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-rw-r--r--vm/jdwp/JdwpSocket.cpp910
1 files changed, 0 insertions, 910 deletions
diff --git a/vm/jdwp/JdwpSocket.cpp b/vm/jdwp/JdwpSocket.cpp
deleted file mode 100644
index eaea607be..000000000
--- a/vm/jdwp/JdwpSocket.cpp
+++ /dev/null
@@ -1,910 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-/*
- * JDWP TCP socket network code.
- */
-#include "jdwp/JdwpPriv.h"
-#include "jdwp/JdwpHandler.h"
-#include "Bits.h"
-
-#include <stdlib.h>
-#include <unistd.h>
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <arpa/inet.h>
-#include <netdb.h>
-
-#define kBasePort 8000
-#define kMaxPort 8040
-
-#define kInputBufferSize 8192
-
-#define kMagicHandshake "JDWP-Handshake"
-#define kMagicHandshakeLen (sizeof(kMagicHandshake)-1)
-
-// fwd
-static void netShutdown(JdwpNetState* state);
-static void netFree(JdwpNetState* state);
-
-
-/*
- * JDWP network state.
- *
- * We only talk to one debugger at a time.
- */
-struct JdwpNetState : public JdwpNetStateBase {
- short listenPort;
- int listenSock; /* listen for connection from debugger */
- int wakePipe[2]; /* break out of select */
-
- struct in_addr remoteAddr;
- unsigned short remotePort;
-
- bool awaitingHandshake; /* waiting for "JDWP-Handshake" */
-
- /* pending data from the network; would be more efficient as circular buf */
- unsigned char inputBuffer[kInputBufferSize];
- int inputCount;
-
- JdwpNetState()
- {
- listenPort = 0;
- listenSock = -1;
- wakePipe[0] = -1;
- wakePipe[1] = -1;
-
- awaitingHandshake = false;
-
- inputCount = 0;
- }
-};
-
-static JdwpNetState* netStartup(short port);
-
-/*
- * Set up some stuff for transport=dt_socket.
- */
-static bool prepareSocket(JdwpState* state, const JdwpStartupParams* pParams)
-{
- unsigned short port;
-
- if (pParams->server) {
- if (pParams->port != 0) {
- /* try only the specified port */
- port = pParams->port;
- state->netState = netStartup(port);
- } else {
- /* scan through a range of ports, binding to the first available */
- for (port = kBasePort; port <= kMaxPort; port++) {
- state->netState = netStartup(port);
- if (state->netState != NULL)
- break;
- }
- }
- if (state->netState == NULL) {
- ALOGE("JDWP net startup failed (req port=%d)", pParams->port);
- return false;
- }
- } else {
- port = pParams->port; // used in a debug msg later
- state->netState = netStartup(-1);
- }
-
- if (pParams->suspend)
- ALOGI("JDWP will wait for debugger on port %d", port);
- else
- ALOGD("JDWP will %s on port %d",
- pParams->server ? "listen" : "connect", port);
-
- return true;
-}
-
-
-/*
- * Are we still waiting for the handshake string?
- */
-static bool awaitingHandshake(JdwpState* state)
-{
- return state->netState->awaitingHandshake;
-}
-
-/*
- * Initialize JDWP stuff.
- *
- * Allocates a new state structure. If "port" is non-negative, this also
- * tries to bind to a listen port. If "port" is less than zero, we assume
- * we're preparing for an outbound connection, and return without binding
- * to anything.
- *
- * This may be called several times if we're probing for a port.
- *
- * Returns 0 on success.
- */
-static JdwpNetState* netStartup(short port)
-{
- int one = 1;
- JdwpNetState* netState = new JdwpNetState;
-
- if (port < 0)
- return netState;
-
- assert(port != 0);
-
- netState->listenSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
- if (netState->listenSock < 0) {
- ALOGE("Socket create failed: %s", strerror(errno));
- goto fail;
- }
-
- /* allow immediate re-use */
- if (setsockopt(netState->listenSock, SOL_SOCKET, SO_REUSEADDR, &one,
- sizeof(one)) < 0)
- {
- ALOGE("setsockopt(SO_REUSEADDR) failed: %s", strerror(errno));
- goto fail;
- }
-
- union {
- struct sockaddr_in addrInet;
- struct sockaddr addrPlain;
- } addr;
- addr.addrInet.sin_family = AF_INET;
- addr.addrInet.sin_port = htons(port);
- inet_aton("127.0.0.1", &addr.addrInet.sin_addr);
-
- if (bind(netState->listenSock, &addr.addrPlain, sizeof(addr)) != 0) {
- ALOGV("attempt to bind to port %u failed: %s", port, strerror(errno));
- goto fail;
- }
-
- netState->listenPort = port;
- LOGVV("+++ bound to port %d", netState->listenPort);
-
- if (listen(netState->listenSock, 5) != 0) {
- ALOGE("Listen failed: %s", strerror(errno));
- goto fail;
- }
-
- return netState;
-
-fail:
- netShutdown(netState);
- netFree(netState);
- return NULL;
-}
-
-/*
- * Shut down JDWP listener. Don't free state.
