diff options
author | David 'Digit' Turner <digit@google.com> | 2014-10-31 11:39:38 +0100 |
---|---|---|
committer | David 'Digit' Turner <digit@google.com> | 2014-10-31 16:04:37 +0100 |
commit | b7837c3c3378f45c500a1ce036fe3a3a2b83ed53 (patch) | |
tree | cb37ea76401d6eeafa2c4fceb065554050d78028 /opengl/system/GLESv1_enc | |
parent | 223a765dbc9b6bf6a20fff842c1fdf2cbf7fe529 (diff) | |
download | android_device_generic_goldfish-b7837c3c3378f45c500a1ce036fe3a3a2b83ed53.tar.gz android_device_generic_goldfish-b7837c3c3378f45c500a1ce036fe3a3a2b83ed53.tar.bz2 android_device_generic_goldfish-b7837c3c3378f45c500a1ce036fe3a3a2b83ed53.zip |
opengl: Regenerate GPU emulation encoder sources.
This patch updates the encoder sources to match the auto-generated
output of the latest 'emugen' tools from sdk/emulator/opengl/
Generated by using external/qemu/distrib/update-emugl-source.sh
This shall only results in minor changes:
- Minor indentation fixes.
- Using 'const' to define constant tables.
- Using anonymous namespaces in the encoders.
Change-Id: Ib282b31c4c05da897157ef90e5a9deb914a08bda
Diffstat (limited to 'opengl/system/GLESv1_enc')
-rw-r--r-- | opengl/system/GLESv1_enc/gl_enc.cpp | 10 | ||||
-rw-r--r-- | opengl/system/GLESv1_enc/gl_enc.h | 4 | ||||
-rw-r--r-- | opengl/system/GLESv1_enc/gl_entry.cpp | 1166 | ||||
-rw-r--r-- | opengl/system/GLESv1_enc/gl_ftable.h | 4 |
4 files changed, 591 insertions, 593 deletions
diff --git a/opengl/system/GLESv1_enc/gl_enc.cpp b/opengl/system/GLESv1_enc/gl_enc.cpp index 19ee3ed..16d8cac 100644 --- a/opengl/system/GLESv1_enc/gl_enc.cpp +++ b/opengl/system/GLESv1_enc/gl_enc.cpp @@ -7,10 +7,12 @@ #include "gl_enc.h" -namespace glesv1_enc { #include <stdio.h> -static void enc_unsupported() + +namespace { + +void enc_unsupported() { ALOGE("Function is unsupported\n"); } @@ -4886,9 +4888,7 @@ void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask) memcpy(ptr, &preserveMask, 4); ptr += 4; } -} // namespace glesv1_enc - -using namespace glesv1_enc; +} // namespace gl_encoder_context_t::gl_encoder_context_t(IOStream *stream) { diff --git a/opengl/system/GLESv1_enc/gl_enc.h b/opengl/system/GLESv1_enc/gl_enc.h index 3090cb1..03ebb42 100644 --- a/opengl/system/GLESv1_enc/gl_enc.h +++ b/opengl/system/GLESv1_enc/gl_enc.h @@ -16,8 +16,6 @@ struct gl_encoder_context_t : public gl_client_context_t { IOStream *m_stream; gl_encoder_context_t(IOStream *stream); - - }; -#endif
\ No newline at end of file +#endif // GUARD_gl_encoder_context_t
\ No newline at end of file diff --git a/opengl/system/GLESv1_enc/gl_entry.cpp b/opengl/system/GLESv1_enc/gl_entry.cpp index b43df09..6408e52 100644 --- a/opengl/system/GLESv1_enc/gl_entry.cpp +++ b/opengl/system/GLESv1_enc/gl_entry.cpp @@ -303,1764 +303,1764 @@ extern "C" { #ifndef GET_CONTEXT static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } -#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext() +#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext() #endif void glAlphaFunc(GLenum func, GLclampf ref) { - GET_CONTEXT; - ctx->glAlphaFunc(ctx, func, ref); + GET_CONTEXT; + ctx->glAlphaFunc(ctx, func, ref); } void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - GET_CONTEXT; - ctx->glClearColor(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glClearColor(ctx, red, green, blue, alpha); } void glClearDepthf(GLclampf depth) { - GET_CONTEXT; - ctx->glClearDepthf(ctx, depth); + GET_CONTEXT; + ctx->glClearDepthf(ctx, depth); } void glClipPlanef(GLenum plane, const GLfloat* equation) { - GET_CONTEXT; - ctx->glClipPlanef(ctx, plane, equation); + GET_CONTEXT; + ctx->glClipPlanef(ctx, plane, equation); } void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - GET_CONTEXT; - ctx->glColor4f(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glColor4f(ctx, red, green, blue, alpha); } void glDepthRangef(GLclampf zNear, GLclampf zFar) { - GET_CONTEXT; - ctx->glDepthRangef(ctx, zNear, zFar); + GET_CONTEXT; + ctx->glDepthRangef(ctx, zNear, zFar); } void glFogf(GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glFogf(ctx, pname, param); + GET_CONTEXT; + ctx->glFogf(ctx, pname, param); } void glFogfv(GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glFogfv(ctx, pname, params); + GET_CONTEXT; + ctx->glFogfv(ctx, pname, params); } void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { - GET_CONTEXT; - ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar); } void glGetClipPlanef(GLenum pname, GLfloat* eqn) { - GET_CONTEXT; - ctx->glGetClipPlanef(ctx, pname, eqn); + GET_CONTEXT; + ctx->glGetClipPlanef(ctx, pname, eqn); } void glGetFloatv(GLenum pname, GLfloat* params) { - GET_CONTEXT; - ctx->glGetFloatv(ctx, pname, params); + GET_CONTEXT; + ctx->glGetFloatv(ctx, pname, params); } void glGetLightfv(GLenum light, GLenum pname, GLfloat* params) { - GET_CONTEXT; - ctx->glGetLightfv(ctx, light, pname, params); + GET_CONTEXT; + ctx->glGetLightfv(ctx, light, pname, params); } void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params) { - GET_CONTEXT; - ctx->glGetMaterialfv(ctx, face, pname, params); + GET_CONTEXT; + ctx->glGetMaterialfv(ctx, face, pname, params); } void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params) { - GET_CONTEXT; - ctx->glGetTexEnvfv(ctx, env, pname, params); + GET_CONTEXT; + ctx->glGetTexEnvfv(ctx, env, pname, params); } void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { - GET_CONTEXT; - ctx->glGetTexParameterfv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glGetTexParameterfv(ctx, target, pname, params); } void glLightModelf(GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glLightModelf(ctx, pname, param); + GET_CONTEXT; + ctx->glLightModelf(ctx, pname, param); } void glLightModelfv(GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glLightModelfv(ctx, pname, params); + GET_CONTEXT; + ctx->glLightModelfv(ctx, pname, params); } void glLightf(GLenum light, GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glLightf(ctx, light, pname, param); + GET_CONTEXT; + ctx->glLightf(ctx, light, pname, param); } void glLightfv(GLenum light, GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glLightfv(ctx, light, pname, params); + GET_CONTEXT; + ctx->glLightfv(ctx, light, pname, params); } void glLineWidth(GLfloat width) { - GET_CONTEXT; - ctx->glLineWidth(ctx, width); + GET_CONTEXT; + ctx->glLineWidth(ctx, width); } void glLoadMatrixf(const GLfloat* m) { - GET_CONTEXT; - ctx->glLoadMatrixf(ctx, m); + GET_CONTEXT; + ctx->glLoadMatrixf(ctx, m); } void glMaterialf(GLenum face, GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glMaterialf(ctx, face, pname, param); + GET_CONTEXT; + ctx->glMaterialf(ctx, face, pname, param); } void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glMaterialfv(ctx, face, pname, params); + GET_CONTEXT; + ctx->glMaterialfv(ctx, face, pname, params); } void