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+<p>JetBoy is a sample game that demonstrates the use of the
+<a href="/reference/android/media/JetPlayer.html">android.media.JetPlayer</a>
+class to implement an interactive music soundtrack in an application. JetBoy uses
+<a href="/guide/topics/media/index.html#jet">JET content created with
+JetCreator</a> and game-generated events fed to JetPlayer
+to adapt the soundtrack to the user actions. Listen to how the melody picks
+up when you start shooting asteroids, how you are congratulated when you
+hit several asteroids in a row, or destroy enough of them in the allotted time.</p>
+
+<p>The JetBoyView.java file in JetBoy illustrates the loading of JET content
+(loading a file, queuing segments), its playback, and how to alter what
+is currently playing (use of clips and mute masks).</p>
+
+<p class="note"><strong>Note:</strong>
+The <code>JETBOY_content/</code> directory is empty in this online presentation of
+the application. For complete access to all the JetBoy files, see the sample code included
+in the SDK, located at <code>&lt;sdk>/platforms/&lt;platform>/samples/JetBoy/</code>.
+</p>
+
+<p><strong>See also:</strong><br/>
+<a href="/guide/topics/media/jet/jetcreator_manual.html">SONiVOX JETCreator User Manual</a><br/>
+<a href="/reference/android/media/JetPlayer.html">JetPlayer class</a></p>
+
+<img alt="" src="/guide/samples/images/JetBoy.png" />