- *
- * Note that "netState" may be partially initialized if "startup" failed.
- *
- * This may be called from a non-JDWP thread as part of shutting the
- * JDWP thread down.
- *
- * (This is currently called several times during startup as we probe
- * for an open port.)
- */
-static void netShutdown(JdwpNetState* netState)
-{
- if (netState == NULL)
- return;
-
- int listenSock = netState->listenSock;
- int clientSock = netState->clientSock;
-
- /* clear these out so it doesn't wake up and try to reuse them */
- netState->listenSock = netState->clientSock = -1;
-
- /* "shutdown" dislodges blocking read() and accept() calls */
- if (listenSock >= 0) {
- shutdown(listenSock, SHUT_RDWR);
- close(listenSock);
- }
- if (clientSock >= 0) {
- shutdown(clientSock, SHUT_RDWR);
- close(clientSock);
- }
-
- /* if we might be sitting in select, kick us loose */
- if (netState->wakePipe[1] >= 0) {
- ALOGV("+++ writing to wakePipe");
- TEMP_FAILURE_RETRY(write(netState->wakePipe[1], "", 1));
- }
-}
-static void netShutdownExtern(JdwpState* state)
-{
- netShutdown(state->netState);
-}
-
-/*
- * Free JDWP state.
- *
- * Call this after shutting the network down with netShutdown().
- */
-static void netFree(JdwpNetState* netState)
-{
- if (netState == NULL)
- return;
- assert(netState->listenSock == -1);
- assert(netState->clientSock == -1);
-
- if (netState->wakePipe[0] >= 0) {
- close(netState->wakePipe[0]);
- netState->wakePipe[0] = -1;
- }
- if (netState->wakePipe[1] >= 0) {
- close(netState->wakePipe[1]);
- netState->wakePipe[1] = -1;
- }
-
- delete netState;
-}
-static void netFreeExtern(JdwpState* state)
-{
- netFree(state->netState);
-}
-
-/*
- * Returns "true" if we're connected to a debugger.
- */
-static bool isConnected(JdwpState* state)
-{
- return (state->netState != NULL &&
- state->netState->clientSock >= 0);
-}
-
-/*
- * Returns "true" if the fd is ready, "false" if not.
- */
-#if 0
-static bool isFdReadable(int sock)
-{
- fd_set readfds;
- struct timeval tv;
- int count;
-
- FD_ZERO(&readfds);
- FD_SET(sock, &readfds);
-
- tv.tv_sec = 0;
- tv.tv_usec = 0;
- count = select(sock+1, &readfds, NULL, NULL, &tv);
- if (count <= 0)
- return false;
-
- if (FD_ISSET(sock, &readfds)) /* make sure it's our fd */
- return true;
-
- ALOGE("WEIRD: odd behavior in select (count=%d)", count);
- return false;
-}
-#endif
-
-#if 0
-/*
- * Check to see if we have a pending connection from the debugger.
- *
- * Returns true on success (meaning a connection is available).
- */
-static bool checkConnection(JdwpState* state)
-{
- JdwpNetState* netState = state->netState;
-
- assert(netState->listenSock >= 0);
- /* not expecting to be called when debugger is actively connected */
- assert(netState->clientSock < 0);
-
- if (!isFdReadable(netState->listenSock))
- return false;
- return true;
-}
-#endif
-
-/*
- * Disable the TCP Nagle algorithm, which delays transmission of outbound
- * packets until the previous transmissions have been acked. JDWP does a
- * lot of back-and-forth with small packets, so this may help.
- */
-static int setNoDelay(int fd)
-{
- int cc, on = 1;
-
- cc = setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &on, sizeof(on));
- assert(cc == 0);
- return cc;
-}
-
-/*
- * Accept a connection. This will block waiting for somebody to show up.
- * If that's not desirable, use checkConnection() to make sure something
- * is pending.
