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author | Sascha Haeberling <haeberling@google.com> | 2013-08-14 11:20:34 -0700 |
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committer | Sascha Haeberling <haeberling@google.com> | 2013-08-14 11:20:34 -0700 |
commit | 8bddf8ce4f3dcbb56edb12cee7e93f3a9daa3f96 (patch) | |
tree | 3382b4b8b52be577c3d0525df0e7da8178673d1c /jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.h | |
parent | a34e8c7d439d17355df51e5e536bdbbd1744cc74 (diff) | |
download | android_packages_apps_Snap-8bddf8ce4f3dcbb56edb12cee7e93f3a9daa3f96.tar.gz android_packages_apps_Snap-8bddf8ce4f3dcbb56edb12cee7e93f3a9daa3f96.tar.bz2 android_packages_apps_Snap-8bddf8ce4f3dcbb56edb12cee7e93f3a9daa3f96.zip |
Copy over libjni_mosaic from Camera. We need to support the SRI pano
mode for Carlsbad.
Change-Id: Id14e64d8248236e8170c12cfca2cbf2ca952e993
Diffstat (limited to 'jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.h')
-rwxr-xr-x | jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.h b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.h new file mode 100755 index 000000000..ea2b81ade --- /dev/null +++ b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.h @@ -0,0 +1,44 @@ +#pragma once + +#include "FrameBuffer.h" +#include "Renderer.h" + +#include <GLES2/gl2.h> + +#include <stdint.h> +#include <stdio.h> +#include <stdlib.h> + +class SurfaceTextureRenderer: public Renderer { + public: + SurfaceTextureRenderer(); + virtual ~SurfaceTextureRenderer(); + + // Initialize OpenGL resources + // @return true if successful + bool InitializeGLProgram(); + + bool DrawTexture(GLfloat *affine); + + void SetViewportMatrix(int w, int h, int W, int H); + void SetScalingMatrix(float xscale, float yscale); + void SetSTMatrix(float *stmat); + + private: + // Source code for shaders. + const char* VertexShaderSource() const; + const char* FragmentShaderSource() const; + + // Attribute locations + GLint mScalingtransLoc; + GLint muSTMatrixHandle; + GLint maPositionHandle; + GLint maTextureHandle; + + GLfloat mViewportMatrix[16]; + GLfloat mScalingMatrix[16]; + + GLfloat mSTMatrix[16]; + +}; + |