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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.camera;
+
+/**
+ * The Java interface to JNI calls regarding mosaic stitching.
+ *
+ * A high-level usage is:
+ *
+ * Mosaic mosaic = new Mosaic();
+ * mosaic.setSourceImageDimensions(width, height);
+ * mosaic.reset(blendType);
+ *
+ * while ((pixels = hasNextImage()) != null) {
+ * mosaic.setSourceImage(pixels);
+ * }
+ *
+ * mosaic.createMosaic(highRes);
+ * byte[] result = mosaic.getFinalMosaic();
+ *
+ */
+public class Mosaic {
+ /**
+ * In this mode, the images are stitched together in the same spatial arrangement as acquired
+ * i.e. if the user follows a curvy trajectory, the image boundary of the resulting mosaic will
+ * be curved in the same manner. This mode is useful if the user wants to capture a mosaic as
+ * if "painting" the scene using the smart-phone device and does not want any corrective warps
+ * to distort the captured images.
+ */
+ public static final int BLENDTYPE_FULL = 0;
+
+ /**
+ * This mode is the same as BLENDTYPE_FULL except that the resulting mosaic is rotated
+ * to balance the first and last images to be approximately at the same vertical offset in the
+ * output mosaic. This is useful when acquiring a mosaic by a typical panning-like motion to
+ * remove a one-sided curve in the mosaic (typically due to the camera not staying horizontal
+ * during the video capture) and convert it to a more symmetrical "smiley-face" like output.
+ */
+ public static final int BLENDTYPE_PAN = 1;
+
+ /**
+ * This mode compensates for typical "smiley-face" like output in longer mosaics and creates
+ * a rectangular mosaic with minimal black borders (by unwrapping the mosaic onto an imaginary
+ * cylinder). If the user follows a curved trajectory (instead of a perfect panning trajectory),
+ * the resulting mosaic here may suffer from some image distortions in trying to map the
+ * trajectory to a cylinder.
+ */
+ public static final int BLENDTYPE_CYLINDERPAN = 2;
+
+ /**
+ * This mode is basically BLENDTYPE_CYLINDERPAN plus doing a rectangle cropping before returning
+ * the mosaic. The mode is useful for making the resulting mosaic have a rectangle shape.
+ */
+ public static final int BLENDTYPE_HORIZONTAL =3;
+
+ /**
+ * This strip type will use the default thin strips where the strips are
+ * spaced according to the image capture rate.
+ */
+ public static final int STRIPTYPE_THIN = 0;
+
+ /**
+ * This strip type will use wider strips for blending. The strip separation
+ * is controlled by a threshold on the native side. Since the strips are
+ * wider, there is an additional cross-fade blending step to make the seam
+ * boundaries smoother. Since this mode uses lesser image frames, it is
+ * computationally more efficient than the thin strip mode.
+ */
+ public static final int STRIPTYPE_WIDE = 1;
+
+ /**
+ * Return flags returned by createMosaic() are one of the following.
+ */
+ public static final int MOSAIC_RET_OK = 1;
+ public static final int MOSAIC_RET_ERROR = -1;
+ public static final int MOSAIC_RET_CANCELLED = -2;
+ public static final int MOSAIC_RET_LOW_TEXTURE = -3;
+ public static final int MOSAIC_RET_FEW_INLIERS = 2;
+
+
+ static {
+ System.loadLibrary("jni_mosaic");
+ }
+
+ /**
+ * Allocate memory for the image frames at the given resolution.
+ *
+ * @param width width of the input frames in pixels
+ * @param height height of the input frames in pixels
+ */
+ public native void allocateMosaicMemory(int width, int height);
+
+ /**
+ * Free memory allocated by allocateMosaicMemory.
+ *
+ */
+ public native void freeMosaicMemory();
+
+ /**
+ * Pass the input image frame to the native layer. Each time the a new
+ * source image t is set, the transformation matrix from the first source
+ * image to t is computed and returned.
+ *
+ * @param pixels source image of NV21 format.
+ * @return Float array of length 11; first 9 entries correspond to the 3x3
+ * transformation matrix between the first frame and the passed frame;
+ * the 10th entry is the number of the passed frame, where the counting
+ * starts from 1; and the 11th entry is the returning code, whose value
+ * is one of those MOSAIC_RET_* returning flags defined above.
+ */
+ public native float[] setSourceImage(byte[] pixels);
+
+ /**
+ * This is an alternative to the setSourceImage function above. This should
+ * be called when the image data is already on the native side in a fixed
+ * byte array. In implementation, this array is filled by the GL thread
+ * using glReadPixels directly from GPU memory (where it is accessed by
+ * an associated SurfaceTexture).
+ *
+ * @return Float array of length 11; first 9 entries correspond to the 3x3
+ * transformation matrix between the first frame and the passed frame;
+ * the 10th entry is the number of the passed frame, where the counting
+ * starts from 1; and the 11th entry is the returning code, whose value
+ * is one of those MOSAIC_RET_* returning flags defined above.
+ */
+ public native float[] setSourceImageFromGPU();
+
+ /**
+ * Set the type of blending.
+ *
+ * @param type the blending type defined in the class. {BLENDTYPE_FULL,
+ * BLENDTYPE_PAN, BLENDTYPE_CYLINDERPAN, BLENDTYPE_HORIZONTAL}
+ */
+ public native void setBlendingType(int type);
+
+ /**
+ * Set the type of strips to use for blending.
+ * @param type the blending strip type to use {STRIPTYPE_THIN,
+ * STRIPTYPE_WIDE}.
+ */
+ public native void setStripType(int type);
+
+ /**
+ * Tell the native layer to create the final mosaic after all the input frame
+ * data have been collected.
+ * The case of generating high-resolution mosaic may take dozens of seconds to finish.
+ *
+ * @param value True means generating a high-resolution mosaic -
+ * which is based on the original images set in setSourceImage().
+ * False means generating a low-resolution version -
+ * which is based on 1/4 downscaled images from the original images.
+ * @return Returns a status code suggesting if the mosaic building was
+ * successful, in error, or was cancelled by the user.
+ */
+ public native int createMosaic(boolean value);
+
+ /**
+ * Get the data for the created mosaic.
+ *
+ * @return Returns an integer array which contains the final mosaic in the ARGB_8888 format.
+ * The first MosaicWidth*MosaicHeight values contain the image data, followed by 2
+ * integers corresponding to the values MosaicWidth and MosaicHeight respectively.
+ */
+ public native int[] getFinalMosaic();
+
+ /**
+ * Get the data for the created mosaic.
+ *
+ * @return Returns a byte array which contains the final mosaic in the NV21 format.
+ * The first MosaicWidth*MosaicHeight*1.5 values contain the image data, followed by
+ * 8 bytes which pack the MosaicWidth and MosaicHeight integers into 4 bytes each
+ * respectively.
+ */
+ public native byte[] getFinalMosaicNV21();
+
+ /**
+ * Reset the state of the frame arrays which maintain the captured frame data.
+ * Also re-initializes the native mosaic object to make it ready for capturing a new mosaic.
+ */
+ public native void reset();
+
+ /**
+ * Get the progress status of the mosaic computation process.
+ * @param hires Boolean flag to select whether to report progress of the
+ * low-res or high-res mosaicer.
+ * @param cancelComputation Boolean flag to allow cancelling the
+ * mosaic computation when needed from the GUI end.
+ * @return Returns a number from 0-100 where 50 denotes that the mosaic
+ * computation is 50% done.
+ */
+ public native int reportProgress(boolean hires, boolean cancelComputation);
+}