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author | Angus Kong <shkong@google.com> | 2013-12-05 14:19:15 -0800 |
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committer | Angus Kong <shkong@google.com> | 2013-12-05 14:24:16 -0800 |
commit | 4583f053f5f3205e6016e1cb6c2a5475e0588bdf (patch) | |
tree | 5e50a8de618e905ad4f5bd5f586975aa38e0e8ab /jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp | |
parent | aeaef40c8285e5c2c0c5e13a8f8229cdb531836c (diff) | |
download | android_packages_apps_Camera2-4583f053f5f3205e6016e1cb6c2a5475e0588bdf.tar.gz android_packages_apps_Camera2-4583f053f5f3205e6016e1cb6c2a5475e0588bdf.tar.bz2 android_packages_apps_Camera2-4583f053f5f3205e6016e1cb6c2a5475e0588bdf.zip |
Remove build target and codes for legacy panorama.
bug:11811982
Change-Id: I733e80511d8eecdd1dbc90daf9b7f9fb709a2766
Diffstat (limited to 'jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp')
-rwxr-xr-x | jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp b/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp deleted file mode 100755 index f7dcf6f61..000000000 --- a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp +++ /dev/null @@ -1,160 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "YVURenderer.h" - -#include <GLES2/gl2ext.h> - -const GLfloat g_vVertices[] = { - -1.f, 1.f, 0.0f, 1.0f, // Position 0 - 0.0f, 1.0f, // TexCoord 0 - 1.f, 1.f, 0.0f, 1.0f, // Position 1 - 1.0f, 1.0f, // TexCoord 1 - -1.f, -1.f, 0.0f, 1.0f, // Position 2 - 0.0f, 0.0f, // TexCoord 2 - 1.f, -1.f, 0.0f, 1.0f, // Position 3 - 1.0f, 0.0f // TexCoord 3 -}; - -const int VERTEX_STRIDE = 6 * sizeof(GLfloat); - -GLushort g_iIndices3[] = { 0, 1, 2, 3 }; - -YVURenderer::YVURenderer() : Renderer() - { -} - -YVURenderer::~YVURenderer() { -} - -bool YVURenderer::InitializeGLProgram() -{ - bool succeeded = false; - do { - GLuint glProgram; - glProgram = createProgram(VertexShaderSource(), - FragmentShaderSource()); - if (!glProgram) { - break; - } - - glUseProgram(glProgram); - if (!checkGlError("glUseProgram")) break; - - // Get attribute locations - mPositionLoc = glGetAttribLocation(glProgram, "a_Position"); - mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord"); - - // Get sampler location - mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); - - mGlProgram = glProgram; - succeeded = true; - } while (false); - - if (!succeeded && (mGlProgram != 0)) - { - glDeleteProgram(mGlProgram); - checkGlError("glDeleteProgram"); - mGlProgram = 0; - } - return succeeded; -} - -bool YVURenderer::DrawTexture() -{ - bool succeeded = false; - do { - bool rt = (mFrameBuffer == NULL)? - SetupGraphics(mSurfaceWidth, mSurfaceHeight) : - SetupGraphics(mFrameBuffer); - - if(!rt) - break; - - glDisable(GL_BLEND); - - glActiveTexture(GL_TEXTURE0); - if (!checkGlError("glActiveTexture")) break; - - const GLenum texture_type = InputTextureType(); - glBindTexture(texture_type, mInputTextureName); - if (!checkGlError("glBindTexture")) break; - - // Set the sampler texture unit to 0 - glUniform1i(mSamplerLoc, 0); - - // Load the vertex position - glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, - GL_FALSE, VERTEX_STRIDE, g_vVertices); - - // Load the texture coordinate - glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, - GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); - - glEnableVertexAttribArray(mPositionLoc); - glEnableVertexAttribArray(mTexCoordLoc); - - // And, finally, execute the GL draw command. - glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices3); - - checkGlError("glDrawElements"); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - succeeded = true; - } while (false); - return succeeded; -} - -const char* YVURenderer::VertexShaderSource() const -{ - // All this really does is copy the coordinates into - // variables for the fragment shader to pick up. - static const char gVertexShader[] = - "attribute vec4 a_Position;\n" - "attribute vec2 a_texCoord;\n" - "varying vec2 v_texCoord;\n" - "void main() {\n" - " gl_Position = a_Position;\n" - " v_texCoord = a_texCoord;\n" - "}\n"; - - return gVertexShader; -} - -const char* YVURenderer::FragmentShaderSource() const -{ - static const char gFragmentShader[] = - "precision mediump float;\n" - "uniform sampler2D s_texture;\n" - "const vec4 coeff_y = vec4(0.257, 0.594, 0.098, 0.063);\n" - "const vec4 coeff_v = vec4(0.439, -0.368, -0.071, 0.500);\n" - "const vec4 coeff_u = vec4(-0.148, -0.291, 0.439, 0.500);\n" - "varying vec2 v_texCoord;\n" - "void main() {\n" - " vec4 p;\n" - " p = texture2D(s_texture, v_texCoord);\n" - " gl_FragColor[0] = dot(p, coeff_y);\n" - " p = texture2D(s_texture, v_texCoord);\n" - " gl_FragColor[1] = dot(p, coeff_v);\n" - " p = texture2D(s_texture, v_texCoord);\n" - " gl_FragColor[2] = dot(p, coeff_u);\n" - " p = texture2D(s_texture, v_texCoord);\n" - " gl_FragColor[3] = dot(p, coeff_y);\n" - "}\n"; - - return gFragmentShader; -} |