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// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#ifndef __GUARD_gl2_opcodes_h_
#define __GUARD_gl2_opcodes_h_
#define OP_glActiveTexture 2048
#define OP_glAttachShader 2049
#define OP_glBindAttribLocation 2050
#define OP_glBindBuffer 2051
#define OP_glBindFramebuffer 2052
#define OP_glBindRenderbuffer 2053
#define OP_glBindTexture 2054
#define OP_glBlendColor 2055
#define OP_glBlendEquation 2056
#define OP_glBlendEquationSeparate 2057
#define OP_glBlendFunc 2058
#define OP_glBlendFuncSeparate 2059
#define OP_glBufferData 2060
#define OP_glBufferSubData 2061
#define OP_glCheckFramebufferStatus 2062
#define OP_glClear 2063
#define OP_glClearColor 2064
#define OP_glClearDepthf 2065
#define OP_glClearStencil 2066
#define OP_glColorMask 2067
#define OP_glCompileShader 2068
#define OP_glCompressedTexImage2D 2069
#define OP_glCompressedTexSubImage2D 2070
#define OP_glCopyTexImage2D 2071
#define OP_glCopyTexSubImage2D 2072
#define OP_glCreateProgram 2073
#define OP_glCreateShader 2074
#define OP_glCullFace 2075
#define OP_glDeleteBuffers 2076
#define OP_glDeleteFramebuffers 2077
#define OP_glDeleteProgram 2078
#define OP_glDeleteRenderbuffers 2079
#define OP_glDeleteShader 2080
#define OP_glDeleteTextures 2081
#define OP_glDepthFunc 2082
#define OP_glDepthMask 2083
#define OP_glDepthRangef 2084
#define OP_glDetachShader 2085
#define OP_glDisable 2086
#define OP_glDisableVertexAttribArray 2087
#define OP_glDrawArrays 2088
#define OP_glDrawElements 2089
#define OP_glEnable 2090
#define OP_glEnableVertexAttribArray 2091
#define OP_glFinish 2092
#define OP_glFlush 2093
#define OP_glFramebufferRenderbuffer 2094
#define OP_glFramebufferTexture2D 2095
#define OP_glFrontFace 2096
#define OP_glGenBuffers 2097
#define OP_glGenerateMipmap 2098
#define OP_glGenFramebuffers 2099
#define OP_glGenRenderbuffers 2100
#define OP_glGenTextures 2101
#define OP_glGetActiveAttrib 2102
#define OP_glGetActiveUniform 2103
#define OP_glGetAttachedShaders 2104
#define OP_glGetAttribLocation 2105
#define OP_glGetBooleanv 2106
#define OP_glGetBufferParameteriv 2107
#define OP_glGetError 2108
#define OP_glGetFloatv 2109
#define OP_glGetFramebufferAttachmentParameteriv 2110
#define OP_glGetIntegerv 2111
#define OP_glGetProgramiv 2112
#define OP_glGetProgramInfoLog 2113
#define OP_glGetRenderbufferParameteriv 2114
#define OP_glGetShaderiv 2115
#define OP_glGetShaderInfoLog 2116
#define OP_glGetShaderPrecisionFormat 2117
#define OP_glGetShaderSource 2118
#define OP_glGetString 2119
#define OP_glGetTexParameterfv 2120
#define OP_glGetTexParameteriv 2121
#define OP_glGetUniformfv 2122
#define OP_glGetUniformiv 2123
#define OP_glGetUniformLocation 2124
#define OP_glGetVertexAttribfv 2125
#define OP_glGetVertexAttribiv 2126
#define OP_glGetVertexAttribPointerv 2127
#define OP_glHint 2128
#define OP_glIsBuffer 2129
#define OP_glIsEnabled 2130
#define OP_glIsFramebuffer 2131
#define OP_glIsProgram 2132
#define OP_glIsRenderbuffer 2133
#define OP_glIsShader 2134
#define OP_glIsTexture 2135
#define OP_glLineWidth 2136
#define OP_glLinkProgram 2137
#define OP_glPixelStorei 2138
#define OP_glPolygonOffset 2139
#define OP_glReadPixels 2140
#define OP_glReleaseShaderCompiler 2141
#define OP_glRenderbufferStorage 2142
#define OP_glSampleCoverage 2143
#define OP_glScissor 2144
#define OP_glShaderBinary 2145
#define OP_glShaderSource 2146
#define OP_glStencilFunc 2147
#define OP_glStencilFuncSeparate 2148
#define OP_glStencilMask 2149
#define OP_glStencilMaskSeparate 2150
#define OP_glStencilOp 2151
#define OP_glStencilOpSeparate 2152
#define OP_glTexImage2D 2153
#define OP_glTexParameterf 2154
#define OP_glTexParameterfv 2155
#define OP_glTexParameteri 2156
