| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 7998915
Change-Id: I938145a7072170f713099a04578f98951b35cbab
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Bug 7961297
Removed the "Additive" blending, which didn't do anything, even in
OpenGL ES 1.1 implementation. Modified the texturing to
change the color of the pixels based on the supplied alpha
rather than modifying the alpha. This appears to match the
implementation in the OpenGL ES 1.1 pipeline.
Change-Id: I52491af1a8a2d727968e4e805bc4bc61647f5cf2
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gb-ub-photos-bryce
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GLCanvas was being used as a singleton when it really should
allow separate instances for correctness.
Change-Id: I650884e843a4a78997b70826f6012ae19b8df549
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Change-Id: Icfeb23301bc6c9f8c8b12824bcbb0d8b41852d07
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Change-Id: Idb9b63f625fd4f0b78d947421ec5b098d8e5dfd5
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Change-Id: If5bb44ebca70bd735e426aeb3d9aac2d4bac646e
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Change-Id: I1d7a95c4f0b91a5ba59030d57cf6865c11b497aa
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* commit '695e1aa059cbc2cb2988f6beb0fee8ff7952b229':
Force a layout pass if the display rotation changes
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Bug: 7687209
DisplayRotation is used to map camera orientation to the display and is
updated in layoutContentPane(). However, in the case of a 180 rotate
framework doesn't send an onConfigurationChanged nor does the layout
dimensions change, thus layoutContentPane doesn't fire and we don't
update mDisplayRotation, resulting in an upside-down preview. To handle
this, check each draw whether or not the display rotation has changed
and if it has force a layout pass.
Change-Id: I610ea235d1bf7de2743f4cdb8e42ba1ddcb41404
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Bug: 7470758
Change-Id: If4012899e120ad68cdc8ca12bf6f8de8c5c96019
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Bug: 7441237
Change-Id: I29801f798a1d1ad3af81a82950edbb8a72ccae82
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Change-Id: I5680909f31dc097599d0e063aa1f6daba834d3e2
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* commit '7a5377322dcebdaad98df9a31cadc7ff0f464d8a':
Prevent Camera UI in Gallery
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Bug: 7668856
At startup, the PhotoView wouldn't execute the onFullScreenChanged
callback, so the Camera UI believed it was in Camera.
Change-Id: I6794c2a5a4eb06d39161a681b7a0afc27d5e4b3f
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Bug: 6680729
Change-Id: I538bb0a8783f7c1ff467ba8d8eb0deefdc0b6ea2
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into gb-ub-photos-bryce
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Change-Id: I2756c14294a36af7905766ee650fa08fb95e9477
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Bug: 7419862
Bug: 7301456
Allows flings to start anywhere within the width bounds
of the image, even if outside the height bounds, making
deletion of panoramas more feasible, and gestures are
filtered by length to be able to make flinging easier
while still avoiding accidental input.
Change-Id: Iac933bfee85865a718ed47eadfed76683eb771d2
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1. Enable the mute video functionality.
2. Consolidate the sharing code, especially for file handling.
bug:7543943
Change-Id: Ie7ec605996bc3242b1a50385f506e6a50ee2d2fc
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* commit '18b388839ed9858a3b35cec9a636e5cde58a528a':
Guard tiles by synchronized block.
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Tiles might be touched in different threads.
bug:7490351
Change-Id: Ie30d43db90cf63f7a6ec6438faabfcae8bca151a
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Bug: 7441208
Change-Id: I2f435ad8aa0b578ecfec426f7ad6287f0f210f48
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This reverts commit 1336062985c9824d7fd796b1cebd5eaa8e4163ca.
Change-Id: I718ec56315dc207a3e612abb4576bddab9afa2ee
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Bug 7344906
Change-Id: I70017e4479962d49aedb06ea7b050f638e00fc06
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1. Correct the positions of right and bottom borders
2. Turn off blending by using PoterDuffMode.SRC
bug: 7414307
Change-Id: Icc6fd765c2b1e904308c53aa66b55600e0016471
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Bug: 6680729
Change-Id: I0bdd59edb60c746c8c9e3c3608be980247f0d91a
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1. Don't draw the tiles of full image before screen nail is ready.
2. Upload multiple tiles in each frame in order to show photo quickly.
bug: 7403409
Change-Id: Ic5a88a29fe302068e97ab81ab260d0cc572dd7ff
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Bug: 7415140
Bug: 7403813
Change-Id: I545162544f845d210d21185cddaca09b219fb091
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Bug: 7414307
Change-Id: If77e04945ff6df65301a6802dd40fabc8c329bfa
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bug:7410862
Change-Id: I439186f2fea5ee0939ddcfcb9d77a49d0047727b
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Bug: 7405398
Change-Id: I17711f9c724af216aa22cee6a86d9feba84c1548
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Bug: 7403458
Change-Id: I1e789ebd7f08256a1ccbdb2ac9f2f9f97d0859c6
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1. Use TiledTexture for thumbnails to prevent jank in uploading big
thumbnails. (e.g., 512 * 512)
2. Use larger thumbnails (DISPLAY_LONG_SIDE / 5).
bug: 7381302
Change-Id: I7661d648373e893b40b2a0304037171760091e00
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Bug: 7399438
Change-Id: Ida0bcc0689d5a797e3c60c3ee51542512fbadf1e
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Bug: 7362229
Bug: 7378208
In addition to showing pano thumbs, this CL also removes the video play
icon on the top-level album view thumbnails.
Change-Id: I950bc66c38575036d5ad7464a2fd9a5dea9fae4b
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Bug: 7332724
By routing requestRender through postOnAnimation we can drive
the GLRootView's rendering with the UI thread's coreographer, which
ensures that touch events are processed before drawing
Change-Id: Iac2b3229e9a09ee0319c64c5fc7cb906512a379c
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Bug: 7353749
Change-Id: Ib0abd3f71783c01b1df418dd76e674bf05e65ce7
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Bug: 7326215
Change-Id: Ic7a87baceb8aff6247d40b91d4c60cd47c86c377
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Bug: 7353749
Change-Id: Ic9854d205fe5ab76dd1cfe78fee314e93e1ace55
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Bug 7351383
Bug 7349438
Move panorama support checks from getSupportedOperations so
that calls to getSupportedOperations are consistent. Panorama
checks are moved to only based on callbacks.
Change-Id: Id9ff138204df84c6fb0a4c971dcea59f1220aee2
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