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authorDavid 'Digit' Turner <digit@google.com>2014-10-31 16:27:34 +0100
committerDavid 'Digit' Turner <digit@google.com>2014-10-31 16:27:34 +0100
commit54284eb63c164d924f39f15086e55c65d8e6833f (patch)
tree2233de38d227b7e60045b687ee6ffa1d667f5f26 /opengl/system/GLESv1_enc/gl_enc.h
parentc1a91516fefca31994dc45a8a634a88eaf6a129f (diff)
parent5a7d8f2d70c2c84f0f84c2b8d0ac3fc119935259 (diff)
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resolved conflicts for merge of 5a7d8f2d to stage-aosp-master
Change-Id: I4ce3cee422f8e98d70bbf2ffcaac34650c7182b4
Diffstat (limited to 'opengl/system/GLESv1_enc/gl_enc.h')
-rw-r--r--opengl/system/GLESv1_enc/gl_enc.h300
1 files changed, 1 insertions, 299 deletions
diff --git a/opengl/system/GLESv1_enc/gl_enc.h b/opengl/system/GLESv1_enc/gl_enc.h
index 2935ef9..03ebb42 100644
--- a/opengl/system/GLESv1_enc/gl_enc.h
+++ b/opengl/system/GLESv1_enc/gl_enc.h
@@ -16,304 +16,6 @@ struct gl_encoder_context_t : public gl_client_context_t {
IOStream *m_stream;
gl_encoder_context_t(IOStream *stream);
-
-
-};
-
-#if 0
-extern "C" {
- void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref);
- void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glClearDepthf_enc(void *self , GLclampf depth);
- void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation);
- void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar);
- void glFogf_enc(void *self , GLenum pname, GLfloat param);
- void glFogfv_enc(void *self , GLenum pname, const GLfloat* params);
- void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn);
- void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params);
- void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params);
- void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params);
- void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params);
- void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params);
- void glLightModelf_enc(void *self , GLenum pname, GLfloat param);
- void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params);
- void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param);
- void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params);
- void glLineWidth_enc(void *self , GLfloat width);
- void glLoadMatrixf_enc(void *self , const GLfloat* m);
- void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param);
- void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params);
- void glMultMatrixf_enc(void *self , const GLfloat* m);
- void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz);
- void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glPointParameterf_enc(void *self , GLenum pname, GLfloat param);
- void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params);
- void glPointSize_enc(void *self , GLfloat size);
- void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units);
- void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z);
- void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
- void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
- void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
- void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
- void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z);
- void glActiveTexture_enc(void *self , GLenum texture);
- void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref);
- void glBindBuffer_enc(void *self , GLenum target, GLuint buffer);
- void glBindTexture_enc(void *self , GLenum target, GLuint texture);
- void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor);
- void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
- void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
- void glClear_enc(void *self , GLbitfield mask);
- void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
- void glClearDepthx_enc(void *self , GLclampx depth);
- void glClearStencil_enc(void *self , GLint s);
- void glClientActiveTexture_enc(void *self , GLenum texture);
- void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
- void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glColorPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
- void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCullFace_enc(void *self , GLenum mode);
- void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers);
- void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures);
- void glDepthFunc_enc(void *self , GLenum func);
- void glDepthMask_enc(void *self , GLboolean flag);
- void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar);
- void glDisable_enc(void *self , GLenum cap);
- void glDisableClientState_enc(void *self , GLenum array);
- void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count);
- void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- void glEnable_enc(void *self , GLenum cap);
- void glEnableClientState_enc(void *self , GLenum array);
- void glFinish_enc(void *self );
- void glFlush_enc(void *self );
- void glFogx_enc(void *self , GLenum pname, GLfixed param);
- void glFogxv_enc(void *self , GLenum pname, const GLfixed* params);
- void glFrontFace_enc(void *self , GLenum mode);
- void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params);
- void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
- void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn);
- void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers);
- void glGenTextures_enc(void *self , GLsizei n, GLuint* textures);
- GLenum glGetError_enc(void *self );
- void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params);
- void glGetIntegerv_enc(void *self , GLenum pname, GLint* params);
- void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params);
- void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params);
- void glGetPointerv_enc(void *self , GLenum pname, GLvoid** params);
- const GLubyte* glGetString_enc(void *self , GLenum name);
- void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params);
- void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params);
- void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
- void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params);
- void glHint_enc(void *self , GLenum target, GLenum mode);
- GLboolean glIsBuffer_enc(void *self , GLuint buffer);
- GLboolean glIsEnabled_enc(void *self , GLenum cap);
- GLboolean glIsTexture_enc(void *self , GLuint texture);
- void glLightModelx_enc(void *self , GLenum pname, GLfixed param);
- void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params);
- void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param);
- void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params);
- void glLineWidthx_enc(void *self , GLfixed width);
- void glLoadIdentity_enc(void *self );
- void glLoadMatrixx_enc(void *self , const GLfixed* m);
- void glLogicOp_enc(void *self , GLenum opcode);
- void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param);
- void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params);
- void glMatrixMode_enc(void *self , GLenum mode);
- void glMultMatrixx_enc(void *self , const GLfixed* m);
- void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
- void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz);
- void glNormalPointer_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer);
- void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glPixelStorei_enc(void *self , GLenum pname, GLint param);
- void glPointParameterx_enc(void *self , GLenum pname, GLfixed param);
- void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params);
- void glPointSizex_enc(void *self , GLfixed size);
- void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units);
- void glPopMatrix_enc(void *self );
- void glPushMatrix_enc(void *self );
- void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
- void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert);
- void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert);
- void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
- void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
- void glShadeModel_enc(void *self , GLenum mode);
- void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask);
- void glStencilMask_enc(void *self , GLuint mask);
- void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass);
- void glTexCoordPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param);
- void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param);
- void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
- void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
