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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_RS_SCRIPT_INTRINSIC_H
#define ANDROID_RS_SCRIPT_INTRINSIC_H

#include "rsScript.h"


// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {


class ScriptIntrinsic : public Script {
public:

    ObjectBaseRef<const Element> mElement;

    ScriptIntrinsic(Context *);
    virtual ~ScriptIntrinsic();

    bool init(Context *rsc, RsScriptIntrinsicID iid, Element *e);


    virtual void serialize(Context *rsc, OStream *stream) const;
    virtual RsA3DClassID getClassId() const;
    virtual bool freeChildren();

    virtual void runForEach(Context* rsc,
                            uint32_t slot,
                            const Allocation ** ains,
                            size_t inLen,
                            Allocation* aout,
                            const void* usr,
                            size_t usrBytes,
                            const RsScriptCall* sc = nullptr);

    virtual void Invoke(Context *rsc, uint32_t slot, const void *data, size_t len);
    virtual void setupScript(Context *rsc);
    virtual uint32_t run(Context *);
    virtual bool isInstrinsic() const { return true; }
protected:
    uint32_t mIntrinsicID;

};


}
}
#endif