glMultMatrixf(const GLfloat* m) { - GET_CONTEXT; - ctx->glMultMatrixf(ctx, m); + GET_CONTEXT; + ctx->glMultMatrixf(ctx, m); } void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - GET_CONTEXT; - ctx->glMultiTexCoord4f(ctx, target, s, t, r, q); + GET_CONTEXT; + ctx->glMultiTexCoord4f(ctx, target, s, t, r, q); } void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { - GET_CONTEXT; - ctx->glNormal3f(ctx, nx, ny, nz); + GET_CONTEXT; + ctx->glNormal3f(ctx, nx, ny, nz); } void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { - GET_CONTEXT; - ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar); } void glPointParameterf(GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glPointParameterf(ctx, pname, param); + GET_CONTEXT; + ctx->glPointParameterf(ctx, pname, param); } void glPointParameterfv(GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glPointParameterfv(ctx, pname, params); + GET_CONTEXT; + ctx->glPointParameterfv(ctx, pname, params); } void glPointSize(GLfloat size) { - GET_CONTEXT; - ctx->glPointSize(ctx, size); + GET_CONTEXT; + ctx->glPointSize(ctx, size); } void glPolygonOffset(GLfloat factor, GLfloat units) { - GET_CONTEXT; - ctx->glPolygonOffset(ctx, factor, units); + GET_CONTEXT; + ctx->glPolygonOffset(ctx, factor, units); } void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - GET_CONTEXT; - ctx->glRotatef(ctx, angle, x, y, z); + GET_CONTEXT; + ctx->glRotatef(ctx, angle, x, y, z); } void glScalef(GLfloat x, GLfloat y, GLfloat z) { - GET_CONTEXT; - ctx->glScalef(ctx, x, y, z); + GET_CONTEXT; + ctx->glScalef(ctx, x, y, z); } void glTexEnvf(GLenum target, GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glTexEnvf(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexEnvf(ctx, target, pname, param); } void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glTexEnvfv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexEnvfv(ctx, target, pname, params); } void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glTexParameterf(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexParameterf(ctx, target, pname, param); } void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glTexParameterfv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexParameterfv(ctx, target, pname, params); } void glTranslatef(GLfloat x, GLfloat y, GLfloat z) { - GET_CONTEXT; - ctx->glTranslatef(ctx, x, y, z); + GET_CONTEXT; + ctx->glTranslatef(ctx, x, y, z); } void glActiveTexture(GLenum texture) { - GET_CONTEXT; - ctx->glActiveTexture(ctx, texture); + GET_CONTEXT; + ctx->glActiveTexture(ctx, texture); } void glAlphaFuncx(GLenum func, GLclampx ref) { - GET_CONTEXT; - ctx->glAlphaFuncx(ctx, func, ref); + GET_CONTEXT; + ctx->glAlphaFuncx(ctx, func, ref); } void glBindBuffer(GLenum target, GLuint buffer) { - GET_CONTEXT; - ctx->glBindBuffer(ctx, target, buffer); + GET_CONTEXT; + ctx->glBindBuffer(ctx, target, buffer); } void glBindTexture(GLenum target, GLuint texture) { - GET_CONTEXT; - ctx->glBindTexture(ctx, target, texture); + GET_CONTEXT; + ctx->glBindTexture(ctx, target, texture); } void glBlendFunc(GLenum sfactor, GLenum dfactor) { - GET_CONTEXT; - ctx->glBlendFunc(ctx, sfactor, dfactor); + GET_CONTEXT; + ctx->glBlendFunc(ctx, sfactor, dfactor); } void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { - GET_CONTEXT; - ctx->glBufferData(ctx, target, size, data, usage); + GET_CONTEXT; + ctx->glBufferData(ctx, target, size, data, usage); } void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { - GET_CONTEXT; - ctx->glBufferSubData(ctx, target, offset, size, data); + GET_CONTEXT; + ctx->glBufferSubData(ctx, target, offset, size, data); } void glClear(GLbitfield mask) { - GET_CONTEXT; - ctx->glClear(ctx, mask); + GET_CONTEXT; + ctx->glClear(ctx, mask); } void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { - GET_CONTEXT; - ctx->glClearColorx(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glClearColorx(ctx, red, green, blue, alpha); } void glClearDepthx(GLclampx depth) { - GET_CONTEXT; - ctx->glClearDepthx(ctx, depth); + GET_CONTEXT; + ctx->glClearDepthx(ctx, depth); } void glClearStencil(GLint s) { - GET_CONTEXT; - ctx->glClearStencil(ctx, s); + GET_CONTEXT; + ctx->glClearStencil(ctx, s); } void glClientActiveTexture(GLenum texture) { - GET_CONTEXT; - ctx->glClientActiveTexture(ctx, texture); + GET_CONTEXT; + ctx->glClientActiveTexture(ctx, texture); } void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - GET_CONTEXT; - ctx->glColor4ub(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glColor4ub(ctx, red, green, blue, alpha); } void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { - GET_CONTEXT; - ctx->glColor4x(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glColor4x(ctx, red, green, blue, alpha); } void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - GET_CONTEXT; - ctx->glColorMask(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glColorMask(ctx, red, green, blue, alpha); } void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { - GET_CONTEXT; - ctx->glColorPointer(ctx, size, type, stride, pointer); + GET_CONTEXT; + ctx->glColorPointer(ctx, size, type, stride, pointer); } void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { - GET_CONTEXT; - ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); + GET_CONTEXT; + ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); } void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { - GET_CONTEXT; - ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); + GET_CONTEXT; + ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); } void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - GET_CONTEXT; - ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); + GET_CONTEXT; + ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); } void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - GET_CONTEXT; - ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); + GET_CONTEXT; + ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); } void glCullFace(GLenum mode) { - GET_CONTEXT; - ctx->glCullFace(ctx, mode); + GET_CONTEXT; + ctx->glCullFace(ctx, mode); } void glDeleteBuffers(GLsizei n, const GLuint* buffers) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteBuffers(ctx, n, buffers); + ctx->glDeleteBuffers(ctx, n, buffers); } void glDeleteTextures(GLsizei n, const GLuint* textures) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteTextures(ctx, n, textures); + ctx->glDeleteTextures(ctx, n, textures); } void glDepthFunc(GLenum func) { - GET_CONTEXT; - ctx->glDepthFunc(ctx, func); + GET_CONTEXT; + ctx->glDepthFunc(ctx, func); } void glDepthMask(GLboolean flag) { - GET_CONTEXT; - ctx->glDepthMask(ctx, flag); + GET_CONTEXT; + ctx->glDepthMask(ctx, flag); } void glDepthRangex(GLclampx zNear, GLclampx