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authorJohn Reck <jreck@google.com>2012-12-11 14:42:27 -0800
committerJohn Reck <jreck@google.com>2012-12-11 14:58:14 -0800
commit8cb165add72646ba57cf2f072d91351a8544fbc5 (patch)
treec7f6b927b17fb1fc07d6b8211216ac0bd59a27f9 /src/com/android/gallery3d/ui
parent203b6826f9958fbafd1a92b4a99d8d9e20e8b248 (diff)
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GL packaging refactor
Change-Id: I1d7a95c4f0b91a5ba59030d57cf6865c11b497aa
Diffstat (limited to 'src/com/android/gallery3d/ui')
-rw-r--r--src/com/android/gallery3d/ui/AbstractSlotRenderer.java5
-rw-r--r--src/com/android/gallery3d/ui/AlbumSetSlidingWindow.java4
-rw-r--r--src/com/android/gallery3d/ui/AlbumSetSlotRenderer.java7
-rw-r--r--src/com/android/gallery3d/ui/AlbumSlidingWindow.java2
-rw-r--r--src/com/android/gallery3d/ui/AlbumSlotRenderer.java5
-rw-r--r--src/com/android/gallery3d/ui/BasicTexture.java206
-rw-r--r--src/com/android/gallery3d/ui/BitmapScreenNail.java3
-rw-r--r--src/com/android/gallery3d/ui/BitmapTexture.java54
-rw-r--r--src/com/android/gallery3d/ui/CanvasTexture.java52
-rw-r--r--src/com/android/gallery3d/ui/ColorTexture.java63
-rw-r--r--src/com/android/gallery3d/ui/EdgeEffect.java2
-rw-r--r--src/com/android/gallery3d/ui/EdgeView.java2
-rw-r--r--src/com/android/gallery3d/ui/ExtTexture.java61
-rw-r--r--src/com/android/gallery3d/ui/FadeInTexture.java42
-rw-r--r--src/com/android/gallery3d/ui/FadeOutTexture.java41
-rw-r--r--src/com/android/gallery3d/ui/FadeTexture.java80
-rw-r--r--src/com/android/gallery3d/ui/GLCanvas.java264
-rw-r--r--src/com/android/gallery3d/ui/GLCanvasImpl.java1036
-rw-r--r--src/com/android/gallery3d/ui/GLES20Canvas.java1068
-rw-r--r--src/com/android/gallery3d/ui/GLId.java33
-rw-r--r--src/com/android/gallery3d/ui/GLIdImpl.java68
-rw-r--r--src/com/android/gallery3d/ui/GLPaint.java42
-rw-r--r--src/com/android/gallery3d/ui/GLRoot.java1
-rw-r--r--src/com/android/gallery3d/ui/GLRootView.java3
-rw-r--r--src/com/android/gallery3d/ui/GLView.java1
-rw-r--r--src/com/android/gallery3d/ui/GalleryEGLConfigChooser.java1
-rw-r--r--src/com/android/gallery3d/ui/Log.java1
-rw-r--r--src/com/android/gallery3d/ui/ManageCacheDrawer.java3
-rw-r--r--src/com/android/gallery3d/ui/MultiLineTexture.java51
-rw-r--r--src/com/android/gallery3d/ui/NinePatchChunk.java82
-rw-r--r--src/com/android/gallery3d/ui/NinePatchTexture.java424
-rw-r--r--src/com/android/gallery3d/ui/PhotoFallbackEffect.java2
-rw-r--r--src/com/android/gallery3d/ui/PhotoView.java5
-rw-r--r--src/com/android/gallery3d/ui/PreparePageFadeoutTexture.java2
-rw-r--r--src/com/android/gallery3d/ui/ProgressSpinner.java2
-rw-r--r--src/com/android/gallery3d/ui/RawTexture.java63
-rw-r--r--src/com/android/gallery3d/ui/ResourceTexture.java52
-rw-r--r--src/com/android/gallery3d/ui/ScreenNail.java2
-rw-r--r--src/com/android/gallery3d/ui/ScrollBarView.java3
-rw-r--r--src/com/android/gallery3d/ui/SlideshowView.java4
-rw-r--r--src/com/android/gallery3d/ui/SlotView.java1
-rw-r--r--src/com/android/gallery3d/ui/StringTexture.java88
-rw-r--r--src/com/android/gallery3d/ui/SurfaceTextureScreenNail.java2
-rw-r--r--src/com/android/gallery3d/ui/Texture.java43
-rw-r--r--src/com/android/gallery3d/ui/TextureUploader.java104
-rw-r--r--src/com/android/gallery3d/ui/TileImageView.java2
-rw-r--r--src/com/android/gallery3d/ui/TiledScreenNail.java2
-rw-r--r--src/com/android/gallery3d/ui/TiledTexture.java348
-rw-r--r--src/com/android/gallery3d/ui/UndoBarView.java4
-rw-r--r--src/com/android/gallery3d/ui/UploadedTexture.java298
50 files changed, 70 insertions, 4664 deletions
diff --git a/src/com/android/gallery3d/ui/AbstractSlotRenderer.java b/src/com/android/gallery3d/ui/AbstractSlotRenderer.java
index 10b710d2d..729439dc3 100644
--- a/src/com/android/gallery3d/ui/AbstractSlotRenderer.java
+++ b/src/com/android/gallery3d/ui/AbstractSlotRenderer.java
@@ -20,6 +20,11 @@ import android.content.Context;
import android.graphics.Rect;
import com.android.gallery3d.R;
+import com.android.gallery3d.glrenderer.FadeOutTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.NinePatchTexture;
+import com.android.gallery3d.glrenderer.ResourceTexture;
+import com.android.gallery3d.glrenderer.Texture;
public abstract class AbstractSlotRenderer implements SlotView.SlotRenderer {
diff --git a/src/com/android/gallery3d/ui/AlbumSetSlidingWindow.java b/src/com/android/gallery3d/ui/AlbumSetSlidingWindow.java
index 80dfc919f..d5a15b4ac 100644
--- a/src/com/android/gallery3d/ui/AlbumSetSlidingWindow.java
+++ b/src/com/android/gallery3d/ui/AlbumSetSlidingWindow.java
@@ -29,6 +29,10 @@ import com.android.gallery3d.data.MediaItem;
import com.android.gallery3d.data.MediaObject;
import com.android.gallery3d.data.MediaSet;
import com.android.gallery3d.data.Path;
+import com.android.gallery3d.glrenderer.BitmapTexture;
+import com.android.gallery3d.glrenderer.Texture;
+import com.android.gallery3d.glrenderer.TextureUploader;
+import com.android.gallery3d.glrenderer.TiledTexture;
import com.android.gallery3d.util.Future;
import com.android.gallery3d.util.FutureListener;
import com.android.gallery3d.util.ThreadPool;
diff --git a/src/com/android/gallery3d/ui/AlbumSetSlotRenderer.java b/src/com/android/gallery3d/ui/AlbumSetSlotRenderer.java
index 70d7c273a..5332ef89a 100644
--- a/src/com/android/gallery3d/ui/AlbumSetSlotRenderer.java
+++ b/src/com/android/gallery3d/ui/AlbumSetSlotRenderer.java
@@ -21,6 +21,13 @@ import com.android.gallery3d.app.AbstractGalleryActivity;
import com.android.gallery3d.app.AlbumSetDataLoader;
import com.android.gallery3d.data.MediaObject;
import com.android.gallery3d.data.Path;
+import com.android.gallery3d.glrenderer.ColorTexture;
+import com.android.gallery3d.glrenderer.FadeInTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.ResourceTexture;
+import com.android.gallery3d.glrenderer.Texture;
+import com.android.gallery3d.glrenderer.TiledTexture;
+import com.android.gallery3d.glrenderer.UploadedTexture;
import com.android.gallery3d.ui.AlbumSetSlidingWindow.AlbumSetEntry;
public class AlbumSetSlotRenderer extends AbstractSlotRenderer {
diff --git a/src/com/android/gallery3d/ui/AlbumSlidingWindow.java b/src/com/android/gallery3d/ui/AlbumSlidingWindow.java
index 678c43251..8cd2cf500 100644
--- a/src/com/android/gallery3d/ui/AlbumSlidingWindow.java
+++ b/src/com/android/gallery3d/ui/AlbumSlidingWindow.java
@@ -27,6 +27,8 @@ import com.android.gallery3d.data.MediaItem;
import com.android.gallery3d.data.MediaObject;
import com.android.gallery3d.data.Path;
import com.android.gallery3d.data.MediaObject.PanoramaSupportCallback;
+import com.android.gallery3d.glrenderer.Texture;
+import com.android.gallery3d.glrenderer.TiledTexture;
import com.android.gallery3d.util.Future;
import com.android.gallery3d.util.FutureListener;
import com.android.gallery3d.util.JobLimiter;
diff --git a/src/com/android/gallery3d/ui/AlbumSlotRenderer.java b/src/com/android/gallery3d/ui/AlbumSlotRenderer.java
index ce5b7ac24..dc6c89b0e 100644
--- a/src/com/android/gallery3d/ui/AlbumSlotRenderer.java
+++ b/src/com/android/gallery3d/ui/AlbumSlotRenderer.java
@@ -20,6 +20,11 @@ import com.android.gallery3d.app.AbstractGalleryActivity;
import com.android.gallery3d.app.AlbumDataLoader;
import com.android.gallery3d.data.MediaObject;
import com.android.gallery3d.data.Path;
+import com.android.gallery3d.glrenderer.ColorTexture;
+import com.android.gallery3d.glrenderer.FadeInTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.Texture;
+import com.android.gallery3d.glrenderer.TiledTexture;
public class AlbumSlotRenderer extends AbstractSlotRenderer {
@SuppressWarnings("unused")
diff --git a/src/com/android/gallery3d/ui/BasicTexture.java b/src/com/android/gallery3d/ui/BasicTexture.java
deleted file mode 100644
index 38686d59f..000000000
--- a/src/com/android/gallery3d/ui/BasicTexture.java
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import com.android.gallery3d.common.Utils;
-
-import java.util.WeakHashMap;
-
-// BasicTexture is a Texture corresponds to a real GL texture.
-// The state of a BasicTexture indicates whether its data is loaded to GL memory.
-// If a BasicTexture is loaded into GL memory, it has a GL texture id.
-abstract class BasicTexture implements Texture {
-
- @SuppressWarnings("unused")
- private static final String TAG = "BasicTexture";
- protected static final int UNSPECIFIED = -1;
-
- protected static final int STATE_UNLOADED = 0;
- protected static final int STATE_LOADED = 1;
- protected static final int STATE_ERROR = -1;
-
- // Log a warning if a texture is larger along a dimension
- private static final int MAX_TEXTURE_SIZE = 4096;
-
- protected int mId = -1;
- protected int mState;
-
- protected int mWidth = UNSPECIFIED;
- protected int mHeight = UNSPECIFIED;
-
- protected int mTextureWidth;
- protected int mTextureHeight;
-
- private boolean mHasBorder;
-
- protected GLCanvas mCanvasRef = null;
- private static WeakHashMap<BasicTexture, Object> sAllTextures
- = new WeakHashMap<BasicTexture, Object>();
- private static ThreadLocal sInFinalizer = new ThreadLocal();
-
- protected BasicTexture(GLCanvas canvas, int id, int state) {
- setAssociatedCanvas(canvas);
- mId = id;
- mState = state;
- synchronized (sAllTextures) {
- sAllTextures.put(this, null);
- }
- }
-
- protected BasicTexture() {
- this(null, 0, STATE_UNLOADED);
- }
-
- protected void setAssociatedCanvas(GLCanvas canvas) {
- mCanvasRef = canvas;
- }
-
- /**
- * Sets the content size of this texture. In OpenGL, the actual texture
- * size must be of power of 2, the size of the content may be smaller.
- */
- protected void setSize(int width, int height) {
- mWidth = width;
- mHeight = height;
- mTextureWidth = Utils.nextPowerOf2(width);
- mTextureHeight = Utils.nextPowerOf2(height);
- if (mTextureWidth > MAX_TEXTURE_SIZE || mTextureHeight > MAX_TEXTURE_SIZE) {
- Log.w(TAG, String.format("texture is too large: %d x %d",
- mTextureWidth, mTextureHeight), new Exception());
- }
- }
-
- public int getId() {
- return mId;
- }
-
- @Override
- public int getWidth() {
- return mWidth;
- }
-
- @Override
- public int getHeight() {
- return mHeight;
- }
-
- // Returns the width rounded to the next power of 2.
- public int getTextureWidth() {
- return mTextureWidth;
- }
-
- // Returns the height rounded to the next power of 2.
- public int getTextureHeight() {
- return mTextureHeight;
- }
-
- // Returns true if the texture has one pixel transparent border around the
- // actual content. This is used to avoid jigged edges.
- //
- // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wrap
- // mode (GL_CLAMP is not available in OpenGL ES), so a pixel partially
- // covered by the texture will use the color of the edge texel. If we add
- // the transparent border, the color of the edge texel will be mixed with
- // appropriate amount of transparent.
- //
- // Currently our background is black, so we can draw the thumbnails without
- // enabling blending.
- public boolean hasBorder() {
- return mHasBorder;
- }
-
- protected void setBorder(boolean hasBorder) {
- mHasBorder = hasBorder;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y) {
- canvas.drawTexture(this, x, y, getWidth(), getHeight());
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y, int w, int h) {
- canvas.drawTexture(this, x, y, w, h);
- }
-
- // onBind is called before GLCanvas binds this texture.
- // It should make sure the data is uploaded to GL memory.
- abstract protected boolean onBind(GLCanvas canvas);
-
- // Returns the GL texture target for this texture (e.g. GL_TEXTURE_2D).
- abstract protected int getTarget();
-
- public boolean isLoaded() {
- return mState == STATE_LOADED;
- }
-
- // recycle() is called when the texture will never be used again,
- // so it can free all resources.
- public void recycle() {
- freeResource();
- }
-
- // yield() is called when the texture will not be used temporarily,
- // so it can free some resources.
- // The default implementation unloads the texture from GL memory, so
- // the subclass should make sure it can reload the texture to GL memory
- // later, or it will have to override this method.
- public void yield() {
- freeResource();
- }
-
- private void freeResource() {
- GLCanvas canvas = mCanvasRef;
- if (canvas != null && mId != -1) {
- canvas.unloadTexture(this);
- mId = -1; // Don't free it again.
- }
- mState = STATE_UNLOADED;
- setAssociatedCanvas(null);
- }
-
- @Override
- protected void finalize() {
- sInFinalizer.set(BasicTexture.class);
- recycle();
- sInFinalizer.set(null);
- }
-
- // This is for deciding if we can call Bitmap's recycle().
- // We cannot call Bitmap's recycle() in finalizer because at that point
- // the finalizer of Bitmap may already be called so recycle() will crash.
- public static boolean inFinalizer() {
- return sInFinalizer.get() != null;
- }
-
- public static void yieldAllTextures() {
- synchronized (sAllTextures) {
- for (BasicTexture t : sAllTextures.keySet()) {
- t.yield();
- }
- }
- }
-
- public static void invalidateAllTextures() {
- synchronized (sAllTextures) {
- for (BasicTexture t : sAllTextures.keySet()) {
- t.mState = STATE_UNLOADED;
- t.setAssociatedCanvas(null);
- }
- }
- }
-}
diff --git a/src/com/android/gallery3d/ui/BitmapScreenNail.java b/src/com/android/gallery3d/ui/BitmapScreenNail.java
index 741eefbe3..a3d403946 100644
--- a/src/com/android/gallery3d/ui/BitmapScreenNail.java
+++ b/src/com/android/gallery3d/ui/BitmapScreenNail.java
@@ -19,6 +19,9 @@ package com.android.gallery3d.ui;
import android.graphics.Bitmap;
import android.graphics.RectF;
+import com.android.gallery3d.glrenderer.BitmapTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+
public class BitmapScreenNail implements ScreenNail {
private final BitmapTexture mBitmapTexture;
diff --git a/src/com/android/gallery3d/ui/BitmapTexture.java b/src/com/android/gallery3d/ui/BitmapTexture.java
deleted file mode 100644
index 607544907..000000000
--- a/src/com/android/gallery3d/ui/BitmapTexture.java
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-
-import com.android.gallery3d.common.Utils;
-
-// BitmapTexture is a texture whose content is specified by a fixed Bitmap.
-//
-// The texture does not own the Bitmap. The user should make sure the Bitmap
-// is valid during the texture's lifetime. When the texture is recycled, it
-// does not free the Bitmap.
-public class BitmapTexture extends UploadedTexture {
- protected Bitmap mContentBitmap;
-
- public BitmapTexture(Bitmap bitmap) {
- this(bitmap, false);
- }
-
- public BitmapTexture(Bitmap bitmap, boolean hasBorder) {
- super(hasBorder);
- Utils.assertTrue(bitmap != null && !bitmap.isRecycled());
- mContentBitmap = bitmap;
- }
-
- @Override
- protected void onFreeBitmap(Bitmap bitmap) {
- // Do nothing.
- }
-
- @Override
- protected Bitmap onGetBitmap() {
- return mContentBitmap;
- }
-
- public Bitmap getBitmap() {
- return mContentBitmap;
- }
-}
diff --git a/src/com/android/gallery3d/ui/CanvasTexture.java b/src/com/android/gallery3d/ui/CanvasTexture.java
deleted file mode 100644
index a2e9e48ad..000000000
--- a/src/com/android/gallery3d/ui/CanvasTexture.java
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.Bitmap.Config;
-import android.graphics.Canvas;
-
-// CanvasTexture is a texture whose content is the drawing on a Canvas.
-// The subclasses should override onDraw() to draw on the bitmap.
-// By default CanvasTexture is not opaque.
-abstract class CanvasTexture extends UploadedTexture {
- protected Canvas mCanvas;
- private final Config mConfig;
-
- public CanvasTexture(int width, int height) {
- mConfig = Config.ARGB_8888;
- setSize(width, height);
- setOpaque(false);
- }
-
- @Override
- protected Bitmap onGetBitmap() {
- Bitmap bitmap = Bitmap.createBitmap(mWidth, mHeight, mConfig);
- mCanvas = new Canvas(bitmap);
- onDraw(mCanvas, bitmap);
- return bitmap;
- }
-
- @Override
- protected void onFreeBitmap(Bitmap bitmap) {
- if (!inFinalizer()) {
- bitmap.recycle();
- }
- }
-
- abstract protected void onDraw(Canvas canvas, Bitmap backing);
-}
diff --git a/src/com/android/gallery3d/ui/ColorTexture.java b/src/com/android/gallery3d/ui/ColorTexture.java
deleted file mode 100644
index 733c05653..000000000
--- a/src/com/android/gallery3d/ui/ColorTexture.java
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import com.android.gallery3d.common.Utils;
-
-// ColorTexture is a texture which fills the rectangle with the specified color.
-public class ColorTexture implements Texture {
-
- private final int mColor;
- private int mWidth;
- private int mHeight;
-
- public ColorTexture(int color) {
- mColor = color;
- mWidth = 1;
- mHeight = 1;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y) {
- draw(canvas, x, y, mWidth, mHeight);
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y, int w, int h) {
- canvas.fillRect(x, y, w, h, mColor);
- }
-
- @Override
- public boolean isOpaque() {
- return Utils.isOpaque(mColor);
- }
-
- public void setSize(int width, int height) {
- mWidth = width;
- mHeight = height;
- }
-
- @Override
- public int getWidth() {
- return mWidth;
- }
-
- @Override
- public int getHeight() {
- return mHeight;
- }
-}
diff --git a/src/com/android/gallery3d/ui/EdgeEffect.java b/src/com/android/gallery3d/ui/EdgeEffect.java
index ed369737b..87ff0c5d3 100644
--- a/src/com/android/gallery3d/ui/EdgeEffect.java
+++ b/src/com/android/gallery3d/ui/EdgeEffect.java
@@ -23,6 +23,8 @@ import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import com.android.gallery3d.R;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.ResourceTexture;
// This is copied from android.widget.EdgeEffect with some small modifications:
// (1) Copy the images (overscroll_{edge|glow}.png) to local resources.
diff --git a/src/com/android/gallery3d/ui/EdgeView.java b/src/com/android/gallery3d/ui/EdgeView.java
index 4aff0494d..051de18fa 100644
--- a/src/com/android/gallery3d/ui/EdgeView.java
+++ b/src/com/android/gallery3d/ui/EdgeView.java
@@ -19,6 +19,8 @@ package com.android.gallery3d.ui;
import android.content.Context;
import android.opengl.Matrix;
+import com.android.gallery3d.glrenderer.GLCanvas;
+
// EdgeView draws EdgeEffect (blue glow) at four sides of the view.
public class EdgeView extends GLView {
@SuppressWarnings("unused")
diff --git a/src/com/android/gallery3d/ui/ExtTexture.java b/src/com/android/gallery3d/ui/ExtTexture.java
deleted file mode 100644
index 180a89dce..000000000
--- a/src/com/android/gallery3d/ui/ExtTexture.java
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-
-// ExtTexture is a texture whose content comes from a external texture.
