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* Revert "Replaced android::Vector with std::vector."Yang Ni2015-02-151-1/+1
* Array type and allocation supportJason Sams2015-01-121-7/+22
* Replaced android::Vector with std::vector.Chris Wailes2014-08-181-1/+1
* Add missing delete operators to Type and Element.Tim Murray2014-07-101-0/+2
* Add 64bit large object supportJason Sams2014-07-081-0/+1
* Cleanup type offsets which cannot be calculated for flexible YUV.Jason Sams2013-09-031-16/+4
* Support typed YUV allocationsJason Sams2013-02-151-1/+1
* Add support for YUV allocations.Jason Sams2013-01-091-3/+5
* Revert "Remove offset functions from Type"Stephen Hines2012-10-191-2/+13
* Remove offset functions from TypeJason Sams2012-10-161-13/+2
* Plumb context through for serialization.Jason Sams2012-07-241-1/+1
* Move incRefs()/decRefs() logic from Allocation -> Type.Stephen Hines2012-04-021-0/+3
* Moving lod's into hal struct.Alex Sakhartchouk2012-03-081-18/+22
* Adding RS comments, cleaning up the gl implementation with new Element hal.Alex Sakhartchouk2011-12-281-1/+8
* Adding simple hal struct to type.Alex Sakhartchouk2011-12-201-15/+28
* Fixing asynchronous performance issues.Alex Sakhartchouk2011-08-161-7/+13
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-2/+1
* Implement sub updates for mipmap levels and cubmaps.Jason Sams2011-01-131-1/+3
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-3/+1
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-12/+0
* Begin adding async allocation creation.Jason Sams2010-10-261-12/+7
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-0/+3
* Async type creation.Jason Sams2010-10-141-8/+0
* Update allocation from bitmap.Alex Sakhartchouk2010-10-111-0/+1
* Removing fixed size arrays.Alex Sakhartchouk2010-10-081-1/+2
* Implement allocation resizing.Jason Sams2010-10-051-0/+3
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-0/+2
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
* Remove RS_KIND from vertex arrays types.Jason Sams2010-06-011-10/+1
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+3
* beging np2 extension check work.Jason Sams2010-02-221-0/+2
* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-171-0/+4
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-11/+8
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-1/+1
* Improve logging code to dump more detaild rs object info. Fix bug with prede...Jason Sams2009-09-271-0/+1
* Fix remaining object leaks. Change FountainView to tear down the rsContext a...Jason Sams2009-09-251-6/+0
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-1/+1
* Point SpritesJason Sams2009-08-201-0/+1
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-091-5/+23
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+134