diff options
Diffstat (limited to 'res')
-rw-r--r-- | res/drawable-hdpi/night.jpg | bin | 0 -> 80167 bytes | |||
-rw-r--r-- | res/drawable-hdpi/sky.jpg | bin | 0 -> 27766 bytes | |||
-rw-r--r-- | res/drawable-hdpi/sunrise.jpg | bin | 0 -> 30351 bytes | |||
-rw-r--r-- | res/drawable-hdpi/sunset.jpg | bin | 0 -> 33914 bytes | |||
-rw-r--r-- | res/raw/grass.c | 212 | ||||
-rw-r--r-- | res/values/strings.xml | 6 |
6 files changed, 218 insertions, 0 deletions
diff --git a/res/drawable-hdpi/night.jpg b/res/drawable-hdpi/night.jpg Binary files differnew file mode 100644 index 000000000..559c7cb2d --- /dev/null +++ b/res/drawable-hdpi/night.jpg diff --git a/res/drawable-hdpi/sky.jpg b/res/drawable-hdpi/sky.jpg Binary files differnew file mode 100644 index 000000000..a12fe201c --- /dev/null +++ b/res/drawable-hdpi/sky.jpg diff --git a/res/drawable-hdpi/sunrise.jpg b/res/drawable-hdpi/sunrise.jpg Binary files differnew file mode 100644 index 000000000..db016b262 --- /dev/null +++ b/res/drawable-hdpi/sunrise.jpg diff --git a/res/drawable-hdpi/sunset.jpg b/res/drawable-hdpi/sunset.jpg Binary files differnew file mode 100644 index 000000000..49bb0c631 --- /dev/null +++ b/res/drawable-hdpi/sunset.jpg diff --git a/res/raw/grass.c b/res/raw/grass.c new file mode 100644 index 000000000..2962d0f97 --- /dev/null +++ b/res/raw/grass.c @@ -0,0 +1,212 @@ +// Copyright (C) 2009 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#pragma version(1) +#pragma stateVertex(PVBackground) +#pragma stateFragment(PFBackground) +#pragma stateFragmentStore(PFSBackground) + +#define RSID_STATE 0 +#define RSID_FRAME_COUNT 0 +#define RSID_BLADES_COUNT 1 +#define RSID_WIDTH 2 +#define RSID_HEIGHT 3 + +#define RSID_BLADES 1 +#define BLADE_STRUCT_FIELDS_COUNT 12 +#define BLADE_STRUCT_ANGLE 0 +#define BLADE_STRUCT_SIZE 1 +#define BLADE_STRUCT_XPOS 2 +#define BLADE_STRUCT_YPOS 3 +#define BLADE_STRUCT_OFFSET 4 +#define BLADE_STRUCT_SCALE 5 +#define BLADE_STRUCT_LENGTHX 6 +#define BLADE_STRUCT_LENGTHY 7 +#define BLADE_STRUCT_HARDNESS 8 +#define BLADE_STRUCT_H 9 +#define BLADE_STRUCT_S 10 +#define BLADE_STRUCT_B 11 + +#define TESSELATION 2.0f + +#define MAX_BEND 0.09f + +#define MIDNIGHT 0.0f +#define MORNING 0.375f +#define AFTERNOON 0.6f +#define DUSK 0.8f + +#define SECONDS_IN_DAY 24.0f * 3600.0f + +#define PI 3.1415926f + +#define REAL_TIME 0 + +float time(int frameCount) { + if (REAL_TIME) { + return (hour() * 3600.0f + minute() * 60.0f + second()) / SECONDS_IN_DAY; + } + return (frameCount % 180) / 180.0f; +} + +void alpha(float a) { + color(1.0f, 1.0f, 1.0f, a); +} + +void drawNight(int width, int height) { + bindProgramFragment(NAMED_PFNight); + bindTexture(NAMED_PFNight, 0, NAMED_TNight); + drawQuadTexCoords( + 0.0f, -32.0f, 0.0f, + 0.0f, 1.0f, + width, -32.0f, 0.0f, + 2.0f, 1.0f, + width, 1024.0f - 32.0f, 0.0f, + 2.0f, 0.0f, + 0.0f, 1024.0f - 32.0f, 0.0f, + 0.0f, 0.0f); + bindProgramFragment(NAMED_PFBackground); +} + +void drawSunrise(int width, int height) { + bindTexture(NAMED_PFBackground, 0, NAMED_TSunrise); + drawRect(0.0f, 0.0f, width, height, 0.0f); +} + +void drawNoon(int width, int height) { + bindTexture(NAMED_PFBackground, 0, NAMED_TSky); + drawRect(0.0f, 0.0f, width, height, 0.0f); +} + +void drawSunset(int width, int height) { + bindTexture(NAMED_PFBackground, 0, NAMED_TSunset); + drawRect(0.0f, 0.0f, width, height, 0.0f); +} + +void drawBlade(int index, float now, int frameCount) { + float *bladeStruct = loadArrayF(RSID_BLADES, index); + float offset = bladeStruct[BLADE_STRUCT_OFFSET]; + float scale = bladeStruct[BLADE_STRUCT_SCALE]; + float angle = bladeStruct[BLADE_STRUCT_ANGLE]; + float hardness = bladeStruct[BLADE_STRUCT_HARDNESS]; + + float xpos = bladeStruct[BLADE_STRUCT_XPOS]; + float ypos = bladeStruct[BLADE_STRUCT_YPOS]; + + float lengthX = bladeStruct[BLADE_STRUCT_LENGTHX]; + float lengthY = bladeStruct[BLADE_STRUCT_LENGTHY]; + + int size = bladeStruct[BLADE_STRUCT_SIZE]; + + float h = bladeStruct[BLADE_STRUCT_H]; + float s = bladeStruct[BLADE_STRUCT_S]; + float b = bladeStruct[BLADE_STRUCT_B]; + + float newB = 1.0f; + if (now >= MIDNIGHT && now < MORNING) { + newB = now / MORNING; + } + + if (now >= AFTERNOON && now < DUSK) { + newB = 1.0f - normf(AFTERNOON, DUSK, now); + } + + if (now >= DUSK) { + newB = 0.0f; + } + + hsb(h, s, lerpf(0, b, newB), 1.0f); + + float newAngle = turbulencef2(xpos * 0.006f, frameCount * 0.006f, 4.0f) - 0.5f; + newAngle /= 2.0f; + angle = clampf(angle + (newAngle + offset - angle) * 0.15f, -MAX_BEND, MAX_BEND); + + float currentAngle = PI / 2.0f; + + float bottomX = xpos; + float bottomY = ypos; + + int i = size * TESSELATION; + float lx = lengthX / TESSELATION; + float ly = lengthY / TESSELATION; + float ss = 4.0f / i + scale / TESSELATION; + float sh = 0.5f / TESSELATION; + float d = angle * hardness / TESSELATION; + + for ( ; i > 0; i--) { + float topX = bottomX - cosf(currentAngle) * size * lx; + float topY = bottomY - sinf(currentAngle) * size * ly; + currentAngle += d; + + float spi = (i - 1) * ss; + float si = i * ss; + + drawQuad(topX + spi, topY, 0.0f, + topX - spi, topY, 0.0f, + bottomX - si, bottomY + sh, 0.0f, + bottomX + si, bottomY + sh, 0.0f); + + bottomX = topX; + bottomY = topY; + } + + storeF(RSID_BLADES, index + BLADE_STRUCT_ANGLE, angle); +} + +void drawBlades(float now, int frameCount) { + // For anti-aliasing + bindTexture(NAMED_PFBackground, 0, NAMED_TAa); + + int bladesCount = loadI32(RSID_STATE, RSID_BLADES_COUNT); + int count = bladesCount * BLADE_STRUCT_FIELDS_COUNT; + + int i = 0; + for ( ; i < count; i += BLADE_STRUCT_FIELDS_COUNT) { + drawBlade(i, now, frameCount); + } +} + +int main(int launchID) { + int width = loadI32(RSID_STATE, RSID_WIDTH); + int height = loadI32(RSID_STATE, RSID_HEIGHT); + + int frameCount = loadI32(RSID_STATE, RSID_FRAME_COUNT); + float now = time(frameCount); + alpha(1.0f); + + if (now >= MIDNIGHT && now < MORNING) { + drawNight(width, height); + alpha(normf(MIDNIGHT, MORNING, now)); + drawSunrise(width, height); + } else if (now >= MORNING && now < AFTERNOON) { + drawSunrise(width, height); + alpha(normf(MORNING, AFTERNOON, now)); + drawNoon(width, height); + } else if (now >= AFTERNOON && now < DUSK) { + drawNoon(width, height); + alpha(normf(AFTERNOON, DUSK, now)); + drawSunset(width, height); + } else if (now >= DUSK) { + drawNight(width, height); + alpha(1.0f - normf(DUSK, 1.0f, now)); + drawSunset(width, height); + } + + drawBlades(now, frameCount); + + frameCount++; + storeI32(RSID_STATE, RSID_FRAME_COUNT, frameCount); + + return 1; +} diff --git a/res/values/strings.xml b/res/values/strings.xml index f286fa11e..b792d36a6 100644 --- a/res/values/strings.xml +++ b/res/values/strings.xml @@ -126,4 +126,10 @@ <!-- Text to show user in place of a gadget when we can't display it properly --> <string name="gadget_error_text">Problem loading widget</string> + + <!-- Wallpapers: --> + <skip /> + + <!-- Wallpaper showing grass and the sky --> + <string name="wallpaper_grass">Grass</string> </resources> |