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authorSunny Goyal <sunnygoyal@google.com>2014-08-14 10:53:27 -0700
committerSunny Goyal <sunnygoyal@google.com>2014-08-19 18:03:06 -0700
commit508da15509224b46fcccabbe78f3e92fe69a67d8 (patch)
tree6c1601c69868b28d6e9abd2f1d4d916fe67686b1 /src/com/android/launcher3/BubbleTextView.java
parentf8177d383a86bf0e5230f70c1635fa044ed4b0be (diff)
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Updating the icon click feedback
> Using BubbleTextView everywhere, removed PagedIconView > There is a brightness feedback on touch and shadow feedback on click, until app launches issue: 16878374 Change-Id: I3dc1149a123c8a75feca6210948398bf2187f1f2
Diffstat (limited to 'src/com/android/launcher3/BubbleTextView.java')
-rw-r--r--src/com/android/launcher3/BubbleTextView.java210
1 files changed, 72 insertions, 138 deletions
diff --git a/src/com/android/launcher3/BubbleTextView.java b/src/com/android/launcher3/BubbleTextView.java
index 5c2bb9946..869b0ac88 100644
--- a/src/com/android/launcher3/BubbleTextView.java
+++ b/src/com/android/launcher3/BubbleTextView.java
@@ -23,14 +23,13 @@ import android.content.res.Resources.Theme;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
-import android.graphics.Rect;
import android.graphics.Region;
-import android.graphics.Region.Op;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
import android.util.SparseArray;
import android.util.TypedValue;
+import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
import android.widget.TextView;
@@ -44,12 +43,11 @@ public class BubbleTextView extends TextView {
private static SparseArray<Theme> sPreloaderThemes = new SparseArray<>(2);
- static final float SHADOW_LARGE_RADIUS = 4.0f;
- static final float SHADOW_SMALL_RADIUS = 1.75f;
- static final float SHADOW_Y_OFFSET = 2.0f;
- static final int SHADOW_LARGE_COLOUR = 0xDD000000;
- static final int SHADOW_SMALL_COLOUR = 0xCC000000;
- static final float PADDING_H = 8.0f;
+ private static final float SHADOW_LARGE_RADIUS = 4.0f;
+ private static final float SHADOW_SMALL_RADIUS = 1.75f;
+ private static final float SHADOW_Y_OFFSET = 2.0f;
+ private static final int SHADOW_LARGE_COLOUR = 0xDD000000;
+ private static final int SHADOW_SMALL_COLOUR = 0xCC000000;
static final float PADDING_V = 3.0f;
private static final String TAG = "BubbleTextView";
@@ -57,14 +55,7 @@ public class BubbleTextView extends TextView {
private static final boolean DEBUG = false;
private HolographicOutlineHelper mOutlineHelper;
- private final Canvas mTempCanvas = new Canvas();
- private final Rect mTempRect = new Rect();
- private boolean mDidInvalidateForPressedState;
- private Bitmap mPressedOrFocusedBackground;
- private int mFocusedOutlineColor;
- private int mFocusedGlowColor;
- private int mPressedOutlineColor;
- private int mPressedGlowColor;
+ private Bitmap mPressedBackground;
private float mSlop;
@@ -72,14 +63,15 @@ public class BubbleTextView extends TextView {
private final boolean mCustomShadowsEnabled;
private boolean mIsTextVisible;
+ // TODO: Remove custom background handling code, as no instance of BubbleTextView use any
+ // background.