- void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param);
- void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param);
- void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
- void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
- void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
- void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
- void glVertexPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
- void glPointSizePointerOES_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer);
- void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset);
- void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset);
- void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset);
- void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
- void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats);
- int glFinishRoundTrip_enc(void *self );
- void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha);
- void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void glBlendEquationOES_enc(void *self , GLenum mode);
- void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
- void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height);
- void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
- void glDrawTexsvOES_enc(void *self , const GLshort* coords);
- void glDrawTexivOES_enc(void *self , const GLint* coords);
- void glDrawTexxvOES_enc(void *self , const GLfixed* coords);
- void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
- void glDrawTexfvOES_enc(void *self , const GLfloat* coords);
- void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image);
- void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image);
- void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref);
- void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
- void glClearDepthxOES_enc(void *self , GLclampx depth);
- void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation);
- void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation);
- void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
- void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar);
- void glFogxOES_enc(void *self , GLenum pname, GLfixed param);
- void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params);
- void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn);
- void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn);
- void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params);
- void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params);
- void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params);
- void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params);
- void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params);
- void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param);
- void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params);
- void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param);
- void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params);
- void glLineWidthxOES_enc(void *self , GLfixed width);
- void glLoadMatrixxOES_enc(void *self , const GLfixed* m);
- void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param);
- void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params);
- void glMultMatrixxOES_enc(void *self , const GLfixed* m);
- void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
- void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz);
- void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param);
- void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params);
- void glPointSizexOES_enc(void *self , GLfixed size);
- void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units);
- void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
- void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert);
- void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
- void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param);
- void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
- void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param);
- void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
- void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
- GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer);
- void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer);
- void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers);
- void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers);
- void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params);
- GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer);
- void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer);
- void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers);
- void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers);
- GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target);
- void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params);
- void glGenerateMipmapOES_enc(void *self , GLenum target);
- void* glMapBufferOES_enc(void *self , GLenum target, GLenum access);
- GLboolean glUnmapBufferOES_enc(void *self , GLenum target);
- void glGetBufferPointervOES_enc(void *self , GLenum target, GLenum pname, GLvoid** params);
- void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex);
- void glLoadPaletteFromModelViewMatrixOES_enc(void *self );
- void glMatrixIndexPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glWeightPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent);
- void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar);
- void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation);
- void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation);
- void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn);
- void glClearDepthfOES_enc(void *self , GLclampf depth);
- void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param);
- void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params);
- void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param);
- void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params);
- void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param);
- void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params);
- void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params);
- void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params);
- void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params);
- void glBindVertexArrayOES_enc(void *self , GLuint array);
- void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
- void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
- GLboolean glIsVertexArrayOES_enc(void *self , GLuint array);
- void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments);
- void glMultiDrawArraysEXT_enc(void *self , GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
- void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
- void glMultiDrawArraysSUN_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
- void glMultiDrawElementsSUN_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
- void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences);
- void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences);
- GLboolean glIsFenceNV_enc(void *self , GLuint fence);
- GLboolean glTestFenceNV_enc(void *self , GLuint fence);
- void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params);
- void glFinishFenceNV_enc(void *self , GLuint fence);
- void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
- void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls);
- void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
- void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl);
- void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl);
- void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
- void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
- void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
- void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
- void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
- void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param);
- void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
- void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoid** params);
- void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders);
- void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms);
- GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program);
- void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length);
- void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask);
};
-#endif // 0
-#endif
+#endif // GUARD_gl_encoder_context_t \ No newline at end of file