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Diffstat (limited to 'ndk/sources/android/helper/tapCamera.h')
| -rw-r--r-- | ndk/sources/android/helper/tapCamera.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/ndk/sources/android/helper/tapCamera.h b/ndk/sources/android/helper/tapCamera.h new file mode 100644 index 000000000..0c013c54d --- /dev/null +++ b/ndk/sources/android/helper/tapCamera.h @@ -0,0 +1,108 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once +#include <vector> +#include <string> +#include <GLES2/gl2.h> + +#include "JNIHelper.h" +#include "vecmath.h" +#include "interpolator.h" + +/****************************************************************** + * Camera control helper class with a tap gesture + * This class is mainly used for 3D space camera control in samples. + * + */ +class tapCamera +{ +private: + //Trackball + vec2 _vBallCenter; + float _fBallRadius; + quaternion _qBallNow; + quaternion _qBallDown; + vec2 _vBallNow; + vec2 _vBallDown; + quaternion _qBallRot; + + bool _bDragging; + bool _bPinching; + + //Pinch related info + vec2 _vecPinchStart; + vec2 _vecPinchStartCenter; + float _fPinchStartDistanceSQ; + + //Camera shift + vec3 _vecOffset; + vec3 _vecOffsetNow; + + //Camera Rotation + float _fRotation; + float _fRotationStart; + float _fRotationNow; + + //Momentum support + bool _bMomentum; + vec2 _vDragDelta; + vec2 _vLastInput; + vec3 _vecOffsetLast; + vec3 _vecOffsetDelta; + float _fMomentumSteps; + + vec2 _vFlip; + float _fFlipZ; + + mat4 _mRotation; + mat4 _mTransform; + + vec3 pointOnSphere(vec2& point); + void ballUpdate(); + void initParameters(); + + vec3 _vPinchTransformFactor; + +public: + tapCamera(); + virtual ~tapCamera(); + void beginDrag(const vec2& vec); + void endDrag(); + void drag(const vec2& vec); + void update(); + + mat4& getRotationMatrix(); + mat4& getTransformMatrix(); + + void beginPinch(const vec2& v1, const vec2& v2); + void endPinch(); + void pinch(const vec2& v1, const vec2& v2); + + void setFlip(const float fX, const float fY, const float fZ) + { + _vFlip = vec2( fX, fY ); + _fFlipZ = fZ; + } + + void setPinchTransformFactor(const float fX, const float fY, const float fZ) + { + _vPinchTransformFactor = vec3( fX, fY, fZ); + } + + void reset(const bool bAnimate); + +}; |
