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authorAlex Sakhartchouk <alexst@google.com>2012-01-10 14:39:59 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-01-10 14:39:59 -0800
commitda042e76b482e026592c42e5ee57b86413b9c57a (patch)
tree170655db5ab2a8a43a839344882fd2ec6a250408 /rsScriptC_LibGL.cpp
parent03f1910431433f3a35f1445aa0bba2b00417f0cc (diff)
parenta720a144508edd91e4790b23eadd6cd270368df9 (diff)
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Merge "Adding ability to bind constants to shaders." into graphics-dev
Diffstat (limited to 'rsScriptC_LibGL.cpp')
-rw-r--r--rsScriptC_LibGL.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/rsScriptC_LibGL.cpp b/rsScriptC_LibGL.cpp
index 742da96b..dece3636 100644
--- a/rsScriptC_LibGL.cpp
+++ b/rsScriptC_LibGL.cpp
@@ -50,6 +50,18 @@ void rsrBindTexture(Context *rsc, Script *sc, ProgramFragment *pf, uint32_t slot
pf->bindTexture(rsc, slot, a);
}
+void rsrBindConstant(Context *rsc, Script *sc, ProgramFragment *pf, uint32_t slot, Allocation *a) {
+ CHECK_OBJ_OR_NULL(a);
+ CHECK_OBJ(pf);
+ pf->bindAllocation(rsc, a, slot);
+}
+
+void rsrBindConstant(Context *rsc, Script *sc, ProgramVertex *pf, uint32_t slot, Allocation *a) {
+ CHECK_OBJ_OR_NULL(a);
+ CHECK_OBJ(pf);
+ pf->bindAllocation(rsc, a, slot);
+}
+
void rsrBindSampler(Context *rsc, Script *sc, ProgramFragment *pf, uint32_t slot, Sampler *s) {
CHECK_OBJ_OR_NULL(vs);
CHECK_OBJ(vpf);