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authorJohn Reck <jreck@google.com>2012-12-11 16:31:41 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-12-11 16:31:41 -0800
commit8e8cc05541f6c8c34c6c37aa5622e146064a1793 (patch)
tree9cc7daaec2d549d0f7c1bb77e197cc429b67801c /src/com/android/gallery3d/glrenderer/FadeOutTexture.java
parent51623b2bb42e054bd4b7e45de474fe27c4379a0e (diff)
parent8cb165add72646ba57cf2f072d91351a8544fbc5 (diff)
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Merge "GL packaging refactor" into gb-ub-photos-bryce
Diffstat (limited to 'src/com/android/gallery3d/glrenderer/FadeOutTexture.java')
-rw-r--r--src/com/android/gallery3d/glrenderer/FadeOutTexture.java42
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diff --git a/src/com/android/gallery3d/glrenderer/FadeOutTexture.java b/src/com/android/gallery3d/glrenderer/FadeOutTexture.java
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+++ b/src/com/android/gallery3d/glrenderer/FadeOutTexture.java
@@ -0,0 +1,42 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.glrenderer;
+
+
+// FadeOutTexture is a texture which begins with a given texture, then gradually animates
+// into fading out totally.
+public class FadeOutTexture extends FadeTexture {
+ @SuppressWarnings("unused")
+ private static final String TAG = "FadeOutTexture";
+
+ private final BasicTexture mTexture;
+
+ public FadeOutTexture(BasicTexture texture) {
+ super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
+ mTexture = texture;
+ }
+
+ @Override
+ public void draw(GLCanvas canvas, int x, int y, int w, int h) {
+ if (isAnimating()) {
+ canvas.save(GLCanvas.SAVE_FLAG_ALPHA);
+ canvas.setAlpha(getRatio());
+ mTexture.draw(canvas, x, y, w, h);
+ canvas.restore();
+ }
+ }
+}