| Commit message (Collapse) | Author | Age | Files | Lines |
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free imgMos at the end of runBlend()
Change-Id: I9211cf70ae75dbb5d5db31cfe6984374e7c51d5f
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Change-Id: I091a8928a9a0674c54759ff8b384259d8f16793e
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If camera is kept still in panorama mode, the result looks messy.
The root cause is that, when calculating and comparing distance in
Blend::ComputeMask, double numbers are compared directly. Comparing
them against a small negative number fixes the problem.
Change-Id: I713f59b4e21c508e20eb4dabc5edb1652b3ddb1a
CRs-Fixed: 794974
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1. Address compilation due to compiler upgrade.
2. Comment out video dependencies to enable camera.
3. Fix compilation issue due to IMountService interface change.
4. Comment out ExtendedFace.
5. Remove non-standard video resolutions.
Change-Id: I167ab5ff399c4f1d306a1a7ddf94896565c9625a
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This change fix potential memory leak of camera application
when swith between camera and panorama:
1. free allocated frames in jni/Mosaic
2. use application context instead of acitivity context
3. clear disappearing children of ViewGroup explicitly
4. remove IdleHandler during camera exit
CRs-fixed: 622518
Change-Id: I2583709489ab2cf1fc20865fe7d2a8f56f2763c9
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mode for Carlsbad.
Change-Id: Id14e64d8248236e8170c12cfca2cbf2ca952e993
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