-// Before drawing, setSize() should be called.
-public class ExtTexture extends BasicTexture {
-
- private int mTarget;
-
- public ExtTexture(int target) {
- GLId glId = GLCanvas.getGLId();
- mId = glId.generateTexture();
- mTarget = target;
- }
-
- private void uploadToCanvas(GLCanvas canvas) {
- canvas.setTextureParameters(this);
- setAssociatedCanvas(canvas);
- mState = STATE_LOADED;
- }
-
- @Override
- protected boolean onBind(GLCanvas canvas) {
- if (!isLoaded()) {
- uploadToCanvas(canvas);
- }
-
- return true;
- }
-
- @Override
- public int getTarget() {
- return mTarget;
- }
-
- @Override
- public boolean isOpaque() {
- return true;
- }
-
- @Override
- public void yield() {
- // we cannot free the texture because we have no backup.
- }
-}
diff --git a/src/com/android/gallery3d/ui/FadeInTexture.java b/src/com/android/gallery3d/ui/FadeInTexture.java
deleted file mode 100644
index c6a9811f6..000000000
--- a/src/com/android/gallery3d/ui/FadeInTexture.java
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-// FadeInTexture is a texture which begins with a color, then gradually animates
-// into a given texture.
-public class FadeInTexture extends FadeTexture implements Texture {
- @SuppressWarnings("unused")
- private static final String TAG = "FadeInTexture";
-
- private final int mColor;
- private final TiledTexture mTexture;
-
- public FadeInTexture(int color, TiledTexture texture) {
- super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
- mColor = color;
- mTexture = texture;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y, int w, int h) {
- if (isAnimating()) {
- mTexture.drawMixed(canvas, mColor, getRatio(), x, y, w, h);
- } else {
- mTexture.draw(canvas, x, y, w, h);
- }
- }
-}
diff --git a/src/com/android/gallery3d/ui/FadeOutTexture.java b/src/com/android/gallery3d/ui/FadeOutTexture.java
deleted file mode 100644
index 7050e535e..000000000
--- a/src/com/android/gallery3d/ui/FadeOutTexture.java
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-// FadeOutTexture is a texture which begins with a given texture, then gradually animates
-// into fading out totally.
-public class FadeOutTexture extends FadeTexture {
- @SuppressWarnings("unused")
- private static final String TAG = "FadeOutTexture";
-
- private final BasicTexture mTexture;
-
- public FadeOutTexture(BasicTexture texture) {
- super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
- mTexture = texture;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y, int w, int h) {
- if (isAnimating()) {
- canvas.save(GLCanvas.SAVE_FLAG_ALPHA);
- canvas.setAlpha(getRatio());
- mTexture.draw(canvas, x, y, w, h);
- canvas.restore();
- }
- }
-}
diff --git a/src/com/android/gallery3d/ui/FadeTexture.java b/src/com/android/gallery3d/ui/FadeTexture.java
deleted file mode 100644
index 5236d3639..000000000
--- a/src/com/android/gallery3d/ui/FadeTexture.java
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import com.android.gallery3d.common.Utils;
-
-// FadeTexture is a texture which fades the given texture along the time.
-public abstract class FadeTexture implements Texture {
- @SuppressWarnings("unused")
- private static final String TAG = "FadeTexture";
-
- // The duration of the fading animation in milliseconds
- public static final int DURATION = 180;
-
- private final long mStartTime;
- private final int mWidth;
- private final int mHeight;
- private final boolean mIsOpaque;
- private boolean mIsAnimating;
-
- public FadeTexture(int width, int height, boolean opaque) {
- mWidth = width;
- mHeight = height;
- mIsOpaque = opaque;
- mStartTime = now();
- mIsAnimating = true;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y) {
- draw(canvas, x, y, mWidth, mHeight);
- }
-
- @Override
- public boolean isOpaque() {
- return mIsOpaque;
- }
-
- @Override
- public int getWidth() {
- return mWidth;
- }
-
- @Override
- public int getHeight() {
- return mHeight;
- }
-
- public boolean isAnimating() {
- if (mIsAnimating) {
- if (now() - mStartTime >= DURATION) {
- mIsAnimating = false;
- }
- }
- return mIsAnimating;
- }
-
- protected float getRatio() {
- float r = (float)(now() - mStartTime) / DURATION;
- return Utils.clamp(1.0f - r, 0.0f, 1.0f);
- }
-
- private long now() {
- return AnimationTime.get();
- }
-}
diff --git a/src/com/android/gallery3d/ui/GLCanvas.java b/src/com/android/gallery3d/ui/GLCanvas.java
deleted file mode 100644
index 1dbee5dd9..000000000
--- a/src/com/android/gallery3d/ui/GLCanvas.java
+++ /dev/null
@@ -1,264 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.RectF;
-
-import com.android.gallery3d.common.ApiHelper;
-
-import javax.microedition.khronos.opengles.GL11;
-
-//
-// GLCanvas gives a convenient interface to draw using OpenGL.
-//
-// When a rectangle is specified in this interface, it means the region
-// [x, x+width) * [y, y+height)
-//
-public abstract class GLCanvas {
- public enum Blending {
- Additive, Mix,
- }
-
- private static GLCanvas sInstance = instantiateCanvas();
- private static GLId sGLId = instantiateGLId();
-
- public static GLId getGLId() {
- return sGLId;
- }
-
- public static GLCanvas getInstance() {
- return sInstance;
- }
-
- private static GLId instantiateGLId() {
- return ApiHelper.HAS_GLES20_REQUIRED ? (GLES20Canvas) sInstance : new GLIdImpl();
- }
-
- private static GLCanvas instantiateCanvas() {
- return ApiHelper.HAS_GLES20_REQUIRED ? new GLES20Canvas() : new GLCanvasImpl();
- }
-
- public static int getEGLContextClientVersion() {
- return ApiHelper.HAS_GLES20_REQUIRED ? 2 : 1;
- }
-
- public abstract void initialize(GL11 gl);
-
- // Tells GLCanvas the size of the underlying GL surface. This should be
- // called before first drawing and when the size of GL surface is changed.
- // This is called by GLRoot and should not be called by the clients
- // who only want to draw on the GLCanvas. Both width and height must be
- // nonnegative.
- public abstract void setSize(int width, int height);
-
- // Clear the drawing buffers. This should only be used by GLRoot.
- public abstract void clearBuffer();
-
- public abstract void clearBuffer(float[] argb);
-
- // Sets and gets the current alpha, alpha must be in [0, 1].
- public abstract void setAlpha(float alpha);
-
- public abstract float getAlpha();
-
- // (current alpha) = (current alpha) * alpha
- public abstract void multiplyAlpha(float alpha);
-
- // Change the current transform matrix.
- public abstract void translate(float x, float y, float z);
-
- public abstract void translate(float x, float y);
-
- public abstract void scale(float sx, float sy, float sz);
-
- public abstract void rotate(float angle, float x, float y, float z);
-
- public abstract void multiplyMatrix(float[] mMatrix, int offset);
-
- // Pushes the configuration state (matrix, and alpha) onto
- // a private stack.
- public abstract void save();
-
- // Same as save(), but only save those specified in saveFlags.
- public abstract void save(int saveFlags);
-
- public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
- public static final int SAVE_FLAG_ALPHA = 0x01;
- public static final int SAVE_FLAG_MATRIX = 0x02;
- public static final int SAVE_FLAG_BLEND = 0x04;
-
- // Pops from the top of the stack as current configuration state (matrix,
- // alpha, and clip). This call balances a previous call to save(), and is
- // used to remove all modifications to the configuration state since the
- // last save call.
- public abstract void restore();
-
- // Draws a line using the specified paint from (x1, y1) to (x2, y2).
- // (Both end points are included).
- public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
-
- // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
- // (Both end points are included).
- public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
-
- // Fills the specified rectangle with the specified color.
- public abstract void fillRect(float x, float y, float width, float height, int color);
-
- // Draws a texture to the specified rectangle.
- public abstract void drawTexture(
- BasicTexture texture, int x, int y, int width, int height);
-
- public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
- int uvBuffer, int indexBuffer, int indexCount);
-
- // Draws the source rectangle part of the texture to the target rectangle.
- public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
-
- // Draw a texture with a specified texture transform.
- public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
- int x, int y, int w, int h);
-
- // Draw two textures to the specified rectangle. The actual texture used is
- // from * (1 - ratio) + to * ratio
- // The two textures must have the same size.
- public abstract void drawMixed(BasicTexture from, int toColor,
- float ratio, int x, int y, int w, int h);
-
- // Draw a region of a texture and a specified color to the specified
- // rectangle. The actual color used is from * (1 - ratio) + to * ratio.
- // The region of the texture is defined by parameter "src". The target
- // rectangle is specified by parameter "target".
- public abstract void drawMixed(BasicTexture from, int toColor,
- float ratio, RectF src, RectF target);
-
- // Unloads the specified texture from the canvas. The resource allocated
- // to draw the texture will be released. The specified texture will return
- // to the unloaded state. This function should be called only from
- // BasicTexture or its descendant
- public abstract boolean unloadTexture(BasicTexture texture);
-
- // Delete the specified buffer object, similar to unloadTexture.
- public abstract void deleteBuffer(int bufferId);
-
- // Delete the textures and buffers in GL side. This function should only be
- // called in the GL thread.
- public abstract void deleteRecycledResources();
-
- // Dump statistics information and clear the counters. For debug only.
- public abstract void dumpStatisticsAndClear();
-
- public abstract void beginRenderTarget(RawTexture texture);
-
- public abstract void endRenderTarget();
-
- /**
- * Sets texture parameters to use GL_CLAMP_TO_EDGE for both
- * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
- * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER.
- * bindTexture() must be called prior to this.
- *
- * @param texture The texture to set parameters on.
- */
- public abstract void setTextureParameters(BasicTexture texture);
-
- /**
- * Initializes the texture to a size by calling texImage2D on it.
- *
- * @param texture The texture to initialize the size.
- * @param format The texture format (e.g. GL_RGBA)
- * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
- */
- public abstract void initializeTextureSize(BasicTexture texture, int format, int type);
-
- /**
- * Initializes the texture to a size by calling texImage2D on it.
- *
- * @param texture The texture to initialize the size.
- * @param bitmap The bitmap to initialize the bitmap with.
- */
- public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap);
-
- /**
- * Calls glTexSubImage2D to upload a bitmap to the texture.
- *
- * @param texture The target texture to write to.
- * @param xOffset Specifies a texel offset in the x direction within the
- * texture array.
- * @param yOffset Specifies a texel offset in the y direction within the
- * texture array.
- * @param format The texture format (e.g. GL_RGBA)
- * @param type The texture type (e.g. GL_UNSIGNED_BYTE)
- */
- public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset,
- Bitmap bitmap,
- int format, int type);
-
- /**
- * Generates buffers and uploads the buffer data.
- *
- * @param buffer The buffer to upload
- * @return The buffer ID that was generated.
- */
- public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
-
- /**
- * Generates buffers and uploads the element array buffer data.
- *
- * @param buffer The buffer to upload
- * @return The buffer ID that was generated.
- */
- public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
-
- /**
- * Sets the blending algorithm if a texture is not opaque.
- *
- * @param blending Either mixing (overlay) or adding a texture.
- */
- public abstract void setBlending(Blending blending);
-
- /**
- * Enable stencil test
- */
- public abstract void enableStencil();
-
- /**
- * Disable stencil.
- */
- public abstract void disableStencil();
-
- /**
- * Clears the stencil so that a new stencil can be generated.
- */
- public abstract void clearStencilBuffer();
-
- /**
- * Start/stop updating the stencil buffer.
- *
- * @param update True if the stencil should be updated, false otherwise.
- */
- public abstract void updateStencil(boolean update);
-
- /**
- * Changes how the stencil buffer is used.
- *
- * @param onlyOutside If true, only the area outside the stencil can be
- * changed. If false, the area inside the stencil can be drawn to
- * as well.
- */
- public abstract void drawOnlyOutsideStencil(boolean onlyOutside);
-}
diff --git a/src/com/android/gallery3d/ui/GLCanvasImpl.java b/src/com/android/gallery3d/ui/GLCanvasImpl.java
deleted file mode 100644
index 54c231c3b..000000000
--- a/src/com/android/gallery3d/ui/GLCanvasImpl.java
+++ /dev/null
@@ -1,1036 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.RectF;
-import android.opengl.GLU;
-import android.opengl.GLUtils;
-import android.opengl.Matrix;
-
-import com.android.gallery3d.common.Utils;
-import com.android.gallery3d.util.IntArray;
-
-import java.nio.Buffer;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-import java.util.ArrayList;
-
-import javax.microedition.khronos.opengles.GL10;
-import javax.microedition.khronos.opengles.GL11;
-import javax.microedition.khronos.opengles.GL11Ext;
-import javax.microedition.khronos.opengles.GL11ExtensionPack;
-
-public class GLCanvasImpl extends GLCanvas {
- @SuppressWarnings("unused")
- private static final String TAG = "GLCanvasImp";
-
- private static final float OPAQUE_ALPHA = 0.95f;
-
- private static final int OFFSET_FILL_RECT = 0;
- private static final int OFFSET_DRAW_LINE = 4;
- private static final int OFFSET_DRAW_RECT = 6;
- private static final float[] BOX_COORDINATES = {
- 0, 0, 1, 0, 0, 1, 1, 1, // used for filling a rectangle
- 0, 0, 1, 1, // used for drawing a line
- 0, 0, 0, 1, 1, 1, 1, 0}; // used for drawing the outline of a rectangle
-
- private GL11 mGL;
-
- private final float mMatrixValues[] = new float[16];
- private final float mTextureMatrixValues[] = new float[16];
-
- // The results of mapPoints are stored in this buffer, and the order is
- // x1, y1, x2, y2.
- private final float mMapPointsBuffer[] = new float[4];
-
- private final float mTextureColor[] = new float[4];
-
- private int mBoxCoords;
-
- private GLState mGLState;
- private final ArrayList<RawTexture> mTargetStack = new ArrayList<RawTexture>();
-
- private float mAlpha;
- private final ArrayList<ConfigState> mRestoreStack = new ArrayList<ConfigState>();
- private ConfigState mRecycledRestoreAction;
-
- private final RectF mDrawTextureSourceRect = new RectF();
- private final RectF mDrawTextureTargetRect = new RectF();
- private final float[] mTempMatrix = new float[32];
- private final IntArray mUnboundTextures = new IntArray();
- private final IntArray mDeleteBuffers = new IntArray();
- private int mScreenWidth;
- private int mScreenHeight;
- private boolean mBlendEnabled = true;
- private int mFrameBuffer[] = new int[1];
- private static float[] sCropRect = new float[4];
-
- private RawTexture mTargetTexture;
- private Blending mBlending = Blending.Mix;
-
- // Drawing statistics
- int mCountDrawLine;
- int mCountFillRect;
- int mCountDrawMesh;
- int mCountTextureRect;
- int mCountTextureOES;
-
- GLCanvasImpl() {
- }
-
- @Override
- public void setSize(int width, int height) {
- Utils.assertTrue(width >= 0 && height >= 0);
-
- if (mTargetTexture == null) {
- mScreenWidth = width;
- mScreenHeight = height;
- }
- mAlpha = 1.0f;
-
- GL11 gl = mGL;
- gl.glViewport(0, 0, width, height);
- gl.glMatrixMode(GL11.GL_PROJECTION);
- gl.glLoadIdentity();
- GLU.gluOrtho2D(gl, 0, width, 0, height);
-
- gl.glMatrixMode(GL11.GL_MODELVIEW);
- gl.glLoadIdentity();
-
- float matrix[] = mMatrixValues;
- Matrix.setIdentityM(matrix, 0);
- // to match the graphic coordinate system in android, we flip it vertically.
- if (mTargetTexture == null) {
- Matrix.translateM(matrix, 0, 0, height, 0);
- Matrix.scaleM(matrix, 0, 1, -1, 1);
- }
- }
-
- @Override
- public void setAlpha(float alpha) {
- Utils.assertTrue(alpha >= 0 && alpha <= 1);
- mAlpha = alpha;
- }
-
- @Override
- public float getAlpha() {
- return mAlpha;
- }
-
- @Override
- public void multiplyAlpha(float alpha) {
- Utils.assertTrue(alpha >= 0 && alpha <= 1);
- mAlpha *= alpha;
- }
-
- private static ByteBuffer allocateDirectNativeOrderBuffer(int size) {
- return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
- }
-
- @Override
- public void initialize(GL11 gl) {
- mGL = gl;
- mGLState = new GLState(gl);
- // First create an nio buffer, then create a VBO from it.
- int size = BOX_COORDINATES.length * Float.SIZE / Byte.SIZE;
- FloatBuffer xyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
- xyBuffer.put(BOX_COORDINATES, 0, BOX_COORDINATES.length).position(0);
-
- int[] name = new int[1];
- GLId glId = getGLId();
- glId.glGenBuffers(1, name, 0);
- mBoxCoords = name[0];
-
- gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
- gl.glBufferData(GL11.GL_ARRAY_BUFFER,
- xyBuffer.capacity() * (Float.SIZE / Byte.SIZE),
- xyBuffer, GL11.GL_STATIC_DRAW);
-
- gl.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
- gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
-
- // Enable the texture coordinate array for Texture 1
- gl.glClientActiveTexture(GL11.GL_TEXTURE1);
- gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
- gl.glClientActiveTexture(GL11.GL_TEXTURE0);
- gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
-
- // mMatrixValues and mAlpha will be initialized in setSize()
- }
-
- @Override
- public void drawRect(float x, float y, float width, float height, GLPaint paint) {
- GL11 gl = mGL;
-
- mGLState.setColorMode(paint.getColor(), mAlpha);
- mGLState.setLineWidth(paint.getLineWidth());
-
- saveTransform();
- translate(x, y);
- scale(width, height, 1);
-
- gl.glLoadMatrixf(mMatrixValues, 0);
- gl.glDrawArrays(GL11.GL_LINE_LOOP, OFFSET_DRAW_RECT, 4);
-
- restoreTransform();
- mCountDrawLine++;
- }
-
- @Override
- public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) {
- GL11 gl = mGL;
-
- mGLState.setColorMode(paint.getColor(), mAlpha);
- mGLState.setLineWidth(paint.getLineWidth());
-
- saveTransform();
- translate(x1, y1);
- scale(x2 - x1, y2 - y1, 1);
-
- gl.glLoadMatrixf(mMatrixValues, 0);
- gl.glDrawArrays(GL11.GL_LINE_STRIP, OFFSET_DRAW_LINE, 2);
-
- restoreTransform();
- mCountDrawLine++;
- }
-
- @Override
- public void fillRect(float x, float y, float width, float height, int color) {
- mGLState.setColorMode(color, mAlpha);
- GL11 gl = mGL;
-
- saveTransform();
- translate(x, y);
- scale(width, height, 1);
-
- gl.glLoadMatrixf(mMatrixValues, 0);
- gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
-
- restoreTransform();
- mCountFillRect++;
- }
-
- @Override
- public void translate(float x, float y, float z) {
- Matrix.translateM(mMatrixValues, 0, x, y, z);
- }
-
- // This is a faster version of translate(x, y, z) because
- // (1) we knows z = 0, (2) we inline the Matrix.translateM call,
- // (3) we unroll the loop
- @Override
- public void translate(float x, float y) {
- float[] m = mMatrixValues;
- m[12] += m[0] * x + m[4] * y;
- m[13] += m[1] * x + m[5] * y;
- m[14] += m[2] * x + m[6] * y;
- m[15] += m[3] * x + m[7] * y;
- }
-
- @Override
- public void scale(float sx, float sy, float sz) {
- Matrix.scaleM(mMatrixValues, 0, sx, sy, sz);
- }
-
- @Override
- public void rotate(float angle, float x, float y, float z) {
- if (angle == 0) return;
- float[] temp = mTempMatrix;
- Matrix.setRotateM(temp, 0, angle, x, y, z);
- Matrix.multiplyMM(temp, 16, mMatrixValues, 0, temp, 0);
- System.arraycopy(temp, 16, mMatrixValues, 0, 16);
- }
-
- @Override
- public void multiplyMatrix(float matrix[], int offset) {
- float[] temp = mTempMatrix;
- Matrix.multiplyMM(temp, 0, mMatrixValues, 0, matrix, offset);
- System.arraycopy(temp, 0, mMatrixValues, 0, 16);
- }
-
- private void textureRect(float x, float y, float width, float height) {
- GL11 gl = mGL;
-
- saveTransform();
- translate(x, y);
- scale(width, height, 1);
-
- gl.glLoadMatrixf(mMatrixValues, 0);
- gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
-
- restoreTransform();
- mCountTextureRect++;
- }
-
- @Override
- public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
- int uvBuffer, int indexBuffer, int indexCount) {
- float alpha = mAlpha;
- if (!bindTexture(tex)) return;
-
- mGLState.setBlendEnabled(mBlendEnabled
- && (!tex.isOpaque() || alpha < OPAQUE_ALPHA));
- mGLState.setTextureAlpha(alpha);
-
- // Reset the texture matrix. We will set our own texture coordinates
- // below.
