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author | Jack Palevich <jackpal@google.com> | 2011-01-14 19:27:56 -0800 |
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committer | Jack Palevich <jackpal@google.com> | 2011-01-14 19:27:56 -0800 |
commit | 2f6e41d6646a3eea54c3cb890ce32b6360d3d913 (patch) | |
tree | 463fb4416f5c468b04d9fc4c9d99a9f442028ced | |
parent | ed6b76c670658390a43e199f9dc199d85483300a (diff) | |
download | android_development-2f6e41d6646a3eea54c3cb890ce32b6360d3d913.tar.gz android_development-2f6e41d6646a3eea54c3cb890ce32b6360d3d913.tar.bz2 android_development-2f6e41d6646a3eea54c3cb890ce32b6360d3d913.zip |
Add BasicGLSurfaceView sample.
Show how to get started with OpenGL ES 2.0.
Change-Id: I22e5e72114fd76bb7319c51e0a3b0d0e05c546fb
8 files changed, 411 insertions, 0 deletions
diff --git a/build/sdk.atree b/build/sdk.atree index 65d4ea5f7..161136eda 100644 --- a/build/sdk.atree +++ b/build/sdk.atree @@ -149,6 +149,7 @@ development/samples/AccessibilityService samples/${PLATFORM_NAME}/Accessibil development/samples/AccelerometerPlay samples/${PLATFORM_NAME}/AccelerometerPlay development/samples/ApiDemos samples/${PLATFORM_NAME}/ApiDemos development/samples/BackupRestore samples/${PLATFORM_NAME}/BackupRestore +development/samples/BasicGLSurfaceView samples/${PLATFORM_NAME}/BasicGLSurfaceView development/samples/BluetoothChat samples/${PLATFORM_NAME}/BluetoothChat development/samples/ContactManager samples/${PLATFORM_NAME}/ContactManager development/samples/CrossCompatibility samples/${PLATFORM_NAME}/CrossCompatibility diff --git a/samples/BasicGLSurfaceView/Android.mk b/samples/BasicGLSurfaceView/Android.mk new file mode 100644 index 000000000..1898bb7ed --- /dev/null +++ b/samples/BasicGLSurfaceView/Android.mk @@ -0,0 +1,13 @@ +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_MODULE_TAGS := samples + +# Only compile source java files in this apk. +LOCAL_SRC_FILES := $(call all-java-files-under, src) + +LOCAL_PACKAGE_NAME := BasicGLSurfaceView + +LOCAL_SDK_VERSION := current + +include $(BUILD_PACKAGE) diff --git a/samples/BasicGLSurfaceView/AndroidManifest.xml b/samples/BasicGLSurfaceView/AndroidManifest.xml new file mode 100644 index 000000000..5dc7df47f --- /dev/null +++ b/samples/BasicGLSurfaceView/AndroidManifest.xml @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2011, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.example.android.basicglsurfaceview"> + <uses-feature android:glEsVersion="0x00020000" /> + <application + android:label="@string/app_name"> + <activity android:name="BasicGLSurfaceViewActivity" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:configChanges="orientation|keyboardHidden"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/samples/BasicGLSurfaceView/res/raw/robot.png b/samples/BasicGLSurfaceView/res/raw/robot.png Binary files differnew file mode 100644 index 000000000..8a9e6984b --- /dev/null +++ b/samples/BasicGLSurfaceView/res/raw/robot.png diff --git a/samples/BasicGLSurfaceView/res/values/strings.xml b/samples/BasicGLSurfaceView/res/values/strings.xml new file mode 100644 index 000000000..a3150cbc9 --- /dev/null +++ b/samples/BasicGLSurfaceView/res/values/strings.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2011, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<!-- This file contains resource definitions for displayed strings, allowing + them to be changed based on the locale and options. --> + +<resources> + <!-- Simple strings. --> + <string name="app_name">Basic GLSurfaceView</string> + +</resources> + diff --git a/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/BasicGLSurfaceView.java b/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/BasicGLSurfaceView.java new file mode 100644 index 000000000..545a97e7a --- /dev/null +++ b/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/BasicGLSurfaceView.java @@ -0,0 +1,31 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.basicglsurfaceview; + +import android.content.Context; +import android.opengl.GLSurfaceView; + +import android.opengl.GLES20; + +class BasicGLSurfaceView extends GLSurfaceView { + public BasicGLSurfaceView(Context context) { + super(context); + setEGLContextClientVersion(2); + setRenderer(new GLES20TriangleRenderer(context)); + } +} + diff --git a/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/BasicGLSurfaceViewActivity.java