summaryrefslogtreecommitdiffstats
path: root/src/com/android/dreams/basic/ColorsGLRenderer.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/com/android/dreams/basic/ColorsGLRenderer.java')
-rw-r--r--src/com/android/dreams/basic/ColorsGLRenderer.java439
1 files changed, 439 insertions, 0 deletions
diff --git a/src/com/android/dreams/basic/ColorsGLRenderer.java b/src/com/android/dreams/basic/ColorsGLRenderer.java
new file mode 100644
index 0000000..3452261
--- /dev/null
+++ b/src/com/android/dreams/basic/ColorsGLRenderer.java
@@ -0,0 +1,439 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.dreams.basic;
+
+import android.graphics.Color;
+import android.graphics.SurfaceTexture;
+import android.util.Log;
+import android.view.Choreographer;
+import android.os.SystemClock;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+import javax.microedition.khronos.opengles.GL;
+
+import android.opengl.EGL14;
+import android.opengl.GLUtils;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+import java.nio.ShortBuffer;
+
+import static android.opengl.GLES20.*;
+
+/**
+ * The OpenGL renderer for the {@link Colors} dream.
+ * <p>
+ * This class is single-threaded. Its methods must only be called on the
+ * rendering thread.
+ * </p>
+ */
+final class ColorsGLRenderer implements Choreographer.FrameCallback {
+ static final String TAG = ColorsGLRenderer.class.getSimpleName();
+ static final boolean DEBUG = false;
+
+ private static final void LOG(String fmt, Object... args) {
+ if (!DEBUG) return;
+ Log.v(TAG, String.format(fmt, args));
+ }
+
+ private final SurfaceTexture mSurface;
+ private int mWidth;
+ private int mHeight;
+
+ private final Choreographer mChoreographer;
+
+ private Square mSquare;
+ private long mLastFrameTime;
+ private int mFrameNum = 0;
+
+ // It's so easy to use OpenGLES 2.0!
+ private EGL10 mEgl;
+ private EGLDisplay mEglDisplay;
+ private EGLConfig mEglConfig;
+ private EGLContext mEglContext;
+ private EGLSurface mEglSurface;
+ private GL mGL;
+
+ public ColorsGLRenderer(SurfaceTexture surface, int width, int height) {
+ mSurface = surface;
+ mWidth = width;
+ mHeight = height;
+
+ mChoreographer = Choreographer.getInstance();
+ }
+
+ public void start() {
+ initGL();
+ mSquare = new Square();
+
+ mFrameNum = 0;
+ mChoreographer.postFrameCallback(this);
+ }
+
+ public void stop() {
+ mChoreographer.removeFrameCallback(this);
+
+ mSquare = null;
+ finishGL();
+ }
+
+ public void setSize(int width, int height) {
+ mWidth = width;
+ mHeight = height;
+ }
+
+ @Override
+ public void doFrame(long frameTimeNanos) {
+ mFrameNum += 1;
+
+ // Clear on first frame.
+ if (mFrameNum == 1) {
+ glClearColor(1f, 0f, 0f, 1.0f);
+ if (DEBUG) {
+ mLastFrameTime = frameTimeNanos;
+ }
+ }
+
+ // Draw new frame.
+ checkCurrent();
+
+ glViewport(0, 0, mWidth, mHeight);
+
+ if (DEBUG) {
+ final long t2 = frameTimeNanos;
+ final long dt = t2 - mLastFrameTime;
+ final int fps = (int) (1e9f / dt);
+ if (0 == (mFrameNum % 10)) {
+ LOG("frame %d fps=%d", mFrameNum, fps);
+ }
+ if (fps < 40) {
+ LOG("JANK! (%d ms)", dt);
+ }
+ mLastFrameTime = t2;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ checkGlError();
+
+ mSquare.draw();
+
+ if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
+ throw new RuntimeException("Cannot swap buffers");
+ }
+ checkEglError();
+
+ // Animate. Post callback to run on next vsync.
