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authorMichael Lentine <mlentine@google.com>2015-02-18 10:14:18 -0800
committerBrint E. Kriebel <bekit@cyngn.com>2015-03-18 15:42:00 -0700
commitf58a148de7ca986efb73e3e3b2a5350d699c7f0a (patch)
treefa8f4374c2533286e584eab32a699381ef8fdfa3
parent797b3d74b22ce5f07ccae17c4313118d4e6f7856 (diff)
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Update maxNumber to be smaller.
There shouldn't be more than 4096 fds (probably signficantly smaller) and there shouldn't be more than 4096 ints. Bug: 18076253 Change-Id: I3a3e50ee3078a4710e9737114e65afc923ed0573
-rw-r--r--libs/ui/GraphicBuffer.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index 48b85d1c7..4c46deb6d 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -343,7 +343,11 @@ status_t GraphicBuffer::unflatten(
const size_t numFds = buf[8];
const size_t numInts = buf[9];
- const size_t maxNumber = UINT_MAX / sizeof(int);
+ // Limit the maxNumber to be relatively small. The number of fds or ints
+ // should not come close to this number, and the number itself was simply
+ // chosen to be high enough to not cause issues and low enough to prevent
+ // overflow problems.
+ const size_t maxNumber = 4096;
if (numFds >= maxNumber || numInts >= (maxNumber - 10)) {
width = height = stride = format = usage = 0;
handle = NULL;