- setTextureCoords(0, 0, 1, 1);
-
- saveTransform();
- translate(x, y);
-
- mGL.glLoadMatrixf(mMatrixValues, 0);
-
- mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, xyBuffer);
- mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
-
- mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, uvBuffer);
- mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
-
- mGL.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
- mGL.glDrawElements(GL11.GL_TRIANGLE_STRIP,
- indexCount, GL11.GL_UNSIGNED_BYTE, 0);
-
- mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
- mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
- mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
-
- restoreTransform();
- mCountDrawMesh++;
- }
-
- // Transforms two points by the given matrix m. The result
- // {x1', y1', x2', y2'} are stored in mMapPointsBuffer and also returned.
- private float[] mapPoints(float m[], int x1, int y1, int x2, int y2) {
- float[] r = mMapPointsBuffer;
-
- // Multiply m and (x1 y1 0 1) to produce (x3 y3 z3 w3). z3 is unused.
- float x3 = m[0] * x1 + m[4] * y1 + m[12];
- float y3 = m[1] * x1 + m[5] * y1 + m[13];
- float w3 = m[3] * x1 + m[7] * y1 + m[15];
- r[0] = x3 / w3;
- r[1] = y3 / w3;
-
- // Same for x2 y2.
- float x4 = m[0] * x2 + m[4] * y2 + m[12];
- float y4 = m[1] * x2 + m[5] * y2 + m[13];
- float w4 = m[3] * x2 + m[7] * y2 + m[15];
- r[2] = x4 / w4;
- r[3] = y4 / w4;
-
- return r;
- }
-
- private void drawBoundTexture(
- BasicTexture texture, int x, int y, int width, int height) {
- // Test whether it has been rotated or flipped, if so, glDrawTexiOES
- // won't work
- if (isMatrixRotatedOrFlipped(mMatrixValues)) {
- if (texture.hasBorder()) {
- setTextureCoords(
- 1.0f / texture.getTextureWidth(),
- 1.0f / texture.getTextureHeight(),
- (texture.getWidth() - 1.0f) / texture.getTextureWidth(),
- (texture.getHeight() - 1.0f) / texture.getTextureHeight());
- } else {
- setTextureCoords(0, 0,
- (float) texture.getWidth() / texture.getTextureWidth(),
- (float) texture.getHeight() / texture.getTextureHeight());
- }
- textureRect(x, y, width, height);
- } else {
- // draw the rect from bottom-left to top-right
- float points[] = mapPoints(
- mMatrixValues, x, y + height, x + width, y);
- x = (int) (points[0] + 0.5f);
- y = (int) (points[1] + 0.5f);
- width = (int) (points[2] + 0.5f) - x;
- height = (int) (points[3] + 0.5f) - y;
- if (width > 0 && height > 0) {
- ((GL11Ext) mGL).glDrawTexiOES(x, y, 0, width, height);
- mCountTextureOES++;
- }
- }
- }
-
- @Override
- public void drawTexture(
- BasicTexture texture, int x, int y, int width, int height) {
- drawTexture(texture, x, y, width, height, mAlpha);
- }
-
- private void drawTexture(BasicTexture texture,
- int x, int y, int width, int height, float alpha) {
- if (width <= 0 || height <= 0) return;
-
- mGLState.setBlendEnabled(mBlendEnabled
- && (!texture.isOpaque() || alpha < OPAQUE_ALPHA));
- if (!bindTexture(texture)) return;
- mGLState.setTextureAlpha(alpha);
- drawBoundTexture(texture, x, y, width, height);
- }
-
- @Override
- public void drawTexture(BasicTexture texture, RectF source, RectF target) {
- if (target.width() <= 0 || target.height() <= 0) return;
-
- // Copy the input to avoid changing it.
- mDrawTextureSourceRect.set(source);
- mDrawTextureTargetRect.set(target);
- source = mDrawTextureSourceRect;
- target = mDrawTextureTargetRect;
-
- mGLState.setBlendEnabled(mBlendEnabled
- && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA));
- if (!bindTexture(texture)) return;
- convertCoordinate(source, target, texture);
- setTextureCoords(source);
- mGLState.setTextureAlpha(mAlpha);
- textureRect(target.left, target.top, target.width(), target.height());
- }
-
- @Override
- public void drawTexture(BasicTexture texture, float[] mTextureTransform,
- int x, int y, int w, int h) {
- mGLState.setBlendEnabled(mBlendEnabled
- && (!texture.isOpaque() || mAlpha < OPAQUE_ALPHA));
- if (!bindTexture(texture)) return;
- setTextureCoords(mTextureTransform);
- mGLState.setTextureAlpha(mAlpha);
- textureRect(x, y, w, h);
- }
-
- // This function changes the source coordinate to the texture coordinates.
- // It also clips the source and target coordinates if it is beyond the
- // bound of the texture.
- private static void convertCoordinate(RectF source, RectF target,
- BasicTexture texture) {
-
- int width = texture.getWidth();
- int height = texture.getHeight();
- int texWidth = texture.getTextureWidth();
- int texHeight = texture.getTextureHeight();
- // Convert to texture coordinates
- source.left /= texWidth;
- source.right /= texWidth;
- source.top /= texHeight;
- source.bottom /= texHeight;
-
- // Clip if the rendering range is beyond the bound of the texture.
- float xBound = (float) width / texWidth;
- if (source.right > xBound) {
- target.right = target.left + target.width() *
- (xBound - source.left) / source.width();
- source.right = xBound;
- }
- float yBound = (float) height / texHeight;
- if (source.bottom > yBound) {
- target.bottom = target.top + target.height() *
- (yBound - source.top) / source.height();
- source.bottom = yBound;
- }
- }
-
- @Override
- public void drawMixed(BasicTexture from,
- int toColor, float ratio, int x, int y, int w, int h) {
- drawMixed(from, toColor, ratio, x, y, w, h, mAlpha);
- }
-
- private boolean bindTexture(BasicTexture texture) {
- if (!texture.onBind(this)) return false;
- int target = texture.getTarget();
- mGLState.setTextureTarget(target);
- mGL.glBindTexture(target, texture.getId());
- return true;
- }
-
- private void setTextureColor(float r, float g, float b, float alpha) {
- float[] color = mTextureColor;
- color[0] = r;
- color[1] = g;
- color[2] = b;
- color[3] = alpha;
- }
-
- private void setMixedColor(int toColor, float ratio, float alpha) {
- //
- // The formula we want:
- // alpha * ((1 - ratio) * from + ratio * to)
- //
- // The formula that GL supports is in the form of:
- // combo * from + (1 - combo) * to * scale
- //
- // So, we have combo = alpha * (1 - ratio)
- // and scale = alpha * ratio / (1 - combo)
- //
- float combo = alpha * (1 - ratio);
- float scale = alpha * ratio / (1 - combo);
-
- // Specify the interpolation factor via the alpha component of
- // GL_TEXTURE_ENV_COLORs.
- // RGB component are get from toColor and will used as SRC1
- float colorScale = scale * (toColor >>> 24) / (0xff * 0xff);
- setTextureColor(((toColor >>> 16) & 0xff) * colorScale,
- ((toColor >>> 8) & 0xff) * colorScale,
- (toColor & 0xff) * colorScale, combo);
- GL11 gl = mGL;
- gl.glTexEnvfv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, mTextureColor, 0);
-
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_INTERPOLATE);
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_INTERPOLATE);
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_RGB, GL11.GL_CONSTANT);
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_RGB, GL11.GL_SRC_COLOR);
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_ALPHA, GL11.GL_CONSTANT);
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_ALPHA, GL11.GL_SRC_ALPHA);
-
- // Wire up the interpolation factor for RGB.
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_RGB, GL11.GL_CONSTANT);
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_RGB, GL11.GL_SRC_ALPHA);
-
- // Wire up the interpolation factor for alpha.
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_ALPHA, GL11.GL_CONSTANT);
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_ALPHA, GL11.GL_SRC_ALPHA);
-
- }
-
- @Override
- public void drawMixed(BasicTexture from, int toColor, float ratio,
- RectF source, RectF target) {
- if (target.width() <= 0 || target.height() <= 0) return;
-
- if (ratio <= 0.01f) {
- drawTexture(from, source, target);
- return;
- } else if (ratio >= 1) {
- fillRect(target.left, target.top, target.width(), target.height(), toColor);
- return;
- }
-
- float alpha = mAlpha;
-
- // Copy the input to avoid changing it.
- mDrawTextureSourceRect.set(source);
- mDrawTextureTargetRect.set(target);
- source = mDrawTextureSourceRect;
- target = mDrawTextureTargetRect;
-
- mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque()
- || !Utils.isOpaque(toColor) || alpha < OPAQUE_ALPHA));
-
- if (!bindTexture(from)) return;
-
- // Interpolate the RGB and alpha values between both textures.
- mGLState.setTexEnvMode(GL11.GL_COMBINE);
- setMixedColor(toColor, ratio, alpha);
- convertCoordinate(source, target, from);
- setTextureCoords(source);
- textureRect(target.left, target.top, target.width(), target.height());
- mGLState.setTexEnvMode(GL11.GL_REPLACE);
- }
-
- private void drawMixed(BasicTexture from, int toColor,
- float ratio, int x, int y, int width, int height, float alpha) {
- // change from 0 to 0.01f to prevent getting divided by zero below
- if (ratio <= 0.01f) {
- drawTexture(from, x, y, width, height, alpha);
- return;
- } else if (ratio >= 1) {
- fillRect(x, y, width, height, toColor);
- return;
- }
-
- mGLState.setBlendEnabled(mBlendEnabled && (!from.isOpaque()
- || !Utils.isOpaque(toColor) || alpha < OPAQUE_ALPHA));
-
- final GL11 gl = mGL;
- if (!bindTexture(from)) return;
-
- // Interpolate the RGB and alpha values between both textures.
- mGLState.setTexEnvMode(GL11.GL_COMBINE);
- setMixedColor(toColor, ratio, alpha);
-
- drawBoundTexture(from, x, y, width, height);
- mGLState.setTexEnvMode(GL11.GL_REPLACE);
- }
-
- // TODO: the code only work for 2D should get fixed for 3D or removed
- private static final int MSKEW_X = 4;
- private static final int MSKEW_Y = 1;
- private static final int MSCALE_X = 0;
- private static final int MSCALE_Y = 5;
-
- private static boolean isMatrixRotatedOrFlipped(float matrix[]) {
- final float eps = 1e-5f;
- return Math.abs(matrix[MSKEW_X]) > eps
- || Math.abs(matrix[MSKEW_Y]) > eps
- || matrix[MSCALE_X] < -eps
- || matrix[MSCALE_Y] > eps;
- }
-
- private static class GLState {
-
- private final GL11 mGL;
-
- private int mTexEnvMode = GL11.GL_REPLACE;
- private float mTextureAlpha = 1.0f;
- private int mTextureTarget = GL11.GL_TEXTURE_2D;
- private boolean mBlendEnabled = true;
- private float mLineWidth = 1.0f;
- private boolean mLineSmooth = false;
-
- public GLState(GL11 gl) {
- mGL = gl;
-
- // Disable unused state
- gl.glDisable(GL11.GL_LIGHTING);
-
- // Enable used features
- gl.glEnable(GL11.GL_DITHER);
-
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
- gl.glEnable(GL11.GL_TEXTURE_2D);
-
- gl.glTexEnvf(GL11.GL_TEXTURE_ENV,
- GL11.GL_TEXTURE_ENV_MODE, GL11.GL_REPLACE);
-
- // Set the background color
- gl.glClearColor(0f, 0f, 0f, 0f);
- gl.glClearStencil(0);
-
- gl.glEnable(GL11.GL_BLEND);
- gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
-
- // We use 565 or 8888 format, so set the alignment to 2 bytes/pixel.
- gl.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2);
- }
-
- public void setTexEnvMode(int mode) {
- if (mTexEnvMode == mode) return;
- mTexEnvMode = mode;
- mGL.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode);
- }
-
- public void setLineWidth(float width) {
- if (mLineWidth == width) return;
- mLineWidth = width;
- mGL.glLineWidth(width);
- }
-
- public void setTextureAlpha(float alpha) {
- if (mTextureAlpha == alpha) return;
- mTextureAlpha = alpha;
- if (alpha >= OPAQUE_ALPHA) {
- // The alpha is need for those texture without alpha channel
- mGL.glColor4f(1, 1, 1, 1);
- setTexEnvMode(GL11.GL_REPLACE);
- } else {
- mGL.glColor4f(alpha, alpha, alpha, alpha);
- setTexEnvMode(GL11.GL_MODULATE);
- }
- }
-
- public void setColorMode(int color, float alpha) {
- setBlendEnabled(!Utils.isOpaque(color) || alpha < OPAQUE_ALPHA);
-
- // Set mTextureAlpha to an invalid value, so that it will reset
- // again in setTextureAlpha(float) later.
- mTextureAlpha = -1.0f;
-
- setTextureTarget(0);
-
- float prealpha = (color >>> 24) * alpha * 65535f / 255f / 255f;
- mGL.glColor4x(
- Math.round(((color >> 16) & 0xFF) * prealpha),
- Math.round(((color >> 8) & 0xFF) * prealpha),
- Math.round((color & 0xFF) * prealpha),
- Math.round(255 * prealpha));
- }
-
- // target is a value like GL_TEXTURE_2D. If target = 0, texturing is disabled.
- public void setTextureTarget(int target) {
- if (mTextureTarget == target) return;
- if (mTextureTarget != 0) {
- mGL.glDisable(mTextureTarget);
- }
- mTextureTarget = target;
- if (mTextureTarget != 0) {
- mGL.glEnable(mTextureTarget);
- }
- }
-
- public void setBlendEnabled(boolean enabled) {
- if (mBlendEnabled == enabled) return;
- mBlendEnabled = enabled;
- if (enabled) {
- mGL.glEnable(GL11.GL_BLEND);
- } else {
- mGL.glDisable(GL11.GL_BLEND);
- }
- }
- }
-
- @Override
- public void clearBuffer(float[] argb) {
- if(argb != null && argb.length == 4) {
- mGL.glClearColor(argb[1], argb[2], argb[3], argb[0]);
- } else {
- mGL.glClearColor(0, 0, 0, 1);
- }
- mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
- }
-
- @Override
- public void clearBuffer() {
- clearBuffer(null);
- }
-
- private void setTextureCoords(RectF source) {
- setTextureCoords(source.left, source.top, source.right, source.bottom);
- }
-
- private void setTextureCoords(float left, float top,
- float right, float bottom) {
- mGL.glMatrixMode(GL11.GL_TEXTURE);
- mTextureMatrixValues[0] = right - left;
- mTextureMatrixValues[5] = bottom - top;
- mTextureMatrixValues[10] = 1;
- mTextureMatrixValues[12] = left;
- mTextureMatrixValues[13] = top;
- mTextureMatrixValues[15] = 1;
- mGL.glLoadMatrixf(mTextureMatrixValues, 0);
- mGL.glMatrixMode(GL11.GL_MODELVIEW);
- }
-
- private void setTextureCoords(float[] mTextureTransform) {
- mGL.glMatrixMode(GL11.GL_TEXTURE);
- mGL.glLoadMatrixf(mTextureTransform, 0);
- mGL.glMatrixMode(GL11.GL_MODELVIEW);
- }
-
- // unloadTexture and deleteBuffer can be called from the finalizer thread,
- // so we synchronized on the mUnboundTextures object.
