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authorJason Sams <rjsams@android.com>2009-12-23 14:35:29 -0800
committerJason Sams <rjsams@android.com>2009-12-23 14:35:29 -0800
commitd01d970cf5973aa5186cc02c80fb2c143a69b0b1 (patch)
tree11bd70da878edadb4ab3166006a7de5c83e661c1 /rsFileA3D.cpp
parent7dad9c30a59c99b57269e1b498807b6f034d56e9 (diff)
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Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Diffstat (limited to 'rsFileA3D.cpp')
-rw-r--r--rsFileA3D.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/rsFileA3D.cpp b/rsFileA3D.cpp
index c566665a..e3272c5d 100644
--- a/rsFileA3D.cpp
+++ b/rsFileA3D.cpp
@@ -324,6 +324,7 @@ void FileA3D::processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie)
void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie)
{
+ /*
rsi_ElementBegin(rsc);
uint32_t count = io->loadU32();
@@ -338,6 +339,7 @@ void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie)
}
LOGE("processChunk_Element create");
ie->mRsObj = rsi_ElementCreate(rsc);
+ */
}
void FileA3D::processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie)