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author | bohu <bohu@google.com> | 2014-10-21 17:10:28 +0000 |
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committer | Gerrit Code Review <noreply-gerritcodereview@google.com> | 2014-10-21 17:10:28 +0000 |
commit | d7486c9cd3ff87cfda193cf5fca1d2f5ec0f7316 (patch) | |
tree | 2b512d16507c76873c1894e31f70ee1cafcc8304 /opengl/system | |
parent | b86347c7f68c9739fcddf1338cc4fcd6ca9b3e2a (diff) | |
parent | f2f04f45cbf6a44d9235faa61e218e7a205f5838 (diff) | |
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Merge "Guard against negative buffer size"
Diffstat (limited to 'opengl/system')
-rw-r--r-- | opengl/system/GLESv2_enc/GL2Encoder.cpp | 37 | ||||
-rw-r--r-- | opengl/system/GLESv2_enc/GL2Encoder.h | 16 |
2 files changed, 53 insertions, 0 deletions
diff --git a/opengl/system/GLESv2_enc/GL2Encoder.cpp b/opengl/system/GLESv2_enc/GL2Encoder.cpp index 305806e..f6f61e6 100644 --- a/opengl/system/GLESv2_enc/GL2Encoder.cpp +++ b/opengl/system/GLESv2_enc/GL2Encoder.cpp @@ -79,6 +79,11 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream) m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader); m_glAttachShader_enc = set_glAttachShader(s_glAttachShader); m_glDetachShader_enc = set_glDetachShader(s_glDetachShader); + m_glGetAttachedShaders_enc = set_glGetAttachedShaders(s_glGetAttachedShaders); + m_glGetShaderSource_enc = set_glGetShaderSource(s_glGetShaderSource); + m_glGetShaderInfoLog_enc = set_glGetShaderInfoLog(s_glGetShaderInfoLog); + m_glGetProgramInfoLog_enc = set_glGetProgramInfoLog(s_glGetProgramInfoLog); + m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation); m_glUseProgram_enc = set_glUseProgram(s_glUseProgram); @@ -746,6 +751,38 @@ GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) return shader; } +void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, + GLsizei* count, GLuint* shaders) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(maxCount < 0, GL_INVALID_VALUE); + ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); +} + +void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, + GLsizei* length, GLchar* source) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); + ctx->m_glGetShaderSource_enc(self, shader, bufsize, length, source); +} + +void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, + GLsizei* length, GLchar* infolog) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); + ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog); +} + +void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, + GLsizei* length, GLchar* infolog) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); + ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog); +} + void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) { GL2Encoder *ctx = (GL2Encoder*)self; diff --git a/opengl/system/GLESv2_enc/GL2Encoder.h b/opengl/system/GLESv2_enc/GL2Encoder.h index c6506a9..8f6204c 100644 --- a/opengl/system/GLESv2_enc/GL2Encoder.h +++ b/opengl/system/GLESv2_enc/GL2Encoder.h @@ -148,6 +148,22 @@ private: glDetachShader_client_proc_t m_glDetachShader_enc; static void s_glDetachShader(void *self, GLuint program, GLuint shader); + glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; + static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, + GLsizei* count, GLuint* shaders); + + glGetShaderSource_client_proc_t m_glGetShaderSource_enc; + static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, + GLsizei* length, GLchar* source); + + glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; + static void s_glGetShaderInfoLog(void *self,GLuint shader, + GLsizei bufsize, GLsizei* length, GLchar* infolog); + + glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; + static void s_glGetProgramInfoLog(void *self,GLuint program, + GLsizei bufsize, GLsizei* length, GLchar* infolog); + glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); glUseProgram_client_proc_t m_glUseProgram_enc; |