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authorOwen Lin <owenlin@google.com>2012-08-22 17:34:21 +0800
committerOwen Lin <owenlin@google.com>2012-08-24 12:38:35 +0800
commitcf48d24782e1d44d2126167b5a0db7cb2906b78f (patch)
tree751135a31108a544a69467ee7a965d3a10dc333b /actionbarsherlock/src/com/actionbarsherlock/view/Menu.java
parentcd05ff0772df2c87b29180f0f8a90842c6ac8e52 (diff)
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Uses ActionBarSherlock library in MovieActivity.
bug: 6927267 Change-Id: I4b63e41be5cff22af0f7d830739c719e91cd6fff
Diffstat (limited to 'actionbarsherlock/src/com/actionbarsherlock/view/Menu.java')
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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.actionbarsherlock.view;
+
+import android.content.ComponentName;
+import android.content.Intent;
+import android.view.KeyEvent;
+
+/**
+ * Interface for managing the items in a menu.
+ * <p>
+ * By default, every Activity supports an options menu of actions or options.
+ * You can add items to this menu and handle clicks on your additions. The
+ * easiest way of adding menu items is inflating an XML file into the
+ * {@link Menu} via {@link MenuInflater}. The easiest way of attaching code to
+ * clicks is via {@link Activity#onOptionsItemSelected(MenuItem)} and
+ * {@link Activity#onContextItemSelected(MenuItem)}.
+ * <p>
+ * Different menu types support different features:
+ * <ol>
+ * <li><b>Context menus</b>: Do not support item shortcuts and item icons.
+ * <li><b>Options menus</b>: The <b>icon menus</b> do not support item check
+ * marks and only show the item's
+ * {@link MenuItem#setTitleCondensed(CharSequence) condensed title}. The
+ * <b>expanded menus</b> (only available if six or more menu items are visible,
+ * reached via the 'More' item in the icon menu) do not show item icons, and
+ * item check marks are discouraged.
+ * <li><b>Sub menus</b>: Do not support item icons, or nested sub menus.
+ * </ol>
+ *
+ * <div class="special reference">
+ * <h3>Developer Guides</h3>
+ * <p>For more information about creating menus, read the
+ * <a href="{@docRoot}guide/topics/ui/menus.html">Menus</a> developer guide.</p>
+ * </div>
+ */
+public interface Menu {
+
+ /**
+ * This is the part of an order integer that the user can provide.
+ * @hide
+ */
+ static final int USER_MASK = 0x0000ffff;
+ /**
+ * Bit shift of the user portion of the order integer.
+ * @hide
+ */
+ static final int USER_SHIFT = 0;
+
+ /**
+ * This is the part of an order integer that supplies the category of the
+ * item.
+ * @hide
+ */
+ static final int CATEGORY_MASK = 0xffff0000;
+ /**
+ * Bit shift of the category portion of the order integer.
+ * @hide
+ */
+ static final int CATEGORY_SHIFT = 16;
+
+ /**
+ * Value to use for group and item identifier integers when you don't care
+ * about them.
+ */
+ static final int NONE = 0;
+
+ /**
+ * First value for group and item identifier integers.
+ */
+ static final int FIRST = 1;
+
+ // Implementation note: Keep these CATEGORY_* in sync with the category enum
+ // in attrs.xml
+
+ /**
+ * Category code for the order integer for items/groups that are part of a
+ * container -- or/add this with your base value.
+ */
+ static final int CATEGORY_CONTAINER = 0x00010000;
+
+ /**
+ * Category code for the order integer for items/groups that are provided by
+ * the system -- or/add this with your base value.
+ */
+ static final int CATEGORY_SYSTEM = 0x00020000;
+
+ /**
+ * Category code for the order integer for items/groups that are
+ * user-supplied secondary (infrequently used) options -- or/add this with
+ * your base value.
+ */
+ static final int CATEGORY_SECONDARY = 0x00030000;
+
+ /**
+ * Category code for the order integer for items/groups that are
+ * alternative actions on the data that is currently displayed -- or/add
+ * this with your base value.