private boolean mBackgroundSizeChanged;
private final Drawable mBackground;
private boolean mStayPressed;
+ private boolean mIgnorePressedStateChange;
private CheckLongPressHelper mLongPressHelper;
- private CharSequence mDefaultText = "";
-
public BubbleTextView(Context context) {
this(context, null, 0);
}
@@ -91,11 +83,8 @@ public class BubbleTextView extends TextView {
public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
- Resources res = context.getResources();
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.BubbleTextView, defStyle, 0);
- setGlowColor(a.getColor(R.styleable.BubbleTextView_glowColor,
- res.getColor(R.color.outline_color)));
mCustomShadowsEnabled = a.getBoolean(R.styleable.BubbleTextView_customShadows, true);
a.recycle();
@@ -143,6 +132,7 @@ public class BubbleTextView extends TextView {
if (info.contentDescription != null) {
setContentDescription(info.contentDescription);
}
+ setText(info.title);
setTag(info);
if (info.wasPromise) {
@@ -150,6 +140,22 @@ public class BubbleTextView extends TextView {
}
}
+ public void applyFromApplicationInfo(AppInfo info) {
+ LauncherAppState app = LauncherAppState.getInstance();
+ DeviceProfile grid = app.getDynamicGrid().getDeviceProfile();
+
+ Drawable topDrawable = Utilities.createIconDrawable(info.iconBitmap);
+ topDrawable.setBounds(0, 0, grid.allAppsIconSizePx, grid.allAppsIconSizePx);
+ setCompoundDrawables(null, topDrawable, null, null);
+ setCompoundDrawablePadding(grid.iconDrawablePaddingPx);
+ setText(info.title);
+ if (info.contentDescription != null) {
+ setContentDescription(info.contentDescription);
+ }
+ setTag(info);
+ }
+
+
@Override
protected boolean setFrame(int left, int top, int right, int bottom) {
if (getLeft() != left || getRight() != right || getTop() != top || getBottom() != bottom) {
@@ -169,98 +175,22 @@ public class BubbleTextView extends TextView {
LauncherModel.checkItemInfo((ItemInfo) tag);
}
super.setTag(tag);
- if (tag instanceof ShortcutInfo) {
- final ShortcutInfo info = (ShortcutInfo) tag;
- mDefaultText = info.title;
- setText(mDefaultText);
- }
}
@Override
- protected void drawableStateChanged() {
- if (isPressed()) {
- // In this case, we have already created the pressed outline on ACTION_DOWN,
- // so we just need to do an invalidate to trigger draw
- if (!mDidInvalidateForPressedState) {
- setCellLayoutPressedOrFocusedIcon();
- }
- } else {
- // Otherwise, either clear the pressed/focused background, or create a background
- // for the focused state
- final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
- if (!mStayPressed) {
- mPressedOrFocusedBackground = null;
- }
- if (isFocused()) {
- if (getLayout() == null) {
- // In some cases, we get focus before we have been layed out. Set the
- // background to null so that it will get created when the view is drawn.
- mPressedOrFocusedBackground = null;
- } else {
- mPressedOrFocusedBackground = createGlowingOutline(
- mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
- }
- mStayPressed = false;
- setCellLayoutPressedOrFocusedIcon();
- }
- final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
- if (!backgroundEmptyBefore && backgroundEmptyNow) {
- setCellLayoutPressedOrFocusedIcon();
- }
- }
+ public void setPressed(boolean pressed) {
+ super.setPressed(pressed);
- Drawable d = mBackground;
- if (d != null && d.isStateful()) {
- d.setState(getDrawableState());
+ if (!mIgnorePressedStateChange) {
+ updateIconState();
}
- super.drawableStateChanged();
}
- /**
- * Draw this BubbleTextView into the given Canvas.
- *
- * @param destCanvas the canvas to draw on
- * @param padding the horizontal and vertical padding to use when drawing
- */
- private void drawWithPadding(Canvas destCanvas, int padding) {
- final Rect clipRect = mTempRect;
- getDrawingRect(clipRect);
-
- // adjust the clip rect so that we don't include the text label
- clipRect.bottom =
- getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
-
- // Draw the View into the bitmap.
- // The translate of scrollX and scrollY is necessary when drawing TextViews, because
- // they set scrollX and scrollY to large values to achieve centered text
- destCanvas.save();
- destCanvas.scale(getScaleX(), getScaleY(),
- (getWidth() + padding) / 2, (getHeight() + padding) / 2);
- destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
- destCanvas.clipRect(clipRect, Op.REPLACE);
- draw(destCanvas);
- destCanvas.restore();
- }
-
- public void setGlowColor(int color) {
- mFocusedOutlineColor = mFocusedGlowColor = mPressedOutlineColor = mPressedGlowColor = color;
- }
-
- /**
- * Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
- * Responsibility for the bitmap is transferred to the caller.
