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package com.android.gallery3d.ui;
import com.android.gallery3d.ui.GLRoot.OnGLIdleListener;
public class PreparePageFadeoutTexture implements OnGLIdleListener {
private RawTexture mTexture;
private boolean mResultReady = false;
private GLView mRootPane;
public PreparePageFadeoutTexture(int w, int h, GLView rootPane) {
mTexture = new RawTexture(w, h, true);
mRootPane = rootPane;
}
public synchronized RawTexture get() {
try {
while (!mResultReady) {
wait();
}
} catch (InterruptedException e) {
// Since this is just used for a transition, not that important
}
return mTexture;
}
@Override
public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
canvas.beginRenderTarget(mTexture);
mRootPane.render(canvas);
canvas.endRenderTarget();
synchronized (this) {
mResultReady = true;
notifyAll();
}
return false;
}
}
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