+ */
+ static final int CATEGORY_ALTERNATIVE = 0x00040000;
+
+ /**
+ * Flag for {@link #addIntentOptions}: if set, do not automatically remove
+ * any existing menu items in the same group.
+ */
+ static final int FLAG_APPEND_TO_GROUP = 0x0001;
+
+ /**
+ * Flag for {@link #performShortcut}: if set, do not close the menu after
+ * executing the shortcut.
+ */
+ static final int FLAG_PERFORM_NO_CLOSE = 0x0001;
+
+ /**
+ * Flag for {@link #performShortcut(int, KeyEvent, int)}: if set, always
+ * close the menu after executing the shortcut. Closing the menu also resets
+ * the prepared state.
+ */
+ static final int FLAG_ALWAYS_PERFORM_CLOSE = 0x0002;
+
+ /**
+ * Add a new item to the menu. This item displays the given title for its
+ * label.
+ *
+ * @param title The text to display for the item.
+ * @return The newly added menu item.
+ */
+ public MenuItem add(CharSequence title);
+
+ /**
+ * Add a new item to the menu. This item displays the given title for its
+ * label.
+ *
+ * @param titleRes Resource identifier of title string.
+ * @return The newly added menu item.
+ */
+ public MenuItem add(int titleRes);
+
+ /**
+ * Add a new item to the menu. This item displays the given title for its
+ * label.
+ *
+ * @param groupId The group identifier that this item should be part of.
+ * This can be used to define groups of items for batch state
+ * changes. Normally use {@link #NONE} if an item should not be in a
+ * group.
+ * @param itemId Unique item ID. Use {@link #NONE} if you do not need a
+ * unique ID.
+ * @param order The order for the item. Use {@link #NONE} if you do not care
+ * about the order. See {@link MenuItem#getOrder()}.
+ * @param title The text to display for the item.
+ * @return The newly added menu item.
+ */
+ public MenuItem add(int groupId, int itemId, int order, CharSequence title);
+
+ /**
+ * Variation on {@link #add(int, int, int, CharSequence)} that takes a
+ * string resource identifier instead of the string itself.
+ *
+ * @param groupId The group identifier that this item should be part of.
+ * This can also be used to define groups of items for batch state
+ * changes. Normally use {@link #NONE} if an item should not be in a
+ * group.
+ * @param itemId Unique item ID. Use {@link #NONE} if you do not need a
+ * unique ID.
+ * @param order The order for the item. Use {@link #NONE} if you do not care
+ * about the order. See {@link MenuItem#getOrder()}.
+ * @param titleRes Resource identifier of title string.
+ * @return The newly added menu item.
+ */
+ public MenuItem add(int groupId, int itemId, int order, int titleRes);
+
+ /**
+ * Add a new sub-menu to the menu. This item displays the given title for
+ * its label. To modify other attributes on the submenu's menu item, use
+ * {@link SubMenu#getItem()}.
+ *
+ * @param title The text to display for the item.
+ * @return The newly added sub-menu
+ */
+ SubMenu addSubMenu(final CharSequence title);
+
+ /**
+ * Add a new sub-menu to the menu. This item displays the given title for
+ * its label. To modify other attributes on the submenu's menu item, use
+ * {@link SubMenu#getItem()}.
+ *
+ * @param titleRes Resource identifier of title string.
+ * @return The newly added sub-menu
+ */
+ SubMenu addSubMenu(final int titleRes);
+
+ /**
+ * Add a new sub-menu to the menu. This item displays the given
+ * <var>title</var> for its label. To modify other attributes on the
+ * submenu's menu item, use {@link SubMenu#getItem()}.
+ *<p>
+ * Note that you can only have one level of sub-menus, i.e. you cannnot add
+ * a subMenu to a subMenu: An {@link UnsupportedOperationException} will be
+ * thrown if you try.
+ *
+ * @param groupId The group identifier that this item should be part of.
+ * This can also be used to define groups of items for batch state
+ * changes. Normally use {@link #NONE} if an item should not be in a
+ * group.
+ * @param itemId Unique item ID. Use {@link #NONE} if you do not need a
+ * unique ID.
