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| author | Jason Sams <rjsams@android.com> | 2009-12-23 14:35:29 -0800 |
|---|---|---|
| committer | Jason Sams <rjsams@android.com> | 2009-12-23 14:35:29 -0800 |
| commit | d01d970cf5973aa5186cc02c80fb2c143a69b0b1 (patch) | |
| tree | 11bd70da878edadb4ab3166006a7de5c83e661c1 /rsFileA3D.cpp | |
| parent | 7dad9c30a59c99b57269e1b498807b6f034d56e9 (diff) | |
| download | android_frameworks_rs-d01d970cf5973aa5186cc02c80fb2c143a69b0b1.tar.gz android_frameworks_rs-d01d970cf5973aa5186cc02c80fb2c143a69b0b1.tar.bz2 android_frameworks_rs-d01d970cf5973aa5186cc02c80fb2c143a69b0b1.zip | |
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Diffstat (limited to 'rsFileA3D.cpp')
| -rw-r--r-- | rsFileA3D.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/rsFileA3D.cpp b/rsFileA3D.cpp index c566665a..e3272c5d 100644 --- a/rsFileA3D.cpp +++ b/rsFileA3D.cpp @@ -324,6 +324,7 @@ void FileA3D::processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie) void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie) { + /* rsi_ElementBegin(rsc); uint32_t count = io->loadU32(); @@ -338,6 +339,7 @@ void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie) } LOGE("processChunk_Element create"); ie->mRsObj = rsi_ElementCreate(rsc); + */ } void FileA3D::processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie) |
