diff options
author | David 'Digit' Turner <digit@google.com> | 2014-10-31 16:27:34 +0100 |
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committer | David 'Digit' Turner <digit@google.com> | 2014-10-31 16:27:34 +0100 |
commit | 54284eb63c164d924f39f15086e55c65d8e6833f (patch) | |
tree | 2233de38d227b7e60045b687ee6ffa1d667f5f26 /opengl/system/GLESv1_enc/gl_enc.h | |
parent | c1a91516fefca31994dc45a8a634a88eaf6a129f (diff) | |
parent | 5a7d8f2d70c2c84f0f84c2b8d0ac3fc119935259 (diff) | |
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resolved conflicts for merge of 5a7d8f2d to stage-aosp-master
Change-Id: I4ce3cee422f8e98d70bbf2ffcaac34650c7182b4
Diffstat (limited to 'opengl/system/GLESv1_enc/gl_enc.h')
-rw-r--r-- | opengl/system/GLESv1_enc/gl_enc.h | 300 |
1 files changed, 1 insertions, 299 deletions
diff --git a/opengl/system/GLESv1_enc/gl_enc.h b/opengl/system/GLESv1_enc/gl_enc.h index 2935ef9..03ebb42 100644 --- a/opengl/system/GLESv1_enc/gl_enc.h +++ b/opengl/system/GLESv1_enc/gl_enc.h @@ -16,304 +16,6 @@ struct gl_encoder_context_t : public gl_client_context_t { IOStream *m_stream; gl_encoder_context_t(IOStream *stream); - - -}; - -#if 0 -extern "C" { - void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref); - void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glClearDepthf_enc(void *self , GLclampf depth); - void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation); - void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar); - void glFogf_enc(void *self , GLenum pname, GLfloat param); - void glFogfv_enc(void *self , GLenum pname, const GLfloat* params); - void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn); - void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params); - void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params); - void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params); - void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params); - void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params); - void glLightModelf_enc(void *self , GLenum pname, GLfloat param); - void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params); - void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param); - void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params); - void glLineWidth_enc(void *self , GLfloat width); - void glLoadMatrixf_enc(void *self , const GLfloat* m); - void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param); - void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params); - void glMultMatrixf_enc(void *self , const GLfloat* m); - void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz); - void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glPointParameterf_enc(void *self , GLenum pname, GLfloat param); - void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params); - void glPointSize_enc(void *self , GLfloat size); - void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units); - void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z); - void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param); - void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params); - void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param); - void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params); - void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z); - void glActiveTexture_enc(void *self , GLenum texture); - void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref); - void glBindBuffer_enc(void *self , GLenum target, GLuint buffer); - void glBindTexture_enc(void *self , GLenum target, GLuint texture); - void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor); - void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); - void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); - void glClear_enc(void *self , GLbitfield mask); - void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); - void glClearDepthx_enc(void *self , GLclampx depth); - void glClearStencil_enc(void *self , GLint s); - void glClientActiveTexture_enc(void *self , GLenum texture); - void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); - void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); - void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glColorPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); - void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); - void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCullFace_enc(void *self , GLenum mode); - void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers); - void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures); - void glDepthFunc_enc(void *self , GLenum func); - void glDepthMask_enc(void *self , GLboolean flag); - void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar); - void glDisable_enc(void *self , GLenum cap); - void glDisableClientState_enc(void *self , GLenum array); - void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count); - void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); - void glEnable_enc(void *self , GLenum cap); - void glEnableClientState_enc(void *self , GLenum array); - void glFinish_enc(void *self ); - void glFlush_enc(void *self ); - void glFogx_enc(void *self , GLenum pname, GLfixed param); - void glFogxv_enc(void *self , GLenum pname, const GLfixed* params); - void glFrontFace_enc(void *self , GLenum mode); - void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params); - void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params); - void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn); - void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers); - void glGenTextures_enc(void *self , GLsizei n, GLuint* textures); - GLenum glGetError_enc(void *self ); - void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params); - void glGetIntegerv_enc(void *self , GLenum pname, GLint* params); - void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params); - void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params); - void glGetPointerv_enc(void *self , GLenum pname, GLvoid** params); - const GLubyte* glGetString_enc(void *self , GLenum name); - void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params); - void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params); - void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params); - void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params); - void glHint_enc(void *self , GLenum target, GLenum mode); - GLboolean glIsBuffer_enc(void *self , GLuint buffer); - GLboolean glIsEnabled_enc(void *self , GLenum cap); - GLboolean glIsTexture_enc(void *self , GLuint texture); - void glLightModelx_enc(void *self , GLenum pname, GLfixed param); - void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params); - void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param); - void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params); - void glLineWidthx_enc(void *self , GLfixed width); - void glLoadIdentity_enc(void *self ); - void glLoadMatrixx_enc(void *self , const GLfixed* m); - void glLogicOp_enc(void *self , GLenum opcode); - void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param); - void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params); - void glMatrixMode_enc(void *self , GLenum mode); - void glMultMatrixx_enc(void *self , const GLfixed* m); - void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); - void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz); - void glNormalPointer_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer); - void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glPixelStorei_enc(void *self , GLenum pname, GLint param); - void glPointParameterx_enc(void *self , GLenum pname, GLfixed param); - void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params); - void glPointSizex_enc(void *self , GLfixed size); - void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units); - void glPopMatrix_enc(void *self ); - void glPushMatrix_enc(void *self ); - void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z); - void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert); - void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert); - void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z); - void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height); - void glShadeModel_enc(void *self , GLenum mode); - void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask); - void glStencilMask_enc(void *self , GLuint mask); - void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass); - void glTexCoordPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param); - void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param); - void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params); - void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); - void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param); - void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param); - void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params); - void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); - void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); - void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z); - void glVertexPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height); - void glPointSizePointerOES_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer); - void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); - void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); - void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset); - void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset); - void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); - void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); - void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); - void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen); - void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen); - void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset); - void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); - void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats); - int glFinishRoundTrip_enc(void *self ); - void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha); - void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBlendEquationOES_enc(void *self , GLenum mode); - void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); - void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height); - void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); - void glDrawTexsvOES_enc(void *self , const GLshort* coords); - void glDrawTexivOES_enc(void *self , const GLint* coords); - void glDrawTexxvOES_enc(void *self , const GLfixed* coords); - void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); - void glDrawTexfvOES_enc(void *self , const GLfloat* coords); - void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image); - void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image); - void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref); - void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); - void glClearDepthxOES_enc(void *self , GLclampx depth); - void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation); - void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation); - void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); - void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar); - void glFogxOES_enc(void *self , GLenum pname, GLfixed param); - void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params); - void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn); - void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn); - void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params); - void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params); - void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params); - void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params); - void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params); - void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param); - void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params); - void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param); - void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params); - void glLineWidthxOES_enc(void *self , GLfixed width); - void glLoadMatrixxOES_enc(void *self , const GLfixed* m); - void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param); - void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params); - void glMultMatrixxOES_enc(void *self , const GLfixed* m); - void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); - void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz); - void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param); - void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params); - void glPointSizexOES_enc(void *self , GLfixed size); - void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units); - void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z); - void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert); - void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z); - void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param); - void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); - void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param); - void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); - void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z); - GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer); - void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer); - void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers); - void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers); - void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params); - GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer); - void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer); - void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers); - void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers); - GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target); - void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params); - void glGenerateMipmapOES_enc(void *self , GLenum target); - void* glMapBufferOES_enc(void *self , GLenum target, GLenum access); - GLboolean glUnmapBufferOES_enc(void *self , GLenum target); - void glGetBufferPointervOES_enc(void *self , GLenum target, GLenum pname, GLvoid** params); - void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex); - void glLoadPaletteFromModelViewMatrixOES_enc(void *self ); - void glMatrixIndexPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glWeightPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent); - void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar); - void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation); - void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation); - void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn); - void glClearDepthfOES_enc(void *self , GLclampf depth); - void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param); - void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params); - void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param); - void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params); - void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param); - void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params); - void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params); - void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params); - void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params); - void glBindVertexArrayOES_enc(void *self , GLuint array); - void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays); - void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays); - GLboolean glIsVertexArrayOES_enc(void *self , GLuint array); - void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments); - void glMultiDrawArraysEXT_enc(void *self , GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); - void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount); - void glMultiDrawArraysSUN_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); - void glMultiDrawElementsSUN_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); - void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); - void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences); - void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences); - GLboolean glIsFenceNV_enc(void *self , GLuint fence); - GLboolean glTestFenceNV_enc(void *self , GLuint fence); - void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params); - void glFinishFenceNV_enc(void *self , GLuint fence); - void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition); - void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls); - void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); - void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl); - void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl); - void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures); - void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers); - void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); - void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); - void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); - void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param); - void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); - void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoid** params); - void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders); - void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms); - GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program); - void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length); - void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); - void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask); }; -#endif // 0 -#endif +#endif // GUARD_gl_encoder_context_t
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