zFar) { - GET_CONTEXT; - ctx->glDepthRangex(ctx, zNear, zFar); + GET_CONTEXT; + ctx->glDepthRangex(ctx, zNear, zFar); } void glDisable(GLenum cap) { - GET_CONTEXT; - ctx->glDisable(ctx, cap); + GET_CONTEXT; + ctx->glDisable(ctx, cap); } void glDisableClientState(GLenum array) { - GET_CONTEXT; - ctx->glDisableClientState(ctx, array); + GET_CONTEXT; + ctx->glDisableClientState(ctx, array); } void glDrawArrays(GLenum mode, GLint first, GLsizei count) { - GET_CONTEXT; - ctx->glDrawArrays(ctx, mode, first, count); + GET_CONTEXT; + ctx->glDrawArrays(ctx, mode, first, count); } void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { - GET_CONTEXT; - ctx->glDrawElements(ctx, mode, count, type, indices); + GET_CONTEXT; + ctx->glDrawElements(ctx, mode, count, type, indices); } void glEnable(GLenum cap) { - GET_CONTEXT; - ctx->glEnable(ctx, cap); + GET_CONTEXT; + ctx->glEnable(ctx, cap); } void glEnableClientState(GLenum array) { - GET_CONTEXT; - ctx->glEnableClientState(ctx, array); + GET_CONTEXT; + ctx->glEnableClientState(ctx, array); } void glFinish() { - GET_CONTEXT; - ctx->glFinish(ctx); + GET_CONTEXT; + ctx->glFinish(ctx); } void glFlush() { - GET_CONTEXT; - ctx->glFlush(ctx); + GET_CONTEXT; + ctx->glFlush(ctx); } void glFogx(GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glFogx(ctx, pname, param); + GET_CONTEXT; + ctx->glFogx(ctx, pname, param); } void glFogxv(GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glFogxv(ctx, pname, params); + GET_CONTEXT; + ctx->glFogxv(ctx, pname, params); } void glFrontFace(GLenum mode) { - GET_CONTEXT; - ctx->glFrontFace(ctx, mode); + GET_CONTEXT; + ctx->glFrontFace(ctx, mode); } void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { - GET_CONTEXT; - ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar); } void glGetBooleanv(GLenum pname, GLboolean* params) { - GET_CONTEXT; - ctx->glGetBooleanv(ctx, pname, params); + GET_CONTEXT; + ctx->glGetBooleanv(ctx, pname, params); } void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetBufferParameteriv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glGetBufferParameteriv(ctx, target, pname, params); } void glClipPlanex(GLenum pname, const GLfixed* eqn) { - GET_CONTEXT; - ctx->glClipPlanex(ctx, pname, eqn); + GET_CONTEXT; + ctx->glClipPlanex(ctx, pname, eqn); } void glGenBuffers(GLsizei n, GLuint* buffers) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenBuffers(ctx, n, buffers); + ctx->glGenBuffers(ctx, n, buffers); } void glGenTextures(GLsizei n, GLuint* textures) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenTextures(ctx, n, textures); + ctx->glGenTextures(ctx, n, textures); } GLenum glGetError() { - GET_CONTEXT; - return ctx->glGetError(ctx); + GET_CONTEXT; + return ctx->glGetError(ctx); } void glGetFixedv(GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetFixedv(ctx, pname, params); + GET_CONTEXT; + ctx->glGetFixedv(ctx, pname, params); } void glGetIntegerv(GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetIntegerv(ctx, pname, params); + GET_CONTEXT; + ctx->glGetIntegerv(ctx, pname, params); } void glGetLightxv(GLenum light, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetLightxv(ctx, light, pname, params); + GET_CONTEXT; + ctx->glGetLightxv(ctx, light, pname, params); } void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetMaterialxv(ctx, face, pname, params); + GET_CONTEXT; + ctx->glGetMaterialxv(ctx, face, pname, params); } void glGetPointerv(GLenum pname, GLvoid** params) { - GET_CONTEXT; - ctx->glGetPointerv(ctx, pname, params); + GET_CONTEXT; + ctx->glGetPointerv(ctx, pname, params); } const GLubyte* glGetString(GLenum name) { - GET_CONTEXT; - return ctx->glGetString(ctx, name); + GET_CONTEXT; + return ctx->glGetString(ctx, name); } void glGetTexEnviv(GLenum env, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetTexEnviv(ctx, env, pname, params); + GET_CONTEXT; + ctx->glGetTexEnviv(ctx, env, pname, params); } void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetTexEnvxv(ctx, env, pname, params); + GET_CONTEXT; + ctx->glGetTexEnvxv(ctx, env, pname, params); } void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetTexParameteriv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glGetTexParameteriv(ctx, target, pname, params); } void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetTexParameterxv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glGetTexParameterxv(ctx, target, pname, params); } void glHint(GLenum target, GLenum mode) { - GET_CONTEXT; - ctx->glHint(ctx, target, mode); + GET_CONTEXT; + ctx->glHint(ctx, target, mode); } GLboolean glIsBuffer(GLuint buffer) { - GET_CONTEXT; - return ctx->glIsBuffer(ctx, buffer); + GET_CONTEXT; + return ctx->glIsBuffer(ctx, buffer); } GLboolean glIsEnabled(GLenum cap) { - GET_CONTEXT; - return ctx->glIsEnabled(ctx, cap); + GET_CONTEXT; + return ctx->glIsEnabled(ctx, cap); } GLboolean glIsTexture(GLuint texture) { - GET_CONTEXT; - return ctx->glIsTexture(ctx, texture); + GET_CONTEXT; + return ctx->glIsTexture(ctx, texture); } void glLightModelx(GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glLightModelx(ctx, pname, param); + GET_CONTEXT; + ctx->glLightModelx(ctx, pname, param); } void glLightModelxv(GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glLightModelxv(ctx, pname, params); + GET_CONTEXT; + ctx->glLightModelxv(ctx, pname, params); } void glLightx(GLenum light, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glLightx(ctx, light, pname, param); + GET_CONTEXT; + ctx->glLightx(ctx, light, pname, param); } void glLightxv(GLenum light, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glLightxv(ctx, light, pname, params); + GET_CONTEXT; + ctx->glLightxv(ctx, light, pname, params); } void glLineWidthx(GLfixed width) { - GET_CONTEXT; - ctx->glLineWidthx(ctx, width); + GET_CONTEXT; + ctx->glLineWidthx(ctx, width); } void glLoadIdentity() { - GET_CONTEXT; - ctx->glLoadIdentity(ctx); + GET_CONTEXT; + ctx->glLoadIdentity(ctx); } void glLoadMatrixx(const GLfixed* m) { - GET_CONTEXT; - ctx->glLoadMatrixx(ctx, m); + GET_CONTEXT; + ctx->glLoadMatrixx(ctx, m); } void glLogicOp(GLenum opcode) { - GET_CONTEXT; - ctx->glLogicOp(ctx, opcode); + GET_CONTEXT; + ctx->glLogicOp(ctx, opcode); } void glMaterialx(GLenum face, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glMaterialx(ctx, face, pname, param); + GET_CONTEXT; + ctx->glMaterialx(ctx, face, pname, param); } void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glMaterialxv(ctx, face, pname, params); + GET_CONTEXT; + ctx->glMaterialxv(ctx, face, pname, params); } void glMatrixMode(GLenum mode) { - GET_CONTEXT; - ctx->glMatrixMode(ctx, mode); + GET_CONTEXT; + ctx->glMatrixMode(ctx, mode); } void glMultMatrixx(const GLfixed* m) { - GET_CONTEXT; - ctx->glMultMatrixx(ctx, m); + GET_CONTEXT; + ctx->glMultMatrixx(ctx, m); } void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { - GET_CONTEXT; - ctx->glMultiTexCoord4x(ctx, target, s, t, r, q); + GET_CONTEXT; + ctx->glMultiTexCoord4x(ctx, target, s, t, r, q); } void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) { - GET_CONTEXT; - ctx->glNormal3x(ctx, nx, ny, nz); + GET_CONTEXT; + ctx->glNormal3x(ctx, nx, ny, nz); } void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer) { - GET_CONTEXT; - ctx->glNormalPointer(ctx, type, stride, pointer); + GET_CONTEXT; + ctx->glNormalPointer(ctx, type, stride, pointer); } void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { - GET_CONTEXT; - ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar); } void glPixelStorei(GLenum pname, GLint param) { - GET_CONTEXT; - ctx->glPixelStorei(ctx, pname, param); + GET_CONTEXT; + ctx->glPixelStorei(ctx, pname, param); } void glPointParameterx(GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glPointParameterx(ctx, pname, param); + GET_CONTEXT; + ctx->glPointParameterx(ctx, pname, param); } void glPointParameterxv(GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glPointParameterxv(ctx, pname, params); + GET_CONTEXT; + ctx->glPointParameterxv(ctx, pname, params); } void glPointSizex(GLfixed size) { - GET_CONTEXT; - ctx->glPointSizex(ctx, size); + GET_CONTEXT; + ctx->glPointSizex(ctx, size); } void glPolygonOffsetx(GLfixed factor, GLfixed units) { - GET_CONTEXT; - ctx->glPolygonOffsetx(ctx, factor, units); + GET_CONTEXT; + ctx->glPolygonOffsetx(ctx, factor, units); } void glPopMatrix() { - GET_CONTEXT; - ctx->glPopMatrix(ctx); + GET_CONTEXT; + ctx->glPopMatrix(ctx); } void glPushMatrix() { - GET_CONTEXT; - ctx->glPushMatrix(ctx); + GET_CONTEXT; + ctx->glPushMatrix(ctx); } void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { - GET_CONTEXT; - ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); + GET_CONTEXT; + ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); } void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { - GET_CONTEXT; - ctx->glRotatex(ctx, angle, x, y, z); + GET_CONTEXT; + ctx->glRotatex(ctx, angle, x, y, z); } void glSampleCoverage(GLclampf value, GLboolean invert) { - GET_CONTEXT; - ctx->glSampleCoverage(ctx, value, invert); + GET_CONTEXT; + ctx->glSampleCoverage(ctx, value, invert); } void glSampleCoveragex(GLclampx value, GLboolean invert) { - GET_CONTEXT; - ctx->glSampleCoveragex(ctx, value, invert); + GET_CONTEXT; + ctx->glSampleCoveragex(ctx, value, invert); } void glScalex(GLfixed x, GLfixed y, GLfixed z) { - GET_CONTEXT; - ctx->glScalex(ctx, x, y, z); + GET_CONTEXT; + ctx->glScalex(ctx, x, y, z); } void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - GET_CONTEXT; - ctx->glScissor(ctx, x, y, width, height); + GET_CONTEXT; + ctx->glScissor(ctx, x, y, width, height); } void glShadeModel(GLenum mode) { - GET_CONTEXT; - ctx->glShadeModel(ctx, mode); + GET_CONTEXT; + ctx->glShadeModel(ctx, mode); } void glStencilFunc(GLenum func, GLint ref, GLuint mask) { - GET_CONTEXT; - ctx->glStencilFunc(ctx, func, ref, mask); + GET_CONTEXT; + ctx->glStencilFunc(ctx, func, ref, mask); } void glStencilMask(GLuint mask) { - GET_CONTEXT; - ctx->glStencilMask(ctx, mask); + GET_CONTEXT; + ctx->glStencilMask(ctx, mask); } void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - GET_CONTEXT; - ctx->glStencilOp(ctx, fail, zfail, zpass); + GET_CONTEXT; + ctx->glStencilOp(ctx, fail, zfail, zpass); } void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { - GET_CONTEXT; - ctx->glTexCoordPointer(ctx, size, type, stride, pointer); + GET_CONTEXT; + ctx->glTexCoordPointer(ctx, size, type, stride, pointer); } void glTexEnvi(GLenum target, GLenum pname, GLint param) { - GET_CONTEXT; - ctx->glTexEnvi(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexEnvi(ctx, target, pname, param); } void glTexEnvx(GLenum target, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glTexEnvx(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexEnvx(ctx, target, pname, param); } void glTexEnviv(GLenum target, GLenum pname, const GLint* params) { - GET_CONTEXT; - ctx->glTexEnviv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexEnviv(ctx, target, pname, params); } void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glTexEnvxv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexEnvxv(ctx, target, pname, params); } void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { - GET_CONTEXT; - ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); + GET_CONTEXT; + ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); } void glTexParameteri(GLenum target, GLenum pname, GLint param) { - GET_CONTEXT; - ctx->glTexParameteri(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexParameteri(ctx, target, pname, param); } void glTexParameterx(GLenum target, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glTexParameterx(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexParameterx(ctx, target, pname, param); } void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { - GET_CONTEXT; - ctx->glTexParameteriv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexParameteriv(ctx, target, pname, params); } void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glTexParameterxv(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexParameterxv(ctx, target, pname, params); } void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { - GET_CONTEXT; - ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); + GET_CONTEXT; + ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); } void glTranslatex(GLfixed x, GLfixed y, GLfixed z) { - GET_CONTEXT; - ctx->glTranslatex(ctx, x, y, z); + GET_CONTEXT; + ctx->glTranslatex(ctx, x, y, z); } void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { - GET_CONTEXT; - ctx->glVertexPointer(ctx, size, type, stride, pointer); + GET_CONTEXT; + ctx->glVertexPointer(ctx, size, type, stride, pointer); } void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - GET_CONTEXT; - ctx->glViewport(ctx, x, y, width, height); + GET_CONTEXT; + ctx->glViewport(ctx, x, y, width, height); } void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer) { - GET_CONTEXT; - ctx->glPointSizePointerOES(ctx, type, stride, pointer); + GET_CONTEXT; + ctx->glPointSizePointerOES(ctx, type, stride, pointer); } void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { - GET_CONTEXT; - ctx->glVertexPointerOffset(ctx, size, type, stride, offset); + GET_CONTEXT; + ctx->glVertexPointerOffset(ctx, size, type, stride, offset); } void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { - GET_CONTEXT; - ctx->glColorPointerOffset(ctx, size, type, stride, offset); + GET_CONTEXT; + ctx->glColorPointerOffset(ctx, size, type, stride, offset); } void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset) { - GET_CONTEXT; - ctx->glNormalPointerOffset(ctx, type, stride, offset); + GET_CONTEXT; + ctx->glNormalPointerOffset(ctx, type, stride, offset); } void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset) { - GET_CONTEXT; - ctx->glPointSizePointerOffset(ctx, type, stride, offset); + GET_CONTEXT; + ctx->glPointSizePointerOffset(ctx, type, stride, offset); } void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { - GET_CONTEXT; - ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset); + GET_CONTEXT; + ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset); } void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { - GET_CONTEXT; - ctx->glWeightPointerOffset(ctx, size, type, stride, offset); + GET_CONTEXT; + ctx->glWeightPointerOffset(ctx, size, type, stride, offset); } void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) { - GET_CONTEXT; - ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset); + GET_CONTEXT; + ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset); } void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glVertexPointerData(ctx, size, type, stride, data, datalen); + GET_CONTEXT; + ctx->glVertexPointerData(ctx, size, type, stride, data, datalen); } void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glColorPointerData(ctx, size, type, stride, data, datalen); + GET_CONTEXT; + ctx->glColorPointerData(ctx, size, type, stride, data, datalen); } void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glNormalPointerData(ctx, type, stride, data, datalen); + GET_CONTEXT; + ctx->glNormalPointerData(ctx, type, stride, data, datalen); } void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen); + GET_CONTEXT; + ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen); } void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glPointSizePointerData(ctx, type, stride, data, datalen); + GET_CONTEXT; + ctx->glPointSizePointerData(ctx, type, stride, data, datalen); } void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glWeightPointerData(ctx, size, type, stride, data, datalen); + GET_CONTEXT; + ctx->glWeightPointerData(ctx, size, type, stride, data, datalen); } void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen); + GET_CONTEXT; + ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen); } void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) { - GET_CONTEXT; - ctx->glDrawElementsOffset(ctx, mode, count, type, offset); + GET_CONTEXT; + ctx->glDrawElementsOffset(ctx, mode, count, type, offset); } void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) { - GET_CONTEXT; - ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); + GET_CONTEXT; + ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); } void glGetCompressedTextureFormats(int count, GLint* formats) { - GET_CONTEXT; - ctx->glGetCompressedTextureFormats(ctx, count, formats); + GET_CONTEXT; + ctx->glGetCompressedTextureFormats(ctx, count, formats); } int glFinishRoundTrip() { - GET_CONTEXT; - return ctx->glFinishRoundTrip(ctx); + GET_CONTEXT; + return ctx->glFinishRoundTrip(ctx); } void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) { - GET_CONTEXT; - ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha); + GET_CONTEXT; + ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha); } void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { - GET_CONTEXT; - ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); + GET_CONTEXT; + ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); } void glBlendEquationOES(GLenum mode) { - GET_CONTEXT; - ctx->glBlendEquationOES(ctx, mode); + GET_CONTEXT; + ctx->glBlendEquationOES(ctx, mode); } void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { - GET_CONTEXT; - ctx->glDrawTexsOES(ctx, x, y, z, width, height); + GET_CONTEXT; + ctx->glDrawTexsOES(ctx, x, y, z, width, height); } void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) { - GET_CONTEXT; - ctx->glDrawTexiOES(ctx, x, y, z, width, height); + GET_CONTEXT; + ctx->glDrawTexiOES(ctx, x, y, z, width, height); } void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) { - GET_CONTEXT; - ctx->glDrawTexxOES(ctx, x, y, z, width, height); + GET_CONTEXT; + ctx->glDrawTexxOES(ctx, x, y, z, width, height); } void glDrawTexsvOES(const GLshort* coords) { - GET_CONTEXT; - ctx->glDrawTexsvOES(ctx, coords); + GET_CONTEXT; + ctx->glDrawTexsvOES(ctx, coords); } void glDrawTexivOES(const GLint* coords) { - GET_CONTEXT; - ctx->glDrawTexivOES(ctx, coords); + GET_CONTEXT; + ctx->glDrawTexivOES(ctx, coords); } void glDrawTexxvOES(const GLfixed* coords) { - GET_CONTEXT; - ctx->glDrawTexxvOES(ctx, coords); + GET_CONTEXT; + ctx->glDrawTexxvOES(ctx, coords); } void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { - GET_CONTEXT; - ctx->glDrawTexfOES(ctx, x, y, z, width, height); + GET_CONTEXT; + ctx->glDrawTexfOES(ctx, x, y, z, width, height); } void glDrawTexfvOES(const GLfloat* coords) { - GET_CONTEXT; - ctx->glDrawTexfvOES(ctx, coords); + GET_CONTEXT; + ctx->glDrawTexfvOES(ctx, coords); } void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { - GET_CONTEXT; - ctx->glEGLImageTargetTexture2DOES(ctx, target, image); + GET_CONTEXT; + ctx->glEGLImageTargetTexture2DOES(ctx, target, image); } void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) { - GET_CONTEXT; - ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); + GET_CONTEXT; + ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); } void glAlphaFuncxOES(GLenum func, GLclampx ref) { - GET_CONTEXT; - ctx->glAlphaFuncxOES(ctx, func, ref); + GET_CONTEXT; + ctx->glAlphaFuncxOES(ctx, func, ref); } void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { - GET_CONTEXT; - ctx->glClearColorxOES(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glClearColorxOES(ctx, red, green, blue, alpha); } void glClearDepthxOES(GLclampx depth) { - GET_CONTEXT; - ctx->glClearDepthxOES(ctx, depth); + GET_CONTEXT; + ctx->glClearDepthxOES(ctx, depth); } void glClipPlanexOES(GLenum plane, const GLfixed* equation) { - GET_CONTEXT; - ctx->glClipPlanexOES(ctx, plane, equation); + GET_CONTEXT; + ctx->glClipPlanexOES(ctx, plane, equation); } void glClipPlanexIMG(GLenum plane, const GLfixed* equation) { - GET_CONTEXT; - ctx->glClipPlanexIMG(ctx, plane, equation); + GET_CONTEXT; + ctx->glClipPlanexIMG(ctx, plane, equation); } void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { - GET_CONTEXT; - ctx->glColor4xOES(ctx, red, green, blue, alpha); + GET_CONTEXT; + ctx->glColor4xOES(ctx, red, green, blue, alpha); } void glDepthRangexOES(GLclampx zNear, GLclampx zFar) { - GET_CONTEXT; - ctx->glDepthRangexOES(ctx, zNear, zFar); + GET_CONTEXT; + ctx->glDepthRangexOES(ctx, zNear, zFar); } void glFogxOES(GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glFogxOES(ctx, pname, param); + GET_CONTEXT; + ctx->glFogxOES(ctx, pname, param); } void