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author | Adam Cohen <adamcohen@google.com> | 2011-06-01 15:30:43 -0700 |
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committer | Adam Cohen <adamcohen@google.com> | 2011-06-08 15:21:29 -0700 |
commit | c0dcf597084d00e4c23a7fea5fd0738f6c095a6b (patch) | |
tree | 9dcecb4d43b4abc0263d47300536e87a72e33c58 /src/com/android/launcher2/CellLayout.java | |
parent | 9578bde6a903925fbda2ecf738c7b00d6fa4026d (diff) | |
download | android_packages_apps_Trebuchet-c0dcf597084d00e4c23a7fea5fd0738f6c095a6b.tar.gz android_packages_apps_Trebuchet-c0dcf597084d00e4c23a7fea5fd0738f6c095a6b.tar.bz2 android_packages_apps_Trebuchet-c0dcf597084d00e4c23a7fea5fd0738f6c095a6b.zip |
Fixing up some Folder bugs
-> Rendering properly while in spring-loaded mode
-> Fixed bug where sometimes the folder's background would vanish
-> Fixed bug where the folder background was "stuck" in a fixed
location, not following the folder
-> Can now add to folders and create folders from spring-loaded mode
Change-Id: Ie1c5583a6230a192e6d07763d001b50053daca43
Diffstat (limited to 'src/com/android/launcher2/CellLayout.java')
-rw-r--r-- | src/com/android/launcher2/CellLayout.java | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/com/android/launcher2/CellLayout.java b/src/com/android/launcher2/CellLayout.java index eb92d2039..12b0158be 100644 --- a/src/com/android/launcher2/CellLayout.java +++ b/src/com/android/launcher2/CellLayout.java @@ -16,8 +16,6 @@ package com.android.launcher2; -import java.util.Arrays; - import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.AnimatorSet; @@ -49,6 +47,8 @@ import android.view.animation.LayoutAnimationController; import com.android.launcher.R; +import java.util.Arrays; + public class CellLayout extends ViewGroup { static final String TAG = "CellLayout"; @@ -1150,12 +1150,12 @@ public class CellLayout extends ViewGroup { // re-mark space taken by ignoreView as occupied markCellsAsOccupiedForView(ignoreView); - // Return null if no suitable location found - if (bestDistance < Double.MAX_VALUE) { - return bestXY; - } else { - return null; + // Return -1, -1 if no suitable location found + if (bestDistance == Double.MAX_VALUE) { + bestXY[0] = -1; + bestXY[1] = -1; } + return bestXY; } /** |