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* Revert "Replaced android::Vector with std::vector."Yang Ni2015-02-151-42/+27
* Array type and allocation supportJason Sams2015-01-121-10/+4
* Replace NULL macros with nullptr literals.Chris Wailes2014-08-201-13/+13
* Replaced android::Vector with std::vector.Chris Wailes2014-08-181-28/+45
* Work-around 64bit build issues.Ian Rogers2014-01-291-2/+2
* Remove more String8Jason Sams2013-07-171-14/+15
* Remove internal element builder and vector code.Jason Sams2013-07-091-8/+7
* Remove unnecessary string operations.Jason Sams2013-07-081-6/+5
* Don't call property_get when building for the host.Nick Kralevich2013-05-221-4/+10
* Add support for YUV allocations.Jason Sams2013-01-091-4/+4
* Add support for 2D strided copies to/from an allocation with the C++ API.Tim Murray2012-11-271-1/+1
* Cleanup pointer access in adapter and font.Jason Sams2012-07-251-8/+16
* More header untangling.Alex Sakhartchouk2012-03-091-0/+1
* Starting to untangle header spaghetti.Alex Sakhartchouk2012-03-091-1/+1
* Piping texture names through shader builder.Alex Sakhartchouk2012-02-151-8/+19
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-14/+14
* Merge "Fixing FBO font rendering bug that resulted from using old surface size."Alex Sakhartchouk2011-11-171-5/+5
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| * Fixing FBO font rendering bug that resulted from using old surface size.Alex Sakhartchouk2011-11-161-5/+5
* | Expand RS vector3 types to vector4.Alex Sakhartchouk2011-11-151-1/+5
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* Merge "Fixing asynchronous performance issues."Alex Sakhartchouk2011-08-171-36/+34
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| * Fixing asynchronous performance issues.Alex Sakhartchouk2011-08-161-36/+34
* | Replacing sans serif system font with RobotoChristian Robertson2011-08-111-1/+1
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* More work to make libRS buildable on the host.Alex Sakhartchouk2011-06-031-4/+21
* Start splitting allocation into hal and core.Jason Sams2011-05-261-6/+11
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-22/+7
* Modifying libRS internal communication to handle network rendering.Alex Sakhartchouk2011-04-251-3/+8
* Cleanup character limits.Jason Sams2011-04-061-1/+2
* Seperate ProgramRaster.Jason Sams2011-04-061-5/+4
* Seperate GL from RS program store.Jason Sams2011-04-041-0/+1
* First draft of fbo in renderscript.Alex Sakhartchouk2011-04-011-1/+1
* Fix for bug 3434228Alex Sakhartchouk2011-03-161-1/+1
* Moving dependency includes out of librs headers.Alex Sakhartchouk2011-02-251-2/+22
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-4/+0
* Correctly free resouces bound to scripts when the scripts are deleted.Jason Sams2011-01-271-12/+9
* Additional loading methods for fonts and a3d files.Alex Sakhartchouk2011-01-071-8/+26
* Move adapter2D to a derived class from Allocation.Jason Sams2010-12-291-1/+1
* API reaview cleanupAlex Sakhartchouk2010-12-171-24/+12
* Fix mipmap bug introduced with Allocation cleanup.Jason Sams2010-12-151-2/+2
* Add support for non-malloc backed textures.Jason Sams2010-12-131-2/+2
* Allocation API update.Jason Sams2010-12-081-4/+5
* Support for cubemaps.Alex Sakhartchouk2010-11-181-2/+2
* Create holder inner class for pushing context state.Jason Sams2010-11-171-21/+5
* Split UTF functions from String8/16Kenny Root2010-11-121-1/+1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-105/+80
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-3/+4
* Begin adding async allocation creation.Jason Sams2010-10-261-17/+6
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-3/+1
* Some cleanupAlex Sakhartchouk2010-10-181-16/+4
* Fixing font bug, initialization was done in the wrong order.Alex Sakhartchouk2010-10-121-1/+3
* changing vec4 to vec2 for perf reasons.Alex Sakhartchouk2010-10-061-1/+1