- @Override
- public boolean unloadTexture(BasicTexture t) {
- synchronized (mUnboundTextures) {
- if (!t.isLoaded()) return false;
- mUnboundTextures.add(t.mId);
- return true;
- }
- }
-
- @Override
- public void deleteBuffer(int bufferId) {
- synchronized (mUnboundTextures) {
- mDeleteBuffers.add(bufferId);
- }
- }
-
- @Override
- public void deleteRecycledResources() {
- synchronized (mUnboundTextures) {
- IntArray ids = mUnboundTextures;
- GLId glId = getGLId();
- if (ids.size() > 0) {
- glId.glDeleteTextures(mGL, ids.size(), ids.getInternalArray(), 0);
- ids.clear();
- }
-
- ids = mDeleteBuffers;
- if (ids.size() > 0) {
- glId.glDeleteBuffers(mGL, ids.size(), ids.getInternalArray(), 0);
- ids.clear();
- }
- }
- }
-
- @Override
- public void save() {
- save(SAVE_FLAG_ALL);
- }
-
- @Override
- public void save(int saveFlags) {
- ConfigState config = obtainRestoreConfig();
-
- if ((saveFlags & SAVE_FLAG_ALPHA) != 0) {
- config.mAlpha = mAlpha;
- } else {
- config.mAlpha = -1;
- }
-
- if ((saveFlags & SAVE_FLAG_BLEND) != 0) {
- config.mBlending = mBlending;
- } else {
- config.mBlending = null;
- }
-
- if ((saveFlags & SAVE_FLAG_MATRIX) != 0) {
- System.arraycopy(mMatrixValues, 0, config.mMatrix, 0, 16);
- } else {
- config.mMatrix[0] = Float.NEGATIVE_INFINITY;
- }
-
- mRestoreStack.add(config);
- }
-
- @Override
- public void restore() {
- if (mRestoreStack.isEmpty()) throw new IllegalStateException();
- ConfigState config = mRestoreStack.remove(mRestoreStack.size() - 1);
- config.restore(this);
- freeRestoreConfig(config);
- }
-
- private void freeRestoreConfig(ConfigState action) {
- action.mNextFree = mRecycledRestoreAction;
- mRecycledRestoreAction = action;
- }
-
- private ConfigState obtainRestoreConfig() {
- if (mRecycledRestoreAction != null) {
- ConfigState result = mRecycledRestoreAction;
- mRecycledRestoreAction = result.mNextFree;
- return result;
- }
- return new ConfigState();
- }
-
- private static class ConfigState {
- float mAlpha;
- float mMatrix[] = new float[16];
- Blending mBlending;
- ConfigState mNextFree;
-
- public void restore(GLCanvasImpl canvas) {
- if (mAlpha >= 0) canvas.setAlpha(mAlpha);
- if (mMatrix[0] != Float.NEGATIVE_INFINITY) {
- System.arraycopy(mMatrix, 0, canvas.mMatrixValues, 0, 16);
- }
- if (mBlending != null) {
- canvas.setBlending(mBlending);
- }
- }
- }
-
- @Override
- public void dumpStatisticsAndClear() {
- String line = String.format(
- "MESH:%d, TEX_OES:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d",
- mCountDrawMesh, mCountTextureRect, mCountTextureOES,
- mCountFillRect, mCountDrawLine);
- mCountDrawMesh = 0;
- mCountTextureRect = 0;
- mCountTextureOES = 0;
- mCountFillRect = 0;
- mCountDrawLine = 0;
- Log.d(TAG, line);
- }
-
- private void saveTransform() {
- System.arraycopy(mMatrixValues, 0, mTempMatrix, 0, 16);
- }
-
- private void restoreTransform() {
- System.arraycopy(mTempMatrix, 0, mMatrixValues, 0, 16);
- }
-
- private void setRenderTarget(RawTexture texture) {
- GL11ExtensionPack gl11ep = (GL11ExtensionPack) mGL;
-
- if (mTargetTexture == null && texture != null) {
- GLId glId = getGLId();
- glId.glGenBuffers(1, mFrameBuffer, 0);
- gl11ep.glBindFramebufferOES(
- GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFrameBuffer[0]);
- }
- if (mTargetTexture != null && texture == null) {
- gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0);
- gl11ep.glDeleteFramebuffersOES(1, mFrameBuffer, 0);
- }
-
- mTargetTexture = texture;
- if (texture == null) {
- setSize(mScreenWidth, mScreenHeight);
- } else {
- setSize(texture.getWidth(), texture.getHeight());
-
- if (!texture.isLoaded()) texture.prepare(this);
-
- gl11ep.glFramebufferTexture2DOES(
- GL11ExtensionPack.GL_FRAMEBUFFER_OES,
- GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES,
- GL11.GL_TEXTURE_2D, texture.getId(), 0);
-
- checkFramebufferStatus(gl11ep);
- }
- }
-
- @Override
- public void endRenderTarget() {
- RawTexture texture = mTargetStack.remove(mTargetStack.size() - 1);
- setRenderTarget(texture);
- restore(); // restore matrix and alpha
- }
-
- @Override
- public void beginRenderTarget(RawTexture texture) {
- save(); // save matrix and alpha
- mTargetStack.add(mTargetTexture);
- setRenderTarget(texture);
- }
-
- private static void checkFramebufferStatus(GL11ExtensionPack gl11ep) {
- int status = gl11ep.glCheckFramebufferStatusOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES);
- if (status != GL11ExtensionPack.GL_FRAMEBUFFER_COMPLETE_OES) {
- String msg = "";
- switch (status) {
- case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES:
- msg = "FRAMEBUFFER_FORMATS";
- break;
- case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES:
- msg = "FRAMEBUFFER_ATTACHMENT";
- break;
- case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES:
- msg = "FRAMEBUFFER_MISSING_ATTACHMENT";
- break;
- case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES:
- msg = "FRAMEBUFFER_DRAW_BUFFER";
- break;
- case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES:
- msg = "FRAMEBUFFER_READ_BUFFER";
- break;
- case GL11ExtensionPack.GL_FRAMEBUFFER_UNSUPPORTED_OES:
- msg = "FRAMEBUFFER_UNSUPPORTED";
- break;
- case GL11ExtensionPack.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES:
- msg = "FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
- break;
- }
- throw new RuntimeException(msg + ":" + Integer.toHexString(status));
- }
- }
-
- @Override
- public void setTextureParameters(BasicTexture texture) {
- int width = texture.getWidth();
- int height = texture.getHeight();
- // Define a vertically flipped crop rectangle for OES_draw_texture.
- // The four values in sCropRect are: left, bottom, width, and
- // height. Negative value of width or height means flip.
- sCropRect[0] = 0;
- sCropRect[1] = height;
- sCropRect[2] = width;
- sCropRect[3] = -height;
-
- // Set texture parameters.
- int target = texture.getTarget();
- mGL.glBindTexture(target, texture.getId());
- mGL.glTexParameterfv(target, GL11Ext.GL_TEXTURE_CROP_RECT_OES, sCropRect, 0);
- mGL.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE);
- mGL.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
- mGL.glTexParameterf(target, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
- mGL.glTexParameterf(target, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
- }
-
- @Override
- public void initializeTextureSize(BasicTexture texture, int format, int type) {
- int target = texture.getTarget();
- mGL.glBindTexture(target, texture.getId());
- int width = texture.getTextureWidth();
- int height = texture.getTextureHeight();
- mGL.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
- }
-
- @Override
- public void initializeTexture(BasicTexture texture, Bitmap bitmap) {
- int target = texture.getTarget();
- mGL.glBindTexture(target, texture.getId());
- GLUtils.texImage2D(target, 0, bitmap, 0);
- }
-
- @Override
- public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
- int format, int type) {
- int target = texture.getTarget();
- mGL.glBindTexture(target, texture.getId());
- GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type);
- }
-
- @Override
- public int uploadBuffer(FloatBuffer buf) {
- return uploadBuffer(buf, Float.SIZE / Byte.SIZE);
- }
-
- @Override
- public int uploadBuffer(ByteBuffer buf) {
- return uploadBuffer(buf, 1);
- }
-
- private int uploadBuffer(Buffer buf, int elementSize) {
- int[] bufferIds = new int[1];
- GLId glId = getGLId();
- glId.glGenBuffers(bufferIds.length, bufferIds, 0);
- int bufferId = bufferIds[0];
- mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, bufferId);
- mGL.glBufferData(GL11.GL_ARRAY_BUFFER, buf.capacity() * elementSize, buf,
- GL11.GL_STATIC_DRAW);
- return bufferId;
- }
-
- @Override
- public void setBlending(Blending blending) {
- if (mBlending == blending) {
- return;
- }
- Utils.assertTrue(blending == Blending.Additive || blending == Blending.Mix);
- mBlending = blending;
- int srcFunc = GL11.GL_ONE;
- int dstFunc = (blending == Blending.Additive) ? GL11.GL_ONE : GL11.GL_ONE_MINUS_SRC_ALPHA;
- mGL.glBlendFunc(srcFunc, dstFunc);
- }
-
- @Override
- public void enableStencil() {
- mGL.glEnable(GL11.GL_STENCIL_TEST);
- }
-
- @Override
- public void disableStencil() {
- mGL.glDisable(GL11.GL_STENCIL_TEST);
- }
-
- @Override
- public void clearStencilBuffer() {
- mGL.glClear(GL11.GL_STENCIL_BUFFER_BIT);
- }
-
- @Override
- public void updateStencil(boolean update) {
- int passOp = update ? GL11.GL_REPLACE : GL11.GL_KEEP;
- mGL.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, passOp);
- }
-
- @Override
- public void drawOnlyOutsideStencil(boolean onlyOutside) {
- int func = onlyOutside ? GL11.GL_NOTEQUAL : GL11.GL_ALWAYS;
- mGL.glStencilFunc(func, 1, 1);
- }
-}
diff --git a/src/com/android/gallery3d/ui/GLES20Canvas.java b/src/com/android/gallery3d/ui/GLES20Canvas.java
deleted file mode 100644
index b720a773b..000000000
--- a/src/com/android/gallery3d/ui/GLES20Canvas.java
+++ /dev/null
@@ -1,1068 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.RectF;
-import android.opengl.GLES20;
-import android.opengl.GLUtils;
-import android.opengl.Matrix;
-import android.util.Log;
-
-import com.android.gallery3d.common.Utils;
-import com.android.gallery3d.util.IntArray;
-
-import java.nio.Buffer;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-import java.util.ArrayList;
-import java.util.Arrays;
-
-import javax.microedition.khronos.opengles.GL11;
-import javax.microedition.khronos.opengles.GL11ExtensionPack;
-
-public class GLES20Canvas extends GLCanvas implements GLId {
- // ************** Constants **********************
- private static final String TAG = GLES20Canvas.class.getSimpleName();
- private static final int FLOAT_SIZE = Float.SIZE / Byte.SIZE;
- private static final float OPAQUE_ALPHA = 0.95f;
-
- private static final int COORDS_PER_VERTEX = 2;
- private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * FLOAT_SIZE;
-
- private static final int COUNT_FILL_VERTEX = 4;
- private static final int COUNT_LINE_VERTEX = 2;
- private static final int COUNT_RECT_VERTEX = 4;
- private static final int OFFSET_FILL_RECT = 0;
- private static final int OFFSET_DRAW_LINE = OFFSET_FILL_RECT + COUNT_FILL_VERTEX;
- private static final int OFFSET_DRAW_RECT = OFFSET_DRAW_LINE + COUNT_LINE_VERTEX;
-
- private static final float[] BOX_COORDINATES = {
- 0, 0, // Fill rectangle
- 1, 0,
- 0, 1,
- 1, 1,
- 0, 0, // Draw line
- 1, 1,
- 0, 0, // Draw rectangle outline
- 0, 1,
- 1, 1,
- 1, 0,
- };
-
- private static final String POSITION_ATTRIBUTE = "aPosition";
- private static final String COLOR_UNIFORM = "uColor";
- private static final String MATRIX_UNIFORM = "uMatrix";
- private static final String TEXTURE_MATRIX_UNIFORM = "uTextureMatrix";
- private static final String TEXTURE_SAMPLER_UNIFORM = "uTextureSampler";
- private static final String ALPHA_UNIFORM = "uAlpha";
- private static final String TEXTURE_COORD_ATTRIBUTE = "aTextureCoordinate";
-
- private static final String DRAW_VERTEX_SHADER = ""
- + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
- + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
- + "void main() {\n"
- + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
- + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
- + "}\n";
-
- private static final String DRAW_FRAGMENT_SHADER = ""
- + "precision mediump float;\n"
- + "uniform vec4 " + COLOR_UNIFORM + ";\n"
- + "void main() {\n"
- + " gl_FragColor = " + COLOR_UNIFORM + ";\n"
- + "}\n";
-
- private static final String TEXTURE_VERTEX_SHADER = ""
- + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
- + "uniform mat4 " + TEXTURE_MATRIX_UNIFORM + ";\n"
- + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
- + "varying vec2 vTextureCoord;\n"
- + "void main() {\n"
- + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
- + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
- + " vTextureCoord = (" + TEXTURE_MATRIX_UNIFORM + " * pos).xy;\n"
- + "}\n";
-
- private static final String MESH_VERTEX_SHADER = ""
- + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
- + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
- + "attribute vec2 " + TEXTURE_COORD_ATTRIBUTE + ";\n"
- + "varying vec2 vTextureCoord;\n"
- + "void main() {\n"
- + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
- + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
- + " vTextureCoord = " + TEXTURE_COORD_ATTRIBUTE + ";\n"
- + "}\n";
-
- private static final String TEXTURE_FRAGMENT_SHADER = ""
- + "precision mediump float;\n"
- + "varying vec2 vTextureCoord;\n"
- + "uniform float " + ALPHA_UNIFORM + ";\n"
- + "uniform sampler2D " + TEXTURE_SAMPLER_UNIFORM + ";\n"
- + "void main() {\n"
- + " gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n"
- + " gl_FragColor.a *= " + ALPHA_UNIFORM + ";\n"
- + "}\n";
-
- private static final String OES_TEXTURE_FRAGMENT_SHADER = ""
- + "#extension GL_OES_EGL_image_external : require\n"
- + "precision mediump float;\n"
- + "varying vec2 vTextureCoord;\n"
- + "uniform float " + ALPHA_UNIFORM + ";\n"
- + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
- + "void main() {\n"
- + " gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n"
- + " gl_FragColor.a *= " + ALPHA_UNIFORM + ";\n"
- + "}\n";
-
- private static final int INITIAL_RESTORE_STATE_SIZE = 8;
- private static final int MATRIX_SIZE = 16;
-
- // Keep track of restore state
- private float[] mMatrices = new float[INITIAL_RESTORE_STATE_SIZE * MATRIX_SIZE];
- private float[] mAlphas = new float[INITIAL_RESTORE_STATE_SIZE];
- private IntArray mSaveFlags = new IntArray();
- private ArrayList<Blending> mBlendings = new ArrayList<Blending>();
-
- private int mCurrentAlphaIndex = 0;
- private int mCurrentMatrixIndex = 0;
-
- // Viewport size
- private int mWidth;
- private int mHeight;
-
- // Projection matrix
- private float[] mProjectionMatrix = new float[MATRIX_SIZE];
-
- // Screen size for when we aren't bound to a texture
- private int mScreenWidth;
- private int mScreenHeight;
-
- // GL programs
- private int mDrawProgram;
- private int mTextureProgram;
- private int mOesTextureProgram;
- private int mMeshProgram;
-
- // GL buffer containing BOX_COORDINATES
- private int mBoxCoordinates;
-
- // Handle indices -- common
- private static final int INDEX_POSITION = 0;
- private static final int INDEX_MATRIX = 1;
-
- // Handle indices -- draw
- private static final int INDEX_COLOR = 2;
-
- // Handle indices -- texture
- private static final int INDEX_TEXTURE_MATRIX = 2;
- private static final int INDEX_TEXTURE_SAMPLER = 3;
- private static final int INDEX_ALPHA = 4;
-
- // Handle indices -- mesh
- private static final int INDEX_TEXTURE_COORD = 2;
-
- private abstract static class ShaderParameter {
- public int handle;
- protected final String mName;
-
- public ShaderParameter(String name) {
- mName = name;
- }
-
- public abstract void loadHandle(int program);
- }
-
- private static class UniformShaderParameter extends ShaderParameter {
- public UniformShaderParameter(String name) {
- super(name);
- }
-
- @Override
- public void loadHandle(int program) {
- handle = GLES20.glGetUniformLocation(program, mName);
- checkError();
- }
- }
-
- private static class AttributeShaderParameter extends ShaderParameter {
- public AttributeShaderParameter(String name) {
- super(name);
- }
-
- @Override
- public void loadHandle(int program) {
- handle = GLES20.glGetAttribLocation(program, mName);
- checkError();
- }
- }
-
- ShaderParameter[] mDrawParameters = {
- new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
- new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
- new UniformShaderParameter(COLOR_UNIFORM), // INDEX_COLOR
- };
- ShaderParameter[] mTextureParameters = {
- new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
- new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
- new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
- new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
- new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
- };
- ShaderParameter[] mOesTextureParameters = {
- new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
- new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
- new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
- new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
- new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
- };
- ShaderParameter[] mMeshParameters = {
- new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
- new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
- new AttributeShaderParameter(TEXTURE_COORD_ATTRIBUTE), // INDEX_TEXTURE_COORD
- new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
- new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
- };
-
- private final IntArray mUnboundTextures = new IntArray();
- private final IntArray mDeleteBuffers = new IntArray();
-
- // Keep track of statistics for debugging
- private int mCountDrawMesh = 0;
- private int mCountTextureRect = 0;
- private int mCountFillRect = 0;
- private int mCountDrawLine = 0;
-
- private int mNextTextureId = 1;
-
- // Buffer for framebuffer IDs -- we keep track so we can switch the attached
- // texture.
- private int[] mFrameBuffer = new int[1];
-
- // Bound textures.
- private ArrayList<RawTexture> mTargetTextures = new ArrayList<RawTexture>();
-
- // Temporary variables used within calculations
- private final float[] mTempMatrix = new float[32];
- private final float[] mTempColor = new float[4];
- private final RectF mTempSourceRect = new RectF();
- private final RectF mTempTargetRect = new RectF();
- private final float[] mTempTextureMatrix = new float[MATRIX_SIZE];
- private final int[] mTempIntArray = new int[1];
-
- public GLES20Canvas() {
- Matrix.setIdentityM(mTempTextureMatrix, 0);
- Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
- mAlphas[mCurrentAlphaIndex] = 1f;
- mTargetTextures.add(null);
- }
-
- @Override
- public void initialize(GL11 gl) {
- FloatBuffer boxBuffer = createBuffer(BOX_COORDINATES);
- mBoxCoordinates = uploadBuffer(boxBuffer);
-
- int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
- int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
- int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
- int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
- int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
- int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
- OES_TEXTURE_FRAGMENT_SHADER);
-
- mDrawProgram = assembleProgram(drawVertexShader, drawFragmentShader, mDrawParameters);
- mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader,
- mTextureParameters);
- mOesTextureProgram = assembleProgram(textureVertexShader, oesTextureFragmentShader,
- mOesTextureParameters);
- mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters);
-
- mBlendings.clear();
- mBlendings.add(null);
- setBlending(Blending.Mix);
- }
-
- private static FloatBuffer createBuffer(float[] values) {
- // First create an nio buffer, then create a VBO from it.
