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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import android.graphics.RectF;
public interface ScreenNail {
public int getWidth();
public int getHeight();
public int getRotation();
public void draw(GLCanvas canvas, int x, int y, int width, int height);
public void noDraw(); // we do not need to draw this ScreenNail in this frame.
public void pauseDraw(); // we do not expect to draw this ScreenNail for some time.
// This is only used by TileImageView to back up the tiles not yet loaded.
public void draw(GLCanvas canvas, RectF source, RectF dest);
}
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