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authorOwen Lin <owenlin@google.com>2011-08-17 22:07:43 +0800
committerOwen Lin <owenlin@google.com>2011-08-18 13:33:50 +0800
commita2fba687d4d2dbb3b2db8866b054ecb0e42871b2 (patch)
treedacc5a60ed945fe989aebf1f227f72bc90ebc4b8 /src/com/android/gallery3d/anim
parenta053a3179cfee3d2bb666eff5f4f03a96b092e04 (diff)
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Initial code for Gallery2.
fix: 5176434 Change-Id: I041e282b9c7b34ceb1db8b033be2b853bb3a992c
Diffstat (limited to 'src/com/android/gallery3d/anim')
-rw-r--r--src/com/android/gallery3d/anim/AlphaAnimation.java48
-rw-r--r--src/com/android/gallery3d/anim/Animation.java92
-rw-r--r--src/com/android/gallery3d/anim/AnimationSet.java76
-rw-r--r--src/com/android/gallery3d/anim/CanvasAnimation.java25
-rw-r--r--src/com/android/gallery3d/anim/FloatAnimation.java40
5 files changed, 281 insertions, 0 deletions
diff --git a/src/com/android/gallery3d/anim/AlphaAnimation.java b/src/com/android/gallery3d/anim/AlphaAnimation.java
new file mode 100644
index 000000000..cb17527b8
--- /dev/null
+++ b/src/com/android/gallery3d/anim/AlphaAnimation.java
@@ -0,0 +1,48 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.anim;
+
+import com.android.gallery3d.common.Utils;
+import com.android.gallery3d.ui.GLCanvas;
+
+public class AlphaAnimation extends CanvasAnimation {
+ private final float mStartAlpha;
+ private final float mEndAlpha;
+ private float mCurrentAlpha;
+
+ public AlphaAnimation(float from, float to) {
+ mStartAlpha = from;
+ mEndAlpha = to;
+ mCurrentAlpha = from;
+ }
+
+ @Override
+ public void apply(GLCanvas canvas) {
+ canvas.multiplyAlpha(mCurrentAlpha);
+ }
+
+ @Override
+ public int getCanvasSaveFlags() {
+ return GLCanvas.SAVE_FLAG_ALPHA;
+ }
+
+ @Override
+ protected void onCalculate(float progress) {
+ mCurrentAlpha = Utils.clamp(mStartAlpha
+ + (mEndAlpha - mStartAlpha) * progress, 0f, 1f);
+ }
+}
diff --git a/src/com/android/gallery3d/anim/Animation.java b/src/com/android/gallery3d/anim/Animation.java
new file mode 100644
index 000000000..bd5a6cd72
--- /dev/null
+++ b/src/com/android/gallery3d/anim/Animation.java
@@ -0,0 +1,92 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.anim;
+
+import com.android.gallery3d.common.Utils;
+
+import android.view.animation.Interpolator;
+
+// Animation calculates a value according to the current input time.
+//
+// 1. First we need to use setDuration(int) to set the duration of the
+// animation. The duration is in milliseconds.
+// 2. Then we should call start(). The actual start time is the first value
+// passed to calculate(long).
+// 3. Each time we want to get an animation value, we call
+// calculate(long currentTimeMillis) to ask the Animation to calculate it.
+// The parameter passed to calculate(long) should be nonnegative.
+// 4. Use get() to get that value.
+//
+// In step 3, onCalculate(float progress) is called so subclasses can calculate
+// the value according to progress (progress is a value in [0,1]).
+//
+// Before onCalculate(float) is called, There is an optional interpolator which
+// can change the progress value. The interpolator can be set by
+// setInterpolator(Interpolator). If the interpolator is used, the value passed
+// to onCalculate may be (for example, the overshoot effect).
+//
+// The isActive() method returns true after the animation start() is called and
+// before calculate is passed a value which reaches the duration of the
+// animation.
+//
+// The start() method can be called again to restart the Animation.