- int size = values.length * FLOAT_SIZE;
- FloatBuffer buffer = ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder())
- .asFloatBuffer();
- buffer.put(values, 0, values.length).position(0);
- return buffer;
- }
-
- private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
- int program = GLES20.glCreateProgram();
- checkError();
- if (program == 0) {
- throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError());
- }
- GLES20.glAttachShader(program, vertexShader);
- checkError();
- GLES20.glAttachShader(program, fragmentShader);
- checkError();
- GLES20.glLinkProgram(program);
- checkError();
- int[] mLinkStatus = mTempIntArray;
- GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, mLinkStatus, 0);
- if (mLinkStatus[0] != GLES20.GL_TRUE) {
- Log.e(TAG, "Could not link program: ");
- Log.e(TAG, GLES20.glGetProgramInfoLog(program));
- GLES20.glDeleteProgram(program);
- program = 0;
- }
- for (int i = 0; i < params.length; i++) {
- params[i].loadHandle(program);
- }
- return program;
- }
-
- private static int loadShader(int type, String shaderCode) {
- // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
- // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
- int shader = GLES20.glCreateShader(type);
-
- // add the source code to the shader and compile it
- GLES20.glShaderSource(shader, shaderCode);
- checkError();
- GLES20.glCompileShader(shader);
- checkError();
-
- return shader;
- }
-
- @Override
- public void setSize(int width, int height) {
- mWidth = width;
- mHeight = height;
- GLES20.glViewport(0, 0, mWidth, mHeight);
- checkError();
- Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
- Matrix.orthoM(mProjectionMatrix, 0, 0, width, 0, height, -1, 1);
- if (getTargetTexture() == null) {
- mScreenWidth = width;
- mScreenHeight = height;
- Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0);
- Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1);
- }
- }
-
- @Override
- public void clearBuffer() {
- GLES20.glClearColor(0f, 0f, 0f, 1f);
- checkError();
- GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
- checkError();
- }
-
- @Override
- public void clearBuffer(float[] argb) {
- GLES20.glClearColor(argb[1], argb[2], argb[3], argb[0]);
- checkError();
- GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
- checkError();
- }
-
- @Override
- public float getAlpha() {
- return mAlphas[mCurrentAlphaIndex];
- }
-
- @Override
- public void setAlpha(float alpha) {
- mAlphas[mCurrentAlphaIndex] = alpha;
- }
-
- @Override
- public void multiplyAlpha(float alpha) {
- setAlpha(getAlpha() * alpha);
- }
-
- @Override
- public void translate(float x, float y, float z) {
- Matrix.translateM(mMatrices, mCurrentMatrixIndex, x, y, z);
- }
-
- // This is a faster version of translate(x, y, z) because
- // (1) we knows z = 0, (2) we inline the Matrix.translateM call,
- // (3) we unroll the loop
- @Override
- public void translate(float x, float y) {
- int index = mCurrentMatrixIndex;
- float[] m = mMatrices;
- m[index + 12] += m[index + 0] * x + m[index + 4] * y;
- m[index + 13] += m[index + 1] * x + m[index + 5] * y;
- m[index + 14] += m[index + 2] * x + m[index + 6] * y;
- m[index + 15] += m[index + 3] * x + m[index + 7] * y;
- }
-
- @Override
- public void scale(float sx, float sy, float sz) {
- Matrix.scaleM(mMatrices, mCurrentMatrixIndex, sx, sy, sz);
- }
-
- @Override
- public void rotate(float angle, float x, float y, float z) {
- if (angle == 0f) {
- return;
- }
- float[] temp = mTempMatrix;
- Matrix.setRotateM(temp, 0, angle, x, y, z);
- float[] matrix = mMatrices;
- int index = mCurrentMatrixIndex;
- Matrix.multiplyMM(temp, MATRIX_SIZE, matrix, index, temp, 0);
- System.arraycopy(temp, MATRIX_SIZE, matrix, index, MATRIX_SIZE);
- }
-
- @Override
- public void multiplyMatrix(float[] matrix, int offset) {
- float[] temp = mTempMatrix;
- float[] currentMatrix = mMatrices;
- int index = mCurrentMatrixIndex;
- Matrix.multiplyMM(temp, 0, currentMatrix, index, matrix, offset);
- System.arraycopy(temp, 0, currentMatrix, index, 16);
- }
-
- @Override
- public void save() {
- save(SAVE_FLAG_ALL);
- }
-
- @Override
- public void save(int saveFlags) {
- boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
- if (saveAlpha) {
- float currentAlpha = getAlpha();
- mCurrentAlphaIndex++;
- if (mAlphas.length <= mCurrentAlphaIndex) {
- mAlphas = Arrays.copyOf(mAlphas, mAlphas.length * 2);
- }
- mAlphas[mCurrentAlphaIndex] = currentAlpha;
- }
- boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
- if (saveMatrix) {
- int currentIndex = mCurrentMatrixIndex;
- mCurrentMatrixIndex += MATRIX_SIZE;
- if (mMatrices.length <= mCurrentMatrixIndex) {
- mMatrices = Arrays.copyOf(mMatrices, mMatrices.length * 2);
- }
- System.arraycopy(mMatrices, currentIndex, mMatrices, mCurrentMatrixIndex, MATRIX_SIZE);
- }
- boolean saveBlending = (saveFlags & SAVE_FLAG_BLEND) == SAVE_FLAG_BLEND;
- if (saveBlending) {
- mBlendings.add(mBlendings.get(mBlendings.size() - 1));
- }
- mSaveFlags.add(saveFlags);
- }
-
- @Override
- public void restore() {
- int restoreFlags = mSaveFlags.removeLast();
- boolean restoreAlpha = (restoreFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
- if (restoreAlpha) {
- mCurrentAlphaIndex--;
- }
- boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
- if (restoreMatrix) {
- mCurrentMatrixIndex -= MATRIX_SIZE;
- }
- boolean restoreBlending = (restoreFlags & SAVE_FLAG_BLEND) == SAVE_FLAG_BLEND;
- if (restoreBlending) {
- setBlending(mBlendings.get(mBlendings.size() - 2));
- mBlendings.remove(mBlendings.size() - 1);
- }
- }
-
- @Override
- public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) {
- draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1,
- paint);
- mCountDrawLine++;
- }
-
- @Override
- public void drawRect(float x, float y, float width, float height, GLPaint paint) {
- draw(GLES20.GL_LINE_LOOP, OFFSET_DRAW_RECT, COUNT_RECT_VERTEX, x, y, width, height, paint);
- mCountDrawLine++;
- }
-
- private void draw(int type, int offset, int count, float x, float y, float width, float height,
- GLPaint paint) {
- draw(type, offset, count, x, y, width, height, paint.getColor(), paint.getLineWidth());
- }
-
- private void draw(int type, int offset, int count, float x, float y, float width, float height,
- int color, float lineWidth) {
- prepareDraw(offset, color, lineWidth);
- draw(mDrawParameters, type, count, x, y, width, height);
- }
-
- private void prepareDraw(int offset, int color, float lineWidth) {
- GLES20.glUseProgram(mDrawProgram);
- checkError();
- if (lineWidth > 0) {
- GLES20.glLineWidth(lineWidth);
- checkError();
- }
- float[] colorArray = getColor(color);
- boolean blendingEnabled = (colorArray[3] < 1f);
- enableBlending(blendingEnabled);
- if (blendingEnabled) {
- GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]);
- checkError();
- }
-
- GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0);
- setPosition(mDrawParameters, offset);
- checkError();
- }
-
- private float[] getColor(int color) {
- float alpha = ((color >>> 24) & 0xFF) / 255f * getAlpha();
- float red = ((color >>> 16) & 0xFF) / 255f * alpha;
- float green = ((color >>> 8) & 0xFF) / 255f * alpha;
- float blue = (color & 0xFF) / 255f * alpha;
- mTempColor[0] = red;
- mTempColor[1] = green;
- mTempColor[2] = blue;
- mTempColor[3] = alpha;
- return mTempColor;
- }
-
- private void enableBlending(boolean enableBlending) {
- if (enableBlending) {
- GLES20.glEnable(GLES20.GL_BLEND);
- checkError();
- } else {
- GLES20.glDisable(GLES20.GL_BLEND);
- checkError();
- }
- }
-
- private void setPosition(ShaderParameter[] params, int offset) {
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates);
- checkError();
- GLES20.glVertexAttribPointer(params[INDEX_POSITION].handle, COORDS_PER_VERTEX,
- GLES20.GL_FLOAT, false, VERTEX_STRIDE, offset * VERTEX_STRIDE);
- checkError();
- }
-
- private void draw(ShaderParameter[] params, int type, int count, float x, float y, float width,
- float height) {
- setMatrix(params, x, y, width, height);
- int positionHandle = params[INDEX_POSITION].handle;
- GLES20.glEnableVertexAttribArray(positionHandle);
- checkError();
- GLES20.glDrawArrays(type, 0, count);
- checkError();
- GLES20.glDisableVertexAttribArray(positionHandle);
- checkError();
- }
-
- private void setMatrix(ShaderParameter[] params, float x, float y, float width, float height) {
- Matrix.translateM(mTempMatrix, 0, mMatrices, mCurrentMatrixIndex, x, y, 0f);
- Matrix.scaleM(mTempMatrix, 0, width, height, 1f);
- Matrix.multiplyMM(mTempMatrix, MATRIX_SIZE, mProjectionMatrix, 0, mTempMatrix, 0);
- GLES20.glUniformMatrix4fv(params[INDEX_MATRIX].handle, 1, false, mTempMatrix, MATRIX_SIZE);
- checkError();
- }
-
- @Override
- public void fillRect(float x, float y, float width, float height, int color) {
- draw(GLES20.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, COUNT_FILL_VERTEX, x, y, width, height,
- color, 0f);
- mCountFillRect++;
- }
-
- @Override
- public void drawTexture(BasicTexture texture, int x, int y, int width, int height) {
- if (width <= 0 || height <= 0) {
- return;
- }
- copyTextureCoordinates(texture, mTempSourceRect);
- mTempTargetRect.set(x, y, x + width, y + height);
- convertCoordinate(mTempSourceRect, mTempTargetRect, texture);
- drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
- }
-
- private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) {
- int left = 0;
- int top = 0;
- int right = texture.getWidth();
- int bottom = texture.getHeight();
- if (texture.hasBorder()) {
- left = 1;
- top = 1;
- right -= 1;
- bottom -= 1;
- }
- outRect.set(left, top, right, bottom);
- }
-
- @Override
- public void drawTexture(BasicTexture texture, RectF source, RectF target) {
- if (target.width() <= 0 || target.height() <= 0) {
- return;
- }
- mTempSourceRect.set(source);
- mTempTargetRect.set(target);
-
- convertCoordinate(mTempSourceRect, mTempTargetRect, texture);
- drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
- }
-
- @Override
- public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w,
- int h) {
- if (w <= 0 || h <= 0) {
- return;
- }
- mTempTargetRect.set(x, y, x + w, y + h);
- drawTextureRect(texture, textureTransform, mTempTargetRect);
- }
-
- private void drawTextureRect(BasicTexture texture, RectF source, RectF target) {
- setTextureMatrix(source);
- drawTextureRect(texture, mTempTextureMatrix, target);
- }
-
- private void setTextureMatrix(RectF source) {
- mTempTextureMatrix[0] = source.width();
- mTempTextureMatrix[5] = source.height();
- mTempTextureMatrix[12] = source.left;
- mTempTextureMatrix[13] = source.top;
- }
-
- // This function changes the source coordinate to the texture coordinates.
- // It also clips the source and target coordinates if it is beyond the
- // bound of the texture.
- private static void convertCoordinate(RectF source, RectF target, BasicTexture texture) {
- int width = texture.getWidth();
- int height = texture.getHeight();
- int texWidth = texture.getTextureWidth();
- int texHeight = texture.getTextureHeight();
- // Convert to texture coordinates
- source.left /= texWidth;
- source.right /= texWidth;
- source.top /= texHeight;
- source.bottom /= texHeight;
-
- // Clip if the rendering range is beyond the bound of the texture.
- float xBound = (float) width / texWidth;
- if (source.right > xBound) {
- target.right = target.left + target.width() * (xBound - source.left) / source.width();
- source.right = xBound;
- }
- float yBound = (float) height / texHeight;
- if (source.bottom > yBound) {
- target.bottom = target.top + target.height() * (yBound - source.top) / source.height();
- source.bottom = yBound;
- }
- }
-
- private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) {
- ShaderParameter[] params = prepareTexture(texture);
- setPosition(params, OFFSET_FILL_RECT);
- GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0);
- checkError();
- draw(params, GLES20.GL_TRIANGLE_STRIP, COUNT_FILL_VERTEX, target.left, target.top,
- target.width(), target.height());
- mCountTextureRect++;
- }
-
- private ShaderParameter[] prepareTexture(BasicTexture texture) {
- ShaderParameter[] params;
- int program;
- if (texture.getTarget() == GLES20.GL_TEXTURE_2D) {
- params = mTextureParameters;
- program = mTextureProgram;
- } else {
- params = mOesTextureParameters;
- program = mOesTextureProgram;
- }
- prepareTexture(texture, program, params);
- return params;
- }
-
- private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) {
- GLES20.glUseProgram(program);
- checkError();
- enableBlending(!texture.isOpaque() || getAlpha() < OPAQUE_ALPHA);
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
- checkError();
- texture.onBind(this);
- GLES20.glBindTexture(texture.getTarget(), texture.getId());
- checkError();
- GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0);
- checkError();
- GLES20.glUniform1f(params[INDEX_ALPHA].handle, getAlpha());
- checkError();
- }
-
- @Override
- public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer,
- int indexBuffer, int indexCount) {
- prepareTexture(texture, mMeshProgram, mMeshParameters);
-
- GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
- checkError();
-
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, xyBuffer);
- checkError();
- int positionHandle = mMeshParameters[INDEX_POSITION].handle;
- GLES20.glVertexAttribPointer(positionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false,
- VERTEX_STRIDE, 0);
- checkError();
-
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, uvBuffer);
- checkError();
- int texCoordHandle = mMeshParameters[INDEX_TEXTURE_COORD].handle;
- GLES20.glVertexAttribPointer(texCoordHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT,
- false, VERTEX_STRIDE, 0);
- checkError();
-
- GLES20.glEnableVertexAttribArray(positionHandle);
- checkError();
- GLES20.glEnableVertexAttribArray(texCoordHandle);
- checkError();
-
- setMatrix(mMeshParameters, x, y, 1, 1);
- GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, indexCount, GLES20.GL_UNSIGNED_BYTE, 0);
- checkError();
-
- GLES20.glDisableVertexAttribArray(positionHandle);
- checkError();
- GLES20.glDisableVertexAttribArray(texCoordHandle);
- checkError();
- GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
- checkError();
- mCountDrawMesh++;
- }
-
- @Override
- public void drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) {
- copyTextureCoordinates(texture, mTempSourceRect);
- mTempTargetRect.set(x, y, x + w, y + h);
- drawMixed(texture, toColor, ratio, mTempSourceRect, mTempTargetRect);
- }
-
- @Override
- public void drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) {
- if (target.width() <= 0 || target.height() <= 0) {
- return;
- }
- save(SAVE_FLAG_ALPHA);
-
- float currentAlpha = getAlpha();
- float cappedRatio = Math.min(1f, Math.max(0f, ratio));
-
- float textureAlpha = (1f - cappedRatio) * currentAlpha;
- setAlpha(textureAlpha);
- drawTexture(texture, source, target);
-
- float colorAlpha = cappedRatio * currentAlpha;
- setAlpha(colorAlpha);
- fillRect(target.left, target.top, target.width(), target.height(), toColor);
-
- restore();
- }
-
- @Override
- public boolean unloadTexture(BasicTexture texture) {
- boolean unload = texture.isLoaded();
- if (unload) {
- synchronized (mUnboundTextures) {
- mUnboundTextures.add(texture.getId());
- }
- }
- return unload;
- }
-
- @Override
- public void deleteBuffer(int bufferId) {
- synchronized (mUnboundTextures) {
- mDeleteBuffers.add(bufferId);
- }
- }
-
- @Override
- public void deleteRecycledResources() {
- synchronized (mUnboundTextures) {
- IntArray ids = mUnboundTextures;
- if (mUnboundTextures.size() > 0) {
- glDeleteTextures(null, ids.size(), ids.getInternalArray(), 0);
- ids.clear();
- }
-
- ids = mDeleteBuffers;
- if (ids.size() > 0) {
- glDeleteBuffers(null, ids.size(), ids.getInternalArray(), 0);
- ids.clear();
- }
- }
- }
-
- @Override
- public void dumpStatisticsAndClear() {
- String line = String.format("MESH:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d", mCountDrawMesh,
- mCountTextureRect, mCountFillRect, mCountDrawLine);
- mCountDrawMesh = 0;
- mCountTextureRect = 0;
- mCountFillRect = 0;
- mCountDrawLine = 0;
- Log.d(TAG, line);
- }
-
- @Override
- public void endRenderTarget() {
- RawTexture oldTexture = mTargetTextures.remove(mTargetTextures.size() - 1);
- RawTexture texture = getTargetTexture();
- setRenderTarget(oldTexture, texture);
- restore(); // restore matrix and alpha
- }
-
- @Override
- public void beginRenderTarget(RawTexture texture) {
- save(); // save matrix and alpha and blending
- RawTexture oldTexture = getTargetTexture();
- mTargetTextures.add(texture);
- setRenderTarget(oldTexture, texture);
- }
-
- private RawTexture getTargetTexture() {
- return mTargetTextures.get(mTargetTextures.size() - 1);
- }
-
- private void setRenderTarget(BasicTexture oldTexture, RawTexture texture) {
- if (oldTexture == null && texture != null) {
- GLES20.glGenFramebuffers(1, mFrameBuffer, 0);
- checkError();
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]);
- checkError();
- } else if (oldTexture != null && texture == null) {
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
- checkError();
- GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0);
- checkError();
- }
-
- if (texture == null) {
- setSize(mScreenWidth, mScreenHeight);
- } else {
- setSize(texture.getWidth(), texture.getHeight());
-
- if (!texture.isLoaded()) {
- texture.prepare(this);
- }
-
- GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
- texture.getTarget(), texture.getId(), 0);
- checkError();
-
- checkFramebufferStatus();
- }
- }
-
- private static void checkFramebufferStatus() {
- int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
- if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
- String msg = "";
- switch (status) {
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- msg = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
- break;
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- msg = "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
- break;
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- msg = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
- break;
- case GLES20.GL_FRAMEBUFFER_UNSUPPORTED:
- msg = "GL_FRAMEBUFFER_UNSUPPORTED";
- break;
- }
- throw new RuntimeException(msg + ":" + Integer.toHexString(status));
- }
- }
-
- @Override
- public void setTextureParameters(BasicTexture texture) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
- checkError();
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
- }
-
- @Override
- public void initializeTextureSize(BasicTexture texture, int format, int type) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
- checkError();
- int width = texture.getTextureWidth();
- int height = texture.getTextureHeight();
- GLES20.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
- }
-
- @Override
- public void initializeTexture(BasicTexture texture, Bitmap bitmap) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
- checkError();
- GLUtils.texImage2D(target, 0, bitmap, 0);
- }
-
- @Override
- public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
- int format, int type) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
- checkError();
- GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type);
- }
-
- @Override
- public int uploadBuffer(FloatBuffer buf) {
- return uploadBuffer(buf, FLOAT_SIZE);
- }
-
- @Override
- public int uploadBuffer(ByteBuffer buf) {
- return uploadBuffer(buf, 1);
- }
-
- private int uploadBuffer(Buffer buffer, int elementSize) {
- glGenBuffers(1, mTempIntArray, 0);
- checkError();
- int bufferId = mTempIntArray[0];
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferId);
- checkError();
- GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, buffer.capacity() * elementSize, buffer,
- GLES20.GL_STATIC_DRAW);
- checkError();
- return bufferId;
- }
-
- @Override
- public void setBlending(Blending blending) {
- Blending currentBlending = mBlendings.get(mBlendings.size() - 1);
- if (currentBlending == blending) {
- return; // nothing to change
- }
- mBlendings.set(mBlendings.size() - 1, blending);
- int srcFunc = GLES20.GL_ONE;
- int dstFunc;
- switch (blending) {
- case Additive:
- dstFunc = GLES20.GL_ONE;
- break;
- case Mix:
- dstFunc = GLES20.GL_ONE_MINUS_SRC_ALPHA;
- break;
- default:
- Utils.fail("Unknown blend: " + blending);
- dstFunc = GLES20.GL_ONE_MINUS_SRC_ALPHA;
- break;
- }
- GLES20.glBlendFunc(srcFunc, dstFunc);
- checkError();
- }
-
- @Override
- public int generateTexture() {
- // Can use anything as a lock. No need to create a new object.
- synchronized (mTempIntArray) {
- return mNextTextureId++;
- }
- }
-
- @Override
- public void glGenBuffers(int n, int[] buffers, int offset) {
- GLES20.glGenBuffers(n, buffers, offset);
- checkError();
- }
-
- @Override
- public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
- GLES20.glDeleteTextures(n, textures, offset);
- checkError();
- }
-
- @Override
- public void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset) {
- GLES20.glDeleteBuffers(n, buffers, offset);
- checkError();
- }
-
- @Override
- public void glDeleteFramebuffers(GL11ExtensionPack gl11ep, int n, int[] buffers, int offset) {
- GLES20.glDeleteFramebuffers(n, buffers, offset);
- checkError();
- }
-
- @Override
- public void enableStencil() {
- GLES20.glEnable(GLES20.GL_STENCIL_TEST);
- }
-
- @Override
- public void disableStencil() {
- GLES20.glDisable(GLES20.GL_STENCIL_TEST);
- }
-
- @Override
- public void clearStencilBuffer() {
- GLES20.glClear(GLES20.GL_STENCIL_BUFFER_BIT);
- }
-
- @Override
- public void updateStencil(boolean update) {
- int passOp = update ? GLES20.GL_REPLACE : GLES20.GL_KEEP;
- GLES20.glStencilOp(GLES20.GL_KEEP, GLES20.GL_KEEP, passOp);
- }
-
- @Override
- public void drawOnlyOutsideStencil(boolean onlyOutside) {
- int func = onlyOutside ? GLES20.GL_NOTEQUAL : GLES20.GL_ALWAYS;
- GLES20.glStencilFunc(func, 1, 1);
- }
-
- private static void checkError() {
- int error = GLES20.glGetError();
- if (error != 0) {
- Throwable t = new Throwable();
- Log.e(TAG, "GL error: " + error, t);
- }
- }
-
- @SuppressWarnings("unused")
- private static void printMatrix(String message, float[] m, int offset) {
- StringBuilder b = new StringBuilder(message);
- for (int i = 0; i < MATRIX_SIZE; i++) {
- b.append(' ');
- if (i % 4 == 0) {
- b.append('\n');
- }
- b.append(m[offset + i]);
- }
- Log.v(TAG, b.toString());
- }
-
-}
diff --git a/src/com/android/gallery3d/ui/GLId.java b/src/com/android/gallery3d/ui/GLId.java
deleted file mode 100644
index 04977c337..000000000
--- a/src/com/android/gallery3d/ui/GLId.java
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import javax.microedition.khronos.opengles.GL11;
-import javax.microedition.khronos.opengles.GL11ExtensionPack;
-
-// This mimics corresponding GL functions.
