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+# Copyright (C) 2009 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+##############################
+######### CONTENTS ###########
+A. INTRODUCTION
+B. PLUGIN STRUCTURE
+C. HOW TO DEPLOY
+D. SUB-PLUGINS
+ 1. ANIMATION
+ 2. AUDIO
+ 3. BACKGROUND
+ 4. FORM
+ 5. PAINT
+
+
+##############################
+## (A) INTRODUCTION ##########
+
+The sample plugin is intended to give plugin developers a point of reference to
+see how an android browser plugin is created and how to use the available APIs.
+A plugin is packaged like a standard apk and can be installed either via the
+market or adb. The sample plugin attempts to exercise as many of the APIs as
+possible but unfortunately not all are covered.
+
+Trying to have a single plugin demonstrate all possible API interactions on one
+screen was not practical. On the other hand we also didn't want a separate
+plugin for each interction, as that would result in many separate apk's that
+would need to be maintained. To solve this problem we developed the idea to use
+"sub-plugins". With a sub-plugin only one specific feature of the plugin would
+be active at a time, but they would all share as much common code as possible.
+A detailed description of each sub-plugin and its function can be found in the
+sub-plugins section.
+
+##############################
+## (B) PLUGIN STRUCTURE ######
+
+The sample plugin is packaged as one plugin but contains many unique sub-plugins
+(e.g. audio and paint). The package consists of two pieces: (1) Java code
+containing the config; (2) C++ shared library containing the brower/plugin
+bindings and the sub-plugin classes.
+
+~~~~ (1) JAVA ~~~~~
+Android.mk: specifies the name of the APK (SampleBrowserPlugin) as well as which
+ shared libraries to include.
+
+AndroidManifest.xml: similar to a standard android manifest file, except that it
+ must contain the "uses-permission" and "intent-filter"
+ elements that are plugin specific.
+
+src/*: location of the java files which in our case is just an empty service
+
+res/*: location of the static resources (e.g. an icon for the plugin)
+
+~~~~ (2) C++ ~~~~~
+jni/Android.mk: specifies the build parameters for the shared library that is to
+ be included with the apk. The library contains all the bindings
+ between the plugin and the browser.
+
+jni/main.*: this code is the binding point between the plugin and the browser.
+ It supports all of the functions required for a standard netscape
+ style plugin as well as all the android specific APIs. The initial
+ starting point for the plugin is the NP_Initialize function. The
+ NPP_New function is responsible for reading the input args and
+ selecting the appropriate sub-plugin to instantiate. Most other
+ functions either return fixed values or pass their inputs to the
+ sub-plugin for processing.
+
+jni/PluginObject.*: The pluginObject provides a convenient container in which to
+ store variables (the plugin's state). This objects two main
+ responsibilities are (1) to construct and store the NPClass
+ object (done using code provided by Apple) and (2) provide
+ the abstract class for the sub-plugin objects and a place to
+ store the sub-plugin after it is instantiated.
+
+jni/*/*: Each of the sub-plugins has a folder that contains its class definition
+ and logic. The sub-plugin receives events from the browser and it can
+ also communicate with the browser using the netscape plugin functions
+ as well as the specialized android interfaces.
+
+
+##############################
+## (C) HOW TO DEPLOY #########
+
+To compile and install a plugin on a device/emulator simply...
+
+1. run "make SampleBrowserPlugin" (compiles libsampleplugin.so and builds the apk)
+2. the previous command produces an apk file so record its location
+3. run "adb install [apk_file]" to install it on a device/emulator
+4. the browser will auto recognize the plugin is available
+
+Now that the plugin is installed you can manage it just like you would any other
+application via Settings -> Applications -> Manage applications. To execute the
+plugin you need to include an html snippet (similar to the one found below) in
+a document that is accessible by the browser. The mime-type cannot change but
+you can change the width, height, and parameters. The parameters are used to
+notify the plugin which sub-plugin to execute and which drawing model to use.
+
+<object type="application/x-testbrowserplugin" height=50 width=250>
+ <param name="DrawingModel" value="Surface" />
+ <param name="PluginType" value="Background" />
+</object>
+
+
+##############################
+## (D) SUB-PLUGINS ###########
+
+Each sub-plugin corresponds to exactly one plugin type and can support one or
+more drawing models. In the subsections below there are descriptions of each of
+the sub-plugins as well as the information required to create the html snippets.
+
+#######################
+## (D1) ANIMATION #####
+
+PLUGIN TYPE: Animation
+DRAWING MODEL: Bitmap
+
+This plugin draws a ball bouncing around the screen. If the plugin is not entirely
+on the screen and it it touched, then it will attempt to center itself on screen.
+
+#######################
+## (D2) AUDIO #########
+
+PLUGIN TYPE: Audio
+DRAWING MODEL: Bitmap
+
+This plugin plays a raw audio file located at /sdcard/sample.raw (need to supply
+your own). It uses touch to trigger the play, pause, and stop buttons.
+
+#######################
+## (D3) BACKGROUND ####
+
+PLUGIN TYPE: Background
+DRAWING MODEL: Surface
+
+This plugin has minimal visual components but mainly runs API tests in the
+background. The plugin handles scaling its own bitmap on zoom which in this
+case is a simple string of text. The output of this plugin is found in the logs
+as it prints errors if it detects any API failures. Some of the API's tested are
+timers, javascript access, and bitmap formatting.
+
+#######################
+## (D4) FORM ##########
+
+PLUGIN TYPE: Form
+DRAWING MODEL: Bitmap
+
+This plugin mimics a simple username/password form. You can select a textbox by
+either touching it or using the navigation keys. Once selected the box will
+highlight and the keyboard will appear. If the textbox selected is not fully
+in view then the plugin will ensure it is centered on the screen.
+
+#######################
+## (D5) PAINT #########
+
+PLUGIN TYPE: Paint
+DRAWING MODEL: Surface
+
+This plugin provides a surface that the user can "paint" on. The inputs method
+can be toggled between mouse (dots) and touch (lines). This plugin has a fixed
+surface and allows the browser to scale the surface when zooming.