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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:16 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:16 -0800
commitd4aee0c0caa00aa02d4c50ed28151591ac0456b5 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /samples/Compass/src
parentd2f2b1d7b77d06bce8cf9340171cf6c25cd720c4 (diff)
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'samples/Compass/src')
-rw-r--r--samples/Compass/src/com/example/android/compass/CompassActivity.java251
1 files changed, 0 insertions, 251 deletions
diff --git a/samples/Compass/src/com/example/android/compass/CompassActivity.java b/samples/Compass/src/com/example/android/compass/CompassActivity.java
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--- a/samples/Compass/src/com/example/android/compass/CompassActivity.java
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.example.android.compass;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.opengles.GL10;
-import static javax.microedition.khronos.opengles.GL10.*;
-
-import android.app.Activity;
-import android.content.Context;
-import android.hardware.Sensor;
-import android.hardware.SensorEvent;
-import android.hardware.SensorEventListener;
-import android.hardware.SensorManager;
-import android.opengl.GLSurfaceView;
-import android.opengl.GLSurfaceView.Renderer;
-import android.os.Bundle;
-import android.util.Log;
-
-/**
- * This class provides a basic demonstration of how to use the
- * {@link android.hardware.SensorManager SensorManager} API to draw
- * a 3D compass.
- */
-public class CompassActivity extends Activity implements Renderer, SensorEventListener {
- private GLSurfaceView mGLSurfaceView;
- private SensorManager mSensorManager;
- private float[] mGData = new float[3];
- private float[] mMData = new float[3];
- private float[] mR = new float[16];
- private float[] mI = new float[16];
- private FloatBuffer mVertexBuffer;
- private FloatBuffer mColorBuffer;
- private ByteBuffer mIndexBuffer;
- private float[] mOrientation = new float[3];
- private int mCount;
-
- public CompassActivity() {
- }
-
- /** Called with the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
-
- mSensorManager = (SensorManager)getSystemService(Context.SENSOR_SERVICE);
- mGLSurfaceView = new GLSurfaceView(this);
- mGLSurfaceView.setRenderer(this);
- setContentView(mGLSurfaceView);
- }
-
- @Override
- protected void onResume() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
- super.onResume();
- mGLSurfaceView.onResume();
- Sensor gsensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
- Sensor msensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
- mSensorManager.registerListener(this, gsensor, SensorManager.SENSOR_DELAY_GAME);
- mSensorManager.registerListener(this, msensor, SensorManager.SENSOR_DELAY_GAME);
- }
-
- @Override
- protected void onPause() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
- super.onPause();
- mGLSurfaceView.onPause();
- mSensorManager.unregisterListener(this);
- }
-
- public int[] getConfigSpec() {
- // We want a depth buffer, don't care about the
- // details of the color buffer.
- int[] configSpec = {
- EGL10.EGL_DEPTH_SIZE, 16,
- EGL10.EGL_NONE
- };
- return configSpec;
- }
-
- public void onDrawFrame(GL10 gl) {
- /*
- * Usually, the first thing one might want to do is to clear
- * the screen. The most efficient way of doing this is to use
- * glClear().
- */
-
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
-
- /*
- * Now we're ready to draw some 3D objects
- */
-
- gl.glMatrixMode(GL10.GL_MODELVIEW);
- gl.glLoadIdentity();
- gl.glTranslatef(0, 0, -2);
-
- /*
- * All the magic happens here. The rotation matrix mR reported by
- * SensorManager.getRotationMatrix() is a 4x4 row-major matrix.
- * We need to use its inverse for rendering. The inverse is
- * simply calculated by taking the matrix' transpose. However, since
- * glMultMatrixf() expects a column-major matrix, we can use mR
- * directly!
- */
- gl.glMultMatrixf(mR, 0);
- // some test code which will be used/cleaned up before we ship this.