-public interface GLId {
- public int generateTexture();
-
- public void glGenBuffers(int n, int[] buffers, int offset);
-
- public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
-
- public void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset);
-
- public void glDeleteFramebuffers(GL11ExtensionPack gl11ep, int n, int[] buffers, int offset);
-}
diff --git a/src/com/android/gallery3d/ui/GLIdImpl.java b/src/com/android/gallery3d/ui/GLIdImpl.java
deleted file mode 100644
index 7a0232bf0..000000000
--- a/src/com/android/gallery3d/ui/GLIdImpl.java
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-package com.android.gallery3d.ui;
-
-import javax.microedition.khronos.opengles.GL11;
-import javax.microedition.khronos.opengles.GL11ExtensionPack;
-
-/**
- * Open GL ES 1.1 implementation for generating and destroying texture IDs and
- * buffer IDs
- */
-public class GLIdImpl implements GLId {
- private static int sNextId = 1;
- // Mutex for sNextId
- private static Object sLock = new Object();
-
- @Override
- public int generateTexture() {
- synchronized (sLock) {
- return sNextId++;
- }
- }
-
- @Override
- public void glGenBuffers(int n, int[] buffers, int offset) {
- synchronized (sLock) {
- while (n-- > 0) {
- buffers[offset + n] = sNextId++;
- }
- }
- }
-
- @Override
- public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
- synchronized (sLock) {
- gl.glDeleteTextures(n, textures, offset);
- }
- }
-
- @Override
- public void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset) {
- synchronized (sLock) {
- gl.glDeleteBuffers(n, buffers, offset);
- }
- }
-
- @Override
- public void glDeleteFramebuffers(GL11ExtensionPack gl11ep, int n, int[] buffers, int offset) {
- synchronized (sLock) {
- gl11ep.glDeleteFramebuffersOES(n, buffers, offset);
- }
- }
-
-
-}
diff --git a/src/com/android/gallery3d/ui/GLPaint.java b/src/com/android/gallery3d/ui/GLPaint.java
deleted file mode 100644
index eb75cc51e..000000000
--- a/src/com/android/gallery3d/ui/GLPaint.java
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import com.android.gallery3d.common.Utils;
-
-
-public class GLPaint {
- private float mLineWidth = 1f;
- private int mColor = 0;
-
- public void setColor(int color) {
- mColor = color;
- }
-
- public int getColor() {
- return mColor;
- }
-
- public void setLineWidth(float width) {
- Utils.assertTrue(width >= 0);
- mLineWidth = width;
- }
-
- public float getLineWidth() {
- return mLineWidth;
- }
-}
diff --git a/src/com/android/gallery3d/ui/GLRoot.java b/src/com/android/gallery3d/ui/GLRoot.java
index e406b6703..33a82eaf7 100644
--- a/src/com/android/gallery3d/ui/GLRoot.java
+++ b/src/com/android/gallery3d/ui/GLRoot.java
@@ -20,6 +20,7 @@ import android.content.Context;
import android.graphics.Matrix;
import com.android.gallery3d.anim.CanvasAnimation;
+import com.android.gallery3d.glrenderer.GLCanvas;
public interface GLRoot {
diff --git a/src/com/android/gallery3d/ui/GLRootView.java b/src/com/android/gallery3d/ui/GLRootView.java
index 6b76999b6..755e10733 100644
--- a/src/com/android/gallery3d/ui/GLRootView.java
+++ b/src/com/android/gallery3d/ui/GLRootView.java
@@ -33,6 +33,9 @@ import com.android.gallery3d.R;
import com.android.gallery3d.anim.CanvasAnimation;
import com.android.gallery3d.common.ApiHelper;
import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.glrenderer.BasicTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.UploadedTexture;
import com.android.gallery3d.util.GalleryUtils;
import com.android.gallery3d.util.MotionEventHelper;
import com.android.gallery3d.util.Profile;
diff --git a/src/com/android/gallery3d/ui/GLView.java b/src/com/android/gallery3d/ui/GLView.java
index 664012c5a..83de19fe4 100644
--- a/src/com/android/gallery3d/ui/GLView.java
+++ b/src/com/android/gallery3d/ui/GLView.java
@@ -23,6 +23,7 @@ import android.view.MotionEvent;
import com.android.gallery3d.anim.CanvasAnimation;
import com.android.gallery3d.anim.StateTransitionAnimation;
import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.glrenderer.GLCanvas;
import java.util.ArrayList;
diff --git a/src/com/android/gallery3d/ui/GalleryEGLConfigChooser.java b/src/com/android/gallery3d/ui/GalleryEGLConfigChooser.java
index f57a312cb..4cf3edb34 100644
--- a/src/com/android/gallery3d/ui/GalleryEGLConfigChooser.java
+++ b/src/com/android/gallery3d/ui/GalleryEGLConfigChooser.java
@@ -18,6 +18,7 @@ package com.android.gallery3d.ui;
import android.opengl.GLSurfaceView.EGLConfigChooser;
import com.android.gallery3d.common.ApiHelper;
+import com.android.gallery3d.glrenderer.GLCanvas;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
diff --git a/src/com/android/gallery3d/ui/Log.java b/src/com/android/gallery3d/ui/Log.java
index 32adc98eb..5570763bb 100644
--- a/src/com/android/gallery3d/ui/Log.java
+++ b/src/com/android/gallery3d/ui/Log.java
@@ -16,6 +16,7 @@
package com.android.gallery3d.ui;
+// TODO: Delete this
public class Log {
public static int v(String tag, String msg) {
return android.util.Log.v(tag, msg);
diff --git a/src/com/android/gallery3d/ui/ManageCacheDrawer.java b/src/com/android/gallery3d/ui/ManageCacheDrawer.java
index e989af27d..d210bd1f1 100644
--- a/src/com/android/gallery3d/ui/ManageCacheDrawer.java
+++ b/src/com/android/gallery3d/ui/ManageCacheDrawer.java
@@ -23,6 +23,9 @@ import com.android.gallery3d.app.AbstractGalleryActivity;
import com.android.gallery3d.data.DataSourceType;
import com.android.gallery3d.data.MediaSet;
import com.android.gallery3d.data.Path;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.ResourceTexture;
+import com.android.gallery3d.glrenderer.StringTexture;
import com.android.gallery3d.ui.AlbumSetSlidingWindow.AlbumSetEntry;
public class ManageCacheDrawer extends AlbumSetSlotRenderer {
diff --git a/src/com/android/gallery3d/ui/MultiLineTexture.java b/src/com/android/gallery3d/ui/MultiLineTexture.java
deleted file mode 100644
index b0c3c2bbf..000000000
--- a/src/com/android/gallery3d/ui/MultiLineTexture.java
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.Canvas;
-import android.text.Layout;
-import android.text.StaticLayout;
-import android.text.TextPaint;
-
-// MultiLineTexture is a texture shows the content of a specified String.
-//
-// To create a MultiLineTexture, use the newInstance() method and specify
-// the String, the font size, and the color.
-class MultiLineTexture extends CanvasTexture {
- private final Layout mLayout;
-
- private MultiLineTexture(Layout layout) {
- super(layout.getWidth(), layout.getHeight());
- mLayout = layout;
- }
-
- public static MultiLineTexture newInstance(
- String text, int maxWidth, float textSize, int color,
- Layout.Alignment alignment) {
- TextPaint paint = StringTexture.getDefaultPaint(textSize, color);
- Layout layout = new StaticLayout(text, 0, text.length(), paint,
- maxWidth, alignment, 1, 0, true, null, 0);
-
- return new MultiLineTexture(layout);
- }
-
- @Override
- protected void onDraw(Canvas canvas, Bitmap backing) {
- mLayout.draw(canvas);
- }
-}
diff --git a/src/com/android/gallery3d/ui/NinePatchChunk.java b/src/com/android/gallery3d/ui/NinePatchChunk.java
deleted file mode 100644
index 61bf22c33..000000000
--- a/src/com/android/gallery3d/ui/NinePatchChunk.java
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Rect;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-
-// See "frameworks/base/include/utils/ResourceTypes.h" for the format of
-// NinePatch chunk.
-class NinePatchChunk {
-
- public static final int NO_COLOR = 0x00000001;
- public static final int TRANSPARENT_COLOR = 0x00000000;
-
- public Rect mPaddings = new Rect();
-
- public int mDivX[];
- public int mDivY[];
- public int mColor[];
-
- private static void readIntArray(int[] data, ByteBuffer buffer) {
- for (int i = 0, n = data.length; i < n; ++i) {
- data[i] = buffer.getInt();
- }
- }
-
- private static void checkDivCount(int length) {
- if (length == 0 || (length & 0x01) != 0) {
- throw new RuntimeException("invalid nine-patch: " + length);
- }
- }
-
- public static NinePatchChunk deserialize(byte[] data) {
- ByteBuffer byteBuffer =
- ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
-
- byte wasSerialized = byteBuffer.get();
- if (wasSerialized == 0) return null;
-
- NinePatchChunk chunk = new NinePatchChunk();
- chunk.mDivX = new int[byteBuffer.get()];
- chunk.mDivY = new int[byteBuffer.get()];
- chunk.mColor = new int[byteBuffer.get()];
-
- checkDivCount(chunk.mDivX.length);
- checkDivCount(chunk.mDivY.length);
-
- // skip 8 bytes
- byteBuffer.getInt();
- byteBuffer.getInt();
-
- chunk.mPaddings.left = byteBuffer.getInt();
- chunk.mPaddings.right = byteBuffer.getInt();
- chunk.mPaddings.top = byteBuffer.getInt();
- chunk.mPaddings.bottom = byteBuffer.getInt();
-
- // skip 4 bytes
- byteBuffer.getInt();
-
- readIntArray(chunk.mDivX, byteBuffer);
- readIntArray(chunk.mDivY, byteBuffer);
- readIntArray(chunk.mColor, byteBuffer);
-
- return chunk;
- }
-} \ No newline at end of file
diff --git a/src/com/android/gallery3d/ui/NinePatchTexture.java b/src/com/android/gallery3d/ui/NinePatchTexture.java
deleted file mode 100644
index f5c614554..000000000
--- a/src/com/android/gallery3d/ui/NinePatchTexture.java
+++ /dev/null
@@ -1,424 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.content.Context;
-import android.graphics.Bitmap;
-import android.graphics.BitmapFactory;
-import android.graphics.Rect;
-
-import com.android.gallery3d.common.Utils;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-
-// NinePatchTexture is a texture backed by a NinePatch resource.
-//
-// getPaddings() returns paddings specified in the NinePatch.
-// getNinePatchChunk() returns the layout data specified in the NinePatch.
-//
-public class NinePatchTexture extends ResourceTexture {
- @SuppressWarnings("unused")
- private static final String TAG = "NinePatchTexture";
- private NinePatchChunk mChunk;
- private SmallCache<NinePatchInstance> mInstanceCache
- = new SmallCache<NinePatchInstance>();
-
- public NinePatchTexture(Context context, int resId) {
- super(context, resId);
- }
-
- @Override
- protected Bitmap onGetBitmap() {
- if (mBitmap != null) return mBitmap;
-
- BitmapFactory.Options options = new BitmapFactory.Options();
- options.inPreferredConfig = Bitmap.Config.ARGB_8888;
- Bitmap bitmap = BitmapFactory.decodeResource(
- mContext.getResources(), mResId, options);
- mBitmap = bitmap;
- setSize(bitmap.getWidth(), bitmap.getHeight());
- byte[] chunkData = bitmap.getNinePatchChunk();
- mChunk = chunkData == null
- ? null
- : NinePatchChunk.deserialize(bitmap.getNinePatchChunk());
- if (mChunk == null) {
- throw new RuntimeException("invalid nine-patch image: " + mResId);
- }
- return bitmap;
- }
-
- public Rect getPaddings() {
- // get the paddings from nine patch
- if (mChunk == null) onGetBitmap();
- return mChunk.mPaddings;
- }
-
- public NinePatchChunk getNinePatchChunk() {
- if (mChunk == null) onGetBitmap();
- return mChunk;
- }
-
- // This is a simple cache for a small number of things. Linear search
- // is used because the cache is small. It also tries to remove less used
- // item when the cache is full by moving the often-used items to the front.
- private static class SmallCache<V> {
- private static final int CACHE_SIZE = 16;
- private static final int CACHE_SIZE_START_MOVE = CACHE_SIZE / 2;
- private int[] mKey = new int[CACHE_SIZE];
- private V[] mValue = (V[]) new Object[CACHE_SIZE];
- private int mCount; // number of items in this cache
-
- // Puts a value into the cache. If the cache is full, also returns
- // a less used item, otherwise returns null.
- public V put(int key, V value) {
- if (mCount == CACHE_SIZE) {
- V old = mValue[CACHE_SIZE - 1]; // remove the last item
- mKey[CACHE_SIZE - 1] = key;
- mValue[CACHE_SIZE - 1] = value;
- return old;
- } else {
- mKey[mCount] = key;
- mValue[mCount] = value;
- mCount++;
- return null;
- }
- }
-
- public V get(int key) {
- for (int i = 0; i < mCount; i++) {
- if (mKey[i] == key) {
- // Move the accessed item one position to the front, so it
- // will less likely to be removed when cache is full. Only
- // do this if the cache is starting to get full.
- if (mCount > CACHE_SIZE_START_MOVE && i > 0) {
- int tmpKey = mKey[i];
- mKey[i] = mKey[i - 1];
- mKey[i - 1] = tmpKey;
-
- V tmpValue = mValue[i];
- mValue[i] = mValue[i - 1];
- mValue[i - 1] = tmpValue;
- }
- return mValue[i];
- }
- }
- return null;
- }
-
- public void clear() {
- for (int i = 0; i < mCount; i++) {
- mValue[i] = null; // make sure it's can be garbage-collected.
- }
- mCount = 0;
- }
-
- public int size() {
- return mCount;
- }
-
- public V valueAt(int i) {
- return mValue[i];
- }
- }
-
- private NinePatchInstance findInstance(GLCanvas canvas, int w, int h) {
- int key = w;
- key = (key << 16) | h;
- NinePatchInstance instance = mInstanceCache.get(key);
-
- if (instance == null) {
- instance = new NinePatchInstance(this, w, h);
- NinePatchInstance removed = mInstanceCache.put(key, instance);
- if (removed != null) {
- removed.recycle(canvas);
- }
- }
-
- return instance;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y, int w, int h) {
- if (!isLoaded()) {
- mInstanceCache.clear();
- }
-
- if (w != 0 && h != 0) {
- findInstance(canvas, w, h).draw(canvas, this, x, y);
- }
- }
-
- @Override
- public void recycle() {
- super.recycle();
- GLCanvas canvas = mCanvasRef;
- if (canvas == null) return;
- int n = mInstanceCache.size();
- for (int i = 0; i < n; i++) {
- NinePatchInstance instance = mInstanceCache.valueAt(i);
- instance.recycle(canvas);
- }
- mInstanceCache.clear();
- }
-}
-
-// This keeps data for a specialization of NinePatchTexture with the size
-// (width, height). We pre-compute the coordinates for efficiency.
-class NinePatchInstance {
-
- @SuppressWarnings("unused")
- private static final String TAG = "NinePatchInstance";
-
- // We need 16 vertices for a normal nine-patch image (the 4x4 vertices)
- private static final int VERTEX_BUFFER_SIZE = 16 * 2;
-
- // We need 22 indices for a normal nine-patch image, plus 2 for each
- // transparent region. Current there are at most 1 transparent region.
- private static final int INDEX_BUFFER_SIZE = 22 + 2;
-
- private FloatBuffer mXyBuffer;
- private FloatBuffer mUvBuffer;
- private ByteBuffer mIndexBuffer;
-
- // Names for buffer names: xy, uv, index.
- private int mXyBufferName = -1;
- private int mUvBufferName;
- private int mIndexBufferName;
-
- private int mIdxCount;
-
- public NinePatchInstance(NinePatchTexture tex, int width, int height) {
- NinePatchChunk chunk = tex.getNinePatchChunk();
-
- if (width <= 0 || height <= 0) {
- throw new RuntimeException("invalid dimension");
- }
-
- // The code should be easily extended to handle the general cases by
- // allocating more space for buffers. But let's just handle the only
- // use case.
- if (chunk.mDivX.length != 2 || chunk.mDivY.length != 2) {
- throw new RuntimeException("unsupported nine patch");
- }
-
- float divX[] = new float[4];
- float divY[] = new float[4];
- float divU[] = new float[4];
- float divV[] = new float[4];
-
- int nx = stretch(divX, divU, chunk.mDivX, tex.getWidth(), width);
- int ny = stretch(divY, divV, chunk.mDivY, tex.getHeight(), height);
-
- prepareVertexData(divX, divY, divU, divV, nx, ny, chunk.mColor);
- }
-
- /**
- * Stretches the texture according to the nine-patch rules. It will
- * linearly distribute the strechy parts defined in the nine-patch chunk to
- * the target area.
- *
- * <pre>
- * source
- * /--------------^---------------\
- * u0 u1 u2 u3 u4 u5
- * div ---> |fffff|ssssssss|fff|ssssss|ffff| ---> u
- * | div0 div1 div2 div3 |
- * | | / / / /
- * | | / / / /
- * | | / / / /
- * |fffff|ssss|fff|sss|ffff| ---> x
- * x0 x1 x2 x3 x4 x5
- * \----------v------------/
- * target
- *
- * f: fixed segment
- * s: stretchy segment
- * </pre>
- *
- * @param div the stretch parts defined in nine-patch chunk
- * @param source the length of the texture
- * @param target the length on the drawing plan
- * @param u output, the positions of these dividers in the texture
- * coordinate
- * @param x output, the corresponding position of these dividers on the
- * drawing plan
- * @return the number of these dividers.
- */
- private static int stretch(
- float x[], float u[], int div[], int source, int target) {
- int textureSize = Utils.nextPowerOf2(source);
- float textureBound = (float) source / textureSize;
-
- float stretch = 0;
- for (int i = 0, n = div.length; i < n; i += 2) {
- stretch += div[i + 1] - div[i];
- }
-
- float remaining = target - source + stretch;
-
- float lastX = 0;
- float lastU = 0;
-
- x[0] = 0;
- u[0] = 0;
- for (int i = 0, n = div.length; i < n; i += 2) {
- // Make the stretchy segment a little smaller to prevent sampling
- // on neighboring fixed segments.
- // fixed segment
- x[i + 1] = lastX + (div[i] - lastU) + 0.5f;
- u[i + 1] = Math.min((div[i] + 0.5f) / textureSize, textureBound);
-
- // stretchy segment
- float partU = div[i + 1] - div[i];
- float partX = remaining * partU / stretch;
- remaining -= partX;
- stretch -= partU;
-
- lastX = x[i + 1] + partX;
- lastU = div[i + 1];
- x[i + 2] = lastX - 0.5f;
- u[i + 2] = Math.min((lastU - 0.5f)/ textureSize, textureBound);
- }
- // the last fixed segment
- x[div.length + 1] = target;
- u[div.length + 1] = textureBound;
-
- // remove segments with length 0.