+ mChoreographer.postFrameCallback(this);
+ }
+
+ private void checkCurrent() {
+ if (!mEglContext.equals(mEgl.eglGetCurrentContext()) ||
+ !mEglSurface.equals(mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ throw new RuntimeException("eglMakeCurrent failed "
+ + GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+ }
+ }
+
+ private void initGL() {
+ mEgl = (EGL10) EGLContext.getEGL();
+
+ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+ if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
+ throw new RuntimeException("eglGetDisplay failed "
+ + GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+
+ int[] version = new int[2];
+ if (!mEgl.eglInitialize(mEglDisplay, version)) {
+ throw new RuntimeException("eglInitialize failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+
+ mEglConfig = chooseEglConfig();
+ if (mEglConfig == null) {
+ throw new RuntimeException("eglConfig not initialized");
+ }
+
+ mEglContext = createContext(mEgl, mEglDisplay, mEglConfig);
+
+ mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null);
+
+ if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
+ int error = mEgl.eglGetError();
+ if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
+ Log.e(TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+ return;
+ }
+ throw new RuntimeException("createWindowSurface failed "
+ + GLUtils.getEGLErrorString(error));
+ }
+
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ throw new RuntimeException("eglMakeCurrent failed "
+ + GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ }
+
+ mGL = mEglContext.getGL();
+ }
+
+ private void finishGL() {
+ mEgl.eglDestroyContext(mEglDisplay, mEglContext);
+ mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+
+ private EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
+ int[] attrib_list = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
+ }
+
+ private EGLConfig chooseEglConfig() {
+ int[] configsCount = new int[1];
+ EGLConfig[] configs = new EGLConfig[1];
+ int[] configSpec = getConfig();
+ if (!mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, configsCount)) {
+ throw new IllegalArgumentException("eglChooseConfig failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ } else if (configsCount[0] > 0) {
+ return configs[0];
+ }
+ return null;
+ }
+
+ private static int[] getConfig() {
+ return new int[] {
+ EGL10.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_RED_SIZE, 8,
+ EGL10.EGL_GREEN_SIZE, 8,
+ EGL10.EGL_BLUE_SIZE, 8,
+ EGL10.EGL_ALPHA_SIZE, 8,
+ EGL10.EGL_DEPTH_SIZE, 0,
+ EGL10.EGL_STENCIL_SIZE, 0,
+ EGL10.EGL_NONE
+ };
+ }
+
+ private static int buildProgram(String vertex, String fragment) {
+ int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
+ if (vertexShader == 0) return 0;
+
+ int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
+ if (fragmentShader == 0) return 0;
+
+ int program = glCreateProgram();
+ glAttachShader(program, vertexShader);
+ checkGlError();
+
+ glAttachShader(program, fragmentShader);
+ checkGlError();
+
+ glLinkProgram(program);
+ checkGlError();
+
+ int[] status = new int[1];
+ glGetProgramiv(program, GL_LINK_STATUS, status, 0);
+ if (status[0] != GL_TRUE) {
+ String error = glGetProgramInfoLog(program);
+ Log.d(TAG, "Error while linking program:\n" + error);
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ glDeleteProgram(program);
+ return 0;
+ }
+
+ return program;
+ }
+
+ private static int buildShader(String source, int type) {
+ int shader = glCreateShader(type);
+
+ glShaderSource(shader, source);
+ checkGlError();
+
+ glCompileShader(shader);
+ checkGlError();
+
+ int[] status = new int[1];
+ glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
+ if (status[0] != GL_TRUE) {
+ String error = glGetShaderInfoLog(shader);
+ Log.d(TAG, "Error while compiling shader:\n" + error);
+ glDeleteShader(shader);
+ return 0;
+ }
+
+ return shader;
+ }
+
+ private void checkEglError() {
+ int error = mEgl.eglGetError();
+ if (error != EGL10.EGL_SUCCESS) {
+ Log.w(TAG, "EGL error = 0x" + Integer.toHexString(error));
+ }
+ }
+
+ private static void checkGlError() {
+ checkGlError("");
+ }
+
+ private static void checkGlError(String what) {
+ int error = glGetError();
+ if (error != GL_NO_ERROR) {
+ Log.w(TAG, "GL error: (" + what + ") = 0x" + Integer.toHexString(error));
