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author | Chih-Chung Chang <chihchung@google.com> | 2012-02-10 17:08:58 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-02-10 17:08:58 -0800 |
commit | 1e33de955973996db59f08db6b843d9cd732c631 (patch) | |
tree | 8c5da11a1409d25964dd4354455c8a72fa9f8c0a /src/com/android/gallery3d/photoeditor | |
parent | e1e40b31bfce1885fb96edd1f92016cd73077d36 (diff) | |
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Revert "Use FloatMath instead of Math."
This reverts commit 6bb8b2eb8695c042798f0eb798032cd30d642a65
Diffstat (limited to 'src/com/android/gallery3d/photoeditor')
-rw-r--r-- | src/com/android/gallery3d/photoeditor/RendererUtils.java | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/com/android/gallery3d/photoeditor/RendererUtils.java b/src/com/android/gallery3d/photoeditor/RendererUtils.java index 3edcff5f5..b92907df0 100644 --- a/src/com/android/gallery3d/photoeditor/RendererUtils.java +++ b/src/com/android/gallery3d/photoeditor/RendererUtils.java @@ -19,7 +19,6 @@ package com.android.gallery3d.photoeditor; import android.graphics.Bitmap; import android.opengl.GLES20; import android.opengl.GLUtils; -import android.util.FloatMath; import java.nio.ByteBuffer; import java.nio.ByteOrder; @@ -154,8 +153,8 @@ public class RendererUtils { public static void setRenderToRotate(RenderContext context, int srcWidth, int srcHeight, int dstWidth, int dstHeight, float degrees) { float radian = -degrees * DEGREE_TO_RADIAN; - float cosTheta = FloatMath.cos(radian); - float sinTheta = FloatMath.sin(radian); + float cosTheta = (float) Math.cos(radian); + float sinTheta = (float) Math.sin(radian); float cosWidth = cosTheta * srcWidth; float sinWidth = sinTheta * srcWidth; float cosHeight = cosTheta * srcHeight; @@ -206,8 +205,8 @@ public class RendererUtils { System.arraycopy(base, 0, vertices, 0, vertices.length); if (horizontalDegrees % 180f != 0) { float radian = (horizontalDegrees - horizontalRounds * 180) * DEGREE_TO_RADIAN; - float cosTheta = FloatMath.cos(radian); - float sinTheta = FloatMath.sin(radian); + float cosTheta = (float) Math.cos(radian); + float sinTheta = (float) Math.sin(radian); float scale = length / (length + sinTheta * base[0]); vertices[0] = cosTheta * base[0] * scale; @@ -224,8 +223,8 @@ public class RendererUtils { if (verticalDegrees % 180f != 0) { float radian = (verticalDegrees - verticalRounds * 180) * DEGREE_TO_RADIAN; - float cosTheta = FloatMath.cos(radian); - float sinTheta = FloatMath.sin(radian); + float cosTheta = (float) Math.cos(radian); + float sinTheta = (float) Math.sin(radian); float scale = length / (length + sinTheta * base[1]); vertices[0] = base[0] * scale; |