b/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/BasicGLSurfaceViewActivity.java new file mode 100644 index 000000000..da2544150 --- /dev/null +++ b/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/BasicGLSurfaceViewActivity.java @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.basicglsurfaceview; + +import android.app.Activity; +import android.os.Bundle; +import android.view.WindowManager; + +import java.io.File; + + +public class BasicGLSurfaceViewActivity extends Activity { + + private BasicGLSurfaceView mView; + + @Override + protected void onCreate(Bundle icicle) { + super.onCreate(icicle); + mView = new BasicGLSurfaceView(getApplication()); + setContentView(mView); + } + + @Override + protected void onPause() { + super.onPause(); + mView.onPause(); + } + + @Override + protected void onResume() { + super.onResume(); + mView.onResume(); + } +} diff --git a/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/GLES20TriangleRenderer.java b/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/GLES20TriangleRenderer.java new file mode 100644 index 000000000..f8c943e04 --- /dev/null +++ b/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/GLES20TriangleRenderer.java @@ -0,0 +1,253 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.basicglsurfaceview; + +import java.io.IOException; +import java.io.InputStream; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; + +import android.content.Context; +import android.graphics.Bitmap; +import android.graphics.BitmapFactory; +import android.opengl.GLES20; +import android.opengl.GLSurfaceView; +import android.opengl.GLUtils; +import android.opengl.Matrix; +import android.os.SystemClock; +import android.util.Log; + +class GLES20TriangleRenderer implements GLSurfaceView.Renderer { + + public GLES20TriangleRenderer(Context context) { + mContext = context; + mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length + * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); + mTriangleVertices.put(mTriangleVerticesData).position(0); + } + + public void onDrawFrame(GL10 glUnused) { + // Ignore the passed-in GL10 interface, and use the GLES20 + // class's static methods instead. + GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); + GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); + GLES20.glUseProgram(mProgram); + checkGlError("glUseProgram"); + + GLES20.glActiveTexture(GLES20.GL_TEXTURE0); + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); + + mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); + GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, + TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); + checkGlError("glVertexAttribPointer maPosition"); + mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); + GLES20.glEnableVertexAttribArray(maPositionHandle); + checkGlError("glEnableVertexAttribArray maPositionHandle"); + GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, + TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); + checkGlError("glVertexAttribPointer maTextureHandle"); + GLES20.glEnableVertexAttribArray(maTextureHandle); + checkGlError("glEnableVertexAttribArray maTextureHandle"); + + long time = SystemClock.uptimeMillis() % 4000L; + float angle = 0.090f * ((int) time); + Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f); + Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0); + Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); + + GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); + GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); + checkGlError("glDrawArrays"); + } + + public void onSurfaceChanged(GL10 glUnused, int width, int height) { + // Ignore the passed-in GL10 interface, and use the GLES20 + // class's static methods instead. + GLES20.glViewport(0, 0, width, height); + float ratio = (float) width / height; + Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7); + } + + public void onSurfaceCreated(GL10 glUnused, EGLConfig config) { + // Ignore the passed-in GL10 interface, and use the GLES20 + // class's static methods instead. + mProgram = createProgram(mVertexShader, mFragmentShader); + if (mProgram == 0) { + return; + } + maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); + checkGlError("glGetAttribLocation aPosition"); + if (maPositionHandle == -1) { + throw new RuntimeException("Could not get attrib location for aPosition"); + } + maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); + checkGlError("glGetAttribLocation