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* Work-around 64bit build issues.Ian Rogers2014-01-291-1/+1
* Remove internal element builder and vector code.Jason Sams2013-07-091-1/+2
* Piping texture names through shader builder.Alex Sakhartchouk2012-02-151-2/+2
* Remove ObjBaseRef from the hal structAlex Sakhartchouk2011-10-181-18/+23
* Fix issue with freeing allocation with circular references.Jason Sams2011-08-181-0/+1
* Moving samplers behind the hal.Alex Sakhartchouk2011-05-051-11/+3
* Code Cleanup and better Sampler creation methodAlex Sakhartchouk2011-05-041-2/+0
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-52/+29
* Support for cubemaps.Alex Sakhartchouk2010-11-181-1/+1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-4/+1
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-9/+12
* More robust attribute bindingAlex Sakhartchouk2010-09-291-0/+2
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-7/+6
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-3/+4
* Fixing uniform binding for fragment shader.Alex Sakhartchouk2010-08-311-0/+5
* Improve RS error handling. On errors RS will now store the error and a messa...Jason Sams2010-03-031-0/+3
* Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-121-2/+2
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-0/+2
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-0/+4
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-0/+13
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-1/+1
* Continue es2 shader devJason Sams2009-12-151-0/+1
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-3/+9
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-0/+2
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-0/+20
* Fix dirty state tracking of allocation attached to ProgramVertex objects when...Jason Sams2009-10-261-2/+1
* Fix bug where dirty messages for allocations attached to programVertex object...Jason Sams2009-10-151-0/+4
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-1/+1
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-4/+0
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-3/+4
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+59