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Diffstat (limited to 'ndk/sources/android/helper/shader.h')
| -rw-r--r-- | ndk/sources/android/helper/shader.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/ndk/sources/android/helper/shader.h b/ndk/sources/android/helper/shader.h new file mode 100644 index 000000000..3cdfeb4cd --- /dev/null +++ b/ndk/sources/android/helper/shader.h @@ -0,0 +1,63 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef SHADER_H_ +#define SHADER_H_ + +#include <jni.h> +#include <errno.h> + +#include <vector> +#include <map> +#include <string> + +#include <EGL/egl.h> +#include <GLES/gl.h> + +#include <android/sensor.h> +#include <android/log.h> +#include <android_native_app_glue.h> +#include <android/native_window_jni.h> +#include <cpu-features.h> + +#include "JNIHelper.h" + +/****************************************************************** + * Shader compiler helper + * + * compileShader() with std::map helps patching on a shader on the fly. + * For a example, + * map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader code to %VALUE" + * + */ +class shader { +public: + static bool compileShader(GLuint *shader, const GLenum type, + std::vector<uint8_t>& data); + static bool compileShader(GLuint *shader, const GLenum type, + const GLchar *source, const int32_t iSize); + static bool compileShader(GLuint *shader, const GLenum type, + const char *strFileName); + static bool compileShader(GLuint *shader, const GLenum type, + const char *strFileName, const std::map<std::string, std::string>& mapParameters); + static bool linkProgram(const GLuint prog); + static bool validateProgram(const GLuint prog); +}; + + + + +#endif /* SHADER_H_ */ |
