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authorSunny Goyal <sunnygoyal@google.com>2015-05-14 19:55:10 -0700
committerSunny Goyal <sunnygoyal@google.com>2015-05-15 14:10:20 -0700
commit4fe5a37dda8eb1869f9328d94236eb2c23f8109c (patch)
tree3f337aef0295fd4eb2eb0e0874ce69381d325897 /src/com/android/launcher3/BubbleTextView.java
parenta214a63bfe365a0e81bc3082d56896c6df24d0b4 (diff)
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Optimizing shadow generation by reusing bitmap.
> Not creating unnecessary bitmaps > Final bitmap is generated as ALPHA_8 instead of ARGB_8888 > The shadow drawing is done directly in the view Change-Id: I504fa2ea3abdc1a3c3fb9ad57d6e28880d2584a1
Diffstat (limited to 'src/com/android/launcher3/BubbleTextView.java')
-rw-r--r--src/com/android/launcher3/BubbleTextView.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/com/android/launcher3/BubbleTextView.java b/src/com/android/launcher3/BubbleTextView.java
index bbcd893f2..5dc3b1239 100644
--- a/src/com/android/launcher3/BubbleTextView.java
+++ b/src/com/android/launcher3/BubbleTextView.java
@@ -276,7 +276,7 @@ public class BubbleTextView extends TextView {
// Only show the shadow effect when persistent pressed state is set.
if (getParent() instanceof ShortcutAndWidgetContainer) {
CellLayout layout = (CellLayout) getParent().getParent();
- layout.setPressedIcon(this, mPressedBackground, mOutlineHelper.shadowBitmapPadding);
+ layout.setPressedIcon(this, mPressedBackground);
}
updateIconState();