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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.gallery3d.ui;

// This mimics corresponding GL functions.
public class GLId {
    static int sNextId = 1;

    public synchronized static void glGenTextures(int n, int[] textures, int offset) {
        while (n-- > 0) {
            textures[offset + n] = sNextId++;
        }
    }

    public synchronized static void glGenBuffers(int n, int[] buffers, int offset) {
        while (n-- > 0) {
            buffers[offset + n] = sNextId++;
        }
    }

    public synchronized static void glDeleteTextures(int n, int[] textures, int offset) {
    }

    public synchronized static void glDeleteBuffers(int n, int[] buffers, int offset) {
    }
}