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* Replace NULL macros with nullptr literals.Chris Wailes2014-08-201-2/+2
* Remove unstrided 2D copies.Tim Murray2013-02-071-2/+2
* Cleanup pointer access in adapter and font.Jason Sams2012-07-251-81/+9
* Plumb context through for serialization.Jason Sams2012-07-241-2/+2
* More header untangling.Alex Sakhartchouk2012-03-091-0/+1
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-1/+1
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-4/+0
* Support for cubemaps.Alex Sakhartchouk2010-11-181-0/+11
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-57/+28
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-10/+2
* Adding anisotropic filtering and related samples.Alex Sakhartchouk2010-09-301-1/+0
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+23
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+8
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-6/+6
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-2/+2
* Cleanup of object destruction. No need to have a per-class destruction funct...Jason Sams2009-08-181-12/+0
* Implement the jni bindings for Adapter2D. Fix a refcount bug in the native a...Jason Sams2009-08-031-6/+10
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+245