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* Replace NULL macros with nullptr literals.Chris Wailes2014-08-201-1/+1
* Plumb context through for serialization.Jason Sams2012-07-241-2/+2
* Starting to untangle header spaghetti.Alex Sakhartchouk2012-03-091-1/+1
* Rename three header files to free namespace for api.Jason Sams2012-02-161-1/+1
* Adding RS comments, cleaning up the gl implementation with new Element hal.Alex Sakhartchouk2011-12-281-1/+8
* Element HAL sturct, script side gettersAlex Sakhartchouk2011-12-151-9/+9
* Remove ObjBaseRef from the hal structAlex Sakhartchouk2011-10-181-12/+12
* Cleanup mesh creation.Alex Sakhartchouk2011-05-121-7/+0
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-28/+36
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-1/+1
* Making sure we can build libRS on the host for serialization.Alex Sakhartchouk2011-01-311-5/+11
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-6/+2
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-0/+10
* Adding bounding box computation.Alex Sakhartchouk2010-08-131-0/+5
* Cleanup pass on the mesh api change.Alex Sakhartchouk2010-07-021-4/+0
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-29/+22
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-2/+2
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-3/+5
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-2/+2
* More test app workJason Sams2009-07-141-0/+3
* 1st cut of a3d file loader.Jason Sams2009-07-101-10/+14
* Begin adding meshJason Sams2009-06-301-0/+83