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-rw-r--r--src/com/android/gallery3d/app/OrientationManager.java166
1 files changed, 0 insertions, 166 deletions
diff --git a/src/com/android/gallery3d/app/OrientationManager.java b/src/com/android/gallery3d/app/OrientationManager.java
deleted file mode 100644
index f2f632c9f..000000000
--- a/src/com/android/gallery3d/app/OrientationManager.java
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.gallery3d.app;
-
-import android.app.Activity;
-import android.content.ContentResolver;
-import android.content.Context;
-import android.content.pm.ActivityInfo;
-import android.content.res.Configuration;
-import android.provider.Settings;
-import android.view.OrientationEventListener;
-import android.view.Surface;
-
-import com.android.gallery3d.common.ApiHelper;
-import com.android.gallery3d.ui.OrientationSource;
-
-public class OrientationManager implements OrientationSource {
- private static final String TAG = "OrientationManager";
-
- // Orientation hysteresis amount used in rounding, in degrees
- private static final int ORIENTATION_HYSTERESIS = 5;
-
- private Activity mActivity;
- private MyOrientationEventListener mOrientationListener;
- // If the framework orientation is locked.
- private boolean mOrientationLocked = false;
-
- // This is true if "Settings -> Display -> Rotation Lock" is checked. We
- // don't allow the orientation to be unlocked if the value is true.
- private boolean mRotationLockedSetting = false;
-
- public OrientationManager(Activity activity) {
- mActivity = activity;
- mOrientationListener = new MyOrientationEventListener(activity);
- }
-
- public void resume() {
- ContentResolver resolver = mActivity.getContentResolver();
- mRotationLockedSetting = Settings.System.getInt(
- resolver, Settings.System.ACCELEROMETER_ROTATION, 0) != 1;
- mOrientationListener.enable();
- }
-
- public void pause() {
- mOrientationListener.disable();
- }
-
- ////////////////////////////////////////////////////////////////////////////
- // Orientation handling
- //
- // We can choose to lock the framework orientation or not. If we lock the
- // framework orientation, we calculate a a compensation value according to
- // current device orientation and send it to listeners. If we don't lock
- // the framework orientation, we always set the compensation value to 0.
- ////////////////////////////////////////////////////////////////////////////
-
- // Lock the framework orientation to the current device orientation
- public void lockOrientation() {
- if (mOrientationLocked) return;
- mOrientationLocked = true;
- if (ApiHelper.HAS_ORIENTATION_LOCK) {
- mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LOCKED);
- } else {
- mActivity.setRequestedOrientation(calculateCurrentScreenOrientation());
- }
- }
-
- // Unlock the framework orientation, so it can change when the device
- // rotates.
- public void unlockOrientation() {
- if (!mOrientationLocked) return;
- mOrientationLocked = false;
- Log.d(TAG, "unlock orientation");
- mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
- }
-
- private int calculateCurrentScreenOrientation() {
- int displayRotation = getDisplayRotation();
- // Display rotation >= 180 means we need to use the REVERSE landscape/portrait
- boolean standard = displayRotation < 180;
- if (mActivity.getResources().getConfiguration().orientation
- == Configuration.ORIENTATION_LANDSCAPE) {
- return standard
- ? ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
- : ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
- } else {
- if (displayRotation == 90 || displayRotation == 270) {
- // If displayRotation = 90 or 270 then we are on a landscape
- // device. On landscape devices, portrait is a 90 degree
- // clockwise rotation from landscape, so we need
- // to flip which portrait we pick as display rotation is counter clockwise
- standard = !standard;
- }
- return standard
- ? ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
- : ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
- }
- }
-
- // This listens to the device orientation, so we can update the compensation.
- private class MyOrientationEventListener extends OrientationEventListener {
- public MyOrientationEventListener(Context context) {
- super(context);
- }
-
- @Override
- public void onOrientationChanged(int orientation) {
- // We keep the last known orientation. So if the user first orient
- // the camera then point the camera to floor or sky, we still have
- // the correct orientation.
- if (orientation == ORIENTATION_UNKNOWN) return;
- orientation = roundOrientation(orientation, 0);
- }
- }
-
- @Override
- public int getDisplayRotation() {
- return getDisplayRotation(mActivity);
- }
-
- @Override
- public int getCompensation() {
- return 0;
- }
-
- private static int roundOrientation(int orientation, int orientationHistory) {
- boolean changeOrientation = false;
- if (orientationHistory == OrientationEventListener.ORIENTATION_UNKNOWN) {
- changeOrientation = true;
- } else {
- int dist = Math.abs(orientation - orientationHistory);
- dist = Math.min(dist, 360 - dist);
- changeOrientation = (dist >= 45 + ORIENTATION_HYSTERESIS);
- }
- if (changeOrientation) {
- return ((orientation + 45) / 90 * 90) % 360;
- }
- return orientationHistory;
- }
-
- private static int getDisplayRotation(Activity activity) {
- int rotation = activity.getWindowManager().getDefaultDisplay()
- .getRotation();
- switch (rotation) {
- case Surface.ROTATION_0: return 0;
- case Surface.ROTATION_90: return 90;
- case Surface.ROTATION_180: return 180;
- case Surface.ROTATION_270: return 270;
- }
- return 0;
- }
-}