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author | Chih-Chung Chang <chihchung@google.com> | 2012-02-10 16:10:20 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-02-10 16:10:20 -0800 |
commit | fc2301b560b161c9e7645a4363ef4f71d155b38b (patch) | |
tree | c273e58ed65bd90711ddaca4c409cde8f79500fd /src/com/android/gallery3d/photoeditor | |
parent | 0a42b2c7973e108d6b82ac20e7537e29ea0686a0 (diff) | |
parent | e1e40b31bfce1885fb96edd1f92016cd73077d36 (diff) | |
download | android_packages_apps_Snap-fc2301b560b161c9e7645a4363ef4f71d155b38b.tar.gz android_packages_apps_Snap-fc2301b560b161c9e7645a4363ef4f71d155b38b.tar.bz2 android_packages_apps_Snap-fc2301b560b161c9e7645a4363ef4f71d155b38b.zip |
Merge "Use FloatMath instead of Math."
Diffstat (limited to 'src/com/android/gallery3d/photoeditor')
-rw-r--r-- | src/com/android/gallery3d/photoeditor/RendererUtils.java | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/com/android/gallery3d/photoeditor/RendererUtils.java b/src/com/android/gallery3d/photoeditor/RendererUtils.java index b92907df0..3edcff5f5 100644 --- a/src/com/android/gallery3d/photoeditor/RendererUtils.java +++ b/src/com/android/gallery3d/photoeditor/RendererUtils.java @@ -19,6 +19,7 @@ package com.android.gallery3d.photoeditor; import android.graphics.Bitmap; import android.opengl.GLES20; import android.opengl.GLUtils; +import android.util.FloatMath; import java.nio.ByteBuffer; import java.nio.ByteOrder; @@ -153,8 +154,8 @@ public class RendererUtils { public static void setRenderToRotate(RenderContext context, int srcWidth, int srcHeight, int dstWidth, int dstHeight, float degrees) { float radian = -degrees * DEGREE_TO_RADIAN; - float cosTheta = (float) Math.cos(radian); - float sinTheta = (float) Math.sin(radian); + float cosTheta = FloatMath.cos(radian); + float sinTheta = FloatMath.sin(radian); float cosWidth = cosTheta * srcWidth; float sinWidth = sinTheta * srcWidth; float cosHeight = cosTheta * srcHeight; @@ -205,8 +206,8 @@ public class RendererUtils { System.arraycopy(base, 0, vertices, 0, vertices.length); if (horizontalDegrees % 180f != 0) { float radian = (horizontalDegrees - horizontalRounds * 180) * DEGREE_TO_RADIAN; - float cosTheta = (float) Math.cos(radian); - float sinTheta = (float) Math.sin(radian); + float cosTheta = FloatMath.cos(radian); + float sinTheta = FloatMath.sin(radian); float scale = length / (length + sinTheta * base[0]); vertices[0] = cosTheta * base[0] * scale; @@ -223,8 +224,8 @@ public class RendererUtils { if (verticalDegrees % 180f != 0) { float radian = (verticalDegrees - verticalRounds * 180) * DEGREE_TO_RADIAN; - float cosTheta = (float) Math.cos(radian); - float sinTheta = (float) Math.sin(radian); + float cosTheta = FloatMath.cos(radian); + float sinTheta = FloatMath.sin(radian); float scale = length / (length + sinTheta * base[1]); vertices[0] = base[0] * scale; |