#define OP_glTexParameteriv 2157
#define OP_glTexSubImage2D 2158
#define OP_glUniform1f 2159
#define OP_glUniform1fv 2160
#define OP_glUniform1i 2161
#define OP_glUniform1iv 2162
#define OP_glUniform2f 2163
#define OP_glUniform2fv 2164
#define OP_glUniform2i 2165
#define OP_glUniform2iv 2166
#define OP_glUniform3f 2167
#define OP_glUniform3fv 2168
#define OP_glUniform3i 2169
#define OP_glUniform3iv 2170
#define OP_glUniform4f 2171
#define OP_glUniform4fv 2172
#define OP_glUniform4i 2173
#define OP_glUniform4iv 2174
#define OP_glUniformMatrix2fv 2175
#define OP_glUniformMatrix3fv 2176
#define OP_glUniformMatrix4fv 2177
#define OP_glUseProgram 2178
#define OP_glValidateProgram 2179
#define OP_glVertexAttrib1f 2180
#define OP_glVertexAttrib1fv 2181
#define OP_glVertexAttrib2f 2182
#define OP_glVertexAttrib2fv 2183
#define OP_glVertexAttrib3f 2184
#define OP_glVertexAttrib3fv 2185
#define OP_glVertexAttrib4f 2186
#define OP_glVertexAttrib4fv 2187
#define OP_glVertexAttribPointer 2188
#define OP_glViewport 2189
#define OP_glEGLImageTargetTexture2DOES 2190
#define OP_glEGLImageTargetRenderbufferStorageOES 2191
#define OP_glGetProgramBinaryOES 2192
#define OP_glProgramBinaryOES 2193
#define OP_glMapBufferOES 2194
#define OP_glUnmapBufferOES 2195
#define OP_glTexImage3DOES 2196
#define OP_glTexSubImage3DOES 2197
#define OP_glCopyTexSubImage3DOES 2198
#define OP_glCompressedTexImage3DOES 2199
#define OP_glCompressedTexSubImage3DOES 2200
#define OP_glFramebufferTexture3DOES 2201
#define OP_glBindVertexArrayOES 2202
#define OP_glDeleteVertexArraysOES 2203
#define OP_glGenVertexArraysOES 2204
#define OP_glIsVertexArrayOES 2205
#define OP_glDiscardFramebufferEXT 2206
#define OP_glMultiDrawArraysEXT 2207
#define OP_glMultiDrawElementsEXT 2208
#define OP_glGetPerfMonitorGroupsAMD 2209
#define OP_glGetPerfMonitorCountersAMD 2210
#define OP_glGetPerfMonitorGroupStringAMD 2211
#define OP_glGetPerfMonitorCounterStringAMD 2212
#define OP_glGetPerfMonitorCounterInfoAMD 2213
#define OP_glGenPerfMonitorsAMD 2214
#define OP_glDeletePerfMonitorsAMD 2215
#define OP_glSelectPerfMonitorCountersAMD 2216
#define OP_glBeginPerfMonitorAMD 2217
#define OP_glEndPerfMonitorAMD 2218
#define OP_glGetPerfMonitorCounterDataAMD 2219
#define OP_glRenderbufferStorageMultisampleIMG 2220
#define OP_glFramebufferTexture2DMultisampleIMG 2221
#define OP_glDeleteFencesNV 2222
#define OP_glGenFencesNV 2223
#define OP_glIsFenceNV 2224
#define OP_glTestFenceNV 2225
#define OP_glGetFenceivNV 2226
#define OP_glFinishFenceNV 2227
#define OP_glSetFenceNV 2228
#define OP_glCoverageMaskNV 2229
#define OP_glCoverageOperationNV 2230
#define OP_glGetDriverControlsQCOM 2231
#define OP_glGetDriverControlStringQCOM 2232
#define OP_glEnableDriverControlQCOM 2233
#define OP_glDisableDriverControlQCOM 2234
#define OP_glExtGetTexturesQCOM 2235
#define OP_glExtGetBuffersQCOM 2236
#define OP_glExtGetRenderbuffersQCOM 2237
#define OP_glExtGetFramebuffersQCOM 2238
#define OP_glExtGetTexLevelParameterivQCOM 2239
#define OP_glExtTexObjectStateOverrideiQCOM 2240
#define OP_glExtGetTexSubImageQCOM 2241
#define OP_glExtGetBufferPointervQCOM 2242
#define OP_glExtGetShadersQCOM 2243
#define OP_glExtGetProgramsQCOM 2244
#define OP_glExtIsProgramBinaryQCOM 2245
#define OP_glExtGetProgramBinarySourceQCOM 2246
#define OP_glStartTilingQCOM 2247
#define OP_glEndTilingQCOM 2248
#define OP_glVertexAttribPointerData 2249
#define OP_glVertexAttribPointerOffset 2250
#define OP_glDrawElementsOffset 2251
#define OP_glDrawElementsData 2252
#define OP_glGetCompressedTextureFormats 2253
#define OP_glShaderString 2254
#define OP_glFinishRoundTrip 2255
#define OP_last 2256
#endif
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