- //gl.glMultMatrixf(mI, 0);
-
- gl.glVertexPointer(3, GL_FLOAT, 0, mVertexBuffer);
- gl.glColorPointer(4, GL_FLOAT, 0, mColorBuffer);
- gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, mIndexBuffer);
- }
-
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport(0, 0, width, height);
-
- /*
- * Set our projection matrix. This doesn't have to be done
- * each time we draw, but usually a new projection needs to
- * be set when the viewport is resized.
- */
-
- float ratio = (float) width / height;
- gl.glMatrixMode(GL10.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
- }
-
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- /*
- * By default, OpenGL enables features that improve quality
- * but reduce performance. One might want to tweak that
- * especially on software renderer.
- */
- gl.glDisable(GL10.GL_DITHER);
-
- /*
- * Some one-time OpenGL initialization can be made here
- * probably based on features of this particular context
- */
- gl.glClearColor(1,1,1,1);
- gl.glEnable(GL10.GL_CULL_FACE);
- gl.glShadeModel(GL10.GL_SMOOTH);
- gl.glEnable(GL10.GL_DEPTH_TEST);
-
- /*
- * create / load the our 3D models here
- */
-
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
-
- float vertices[] = {
- 0,0,0,
- 1,0,0,
- 0,1,0,
- 0,0,1
- };
- float colors[] = {
- 0,0,0,0,
- 1,0,0,1,
- 0,1,0,1,
- 0,0,1,1
- };
- byte indices[] = { 0, 1, 0, 2, 0, 3 };
-
- // Buffers to be passed to gl*Pointer() functions
- // must be direct, i.e., they must be placed on the
- // native heap where the garbage collector cannot
- // move them.
- //
- // Buffers with multi-byte datatypes (e.g., short, int, float)
- // must have their byte order set to native order
-
- ByteBuffer vbb;
- vbb = ByteBuffer.allocateDirect(vertices.length*4);
- vbb.order(ByteOrder.nativeOrder());
- mVertexBuffer = vbb.asFloatBuffer();
- mVertexBuffer.put(vertices);
- mVertexBuffer.position(0);
-
- vbb = ByteBuffer.allocateDirect(colors.length*4);
- vbb.order(ByteOrder.nativeOrder());
- mColorBuffer = vbb.asFloatBuffer();
- mColorBuffer.put(colors);
- mColorBuffer.position(0);
-
- mIndexBuffer = ByteBuffer.allocateDirect(indices.length);
- mIndexBuffer.put(indices);
- mIndexBuffer.position(0);
- }
-
- public void onAccuracyChanged(Sensor sensor, int accuracy) {
- }
-
- public void onSensorChanged(SensorEvent event) {
- int type = event.sensor.getType();
- float[] data;
- if (type == Sensor.TYPE_ACCELEROMETER) {
- data = mGData;
- } else if (type == Sensor.TYPE_MAGNETIC_FIELD) {
- data = mMData;
- } else {
- // we should not be here.
- return;
- }
- for (int i=0 ; i<3 ; i++)
- data[i] = event.values[i];
-
- SensorManager.getRotationMatrix(mR, mI, mGData, mMData);
-// some test code which will be used/cleaned up before we ship this.
-// SensorManager.remapCoordinateSystem(mR,
-// SensorManager.AXIS_X, SensorManager.AXIS_Z, mR);
-// SensorManager.remapCoordinateSystem(mR,
-// SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, mR);
- SensorManager.getOrientation(mR, mOrientation);
- float incl = SensorManager.getInclination(mI);
-
- if (mCount++ > 50) {
- final float rad2deg = (float)(180.0f/Math.PI);
- mCount = 0;
- Log.d("Compass", "yaw: " + (int)(mOrientation[0]*rad2deg) +
- " pitch: " + (int)(mOrientation[1]*rad2deg) +
- " roll: " + (int)(mOrientation[2]*rad2deg) +
- " incl: " + (int)(incl*rad2deg)
- );
- }
- }
-}