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-rw-r--r--framesequence/src/android/support/rastermill/FrameSequence.java135
1 files changed, 135 insertions, 0 deletions
diff --git a/framesequence/src/android/support/rastermill/FrameSequence.java b/framesequence/src/android/support/rastermill/FrameSequence.java
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+++ b/framesequence/src/android/support/rastermill/FrameSequence.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.support.rastermill;
+
+import android.graphics.Bitmap;
+
+import java.io.InputStream;
+
+public class FrameSequence {
+ static {
+ System.loadLibrary("framesequence");
+ }
+
+ private final int mNativeFrameSequence;
+ private final int mWidth;
+ private final int mHeight;
+ private final int mFrameCount;
+ private final boolean mOpaque;
+
+ public int getWidth() { return mWidth; }
+ public int getHeight() { return mHeight; }
+ public int getFrameCount() { return mFrameCount; }
+ public boolean isOpaque() { return mOpaque; }
+
+ private static native FrameSequence nativeDecodeByteArray(byte[] data, int offset, int length);
+ private static native FrameSequence nativeDecodeStream(InputStream is, byte[] tempStorage);
+ private static native void nativeDestroyFrameSequence(int nativeFrameSequence);
+ private static native int nativeCreateState(int nativeFrameSequence);
+ private static native void nativeDestroyState(int nativeState);
+ private static native long nativeGetFrame(int nativeState, int frameNr,
+ Bitmap output, int previousFrameNr);
+
+ @SuppressWarnings("unused") // called by native
+ private FrameSequence(int nativeFrameSequence, int width, int height,
+ int frameCount, boolean opaque) {
+ mNativeFrameSequence = nativeFrameSequence;
+ mWidth = width;
+ mHeight = height;
+ mFrameCount = frameCount;
+ mOpaque = opaque;
+ }
+
+ public static FrameSequence decodeByteArray(byte[] data) {
+ return decodeByteArray(data, 0, data.length);
+ }
+
+ public static FrameSequence decodeByteArray(byte[] data, int offset, int length) {
+ if (data == null) throw new IllegalArgumentException();
+ if (offset < 0 || length < 0 || (offset + length > data.length)) {
+ throw new IllegalArgumentException("invalid offset/length parameters");
+ }
+ return nativeDecodeByteArray(data, offset, length);
+ }
+
+ public static FrameSequence decodeStream(InputStream stream) {
+ if (stream == null) throw new IllegalArgumentException();
+ byte[] tempStorage = new byte[16 * 1024]; // TODO: use buffer pool
+ return nativeDecodeStream(stream, tempStorage);
+ }
+
+ State createState() {
+ if (mNativeFrameSequence == 0) {
+ throw new IllegalStateException("attempted to use incorrectly built FrameSequence");
+ }
+
+ int nativeState = nativeCreateState(mNativeFrameSequence);
+ if (nativeState == 0) {
+ return null;
+ }
+ return new State(nativeState);
+ }
+
+ @Override
+ protected void finalize() throws Throwable {
+ try {
+ if (mNativeFrameSequence != 0) nativeDestroyFrameSequence(mNativeFrameSequence);
+ } finally {
+ super.finalize();
+ }
+ }
+
+ /**
+ * Playback state used when moving frames forward in a frame sequence.
+ *
+ * Note that this doesn't require contiguous frames to be rendered, it just stores
+ * information (in the case of gif, a recall buffer) that will be used to construct
+ * frames based upon data recorded before previousFrameNr.
+ *
+ * Note: {@link #recycle()} *must* be called before the object is GC'd to free native resources
+ *
+ * Note: State holds a native ref to its FrameSequence instance, so its FrameSequence should
+ * remain ref'd while it is in use
+ */
+ static class State {
+ private int mNativeState;
+
+ public State(int nativeState) {
+ mNativeState = nativeState;
+ }
+
+ public void recycle() {
+ if (mNativeState != 0) {
+ nativeDestroyState(mNativeState);
+ mNativeState = 0;
+ }
+ }
+
+ // TODO: consider adding alternate API for drawing into a SurfaceTexture
+ public long getFrame(int frameNr, Bitmap output, int previousFrameNr) {
+ if (output == null || output.getConfig() != Bitmap.Config.ARGB_8888) {
+ throw new IllegalArgumentException("Bitmap passed must be non-null and ARGB_8888");
+ }
+ if (mNativeState == 0) {
+ throw new IllegalStateException("attempted to draw recycled FrameSequenceState");
+ }
+ return nativeGetFrame(mNativeState, frameNr, output, previousFrameNr);
+ }
+ }
+
+ // TODO: add recycle() cleanup method
+}