glFogxvOES(GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glFogxvOES(ctx, pname, params); + GET_CONTEXT; + ctx->glFogxvOES(ctx, pname, params); } void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { - GET_CONTEXT; - ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar); } void glGetClipPlanexOES(GLenum pname, GLfixed* eqn) { - GET_CONTEXT; - ctx->glGetClipPlanexOES(ctx, pname, eqn); + GET_CONTEXT; + ctx->glGetClipPlanexOES(ctx, pname, eqn); } void glGetClipPlanex(GLenum pname, GLfixed* eqn) { - GET_CONTEXT; - ctx->glGetClipPlanex(ctx, pname, eqn); + GET_CONTEXT; + ctx->glGetClipPlanex(ctx, pname, eqn); } void glGetFixedvOES(GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetFixedvOES(ctx, pname, params); + GET_CONTEXT; + ctx->glGetFixedvOES(ctx, pname, params); } void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetLightxvOES(ctx, light, pname, params); + GET_CONTEXT; + ctx->glGetLightxvOES(ctx, light, pname, params); } void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetMaterialxvOES(ctx, face, pname, params); + GET_CONTEXT; + ctx->glGetMaterialxvOES(ctx, face, pname, params); } void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetTexEnvxvOES(ctx, env, pname, params); + GET_CONTEXT; + ctx->glGetTexEnvxvOES(ctx, env, pname, params); } void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetTexParameterxvOES(ctx, target, pname, params); + GET_CONTEXT; + ctx->glGetTexParameterxvOES(ctx, target, pname, params); } void glLightModelxOES(GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glLightModelxOES(ctx, pname, param); + GET_CONTEXT; + ctx->glLightModelxOES(ctx, pname, param); } void glLightModelxvOES(GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glLightModelxvOES(ctx, pname, params); + GET_CONTEXT; + ctx->glLightModelxvOES(ctx, pname, params); } void glLightxOES(GLenum light, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glLightxOES(ctx, light, pname, param); + GET_CONTEXT; + ctx->glLightxOES(ctx, light, pname, param); } void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glLightxvOES(ctx, light, pname, params); + GET_CONTEXT; + ctx->glLightxvOES(ctx, light, pname, params); } void glLineWidthxOES(GLfixed width) { - GET_CONTEXT; - ctx->glLineWidthxOES(ctx, width); + GET_CONTEXT; + ctx->glLineWidthxOES(ctx, width); } void glLoadMatrixxOES(const GLfixed* m) { - GET_CONTEXT; - ctx->glLoadMatrixxOES(ctx, m); + GET_CONTEXT; + ctx->glLoadMatrixxOES(ctx, m); } void glMaterialxOES(GLenum face, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glMaterialxOES(ctx, face, pname, param); + GET_CONTEXT; + ctx->glMaterialxOES(ctx, face, pname, param); } void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glMaterialxvOES(ctx, face, pname, params); + GET_CONTEXT; + ctx->glMaterialxvOES(ctx, face, pname, params); } void glMultMatrixxOES(const GLfixed* m) { - GET_CONTEXT; - ctx->glMultMatrixxOES(ctx, m); + GET_CONTEXT; + ctx->glMultMatrixxOES(ctx, m); } void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { - GET_CONTEXT; - ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q); + GET_CONTEXT; + ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q); } void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) { - GET_CONTEXT; - ctx->glNormal3xOES(ctx, nx, ny, nz); + GET_CONTEXT; + ctx->glNormal3xOES(ctx, nx, ny, nz); } void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { - GET_CONTEXT; - ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar); } void glPointParameterxOES(GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glPointParameterxOES(ctx, pname, param); + GET_CONTEXT; + ctx->glPointParameterxOES(ctx, pname, param); } void glPointParameterxvOES(GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glPointParameterxvOES(ctx, pname, params); + GET_CONTEXT; + ctx->glPointParameterxvOES(ctx, pname, params); } void glPointSizexOES(GLfixed size) { - GET_CONTEXT; - ctx->glPointSizexOES(ctx, size); + GET_CONTEXT; + ctx->glPointSizexOES(ctx, size); } void glPolygonOffsetxOES(GLfixed factor, GLfixed units) { - GET_CONTEXT; - ctx->glPolygonOffsetxOES(ctx, factor, units); + GET_CONTEXT; + ctx->glPolygonOffsetxOES(ctx, factor, units); } void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { - GET_CONTEXT; - ctx->glRotatexOES(ctx, angle, x, y, z); + GET_CONTEXT; + ctx->glRotatexOES(ctx, angle, x, y, z); } void glSampleCoveragexOES(GLclampx value, GLboolean invert) { - GET_CONTEXT; - ctx->glSampleCoveragexOES(ctx, value, invert); + GET_CONTEXT; + ctx->glSampleCoveragexOES(ctx, value, invert); } void glScalexOES(GLfixed x, GLfixed y, GLfixed z) { - GET_CONTEXT; - ctx->glScalexOES(ctx, x, y, z); + GET_CONTEXT; + ctx->glScalexOES(ctx, x, y, z); } void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glTexEnvxOES(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexEnvxOES(ctx, target, pname, param); } void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glTexEnvxvOES(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexEnvxvOES(ctx, target, pname, params); } void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glTexParameterxOES(ctx, target, pname, param); + GET_CONTEXT; + ctx->glTexParameterxOES(ctx, target, pname, param); } void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glTexParameterxvOES(ctx, target, pname, params); + GET_CONTEXT; + ctx->glTexParameterxvOES(ctx, target, pname, params); } void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) { - GET_CONTEXT; - ctx->glTranslatexOES(ctx, x, y, z); + GET_CONTEXT; + ctx->glTranslatexOES(ctx, x, y, z); } GLboolean glIsRenderbufferOES(GLuint renderbuffer) { - GET_CONTEXT; - return ctx->glIsRenderbufferOES(ctx, renderbuffer); + GET_CONTEXT; + return ctx->glIsRenderbufferOES(ctx, renderbuffer); } void glBindRenderbufferOES(GLenum target, GLuint renderbuffer) { - GET_CONTEXT; - ctx->glBindRenderbufferOES(ctx, target, renderbuffer); + GET_CONTEXT; + ctx->glBindRenderbufferOES(ctx, target, renderbuffer); } void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers); + ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers); } void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenRenderbuffersOES(ctx, n, renderbuffers); + ctx->glGenRenderbuffersOES(ctx, n, renderbuffers); } void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - GET_CONTEXT; - ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height); + GET_CONTEXT; + ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height); } void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params); + GET_CONTEXT; + ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params); } GLboolean glIsFramebufferOES(GLuint framebuffer) { - GET_CONTEXT; - return ctx->glIsFramebufferOES(ctx, framebuffer); + GET_CONTEXT; + return ctx->glIsFramebufferOES(ctx, framebuffer); } void glBindFramebufferOES(GLenum