+//
+abstract public class Animation {
+ private static final long ANIMATION_START = -1;
+ private static final long NO_ANIMATION = -2;
+
+ private long mStartTime = NO_ANIMATION;
+ private int mDuration;
+ private Interpolator mInterpolator;
+
+ public void setInterpolator(Interpolator interpolator) {
+ mInterpolator = interpolator;
+ }
+
+ public void setDuration(int duration) {
+ mDuration = duration;
+ }
+
+ public void start() {
+ mStartTime = ANIMATION_START;
+ }
+
+ public void setStartTime(long time) {
+ mStartTime = time;
+ }
+
+ public boolean isActive() {
+ return mStartTime != NO_ANIMATION;
+ }
+
+ public void forceStop() {
+ mStartTime = NO_ANIMATION;
+ }
+
+ public boolean calculate(long currentTimeMillis) {
+ if (mStartTime == NO_ANIMATION) return false;
+ if (mStartTime == ANIMATION_START) mStartTime = currentTimeMillis;
+ int elapse = (int) (currentTimeMillis - mStartTime);
+ float x = Utils.clamp((float) elapse / mDuration, 0f, 1f);
+ Interpolator i = mInterpolator;
+ onCalculate(i != null ? i.getInterpolation(x) : x);
+ if (elapse >= mDuration) mStartTime = NO_ANIMATION;
+ return mStartTime != NO_ANIMATION;
+ }
+
+ abstract protected void onCalculate(float progress);
+}
diff --git a/src/com/android/gallery3d/anim/AnimationSet.java b/src/com/android/gallery3d/anim/AnimationSet.java
new file mode 100644
index 000000000..773cb4314
--- /dev/null
+++ b/src/com/android/gallery3d/anim/AnimationSet.java
@@ -0,0 +1,76 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.anim;
+
+import com.android.gallery3d.ui.GLCanvas;
+
+import java.util.ArrayList;
+
+public class AnimationSet extends CanvasAnimation {
+
+ private final ArrayList<CanvasAnimation> mAnimations =
+ new ArrayList<CanvasAnimation>();
+ private int mSaveFlags = 0;
+
+
+ public void addAnimation(CanvasAnimation anim) {
+ mAnimations.add(anim);
+ mSaveFlags |= anim.getCanvasSaveFlags();
+ }
+
+ @Override
+ public void apply(GLCanvas canvas) {
+ for (int i = 0, n = mAnimations.size(); i < n; i++) {
+ mAnimations.get(i).apply(canvas);
+ }
+ }
+
+ @Override
+ public int getCanvasSaveFlags() {
+ return mSaveFlags;
+ }
+
+ @Override
+ protected void onCalculate(float progress) {
+ // DO NOTHING
+ }
+
+ @Override
+ public boolean calculate(long currentTimeMillis) {
+ boolean more = false;
+ for (CanvasAnimation anim : mAnimations) {
+ more |= anim.calculate(currentTimeMillis);
+ }
+ return more;
+ }
+
+ @Override
+ public void start() {
+ for (CanvasAnimation anim : mAnimations) {
+ anim.start();
+ }
+ }
+
+ @Override
+ public boolean isActive() {
+ for (CanvasAnimation anim : mAnimations) {
+ if (anim.isActive()) return true;
+ }
+ return false;
+ }
+
+}
diff --git a/src/com/android/gallery3d/anim/CanvasAnimation.java b/src/com/android/gallery3d/anim/CanvasAnimation.java
new file mode 100644
index 000000000..4c8bcc825
--- /dev/null
+++ b/src/com/android/gallery3d/anim/CanvasAnimation.java
@@ -0,0 +1,25 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.anim;
+
+import com.android.gallery3d.ui.GLCanvas;
+
+public abstract class CanvasAnimation extends Animation {
+
+ public abstract int getCanvasSaveFlags();
+ public abstract void apply(GLCanvas canvas);
+}
diff --git a/src/com/android/gallery3d/anim/FloatAnimation.java b/src/com/android/gallery3d/anim/FloatAnimation.java
new file mode 100644
index 000000000..1294ec2f4
--- /dev/null
+++ b/src/com/android/gallery3d/anim/FloatAnimation.java
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gallery3d.anim;
+
+public class FloatAnimation extends Animation {
+
+ private final float mFrom;
+ private final float mTo;
+ private float mCurrent;
+
+ public FloatAnimation(float from, float to, int duration) {
+ mFrom = from;
+ mTo = to;
+ mCurrent = from;
+ setDuration(duration);
+ }
+
+ @Override
+ protected void onCalculate(float progress) {
+ mCurrent = mFrom + (mTo - mFrom) * progress;
+ }
+
+ public float get() {
+ return mCurrent;
+ }
+}