- int last = 0;
- for (int i = 1, n = div.length + 2; i < n; ++i) {
- if ((x[i] - x[last]) < 1f) continue;
- x[++last] = x[i];
- u[last] = u[i];
- }
- return last + 1;
- }
-
- private void prepareVertexData(float x[], float y[], float u[], float v[],
- int nx, int ny, int[] color) {
- /*
- * Given a 3x3 nine-patch image, the vertex order is defined as the
- * following graph:
- *
- * (0) (1) (2) (3)
- * | /| /| /|
- * | / | / | / |
- * (4) (5) (6) (7)
- * | \ | \ | \ |
- * | \| \| \|
- * (8) (9) (A) (B)
- * | /| /| /|
- * | / | / | / |
- * (C) (D) (E) (F)
- *
- * And we draw the triangle strip in the following index order:
- *
- * index: 04152637B6A5948C9DAEBF
- */
- int pntCount = 0;
- float xy[] = new float[VERTEX_BUFFER_SIZE];
- float uv[] = new float[VERTEX_BUFFER_SIZE];
- for (int j = 0; j < ny; ++j) {
- for (int i = 0; i < nx; ++i) {
- int xIndex = (pntCount++) << 1;
- int yIndex = xIndex + 1;
- xy[xIndex] = x[i];
- xy[yIndex] = y[j];
- uv[xIndex] = u[i];
- uv[yIndex] = v[j];
- }
- }
-
- int idxCount = 1;
- boolean isForward = false;
- byte index[] = new byte[INDEX_BUFFER_SIZE];
- for (int row = 0; row < ny - 1; row++) {
- --idxCount;
- isForward = !isForward;
-
- int start, end, inc;
- if (isForward) {
- start = 0;
- end = nx;
- inc = 1;
- } else {
- start = nx - 1;
- end = -1;
- inc = -1;
- }
-
- for (int col = start; col != end; col += inc) {
- int k = row * nx + col;
- if (col != start) {
- int colorIdx = row * (nx - 1) + col;
- if (isForward) colorIdx--;
- if (color[colorIdx] == NinePatchChunk.TRANSPARENT_COLOR) {
- index[idxCount] = index[idxCount - 1];
- ++idxCount;
- index[idxCount++] = (byte) k;
- }
- }
-
- index[idxCount++] = (byte) k;
- index[idxCount++] = (byte) (k + nx);
- }
- }
-
- mIdxCount = idxCount;
-
- int size = (pntCount * 2) * (Float.SIZE / Byte.SIZE);
- mXyBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
- mUvBuffer = allocateDirectNativeOrderBuffer(size).asFloatBuffer();
- mIndexBuffer = allocateDirectNativeOrderBuffer(mIdxCount);
-
- mXyBuffer.put(xy, 0, pntCount * 2).position(0);
- mUvBuffer.put(uv, 0, pntCount * 2).position(0);
- mIndexBuffer.put(index, 0, idxCount).position(0);
- }
-
- private static ByteBuffer allocateDirectNativeOrderBuffer(int size) {
- return ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());
- }
-
- private void prepareBuffers(GLCanvas canvas) {
- mXyBufferName = canvas.uploadBuffer(mXyBuffer);
- mUvBufferName = canvas.uploadBuffer(mUvBuffer);
- mIndexBufferName = canvas.uploadBuffer(mIndexBuffer);
-
- // These buffers are never used again.
- mXyBuffer = null;
- mUvBuffer = null;
- mIndexBuffer = null;
- }
-
- public void draw(GLCanvas canvas, NinePatchTexture tex, int x, int y) {
- if (mXyBufferName == -1) {
- prepareBuffers(canvas);
- }
- canvas.drawMesh(tex, x, y, mXyBufferName, mUvBufferName, mIndexBufferName, mIdxCount);
- }
-
- public void recycle(GLCanvas canvas) {
- if (mXyBuffer == null) {
- canvas.deleteBuffer(mXyBufferName);
- canvas.deleteBuffer(mUvBufferName);
- canvas.deleteBuffer(mIndexBufferName);
- mXyBufferName = -1;
- }
- }
-}
diff --git a/src/com/android/gallery3d/ui/PhotoFallbackEffect.java b/src/com/android/gallery3d/ui/PhotoFallbackEffect.java
index 3ca09ab96..4603285a4 100644
--- a/src/com/android/gallery3d/ui/PhotoFallbackEffect.java
+++ b/src/com/android/gallery3d/ui/PhotoFallbackEffect.java
@@ -23,6 +23,8 @@ import android.view.animation.Interpolator;
import com.android.gallery3d.anim.Animation;
import com.android.gallery3d.data.Path;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.RawTexture;
import com.android.gallery3d.ui.AlbumSlotRenderer.SlotFilter;
import java.util.ArrayList;
diff --git a/src/com/android/gallery3d/ui/PhotoView.java b/src/com/android/gallery3d/ui/PhotoView.java
index 58389e4ae..fd2fffafd 100644
--- a/src/com/android/gallery3d/ui/PhotoView.java
+++ b/src/com/android/gallery3d/ui/PhotoView.java
@@ -35,6 +35,11 @@ import com.android.gallery3d.common.Utils;
import com.android.gallery3d.data.MediaItem;
import com.android.gallery3d.data.MediaObject;
import com.android.gallery3d.data.Path;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.RawTexture;
+import com.android.gallery3d.glrenderer.ResourceTexture;
+import com.android.gallery3d.glrenderer.StringTexture;
+import com.android.gallery3d.glrenderer.Texture;
import com.android.gallery3d.util.GalleryUtils;
import com.android.gallery3d.util.RangeArray;
diff --git a/src/com/android/gallery3d/ui/PreparePageFadeoutTexture.java b/src/com/android/gallery3d/ui/PreparePageFadeoutTexture.java
index 36e7f4b82..f52aa5ff2 100644
--- a/src/com/android/gallery3d/ui/PreparePageFadeoutTexture.java
+++ b/src/com/android/gallery3d/ui/PreparePageFadeoutTexture.java
@@ -3,6 +3,8 @@ package com.android.gallery3d.ui;
import android.os.ConditionVariable;
import com.android.gallery3d.app.AbstractGalleryActivity;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.RawTexture;
import com.android.gallery3d.ui.GLRoot.OnGLIdleListener;
public class PreparePageFadeoutTexture implements OnGLIdleListener {
diff --git a/src/com/android/gallery3d/ui/ProgressSpinner.java b/src/com/android/gallery3d/ui/ProgressSpinner.java
index 4f9381c76..1b31af278 100644
--- a/src/com/android/gallery3d/ui/ProgressSpinner.java
+++ b/src/com/android/gallery3d/ui/ProgressSpinner.java
@@ -19,6 +19,8 @@ package com.android.gallery3d.ui;
import android.content.Context;
import com.android.gallery3d.R;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.ResourceTexture;
public class ProgressSpinner {
private static float ROTATE_SPEED_OUTER = 1080f / 3500f;
diff --git a/src/com/android/gallery3d/ui/RawTexture.java b/src/com/android/gallery3d/ui/RawTexture.java
deleted file mode 100644
index 53aef9edc..000000000
--- a/src/com/android/gallery3d/ui/RawTexture.java
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.opengl.GLES20;
-
-import javax.microedition.khronos.opengles.GL11;
-
-public class RawTexture extends BasicTexture {
- private static final String TAG = "RawTexture";
-
- private final boolean mOpaque;
-
- public RawTexture(int width, int height, boolean opaque) {
- mOpaque = opaque;
- setSize(width, height);
- }
-
- @Override
- public boolean isOpaque() {
- return mOpaque;
- }
-
- protected void prepare(GLCanvas canvas) {
- GLId glId = GLCanvas.getGLId();
- mId = glId.generateTexture();
- canvas.initializeTextureSize(this, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE);
- canvas.setTextureParameters(this);
- mState = STATE_LOADED;
- setAssociatedCanvas(canvas);
- }
-
- @Override
- protected boolean onBind(GLCanvas canvas) {
- if (isLoaded()) return true;
- Log.w(TAG, "lost the content due to context change");
- return false;
- }
-
- @Override
- public void yield() {
- // we cannot free the texture because we have no backup.
- }
-
- @Override
- protected int getTarget() {
- return GL11.GL_TEXTURE_2D;
- }
-}
diff --git a/src/com/android/gallery3d/ui/ResourceTexture.java b/src/com/android/gallery3d/ui/ResourceTexture.java
deleted file mode 100644
index 1fa9d7014..000000000
--- a/src/com/android/gallery3d/ui/ResourceTexture.java
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.content.Context;
-import android.graphics.Bitmap;
-import android.graphics.BitmapFactory;
-
-import com.android.gallery3d.common.Utils;
-
-// ResourceTexture is a texture whose Bitmap is decoded from a resource.
-// By default ResourceTexture is not opaque.
-public class ResourceTexture extends UploadedTexture {
-
- protected final Context mContext;
- protected final int mResId;
-
- public ResourceTexture(Context context, int resId) {
- mContext = Utils.checkNotNull(context);
- mResId = resId;
- setOpaque(false);
- }
-
- @Override
- protected Bitmap onGetBitmap() {
- BitmapFactory.Options options = new BitmapFactory.Options();
- options.inPreferredConfig = Bitmap.Config.ARGB_8888;
- return BitmapFactory.decodeResource(
- mContext.getResources(), mResId, options);
- }
-
- @Override
- protected void onFreeBitmap(Bitmap bitmap) {
- if (!inFinalizer()) {
- bitmap.recycle();
- }
- }
-}
diff --git a/src/com/android/gallery3d/ui/ScreenNail.java b/src/com/android/gallery3d/ui/ScreenNail.java
index 0a16ab850..965bf0b54 100644
--- a/src/com/android/gallery3d/ui/ScreenNail.java
+++ b/src/com/android/gallery3d/ui/ScreenNail.java
@@ -17,6 +17,8 @@ package com.android.gallery3d.ui;
import android.graphics.RectF;
+import com.android.gallery3d.glrenderer.GLCanvas;
+
public interface ScreenNail {
public int getWidth();
public int getHeight();
diff --git a/src/com/android/gallery3d/ui/ScrollBarView.java b/src/com/android/gallery3d/ui/ScrollBarView.java
index 82d4800cc..34fbcef7a 100644
--- a/src/com/android/gallery3d/ui/ScrollBarView.java
+++ b/src/com/android/gallery3d/ui/ScrollBarView.java
@@ -20,6 +20,9 @@ import android.content.Context;
import android.graphics.Rect;
import android.util.TypedValue;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.NinePatchTexture;
+
public class ScrollBarView extends GLView {
@SuppressWarnings("unused")
private static final String TAG = "ScrollBarView";
diff --git a/src/com/android/gallery3d/ui/SlideshowView.java b/src/com/android/gallery3d/ui/SlideshowView.java
index 7734eb236..b215c6661 100644
--- a/src/com/android/gallery3d/ui/SlideshowView.java
+++ b/src/com/android/gallery3d/ui/SlideshowView.java
@@ -21,7 +21,9 @@ import android.graphics.PointF;
import com.android.gallery3d.anim.CanvasAnimation;
import com.android.gallery3d.anim.FloatAnimation;
-import com.android.gallery3d.ui.GLCanvas.Blending;
+import com.android.gallery3d.glrenderer.BitmapTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.GLCanvas.Blending;
import java.util.Random;
diff --git a/src/com/android/gallery3d/ui/SlotView.java b/src/com/android/gallery3d/ui/SlotView.java
index 15a583e5c..bd0ffdc15 100644
--- a/src/com/android/gallery3d/ui/SlotView.java
+++ b/src/com/android/gallery3d/ui/SlotView.java
@@ -25,6 +25,7 @@ import android.view.animation.DecelerateInterpolator;
import com.android.gallery3d.anim.Animation;
import com.android.gallery3d.app.AbstractGalleryActivity;
import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.glrenderer.GLCanvas;
public class SlotView extends GLView {
@SuppressWarnings("unused")
diff --git a/src/com/android/gallery3d/ui/StringTexture.java b/src/com/android/gallery3d/ui/StringTexture.java
deleted file mode 100644
index 97995c8a5..000000000
--- a/src/com/android/gallery3d/ui/StringTexture.java
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.Canvas;
-import android.graphics.Color;
-import android.graphics.Paint.FontMetricsInt;
-import android.graphics.Typeface;
-import android.text.TextPaint;
-import android.text.TextUtils;
-import android.util.FloatMath;
-
-// StringTexture is a texture shows the content of a specified String.
-//
-// To create a StringTexture, use the newInstance() method and specify
-// the String, the font size, and the color.
-class StringTexture extends CanvasTexture {
- private final String mText;
- private final TextPaint mPaint;
- private final FontMetricsInt mMetrics;
-
- private StringTexture(String text, TextPaint paint,
- FontMetricsInt metrics, int width, int height) {
- super(width, height);
- mText = text;
- mPaint = paint;
- mMetrics = metrics;
- }
-
- public static TextPaint getDefaultPaint(float textSize, int color) {
- TextPaint paint = new TextPaint();
- paint.setTextSize(textSize);
- paint.setAntiAlias(true);
- paint.setColor(color);
- paint.setShadowLayer(2f, 0f, 0f, Color.BLACK);
- return paint;
- }
-
- public static StringTexture newInstance(
- String text, float textSize, int color) {
- return newInstance(text, getDefaultPaint(textSize, color));
- }
-
- public static StringTexture newInstance(
- String text, float textSize, int color,
- float lengthLimit, boolean isBold) {
- TextPaint paint = getDefaultPaint(textSize, color);
- if (isBold) {
- paint.setTypeface(Typeface.defaultFromStyle(Typeface.BOLD));
- }
- if (lengthLimit > 0) {
- text = TextUtils.ellipsize(
- text, paint, lengthLimit, TextUtils.TruncateAt.END).toString();
- }
- return newInstance(text, paint);
- }
-
- private static StringTexture newInstance(String text, TextPaint paint) {
- FontMetricsInt metrics = paint.getFontMetricsInt();
- int width = (int) FloatMath.ceil(paint.measureText(text));
- int height = metrics.bottom - metrics.top;
- // The texture size needs to be at least 1x1.
- if (width <= 0) width = 1;
- if (height <= 0) height = 1;
- return new StringTexture(text, paint, metrics, width, height);
- }
-
- @Override
- protected void onDraw(Canvas canvas, Bitmap backing) {
- canvas.translate(0, -mMetrics.ascent);
- canvas.drawText(mText, 0, 0, mPaint);
- }
-}
diff --git a/src/com/android/gallery3d/ui/SurfaceTextureScreenNail.java b/src/com/android/gallery3d/ui/SurfaceTextureScreenNail.java
index ceed71abe..ef8959c9d 100644
--- a/src/com/android/gallery3d/ui/SurfaceTextureScreenNail.java
+++ b/src/com/android/gallery3d/ui/SurfaceTextureScreenNail.java
@@ -21,6 +21,8 @@ import android.graphics.RectF;
import android.graphics.SurfaceTexture;
import com.android.gallery3d.common.ApiHelper;
+import com.android.gallery3d.glrenderer.ExtTexture;
+import com.android.gallery3d.glrenderer.GLCanvas;
@TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB)
public abstract class SurfaceTextureScreenNail implements ScreenNail,
diff --git a/src/com/android/gallery3d/ui/Texture.java b/src/com/android/gallery3d/ui/Texture.java
deleted file mode 100644
index 2c426f994..000000000
--- a/src/com/android/gallery3d/ui/Texture.java
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-// Texture is a rectangular image which can be drawn on GLCanvas.
-// The isOpaque() function gives a hint about whether the texture is opaque,
-// so the drawing can be done faster.
-//
-// This is the current texture hierarchy:
-//
-// Texture
-// -- ColorTexture
-// -- FadeInTexture
-// -- BasicTexture
-// -- UploadedTexture
-// -- BitmapTexture
-// -- Tile
-// -- ResourceTexture
-// -- NinePatchTexture
-// -- CanvasTexture
-// -- StringTexture
-//
-public interface Texture {
- public int getWidth();
- public int getHeight();
- public void draw(GLCanvas canvas, int x, int y);
- public void draw(GLCanvas canvas, int x, int y, int w, int h);
- public boolean isOpaque();
-}
diff --git a/src/com/android/gallery3d/ui/TextureUploader.java b/src/com/android/gallery3d/ui/TextureUploader.java
deleted file mode 100644
index 9a8c47fc6..000000000
--- a/src/com/android/gallery3d/ui/TextureUploader.java
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import com.android.gallery3d.ui.GLRoot.OnGLIdleListener;
-
-import java.util.ArrayDeque;
-
-public class TextureUploader implements OnGLIdleListener {
- private static final int INIT_CAPACITY = 64;
- private static final int QUOTA_PER_FRAME = 1;
-
- private final ArrayDeque<UploadedTexture> mFgTextures =
- new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
- private final ArrayDeque<UploadedTexture> mBgTextures =
- new ArrayDeque<UploadedTexture>(INIT_CAPACITY);
- private final GLRoot mGLRoot;
- private volatile boolean mIsQueued = false;
-
- public TextureUploader(GLRoot root) {
- mGLRoot = root;
- }
-
- public synchronized void clear() {
- while (!mFgTextures.isEmpty()) {
- mFgTextures.pop().setIsUploading(false);
- }
- while (!mBgTextures.isEmpty()) {
- mBgTextures.pop().setIsUploading(false);
- }
- }
-
- // caller should hold synchronized on "this"
- private void queueSelfIfNeed() {
- if (mIsQueued) return;
- mIsQueued = true;
- mGLRoot.addOnGLIdleListener(this);
- }
-
- public synchronized void addBgTexture(UploadedTexture t) {
- if (t.isContentValid()) return;
- mBgTextures.addLast(t);
- t.setIsUploading(true);
- queueSelfIfNeed();
- }
-
- public synchronized void addFgTexture(UploadedTexture t) {
- if (t.isContentValid()) return;
- mFgTextures.addLast(t);
- t.setIsUploading(true);
- queueSelfIfNeed();
- }
-
- private int upload(GLCanvas canvas, ArrayDeque<UploadedTexture> deque,
- int uploadQuota, boolean isBackground) {
- while (uploadQuota > 0) {
- UploadedTexture t;
- synchronized (this) {
- if (deque.isEmpty()) break;
- t = deque.removeFirst();
- t.setIsUploading(false);
- if (t.isContentValid()) continue;
-
- // this has to be protected by the synchronized block
- // to prevent the inner bitmap get recycled
- t.updateContent(canvas);
- }
-
- // It will took some more time for a texture to be drawn for
- // the first time.
- // Thus, when scrolling, if a new column appears on screen,
- // it may cause a UI jank even these textures are uploaded.
- if (isBackground) t.draw(canvas, 0, 0);
- --uploadQuota;
- }
- return uploadQuota;
- }
-
- @Override
- public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
- int uploadQuota = QUOTA_PER_FRAME;
- uploadQuota = upload(canvas, mFgTextures, uploadQuota, false);
- if (uploadQuota < QUOTA_PER_FRAME) mGLRoot.requestRender();
- upload(canvas, mBgTextures, uploadQuota, true);
- synchronized (this) {
- mIsQueued = !mFgTextures.isEmpty() || !mBgTextures.isEmpty();
- return mIsQueued;
- }
- }
-}
diff --git a/src/com/android/gallery3d/ui/TileImageView.java b/src/com/android/gallery3d/ui/TileImageView.java
index 8f26981fe..955105fff 100644
--- a/src/com/android/gallery3d/ui/TileImageView.java
+++ b/src/com/android/gallery3d/ui/TileImageView.java
@@ -28,6 +28,8 @@ import com.android.gallery3d.common.LongSparseArray;
import com.android.gallery3d.common.Utils;
import com.android.gallery3d.data.BitmapPool;
import com.android.gallery3d.data.DecodeUtils;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.UploadedTexture;
import com.android.gallery3d.util.Future;
import com.android.gallery3d.util.GalleryUtils;
import com.android.gallery3d.util.ThreadPool;
diff --git a/src/com/android/gallery3d/ui/TiledScreenNail.java b/src/com/android/gallery3d/ui/TiledScreenNail.java
index 74665f584..ab24f5b6c 100644
--- a/src/com/android/gallery3d/ui/TiledScreenNail.java
+++ b/src/com/android/gallery3d/ui/TiledScreenNail.java
@@ -22,6 +22,8 @@ import android.graphics.RectF;
import com.android.gallery3d.common.Utils;
import com.android.gallery3d.data.BitmapPool;
import com.android.gallery3d.data.MediaItem;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.TiledTexture;
// This is a ScreenNail wraps a Bitmap. There are some extra functions:
//
diff --git a/src/com/android/gallery3d/ui/TiledTexture.java b/src/com/android/gallery3d/ui/TiledTexture.java
deleted file mode 100644
index 02bde9f4f..000000000
--- a/src/com/android/gallery3d/ui/TiledTexture.java
+++ /dev/null
@@ -1,348 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.Bitmap.Config;
-import android.graphics.Canvas;
-import android.graphics.Color;
-import android.graphics.Paint;
-import android.graphics.PorterDuff.Mode;
-import android.graphics.PorterDuffXfermode;
-import android.graphics.RectF;
-import android.os.SystemClock;
-
-import com.android.gallery3d.ui.GLRoot.OnGLIdleListener;
-
-import java.util.ArrayDeque;
-import java.util.ArrayList;
-
-// This class is similar to BitmapTexture, except the bitmap is
-// split into tiles. By doing so, we may increase the time required to
-// upload the whole bitmap but we reduce the time of uploading each tile
-// so it make the animation more smooth and prevents jank.
