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path: root/driver/rsdShader.cpp
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* Revert "Replaced android::Vector with std::vector."Yang Ni2015-02-151-5/+4
* Replace NULL macros with nullptr literals.Chris Wailes2014-08-201-10/+10
* Replace android::String8 with std::stringChris Wailes2014-08-201-14/+18
* Replaced android::Vector with std::vector.Chris Wailes2014-08-181-4/+4
* Make RS compile on ARM64.Tim Murray2014-03-131-6/+6
* Add error to catch mismatched allocations and samplers.Jason Sams2013-02-051-1/+6
* Separate CPU driver impl from reference driver.Jason Sams2012-11-191-4/+3
* Cleanup pointer access in adapter and font.Jason Sams2012-07-251-1/+3
* Implement IO_OUTPUT + SurfaceTextureJason Sams2012-04-021-8/+13
* State based shader recompile to support camera input.Alex Sakhartchouk2012-03-261-23/+65
* Implement USAGE_IO_INPUTJason Sams2012-03-231-14/+28
* Piping texture names through shader builder.Alex Sakhartchouk2012-02-151-20/+27
* Fixing uint32 size_t mismatches.Alex Sakhartchouk2012-02-141-1/+1
* am 87a36a3b: Merge "Making shader compilation errors throw a Java exception."Alex Sakhartchouk2012-02-101-2/+1
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| * Merge "Making shader compilation errors throw a Java exception."Alex Sakhartchouk2012-02-101-2/+1
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| | * Making shader compilation errors throw a Java exception.Alex Sakhartchouk2012-02-071-2/+1
| * | Start implementing SurfaceTexture streaming into RS allocations.Jason Sams2012-02-101-1/+6
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* | am dfbcee6c: fix buildMathias Agopian2012-01-291-2/+2
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| * fix buildMathias Agopian2012-01-291-2/+2
* | Start implementing SurfaceTexture streaming into RS allocations.Jason Sams2012-01-131-1/+6
* | resolved conflicts for merge of 08289f55 to graphics-devSteve Block2012-01-091-6/+6
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| * Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-6/+6
* | Cleanup based on comments.Alex Sakhartchouk2012-01-051-5/+1
* | Adding RS comments, cleaning up the gl implementation with new Element hal.Alex Sakhartchouk2011-12-281-55/+38
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* Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGESteve Block2011-10-261-21/+21
* Remove ObjBaseRef from the hal structAlex Sakhartchouk2011-10-181-9/+9
* Add RS watchdog.Jason Sams2011-09-131-39/+50
* Fixing rs crash when no texture is bound.Alex Sakhartchouk2011-08-051-4/+14
* Start splitting allocation into hal and core.Jason Sams2011-05-261-8/+10
* rsLib cleanupAlex Sakhartchouk2011-05-061-6/+8
* Moving samplers behind the hal.Alex Sakhartchouk2011-05-051-1/+66
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-0/+468