target, GLuint framebuffer) { - GET_CONTEXT; - ctx->glBindFramebufferOES(ctx, target, framebuffer); + GET_CONTEXT; + ctx->glBindFramebufferOES(ctx, target, framebuffer); } void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteFramebuffersOES(ctx, n, framebuffers); + ctx->glDeleteFramebuffersOES(ctx, n, framebuffers); } void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenFramebuffersOES(ctx, n, framebuffers); + ctx->glGenFramebuffersOES(ctx, n, framebuffers); } GLenum glCheckFramebufferStatusOES(GLenum target) { - GET_CONTEXT; - return ctx->glCheckFramebufferStatusOES(ctx, target); + GET_CONTEXT; + return ctx->glCheckFramebufferStatusOES(ctx, target); } void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - GET_CONTEXT; - ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer); + GET_CONTEXT; + ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer); } void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - GET_CONTEXT; - ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level); + GET_CONTEXT; + ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level); } void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params); + GET_CONTEXT; + ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params); } void glGenerateMipmapOES(GLenum target) { - GET_CONTEXT; - ctx->glGenerateMipmapOES(ctx, target); + GET_CONTEXT; + ctx->glGenerateMipmapOES(ctx, target); } void* glMapBufferOES(GLenum target, GLenum access) { - GET_CONTEXT; - return ctx->glMapBufferOES(ctx, target, access); + GET_CONTEXT; + return ctx->glMapBufferOES(ctx, target, access); } GLboolean glUnmapBufferOES(GLenum target) { - GET_CONTEXT; - return ctx->glUnmapBufferOES(ctx, target); + GET_CONTEXT; + return ctx->glUnmapBufferOES(ctx, target); } void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params) { - GET_CONTEXT; - ctx->glGetBufferPointervOES(ctx, target, pname, params); + GET_CONTEXT; + ctx->glGetBufferPointervOES(ctx, target, pname, params); } void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) { - GET_CONTEXT; - ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex); + GET_CONTEXT; + ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex); } void glLoadPaletteFromModelViewMatrixOES() { - GET_CONTEXT; - ctx->glLoadPaletteFromModelViewMatrixOES(ctx); + GET_CONTEXT; + ctx->glLoadPaletteFromModelViewMatrixOES(ctx); } void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { - GET_CONTEXT; - ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer); + GET_CONTEXT; + ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer); } void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { - GET_CONTEXT; - ctx->glWeightPointerOES(ctx, size, type, stride, pointer); + GET_CONTEXT; + ctx->glWeightPointerOES(ctx, size, type, stride, pointer); } GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent) { - GET_CONTEXT; - return ctx->glQueryMatrixxOES(ctx, mantissa, exponent); + GET_CONTEXT; + return ctx->glQueryMatrixxOES(ctx, mantissa, exponent); } void glDepthRangefOES(GLclampf zNear, GLclampf zFar) { - GET_CONTEXT; - ctx->glDepthRangefOES(ctx, zNear, zFar); + GET_CONTEXT; + ctx->glDepthRangefOES(ctx, zNear, zFar); } void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { - GET_CONTEXT; - ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar); } void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { - GET_CONTEXT; - ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar); + GET_CONTEXT; + ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar); } void glClipPlanefOES(GLenum plane, const GLfloat* equation) { - GET_CONTEXT; - ctx->glClipPlanefOES(ctx, plane, equation); + GET_CONTEXT; + ctx->glClipPlanefOES(ctx, plane, equation); } void glClipPlanefIMG(GLenum plane, const GLfloat* equation) { - GET_CONTEXT; - ctx->glClipPlanefIMG(ctx, plane, equation); + GET_CONTEXT; + ctx->glClipPlanefIMG(ctx, plane, equation); } void glGetClipPlanefOES(GLenum pname, GLfloat* eqn) { - GET_CONTEXT; - ctx->glGetClipPlanefOES(ctx, pname, eqn); + GET_CONTEXT; + ctx->glGetClipPlanefOES(ctx, pname, eqn); } void glClearDepthfOES(GLclampf depth) { - GET_CONTEXT; - ctx->glClearDepthfOES(ctx, depth); + GET_CONTEXT; + ctx->glClearDepthfOES(ctx, depth); } void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) { - GET_CONTEXT; - ctx->glTexGenfOES(ctx, coord, pname, param); + GET_CONTEXT; + ctx->glTexGenfOES(ctx, coord, pname, param); } void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params) { - GET_CONTEXT; - ctx->glTexGenfvOES(ctx, coord, pname, params); + GET_CONTEXT; + ctx->glTexGenfvOES(ctx, coord, pname, params); } void glTexGeniOES(GLenum coord, GLenum pname, GLint param) { - GET_CONTEXT; - ctx->glTexGeniOES(ctx, coord, pname, param); + GET_CONTEXT; + ctx->glTexGeniOES(ctx, coord, pname, param); } void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params) { - GET_CONTEXT; - ctx->glTexGenivOES(ctx, coord, pname, params); + GET_CONTEXT; + ctx->glTexGenivOES(ctx, coord, pname, params); } void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) { - GET_CONTEXT; - ctx->glTexGenxOES(ctx, coord, pname, param); + GET_CONTEXT; + ctx->glTexGenxOES(ctx, coord, pname, param); } void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params) { - GET_CONTEXT; - ctx->glTexGenxvOES(ctx, coord, pname, params); + GET_CONTEXT; + ctx->glTexGenxvOES(ctx, coord, pname, params); } void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params) { - GET_CONTEXT; - ctx->glGetTexGenfvOES(ctx, coord, pname, params); + GET_CONTEXT; + ctx->glGetTexGenfvOES(ctx, coord, pname, params); } void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetTexGenivOES(ctx, coord, pname, params); + GET_CONTEXT; + ctx->glGetTexGenivOES(ctx, coord, pname, params); } void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params) { - GET_CONTEXT; - ctx->glGetTexGenxvOES(ctx, coord, pname, params); + GET_CONTEXT; + ctx->glGetTexGenxvOES(ctx, coord, pname, params); } void glBindVertexArrayOES(GLuint array) { - GET_CONTEXT; - ctx->glBindVertexArrayOES(ctx, array); + GET_CONTEXT; + ctx->glBindVertexArrayOES(ctx, array); } void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteVertexArraysOES(ctx, n, arrays); + ctx->glDeleteVertexArraysOES(ctx, n, arrays); } void glGenVertexArraysOES(GLsizei n, GLuint* arrays) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenVertexArraysOES(ctx, n, arrays); + ctx->glGenVertexArraysOES(ctx, n, arrays); } GLboolean glIsVertexArrayOES(GLuint array) { - GET_CONTEXT; - return ctx->glIsVertexArrayOES(ctx, array); + GET_CONTEXT; + return ctx->glIsVertexArrayOES(ctx, array); } void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) { - GET_CONTEXT; - ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); + GET_CONTEXT; + ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); } void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) { - GET_CONTEXT; - ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); + GET_CONTEXT; + ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); } void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) { - GET_CONTEXT; - ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); + GET_CONTEXT; + ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); } void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) { - GET_CONTEXT; - ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount); + GET_CONTEXT; + ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount); } void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) { - GET_CONTEXT; - ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount); + GET_CONTEXT; + ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount); } void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { - GET_CONTEXT; - ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); + GET_CONTEXT; + ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); } void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { - GET_CONTEXT; - ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); + GET_CONTEXT; + ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); } void glDeleteFencesNV(GLsizei n, const GLuint* fences) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteFencesNV(ctx, n, fences); + ctx->glDeleteFencesNV(ctx, n, fences); } void glGenFencesNV(GLsizei n, GLuint* fences) { - GET_CONTEXT; + GET_CONTEXT; if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenFencesNV(ctx, n, fences); + ctx->glGenFencesNV(ctx, n, fences); } GLboolean glIsFenceNV(GLuint fence) { - GET_CONTEXT; - return ctx->glIsFenceNV(ctx, fence); + GET_CONTEXT; + return ctx->glIsFenceNV(ctx, fence); } GLboolean glTestFenceNV(GLuint fence) { - GET_CONTEXT; - return ctx->glTestFenceNV(ctx, fence); + GET_CONTEXT; + return ctx->glTestFenceNV(ctx, fence); } void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glGetFenceivNV(ctx, fence, pname, params); + GET_CONTEXT; + ctx->glGetFenceivNV(ctx, fence, pname, params); } void glFinishFenceNV(GLuint fence) { - GET_CONTEXT; - ctx->glFinishFenceNV(ctx, fence); + GET_CONTEXT; + ctx->glFinishFenceNV(ctx, fence); } void glSetFenceNV(GLuint fence, GLenum condition) { - GET_CONTEXT; - ctx->glSetFenceNV(ctx, fence, condition); + GET_CONTEXT; + ctx->glSetFenceNV(ctx, fence, condition); } void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) { - GET_CONTEXT; - ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); + GET_CONTEXT; + ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); } void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) { - GET_CONTEXT; - ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); + GET_CONTEXT; + ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); } void glEnableDriverControlQCOM(GLuint driverControl) { - GET_CONTEXT; - ctx->glEnableDriverControlQCOM(ctx, driverControl); + GET_CONTEXT; + ctx->glEnableDriverControlQCOM(ctx, driverControl); } void glDisableDriverControlQCOM(GLuint driverControl) { - GET_CONTEXT; - ctx->glDisableDriverControlQCOM(ctx, driverControl); + GET_CONTEXT; + ctx->glDisableDriverControlQCOM(ctx, driverControl); } void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) { - GET_CONTEXT; - ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); + GET_CONTEXT; + ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); } void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) { - GET_CONTEXT; - ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); + GET_CONTEXT; + ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); } void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) { - GET_CONTEXT; - ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); + GET_CONTEXT; + ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); } void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) { - GET_CONTEXT; - ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); + GET_CONTEXT; + ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); } void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) { - GET_CONTEXT; - ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); + GET_CONTEXT; + ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); } void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) { - GET_CONTEXT; - ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); + GET_CONTEXT; + ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); } void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) { - GET_CONTEXT; - ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); + GET_CONTEXT; + ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); } void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params) { - GET_CONTEXT; - ctx->glExtGetBufferPointervQCOM(ctx, target, params); + GET_CONTEXT; + ctx->glExtGetBufferPointervQCOM(ctx, target, params); } void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) { - GET_CONTEXT; - ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); + GET_CONTEXT; + ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); } void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) { - GET_CONTEXT; - ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); + GET_CONTEXT; + ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); } GLboolean glExtIsProgramBinaryQCOM(GLuint program) { - GET_CONTEXT; - return ctx->glExtIsProgramBinaryQCOM(ctx, program); + GET_CONTEXT; + return ctx->glExtIsProgramBinaryQCOM(ctx, program); } void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) { - GET_CONTEXT; - ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); + GET_CONTEXT; + ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); } void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { - GET_CONTEXT; - ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); + GET_CONTEXT; + ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); } void glEndTilingQCOM(GLbitfield preserveMask) { - GET_CONTEXT; - ctx->glEndTilingQCOM(ctx, preserveMask); + GET_CONTEXT; + ctx->glEndTilingQCOM(ctx, preserveMask); } diff --git a/opengl/system/GLESv1_enc/gl_ftable.h b/opengl/system/GLESv1_enc/gl_ftable.h index 7201e7f..67ba6f4 100644 --- a/opengl/system/GLESv1_enc/gl_ftable.h +++ b/opengl/system/GLESv1_enc/gl_ftable.h @@ -4,7 +4,7 @@ #define __gl_client_ftable_t_h -static struct _gl_funcs_by_name { +static const struct _gl_funcs_by_name { const char *name; void *proc; } gl_funcs_by_name[] = { @@ -282,7 +282,7 @@ static struct _gl_funcs_by_name { {"glStartTilingQCOM", (void*)glStartTilingQCOM}, {"glEndTilingQCOM", (void*)glEndTilingQCOM}, }; -static int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name); +static const int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name); #endif |