+ }
+ }
+
+ private final static class Square {
+ // Straight from the API guide
+ private final String vertexShaderCode =
+ "attribute vec4 a_position;" +
+ "attribute vec4 a_color;" +
+ "varying vec4 v_color;" +
+ "void main() {" +
+ " gl_Position = a_position;" +
+ " v_color = a_color;" +
+ "}";
+
+ private final String fragmentShaderCode =
+ "precision mediump float;" +
+ "varying vec4 v_color;" +
+ "void main() {" +
+ " gl_FragColor = v_color;" +
+ "}";
+
+ private final FloatBuffer vertexBuffer;
+ private final FloatBuffer colorBuffer;
+ private final int mProgram;
+ private int mPositionHandle;
+ private int mColorHandle;
+
+ private ShortBuffer drawListBuffer;
+
+
+ // number of coordinates per vertex in this array
+ final int COORDS_PER_VERTEX = 3;
+ float squareCoords[] = { -1f, 1f, 0f, // top left
+ -1f, -1f, 0f, // bottom left
+ 1f, -1f, 0f, // bottom right
+ 1f, 1f, 0f }; // top right
+
+ private short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices (CCW)
+
+ private final float HUES[] = { // reverse order due to CCW winding
+ 60, // yellow
+ 120, // green
+ 343, // red
+ 200, // blue
+ };
+
+ private final int vertexCount = squareCoords.length / COORDS_PER_VERTEX;
+ private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex
+
+ private float cornerFrequencies[] = new float[vertexCount];
+ private int cornerRotation;
+
+ final int COLOR_PLANES_PER_VERTEX = 4;
+ private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex
+
+ // Set color with red, green, blue and alpha (opacity) values
+ float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 1.0f };
+
+ public Square() {
+ for (int i=0; i<vertexCount; i++) {
+ cornerFrequencies[i] = 1f + (float)(Math.random() * 5);
+ }
+ cornerRotation = (int)(Math.random() * vertexCount);
+ // initialize vertex byte buffer for shape coordinates
+ ByteBuffer bb = ByteBuffer.allocateDirect(
+ // (# of coordinate values * 4 bytes per float)
+ squareCoords.length * 4);
+ bb.order(ByteOrder.nativeOrder());
+ vertexBuffer = bb.asFloatBuffer();
+ vertexBuffer.put(squareCoords);
+ vertexBuffer.position(0);
+
+ bb = ByteBuffer.allocateDirect(vertexCount * colorStride);
+ bb.order(ByteOrder.nativeOrder());
+ colorBuffer = bb.asFloatBuffer();
+
+ // initialize byte buffer for the draw list
+ ByteBuffer dlb = ByteBuffer.allocateDirect(
+ // (# of coordinate values * 2 bytes per short)
+ drawOrder.length * 2);
+ dlb.order(ByteOrder.nativeOrder());
+ drawListBuffer = dlb.asShortBuffer();
+ drawListBuffer.put(drawOrder);
+ drawListBuffer.position(0);
+
+ mProgram = buildProgram(vertexShaderCode, fragmentShaderCode);
+
+ // Add program to OpenGL environment
+ glUseProgram(mProgram);
+ checkGlError("glUseProgram(" + mProgram + ")");
+
+ // get handle to vertex shader's a_position member
+ mPositionHandle = glGetAttribLocation(mProgram, "a_position");
+ checkGlError("glGetAttribLocation(a_position)");
+
+ // Enable a handle to the triangle vertices
+ glEnableVertexAttribArray(mPositionHandle);
+
+ // Prepare the triangle coordinate data
+ glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX,
+ GL_FLOAT, false,
+ vertexStride, vertexBuffer);
+
+ mColorHandle = glGetAttribLocation(mProgram, "a_color");
+ checkGlError("glGetAttribLocation(a_color)");
+ glEnableVertexAttribArray(mColorHandle);
+ checkGlError("glEnableVertexAttribArray");
+ }
+
+ final float[] _tmphsv = new float[3];
+ public void draw() {
+ // same thing for colors
+ long now = SystemClock.uptimeMillis();
+ colorBuffer.clear();
+ final float t = now / 4000f; // set the base period to 4sec
+ for(int i=0; i<vertexCount; i++) {
+ final float freq = (float) Math.sin(2 * Math.PI * t / cornerFrequencies[i]);
+ _tmphsv[0] = HUES[(i + cornerRotation) % vertexCount];
+ _tmphsv[1] = 1f;
+ _tmphsv[2] = freq * 0.25f + 0.75f;
+ final int c = Color.HSVToColor(_tmphsv);
+ colorBuffer.put((float)((c & 0xFF0000) >> 16) / 0xFF);
+ colorBuffer.put((float)((c & 0x00FF00) >> 8) / 0xFF);
+ colorBuffer.put((float)(c & 0x0000FF) / 0xFF);
+ colorBuffer.put(/*a*/ 1f);
+ }
+ colorBuffer.position(0);
+ glVertexAttribPointer(mColorHandle, COLOR_PLANES_PER_VERTEX,
+ GL_FLOAT, false,
+ colorStride, colorBuffer);
+ checkGlError("glVertexAttribPointer");
+
+ // Draw the triangle
+ glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
+ }
+ }
+}