+ * @param order The order for the item. Use {@link #NONE} if you do not care
+ * about the order. See {@link MenuItem#getOrder()}.
+ * @param title The text to display for the item.
+ * @return The newly added sub-menu
+ */
+ SubMenu addSubMenu(final int groupId, final int itemId, int order, final CharSequence title);
+
+ /**
+ * Variation on {@link #addSubMenu(int, int, int, CharSequence)} that takes
+ * a string resource identifier for the title instead of the string itself.
+ *
+ * @param groupId The group identifier that this item should be part of.
+ * This can also be used to define groups of items for batch state
+ * changes. Normally use {@link #NONE} if an item should not be in a group.
+ * @param itemId Unique item ID. Use {@link #NONE} if you do not need a unique ID.
+ * @param order The order for the item. Use {@link #NONE} if you do not care about the
+ * order. See {@link MenuItem#getOrder()}.
+ * @param titleRes Resource identifier of title string.
+ * @return The newly added sub-menu
+ */
+ SubMenu addSubMenu(int groupId, int itemId, int order, int titleRes);
+
+ /**
+ * Add a group of menu items corresponding to actions that can be performed
+ * for a particular Intent. The Intent is most often configured with a null
+ * action, the data that the current activity is working with, and includes
+ * either the {@link Intent#CATEGORY_ALTERNATIVE} or
+ * {@link Intent#CATEGORY_SELECTED_ALTERNATIVE} to find activities that have
+ * said they would like to be included as optional action. You can, however,
+ * use any Intent you want.
+ *
+ * <p>
+ * See {@link android.content.pm.PackageManager#queryIntentActivityOptions}
+ * for more * details on the <var>caller</var>, <var>specifics</var>, and
+ * <var>intent</var> arguments. The list returned by that function is used
+ * to populate the resulting menu items.
+ *
+ * <p>
+ * All of the menu items of possible options for the intent will be added
+ * with the given group and id. You can use the group to control ordering of
+ * the items in relation to other items in the menu. Normally this function
+ * will automatically remove any existing items in the menu in the same
+ * group and place a divider above and below the added items; this behavior
+ * can be modified with the <var>flags</var> parameter. For each of the
+ * generated items {@link MenuItem#setIntent} is called to associate the
+ * appropriate Intent with the item; this means the activity will
+ * automatically be started for you without having to do anything else.
+ *
+ * @param groupId The group identifier that the items should be part of.
+ * This can also be used to define groups of items for batch state
+ * changes. Normally use {@link #NONE} if the items should not be in
+ * a group.
+ * @param itemId Unique item ID. Use {@link #NONE} if you do not need a
+ * unique ID.
+ * @param order The order for the items. Use {@link #NONE} if you do not
+ * care about the order. See {@link MenuItem#getOrder()}.
+ * @param caller The current activity component name as defined by
+ * queryIntentActivityOptions().
+ * @param specifics Specific items to place first as defined by
+ * queryIntentActivityOptions().
+ * @param intent Intent describing the kinds of items to populate in the
+ * list as defined by queryIntentActivityOptions().
+ * @param flags Additional options controlling how the items are added.
+ * @param outSpecificItems Optional array in which to place the menu items
+ * that were generated for each of the <var>specifics</var> that were
+ * requested. Entries may be null if no activity was found for that
+ * specific action.
+ * @return The number of menu items that were added.
+ *
+ * @see #FLAG_APPEND_TO_GROUP
+ * @see MenuItem#setIntent
+ * @see android.content.pm.PackageManager#queryIntentActivityOptions
+ */
+ public int addIntentOptions(int groupId, int itemId, int order,
+ ComponentName caller, Intent[] specifics,
+ Intent intent, int flags, MenuItem[] outSpecificItems);
+
+ /**
+ * Remove the item with the given identifier.
+ *
+ * @param id The item to be removed. If there is no item with this
+ * identifier, nothing happens.
+ */
+ public void removeItem(int id);
+
+ /**
+ * Remove all items in the given group.
+ *
+ * @param groupId The group to be removed. If there are no items in this
+ * group, nothing happens.