aTextureCoord"); + if (maTextureHandle == -1) { + throw new RuntimeException("Could not get attrib location for aTextureCoord"); + } + + muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); + checkGlError("glGetUniformLocation uMVPMatrix"); + if (muMVPMatrixHandle == -1) { + throw new RuntimeException("Could not get attrib location for uMVPMatrix"); + } + + /* + * Create our texture. This has to be done each time the + * surface is created. + */ + + int[] textures = new int[1]; + GLES20.glGenTextures(1, textures, 0); + + mTextureID = textures[0]; + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); + + GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, + GLES20.GL_NEAREST); + GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, + GLES20.GL_TEXTURE_MAG_FILTER, + GLES20.GL_LINEAR); + + GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, + GLES20.GL_REPEAT); + GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, + GLES20.GL_REPEAT); + + InputStream is = mContext.getResources() + .openRawResource(R.raw.robot); + Bitmap bitmap; + try { + bitmap = BitmapFactory.decodeStream(is); + } finally { + try { + is.close(); + } catch(IOException e) { + // Ignore. + } + } + + GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); + bitmap.recycle(); + + Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); + } + + private int loadShader(int shaderType, String source) { + int shader = GLES20.glCreateShader(shaderType); + if (shader != 0) { + GLES20.glShaderSource(shader, source); + GLES20.glCompileShader(shader); + int[] compiled = new int[1]; + GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); + if (compiled[0] == 0) { + Log.e(TAG, "Could not compile shader " + shaderType + ":"); + Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); + GLES20.glDeleteShader(shader); + shader = 0; + } + } + return shader; + } + + private int createProgram(String vertexSource, String fragmentSource) { + int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); + if (vertexShader == 0) { + return 0; + } + + int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); + if (pixelShader == 0) { + return 0; + } + + int program = GLES20.glCreateProgram(); + if (program != 0) { + GLES20.glAttachShader(program, vertexShader); + checkGlError("glAttachShader"); + GLES20.glAttachShader(program, pixelShader); + checkGlError("glAttachShader"); + GLES20.glLinkProgram(program); + int[] linkStatus = new int[1]; + GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); + if (linkStatus[0] != GLES20.GL_TRUE) { + Log.e(TAG, "Could not link program: "); + Log.e(TAG, GLES20.glGetProgramInfoLog(program)); + GLES20.glDeleteProgram(program); + program = 0; + } + } + return program; + } + + private void checkGlError(String op) { + int error; + while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { + Log.e(TAG, op + ": glError " + error); + throw new RuntimeException(op + ": glError " + error); + } + } + + private static final int FLOAT_SIZE_BYTES = 4; + private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; + private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0; + private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; + private final float[] mTriangleVerticesData = { + // X, Y, Z, U, V + -1.0f, -0.5f, 0, -0.5f, 0.0f, + 1.0f, -0.5f, 0, 1.5f, -0.0f, + 0.0f, 1.11803399f, 0, 0.5f, 1.61803399f }; + + private FloatBuffer mTriangleVertices; + + private final String mVertexShader = + "uniform mat4 uMVPMatrix;\n" + + "attribute vec4 aPosition;\n" + + "attribute vec2 aTextureCoord;\n" + + "varying vec2 vTextureCoord;\n" + + "void main() {\n" + + " gl_Position = uMVPMatrix * aPosition;\n" + + " vTextureCoord = aTextureCoord;\n" + + "}\n"; + + private final String mFragmentShader = + "precision mediump float;\n" + + "varying vec2 vTextureCoord;\n" + + "uniform sampler2D sTexture;\n" + + "void main() {\n" + + " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" + + "}\n"; + + private float[] mMVPMatrix = new float[16]; + private float[] mProjMatrix = new float[16]; + private float[] mMMatrix = new float[16]; + private float[] mVMatrix = new float[16]; + + private int mProgram; + private int mTextureID; + private int muMVPMatrixHandle; + private int maPositionHandle; + private int maTextureHandle; + + private Context mContext; + private static String TAG = "GLES20TriangleRenderer"; +} |