index
:
android_frameworks_rs
cm-10.1
cm-10.2
cm-11.0
cm-12.0
cm-12.1
cm-13.0
jellybean
jellybean-stable
mr1.1-staging
shipping/cm-11.0
stable/cm-10.2
stable/cm-11.0
stable/cm-11.0-XNF8Y
stable/cm-11.0-XNF9X
stable/cm-11.0-XNG2S
stable/cm-11.0-XNG3C
stable/cm-12.0-YNG1I
stable/cm-12.0-YNG1T
stable/cm-12.0-YNG1TA
stable/cm-12.0-YNG3C
stable/cm-12.0-YNG4N
stable/cm-12.1-YOG3C
stable/cm-12.1-YOG4P
stable/cm-12.1-YOG7D
stable/cm-13.0-ZNH0E
stable/cm-13.0-ZNH2K
stable/cm-13.0-ZNH2KB
stable/cm-13.0-ZNH5Y
staging/cm-12.0-caf
staging/cm-12.1
staging/cm-13.0+r22
staging/cm-14.0
Unnamed repository; edit this file 'description' to name the repository.
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path:
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/
rsProgram.h
Commit message (
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Author
Age
Files
Lines
*
Work-around 64bit build issues.
Ian Rogers
2014-01-29
1
-1
/
+1
*
Remove internal element builder and vector code.
Jason Sams
2013-07-09
1
-1
/
+2
*
Piping texture names through shader builder.
Alex Sakhartchouk
2012-02-15
1
-2
/
+2
*
Remove ObjBaseRef from the hal struct
Alex Sakhartchouk
2011-10-18
1
-18
/
+23
*
Fix issue with freeing allocation with circular references.
Jason Sams
2011-08-18
1
-0
/
+1
*
Moving samplers behind the hal.
Alex Sakhartchouk
2011-05-05
1
-11
/
+3
*
Code Cleanup and better Sampler creation method
Alex Sakhartchouk
2011-05-04
1
-2
/
+0
*
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-04-29
1
-52
/
+29
*
Support for cubemaps.
Alex Sakhartchouk
2010-11-18
1
-1
/
+1
*
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-10
1
-4
/
+1
*
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-11-08
1
-9
/
+12
*
More robust attribute binding
Alex Sakhartchouk
2010-09-29
1
-0
/
+2
*
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-23
1
-7
/
+6
*
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-14
1
-3
/
+4
*
Fixing uniform binding for fragment shader.
Alex Sakhartchouk
2010-08-31
1
-0
/
+5
*
Improve RS error handling. On errors RS will now store the error and a messa...
Jason Sams
2010-03-03
1
-0
/
+3
*
Implement type generation for user uniforms in vertex shader.
Jason Sams
2010-01-12
1
-2
/
+2
*
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2010-01-06
1
-0
/
+2
*
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2010-01-04
1
-0
/
+4
*
Move texture bindings to base program object. Change ProgramFragment creatio...
Jason Sams
2009-12-17
1
-0
/
+13
*
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
1
-1
/
+1
*
Continue es2 shader dev
Jason Sams
2009-12-15
1
-0
/
+1
*
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-12-15
1
-3
/
+9
*
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-30
1
-0
/
+2
*
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-25
1
-0
/
+20
*
Fix dirty state tracking of allocation attached to ProgramVertex objects when...
Jason Sams
2009-10-26
1
-2
/
+1
*
Fix bug where dirty messages for allocations attached to programVertex object...
Jason Sams
2009-10-15
1
-0
/
+4
*
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-25
1
-1
/
+1
*
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
2009-08-25
1
-4
/
+0
*
Remove useless slot from ProgramVertex. Optimize GL state setup.
Jason Sams
2009-08-05
1
-3
/
+4
*
Add the Renderscript library. (Not in the build by default yet.)
Jason Sams
2009-05-22
1
-0
/
+59