-public class TiledTexture implements Texture {
- private static final int CONTENT_SIZE = 254;
- private static final int BORDER_SIZE = 1;
- private static final int TILE_SIZE = CONTENT_SIZE + 2 * BORDER_SIZE;
- private static final int INIT_CAPACITY = 8;
-
- // We are targeting at 60fps, so we have 16ms for each frame.
- // In this 16ms, we use about 4~8 ms to upload tiles.
- private static final long UPLOAD_TILE_LIMIT = 4; // ms
-
- private static Tile sFreeTileHead = null;
- private static final Object sFreeTileLock = new Object();
-
- private static Bitmap sUploadBitmap;
- private static Canvas sCanvas;
- private static Paint sBitmapPaint;
- private static Paint sPaint;
-
- private int mUploadIndex = 0;
-
- private final Tile[] mTiles; // Can be modified in different threads.
- // Should be protected by "synchronized."
- private final int mWidth;
- private final int mHeight;
- private final RectF mSrcRect = new RectF();
- private final RectF mDestRect = new RectF();
-
- public static class Uploader implements OnGLIdleListener {
- private final ArrayDeque<TiledTexture> mTextures =
- new ArrayDeque<TiledTexture>(INIT_CAPACITY);
-
- private final GLRoot mGlRoot;
- private boolean mIsQueued = false;
-
- public Uploader(GLRoot glRoot) {
- mGlRoot = glRoot;
- }
-
- public synchronized void clear() {
- mTextures.clear();
- }
-
- public synchronized void addTexture(TiledTexture t) {
- if (t.isReady()) return;
- mTextures.addLast(t);
-
- if (mIsQueued) return;
- mIsQueued = true;
- mGlRoot.addOnGLIdleListener(this);
- }
-
- @Override
- public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) {
- ArrayDeque<TiledTexture> deque = mTextures;
- synchronized (this) {
- long now = SystemClock.uptimeMillis();
- long dueTime = now + UPLOAD_TILE_LIMIT;
- while (now < dueTime && !deque.isEmpty()) {
- TiledTexture t = deque.peekFirst();
- if (t.uploadNextTile(canvas)) {
- deque.removeFirst();
- mGlRoot.requestRender();
- }
- now = SystemClock.uptimeMillis();
- }
- mIsQueued = !mTextures.isEmpty();
-
- // return true to keep this listener in the queue
- return mIsQueued;
- }
- }
- }
-
- private static class Tile extends UploadedTexture {
- public int offsetX;
- public int offsetY;
- public Bitmap bitmap;
- public Tile nextFreeTile;
- public int contentWidth;
- public int contentHeight;
-
- @Override
- public void setSize(int width, int height) {
- contentWidth = width;
- contentHeight = height;
- mWidth = width + 2 * BORDER_SIZE;
- mHeight = height + 2 * BORDER_SIZE;
- mTextureWidth = TILE_SIZE;
- mTextureHeight = TILE_SIZE;
- }
-
- @Override
- protected Bitmap onGetBitmap() {
- int x = BORDER_SIZE - offsetX;
- int y = BORDER_SIZE - offsetY;
- int r = bitmap.getWidth() + x;
- int b = bitmap.getHeight() + y;
- sCanvas.drawBitmap(bitmap, x, y, sBitmapPaint);
- bitmap = null;
-
- // draw borders if need
- if (x > 0) sCanvas.drawLine(x - 1, 0, x - 1, TILE_SIZE, sPaint);
- if (y > 0) sCanvas.drawLine(0, y - 1, TILE_SIZE, y - 1, sPaint);
- if (r < CONTENT_SIZE) sCanvas.drawLine(r, 0, r, TILE_SIZE, sPaint);
- if (b < CONTENT_SIZE) sCanvas.drawLine(0, b, TILE_SIZE, b, sPaint);
-
- return sUploadBitmap;
- }
-
- @Override
- protected void onFreeBitmap(Bitmap bitmap) {
- // do nothing
- }
- }
-
- private static void freeTile(Tile tile) {
- tile.invalidateContent();
- tile.bitmap = null;
- synchronized (sFreeTileLock) {
- tile.nextFreeTile = sFreeTileHead;
- sFreeTileHead = tile;
- }
- }
-
- private static Tile obtainTile() {
- synchronized (sFreeTileLock) {
- Tile result = sFreeTileHead;
- if (result == null) return new Tile();
- sFreeTileHead = result.nextFreeTile;
- result.nextFreeTile = null;
- return result;
- }
- }
-
- private boolean uploadNextTile(GLCanvas canvas) {
- if (mUploadIndex == mTiles.length) return true;
-
- synchronized (mTiles) {
- Tile next = mTiles[mUploadIndex++];
-
- // Make sure tile has not already been recycled by the time
- // this is called (race condition in onGLIdle)
- if (next.bitmap != null) {
- boolean hasBeenLoad = next.isLoaded();
- next.updateContent(canvas);
-
- // It will take some time for a texture to be drawn for the first
- // time. When scrolling, we need to draw several tiles on the screen
- // at the same time. It may cause a UI jank even these textures has
- // been uploaded.
- if (!hasBeenLoad) next.draw(canvas, 0, 0);
- }
- }
- return mUploadIndex == mTiles.length;
- }
-
- public TiledTexture(Bitmap bitmap) {
- mWidth = bitmap.getWidth();
- mHeight = bitmap.getHeight();
- ArrayList<Tile> list = new ArrayList<Tile>();
-
- for (int x = 0, w = mWidth; x < w; x += CONTENT_SIZE) {
- for (int y = 0, h = mHeight; y < h; y += CONTENT_SIZE) {
- Tile tile = obtainTile();
- tile.offsetX = x;
- tile.offsetY = y;
- tile.bitmap = bitmap;
- tile.setSize(
- Math.min(CONTENT_SIZE, mWidth - x),
- Math.min(CONTENT_SIZE, mHeight - y));
- list.add(tile);
- }
- }
- mTiles = list.toArray(new Tile[list.size()]);
- }
-
- public boolean isReady() {
- return mUploadIndex == mTiles.length;
- }
-
- // Can be called in UI thread.
- public void recycle() {
- synchronized (mTiles) {
- for (int i = 0, n = mTiles.length; i < n; ++i) {
- freeTile(mTiles[i]);
- }
- }
- }
-
- public static void freeResources() {
- sUploadBitmap = null;
- sCanvas = null;
- sBitmapPaint = null;
- sPaint = null;
- }
-
- public static void prepareResources() {
- sUploadBitmap = Bitmap.createBitmap(TILE_SIZE, TILE_SIZE, Config.ARGB_8888);
- sCanvas = new Canvas(sUploadBitmap);
- sBitmapPaint = new Paint(Paint.FILTER_BITMAP_FLAG);
- sBitmapPaint.setXfermode(new PorterDuffXfermode(Mode.SRC));
- sPaint = new Paint();
- sPaint.setXfermode(new PorterDuffXfermode(Mode.SRC));
- sPaint.setColor(Color.TRANSPARENT);
- }
-
- // We want to draw the "source" on the "target".
- // This method is to find the "output" rectangle which is
- // the corresponding area of the "src".
- // (x,y) target
- // (x0,y0) source +---------------+
- // +----------+ | |
- // | src | | output |
- // | +--+ | linear map | +----+ |
- // | +--+ | ----------> | | | |
- // | | by (scaleX, scaleY) | +----+ |
- // +----------+ | |
- // Texture +---------------+
- // Canvas
- private static void mapRect(RectF output,
- RectF src, float x0, float y0, float x, float y, float scaleX,
- float scaleY) {
- output.set(x + (src.left - x0) * scaleX,
- y + (src.top - y0) * scaleY,
- x + (src.right - x0) * scaleX,
- y + (src.bottom - y0) * scaleY);
- }
-
- // Draws a mixed color of this texture and a specified color onto the
- // a rectangle. The used color is: from * (1 - ratio) + to * ratio.
- public void drawMixed(GLCanvas canvas, int color, float ratio,
- int x, int y, int width, int height) {
- RectF src = mSrcRect;
- RectF dest = mDestRect;
- float scaleX = (float) width / mWidth;
- float scaleY = (float) height / mHeight;
- synchronized (mTiles) {
- for (int i = 0, n = mTiles.length; i < n; ++i) {
- Tile t = mTiles[i];
- src.set(0, 0, t.contentWidth, t.contentHeight);
- src.offset(t.offsetX, t.offsetY);
- mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
- src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
- canvas.drawMixed(t, color, ratio, mSrcRect, mDestRect);
- }
- }
- }
-
- // Draws the texture on to the specified rectangle.
- @Override
- public void draw(GLCanvas canvas, int x, int y, int width, int height) {
- RectF src = mSrcRect;
- RectF dest = mDestRect;
- float scaleX = (float) width / mWidth;
- float scaleY = (float) height / mHeight;
- synchronized (mTiles) {
- for (int i = 0, n = mTiles.length; i < n; ++i) {
- Tile t = mTiles[i];
- src.set(0, 0, t.contentWidth, t.contentHeight);
- src.offset(t.offsetX, t.offsetY);
- mapRect(dest, src, 0, 0, x, y, scaleX, scaleY);
- src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
- canvas.drawTexture(t, mSrcRect, mDestRect);
- }
- }
- }
-
- // Draws a sub region of this texture on to the specified rectangle.
- public void draw(GLCanvas canvas, RectF source, RectF target) {
- RectF src = mSrcRect;
- RectF dest = mDestRect;
- float x0 = source.left;
- float y0 = source.top;
- float x = target.left;
- float y = target.top;
- float scaleX = target.width() / source.width();
- float scaleY = target.height() / source.height();
-
- synchronized (mTiles) {
- for (int i = 0, n = mTiles.length; i < n; ++i) {
- Tile t = mTiles[i];
- src.set(0, 0, t.contentWidth, t.contentHeight);
- src.offset(t.offsetX, t.offsetY);
- if (!src.intersect(source)) continue;
- mapRect(dest, src, x0, y0, x, y, scaleX, scaleY);
- src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY);
- canvas.drawTexture(t, src, dest);
- }
- }
- }
-
- @Override
- public int getWidth() {
- return mWidth;
- }
-
- @Override
- public int getHeight() {
- return mHeight;
- }
-
- @Override
- public void draw(GLCanvas canvas, int x, int y) {
- draw(canvas, x, y, mWidth, mHeight);
- }
-
- @Override
- public boolean isOpaque() {
- return false;
- }
-}
diff --git a/src/com/android/gallery3d/ui/UndoBarView.java b/src/com/android/gallery3d/ui/UndoBarView.java
index 8c9836deb..42f12ae72 100644
--- a/src/com/android/gallery3d/ui/UndoBarView.java
+++ b/src/com/android/gallery3d/ui/UndoBarView.java
@@ -21,6 +21,10 @@ import android.view.MotionEvent;
import com.android.gallery3d.R;
import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.glrenderer.GLCanvas;
+import com.android.gallery3d.glrenderer.NinePatchTexture;
+import com.android.gallery3d.glrenderer.ResourceTexture;
+import com.android.gallery3d.glrenderer.StringTexture;
import com.android.gallery3d.util.GalleryUtils;
public class UndoBarView extends GLView {
diff --git a/src/com/android/gallery3d/ui/UploadedTexture.java b/src/com/android/gallery3d/ui/UploadedTexture.java
deleted file mode 100644
index 470ee6a98..000000000
--- a/src/com/android/gallery3d/ui/UploadedTexture.java
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.ui;
-
-import android.graphics.Bitmap;
-import android.graphics.Bitmap.Config;
-import android.opengl.GLUtils;
-
-import com.android.gallery3d.common.Utils;
-
-import java.util.HashMap;
-
-import javax.microedition.khronos.opengles.GL11;
-
-// UploadedTextures use a Bitmap for the content of the texture.
-//
-// Subclasses should implement onGetBitmap() to provide the Bitmap and
-// implement onFreeBitmap(mBitmap) which will be called when the Bitmap
-// is not needed anymore.
-//
-// isContentValid() is meaningful only when the isLoaded() returns true.
-// It means whether the content needs to be updated.
-//
-// The user of this class should call recycle() when the texture is not
-// needed anymore.
-//
-// By default an UploadedTexture is opaque (so it can be drawn faster without
-// blending). The user or subclass can override it using setOpaque().
-abstract class UploadedTexture extends BasicTexture {
-
- // To prevent keeping allocation the borders, we store those used borders here.
- // Since the length will be power of two, it won't use too much memory.
- private static HashMap<BorderKey, Bitmap> sBorderLines =
- new HashMap<BorderKey, Bitmap>();
- private static BorderKey sBorderKey = new BorderKey();
-
- @SuppressWarnings("unused")
- private static final String TAG = "Texture";
- private boolean mContentValid = true;
-
- // indicate this textures is being uploaded in background
- private boolean mIsUploading = false;
- private boolean mOpaque = true;
- private boolean mThrottled = false;
- private static int sUploadedCount;
- private static final int UPLOAD_LIMIT = 100;
-
- protected Bitmap mBitmap;
- private int mBorder;
-
- protected UploadedTexture() {
- this(false);
- }
-
- protected UploadedTexture(boolean hasBorder) {
- super(null, 0, STATE_UNLOADED);
- if (hasBorder) {
- setBorder(true);
- mBorder = 1;
- }
- }
-
- protected void setIsUploading(boolean uploading) {
- mIsUploading = uploading;
- }
-
- public boolean isUploading() {
- return mIsUploading;
- }
-
- private static class BorderKey implements Cloneable {
- public boolean vertical;
- public Config config;
- public int length;
-
- @Override
- public int hashCode() {
- int x = config.hashCode() ^ length;
- return vertical ? x : -x;
- }
-
- @Override
- public boolean equals(Object object) {
- if (!(object instanceof BorderKey)) return false;
- BorderKey o = (BorderKey) object;
- return vertical == o.vertical
- && config == o.config && length == o.length;
- }
-
- @Override
- public BorderKey clone() {
- try {
- return (BorderKey) super.clone();
- } catch (CloneNotSupportedException e) {
- throw new AssertionError(e);
- }
- }
- }
-
- protected void setThrottled(boolean throttled) {
- mThrottled = throttled;
- }
-
- private static Bitmap getBorderLine(
- boolean vertical, Config config, int length) {
- BorderKey key = sBorderKey;
- key.vertical = vertical;
- key.config = config;
- key.length = length;
- Bitmap bitmap = sBorderLines.get(key);
- if (bitmap == null) {
- bitmap = vertical
- ? Bitmap.createBitmap(1, length, config)
- : Bitmap.createBitmap(length, 1, config);
- sBorderLines.put(key.clone(), bitmap);
- }
- return bitmap;
- }
-
- private Bitmap getBitmap() {
- if (mBitmap == null) {
- mBitmap = onGetBitmap();
- int w = mBitmap.getWidth() + mBorder * 2;
- int h = mBitmap.getHeight() + mBorder * 2;
- if (mWidth == UNSPECIFIED) {
- setSize(w, h);
- }
- }
- return mBitmap;
- }
-
- private void freeBitmap() {
- Utils.assertTrue(mBitmap != null);
- onFreeBitmap(mBitmap);
- mBitmap = null;
- }
-
- @Override
- public int getWidth() {
- if (mWidth == UNSPECIFIED) getBitmap();
- return mWidth;
- }
-
- @Override
- public int getHeight() {
- if (mWidth == UNSPECIFIED) getBitmap();
- return mHeight;
- }
-
- protected abstract Bitmap onGetBitmap();
-
- protected abstract void onFreeBitmap(Bitmap bitmap);
-
- protected void invalidateContent() {
- if (mBitmap != null) freeBitmap();
- mContentValid = false;
- mWidth = UNSPECIFIED;
- mHeight = UNSPECIFIED;
- }
-
- /**
- * Whether the content on GPU is valid.
- */
- public boolean isContentValid() {
- return isLoaded() && mContentValid;
- }
-
- /**
- * Updates the content on GPU's memory.
- * @param canvas
- */
- public void updateContent(GLCanvas canvas) {
- if (!isLoaded()) {
- if (mThrottled && ++sUploadedCount > UPLOAD_LIMIT) {
- return;
- }
- uploadToCanvas(canvas);
- } else if (!mContentValid) {
- Bitmap bitmap = getBitmap();
- int format = GLUtils.getInternalFormat(bitmap);
- int type = GLUtils.getType(bitmap);
- canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
- freeBitmap();
- mContentValid = true;
- }
- }
-
- public static void resetUploadLimit() {
- sUploadedCount = 0;
- }
-
- public static boolean uploadLimitReached() {
- return sUploadedCount > UPLOAD_LIMIT;
- }
-
- private void uploadToCanvas(GLCanvas canvas) {
-
- Bitmap bitmap = getBitmap();
- if (bitmap != null) {
- try {
- int bWidth = bitmap.getWidth();
- int bHeight = bitmap.getHeight();
- int width = bWidth + mBorder * 2;
- int height = bHeight + mBorder * 2;
- int texWidth = getTextureWidth();
- int texHeight = getTextureHeight();
-
- Utils.assertTrue(bWidth <= texWidth && bHeight <= texHeight);
-
- // Upload the bitmap to a new texture.
- mId = GLCanvas.getGLId().generateTexture();
- canvas.setTextureParameters(this);
-
- if (bWidth == texWidth && bHeight == texHeight) {
- canvas.initializeTexture(this, bitmap);
- } else {
- int format = GLUtils.getInternalFormat(bitmap);
- int type = GLUtils.getType(bitmap);
- Config config = bitmap.getConfig();
-
- canvas.initializeTextureSize(this, format, type);
- canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
-
- if (mBorder > 0) {
- // Left border
- Bitmap line = getBorderLine(true, config, texHeight);
- canvas.texSubImage2D(this, 0, 0, line, format, type);
-
- // Top border
- line = getBorderLine(false, config, texWidth);
- canvas.texSubImage2D(this, 0, 0, line, format, type);
- }
-
- // Right border
- if (mBorder + bWidth < texWidth) {
- Bitmap line = getBorderLine(true, config, texHeight);
- canvas.texSubImage2D(this, mBorder + bWidth, 0, line, format, type);
- }
-
- // Bottom border
- if (mBorder + bHeight < texHeight) {
- Bitmap line = getBorderLine(false, config, texWidth);
- canvas.texSubImage2D(this, 0, mBorder + bHeight, line, format, type);
- }
- }
- } finally {
- freeBitmap();
- }
- // Update texture state.
- setAssociatedCanvas(canvas);
- mState = STATE_LOADED;
- mContentValid = true;
- } else {
- mState = STATE_ERROR;
- throw new RuntimeException("Texture load fail, no bitmap");
- }
- }
-
- @Override
- protected boolean onBind(GLCanvas canvas) {
- updateContent(canvas);
- return isContentValid();
- }
-
- @Override
- protected int getTarget() {
- return GL11.GL_TEXTURE_2D;
- }
-
- public void setOpaque(boolean isOpaque) {
- mOpaque = isOpaque;
- }
-
- @Override
- public boolean isOpaque() {
- return mOpaque;
- }
-
- @Override
- public void recycle() {
- super.recycle();
- if (mBitmap != null) freeBitmap();
- }
-}