- */
- private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
- final int padding = mOutlineHelper.mMaxOuterBlurRadius;
- final Bitmap b = Bitmap.createBitmap(
- getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
-
- canvas.setBitmap(b);
- drawWithPadding(canvas, padding);
- mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
- canvas.setBitmap(null);
-
- return b;
+ private void updateIconState() {
+ Drawable top = getCompoundDrawables()[1];
+ if (top instanceof FastBitmapDrawable) {
+ ((FastBitmapDrawable) top).setPressed(isPressed() || mStayPressed);
+ }
}
@Override
@@ -271,20 +201,11 @@ public class BubbleTextView extends TextView {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
- // So that the pressed outline is visible immediately when isPressed() is true,
+ // So that the pressed outline is visible immediately on setStayPressed(),
// we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
// to create it)
- if (mPressedOrFocusedBackground == null) {
- mPressedOrFocusedBackground = createGlowingOutline(
- mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
- }
- // Invalidate so the pressed state is visible, or set a flag so we know that we
- // have to call invalidate as soon as the state is "pressed"
- if (isPressed()) {
- mDidInvalidateForPressedState = true;
- setCellLayoutPressedOrFocusedIcon();
- } else {
- mDidInvalidateForPressedState = false;
+ if (mPressedBackground == null) {
+ mPressedBackground = mOutlineHelper.createMediumDropShadow(this);
}
mLongPressHelper.postCheckForLongPress();
@@ -294,7 +215,7 @@ public class BubbleTextView extends TextView {
// If we've touched down and up on an item, and it's still not "pressed", then
// destroy the pressed outline
if (!isPressed()) {
- mPressedOrFocusedBackground = null;
+ mPressedBackground = null;
}
mLongPressHelper.cancelLongPress();
@@ -311,34 +232,47 @@ public class BubbleTextView extends TextView {
void setStayPressed(boolean stayPressed) {
mStayPressed = stayPressed;
if (!stayPressed) {
- mPressedOrFocusedBackground = null;
+ mPressedBackground = null;
}
- setCellLayoutPressedOrFocusedIcon();
- }
- void setCellLayoutPressedOrFocusedIcon() {
- // Disable pressed state when the icon is in preloader state.
- if ((getParent() instanceof ShortcutAndWidgetContainer) &&
- !(getCompoundDrawables()[1] instanceof PreloadIconDrawable)){
- ShortcutAndWidgetContainer parent = (ShortcutAndWidgetContainer) getParent();
- if (parent != null) {
- CellLayout layout = (CellLayout) parent.getParent();
- layout.setPressedOrFocusedIcon((mPressedOrFocusedBackground != null) ? this : null);
- }
+ // Only show the shadow effect when persistent pressed state is set.
+ if (getParent() instanceof ShortcutAndWidgetContainer) {
+ CellLayout layout = (CellLayout) getParent().getParent();
+ layout.setPressedIcon(this, mPressedBackground, mOutlineHelper.shadowBitmapPadding);
}
+
+ updateIconState();
}
- void clearPressedOrFocusedBackground() {
- mPressedOrFocusedBackground = null;
- setCellLayoutPressedOrFocusedIcon();
+ void clearPressedBackground() {
+ setPressed(false);
+ setStayPressed(false);
}
- Bitmap getPressedOrFocusedBackground() {
- return mPressedOrFocusedBackground;
+ @Override
+ public boolean onKeyDown(int keyCode, KeyEvent event) {
+ if (super.onKeyDown(keyCode, event)) {
+ // Pre-create shadow so show immediately on click.
+ if (mPressedBackground == null) {
+ mPressedBackground = mOutlineHelper.createMediumDropShadow(this);
+ }
+ return true;
+ }
+ return false;
}
- int getPressedOrFocusedBackgroundPadding() {
- return mOutlineHelper.mMaxOuterBlurRadius / 2;
+ @Override
+ public boolean onKeyUp(int keyCode, KeyEvent event) {
+ // Unlike touch events, keypress event propagate pressed state change immediately,
+ // without waiting for onClickHandler to execute. Disable pressed state changes here
+ // to avoid flickering.
+ mIgnorePressedStateChange = true;
+ boolean result = super.onKeyUp(keyCode, event);
+
+ mPressedBackground = null;
+ mIgnorePressedStateChange = false;
+ updateIconState();
+ return result;
}
@Override