Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Force 32 bit surface for Magic Smoke. | Marco Nelissen | 2010-09-23 | 1 | -0/+2 |
* | Apparently we can now get motionevents before the renderer is created. | Marco Nelissen | 2010-09-15 | 1 | -2/+6 |
* | Use new SharedPreferences$Editor.apply instead of commit. | Brad Fitzpatrick | 2010-09-06 | 1 | -3/+1 |
* | Convert to RenderScriptGL | Jason Sams | 2010-02-09 | 2 | -9/+10 |
* | Update to new RS texture API. | Jason Sams | 2009-12-17 | 1 | -16/+15 |
* | Run the magic smoke wallpaper at lower priority, and make its animation | Marco Nelissen | 2009-12-02 | 2 | -1/+2 |
* | Remove surface from RS init and handle SurfaceChanged. | Jason Sams | 2009-11-12 | 1 | -1/+4 |
* | Add some more magic smoke, increase size of quads so the texture edges don't ... | Marco Nelissen | 2009-11-11 | 1 | -23/+26 |
* | Don't let the magic smoke out! | Marco Nelissen | 2009-11-10 | 5 | -0/+828 |