+ */
+ public void removeGroup(int groupId);
+
+ /**
+ * Remove all existing items from the menu, leaving it empty as if it had
+ * just been created.
+ */
+ public void clear();
+
+ /**
+ * Control whether a particular group of items can show a check mark. This
+ * is similar to calling {@link MenuItem#setCheckable} on all of the menu items
+ * with the given group identifier, but in addition you can control whether
+ * this group contains a mutually-exclusive set items. This should be called
+ * after the items of the group have been added to the menu.
+ *
+ * @param group The group of items to operate on.
+ * @param checkable Set to true to allow a check mark, false to
+ * disallow. The default is false.
+ * @param exclusive If set to true, only one item in this group can be
+ * checked at a time; checking an item will automatically
+ * uncheck all others in the group. If set to false, each
+ * item can be checked independently of the others.
+ *
+ * @see MenuItem#setCheckable
+ * @see MenuItem#setChecked
+ */
+ public void setGroupCheckable(int group, boolean checkable, boolean exclusive);
+
+ /**
+ * Show or hide all menu items that are in the given group.
+ *
+ * @param group The group of items to operate on.
+ * @param visible If true the items are visible, else they are hidden.
+ *
+ * @see MenuItem#setVisible
+ */
+ public void setGroupVisible(int group, boolean visible);
+
+ /**
+ * Enable or disable all menu items that are in the given group.
+ *
+ * @param group The group of items to operate on.
+ * @param enabled If true the items will be enabled, else they will be disabled.
+ *
+ * @see MenuItem#setEnabled
+ */
+ public void setGroupEnabled(int group, boolean enabled);
+
+ /**
+ * Return whether the menu currently has item items that are visible.
+ *
+ * @return True if there is one or more item visible,
+ * else false.
+ */
+ public boolean hasVisibleItems();
+
+ /**
+ * Return the menu item with a particular identifier.
+ *
+ * @param id The identifier to find.
+ *
+ * @return The menu item object, or null if there is no item with
+ * this identifier.
+ */
+ public MenuItem findItem(int id);
+
+ /**
+ * Get the number of items in the menu. Note that this will change any
+ * times items are added or removed from the menu.
+ *
+ * @return The item count.
+ */
+ public int size();
+
+ /**
+ * Gets the menu item at the given index.
+ *
+ * @param index The index of the menu item to return.
+ * @return The menu item.
+ * @exception IndexOutOfBoundsException
+ * when {@code index < 0 || >= size()}
+ */
+ public MenuItem getItem(int index);
+
+ /**
+ * Closes the menu, if open.
+ */
+ public void close();
+
+ /**
+ * Execute the menu item action associated with the given shortcut
+ * character.
+ *
+ * @param keyCode The keycode of the shortcut key.
+ * @param event Key event message.
+ * @param flags Additional option flags or 0.
+ *
+ * @return If the given shortcut exists and is shown, returns
+ * true; else returns false.
+ *
+ * @see #FLAG_PERFORM_NO_CLOSE
+ */
+ public boolean performShortcut(int keyCode, KeyEvent event, int flags);
+
+ /**
+ * Is a keypress one of the defined shortcut keys for this window.
+ * @param keyCode the key code from {@link KeyEvent} to check.
+ * @param event the {@link KeyEvent} to use to help check.
+ */
+ boolean isShortcutKey(int keyCode, KeyEvent event);
+
+ /**
+ * Execute the menu item action associated with the given menu identifier.
+ *
+ * @param id Identifier associated with the menu item.
+ * @param flags Additional option flags or 0.
+ *
+ * @return If the given identifier exists and is shown, returns
+ * true; else returns false.
+ *
+ * @see #FLAG_PERFORM_NO_CLOSE
+ */
+ public boolean performIdentifierAction(int id, int flags);
+
+
+ /**
+ * Control whether the menu should be running in qwerty mode (alphabetic
+ * shortcuts) or 12-key mode (numeric shortcuts).
+ *
+ * @param isQwerty If true the menu will use alphabetic shortcuts; else it
+ * will use numeric shortcuts.
+ */
+ public void setQwertyMode(boolean isQwerty);
+}
+