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* Create runtime stubs for compute driver.Jason Sams2011-04-201-1/+1
* Migrate most GL from context to driver.Jason Sams2011-04-061-20/+1
* First draft of fbo in renderscript.Alex Sakhartchouk2011-04-011-0/+2
* Migrate thread launch to driver.Jason Sams2011-03-171-29/+0
* Start seperating out RS compute implementation. Create halJason Sams2011-03-171-0/+14
* Fix for bug 3434228Alex Sakhartchouk2011-03-161-0/+3
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-7/+43
* Re-implement img npot support in HC.Jason Sams2011-01-131-0/+2
* Split time functions into rs_time.rsh header.Stephen Hines2011-01-091-0/+2
* Fix teardown bug found in books.Jason Sams2010-12-241-0/+1
* Perf testAlex Sakhartchouk2010-12-131-0/+1
* Allocation API update.Jason Sams2010-12-081-1/+0
* More error checksJason Sams2010-11-221-7/+5
* Create holder inner class for pushing context state.Jason Sams2010-11-171-8/+23
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-5/+3
* Handle user message ID 0Jason Sams2010-11-081-2/+3
* RS Error cleanup.Jason Sams2010-11-031-3/+4
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-0/+2
* Begin hooking up SurfaceConfig.Jason Sams2010-10-131-3/+5
* Adding average fps counter.Alex Sakhartchouk2010-10-051-2/+3
* fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk2010-10-011-0/+1
* Add object validity checking.Jason Sams2010-09-301-0/+19
* More robust attribute bindingAlex Sakhartchouk2010-09-291-0/+4
* Fix safe for mp check in ScriptC.Jason Sams2010-09-281-1/+1
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-0/+3
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-3/+0
* Remove OOB object destruction.Jason Sams2010-08-171-11/+0
* Adding onscreen frame and script time for debugging.Alex Sakhartchouk2010-08-031-0/+3
* Update imageprocessing to remove generated files.Jason Sams2010-07-201-0/+1
* Threading RS ForEach.Jason Sams2010-07-191-0/+18
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-1/+0
* am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type....Dianne Hackborn2010-06-301-2/+2
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| * Introduce official public NativeWindow type.Dianne Hackborn2010-06-301-2/+2
* | Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-1/+8
* | Rough implemetation of ForEach.Jason Sams2010-05-281-1/+1
* | Begin naming cleanup for renderscript runtime.Jason Sams2010-05-191-2/+0
* | Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-2/+2
* | Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-6/+6
* | Convert renderscript from using ACC to LLVM for its compiler.Jason Sams2010-05-111-2/+0
* | Seperate out Mutex and Signal code into reusable classes.Jason Sams2010-03-261-1/+2
* | checkpoint animationsJason Sams2010-03-161-1/+1
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* Improve RS error handling. On errors RS will now store the error and a messa...Jason Sams2010-03-031-1/+5
* beging np2 extension check work.Jason Sams2010-02-221-0/+4
* Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""Mathias Agopian2010-02-121-4/+3
* Revert "RenderScript should not depend on libsurfaceflinger_client.so"Jack Palevich2010-02-121-3/+4
* RenderScript should not depend on libsurfaceflinger_client.soMathias Agopian2010-02-111-4/+3
* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-111-2/+3
* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-1/+2
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-11/+0
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-0/+1