- */
-static bool acceptConnection(JdwpState* state)
-{
- JdwpNetState* netState = state->netState;
- union {
- struct sockaddr_in addrInet;
- struct sockaddr addrPlain;
- } addr;
- socklen_t addrlen;
- int sock;
-
- if (netState->listenSock < 0)
- return false; /* you're not listening! */
-
- assert(netState->clientSock < 0); /* must not already be talking */
-
- addrlen = sizeof(addr);
- do {
- sock = accept(netState->listenSock, &addr.addrPlain, &addrlen);
- if (sock < 0 && errno != EINTR) {
- // When we call shutdown() on the socket, accept() returns with
- // EINVAL. Don't gripe about it.
- if (errno == EINVAL)
- LOGVV("accept failed: %s", strerror(errno));
- else
- ALOGE("accept failed: %s", strerror(errno));
- return false;
- }
- } while (sock < 0);
-
- netState->remoteAddr = addr.addrInet.sin_addr;
- netState->remotePort = ntohs(addr.addrInet.sin_port);
- ALOGV("+++ accepted connection from %s:%u",
- inet_ntoa(netState->remoteAddr), netState->remotePort);
-
- netState->clientSock = sock;
- netState->awaitingHandshake = true;
- netState->inputCount = 0;
-
- ALOGV("Setting TCP_NODELAY on accepted socket");
- setNoDelay(netState->clientSock);
-
- if (pipe(netState->wakePipe) < 0) {
- ALOGE("pipe failed");
- return false;
- }
-
- return true;
-}
-
-/*
- * Create a connection to a waiting debugger.
- */
-static bool establishConnection(JdwpState* state)
-{
- union {
- struct sockaddr_in addrInet;
- struct sockaddr addrPlain;
- } addr;
- struct hostent* pEntry;
- int h_errno;
-
- assert(state != NULL && state->netState != NULL);
- assert(!state->params.server);
- assert(state->params.host[0] != '\0');
- assert(state->params.port != 0);
-
- /*
- * Start by resolving the host name.
- */
-//#undef HAVE_GETHOSTBYNAME_R
-//#warning "forcing non-R"
-#ifdef HAVE_GETHOSTBYNAME_R
- struct hostent he;
- char auxBuf[128];
- int cc = gethostbyname_r(state->params.host, &he, auxBuf, sizeof(auxBuf),
- &pEntry, &h_errno);
- if (cc != 0) {
- ALOGW("gethostbyname_r('%s') failed: %s",
- state->params.host, strerror(errno));
- return false;
- }
-
-#else
- h_errno = 0;
- pEntry = gethostbyname(state->params.host);
- if (pEntry == NULL) {
- ALOGW("gethostbyname('%s') failed: %s",
- state->params.host, strerror(h_errno));
- return false;
- }
-#endif
-
- /* copy it out ASAP to minimize risk of multithreaded annoyances */
- memcpy(&addr.addrInet.sin_addr, pEntry->h_addr, pEntry->h_length);
- addr.addrInet.sin_family = pEntry->h_addrtype;
-
- addr.addrInet.sin_port = htons(state->params.port);
-
- ALOGI("Connecting out to '%s' %d",
- inet_ntoa(addr.addrInet.sin_addr), ntohs(addr.addrInet.sin_port));
-
- /*
- * Create a socket.
- */
- JdwpNetState* netState;
- netState = state->netState;
- netState->clientSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
- if (netState->clientSock < 0) {
- ALOGE("Unable to create socket: %s", strerror(errno));
- return false;
- }
-
- /*
- * Try to connect.
- */
- if (connect(netState->clientSock, &addr.addrPlain, sizeof(addr)) != 0) {
- ALOGE("Unable to connect to %s:%d: %s",
- inet_ntoa(addr.addrInet.sin_addr), ntohs(addr.addrInet.sin_port),
- strerror(errno));
- close(netState->clientSock);
- netState->clientSock = -1;
- return false;
- }
-
- ALOGI("Connection established to %s (%s:%d)",
- state->params.host, inet_ntoa(addr.addrInet.sin_addr),
- ntohs(addr.addrInet.sin_port));
- netState->awaitingHandshake = true;
- netState->inputCount = 0;
-
- setNoDelay(netState->clientSock);
-
- if (pipe(netState->wakePipe) < 0) {
- ALOGE("pipe failed");
- return false;
- }
-
- return true;
-}
-
-/*
- * Close the connection to the debugger.
- *
- * Reset the state so we're ready to receive a new connection.
- */
-static void closeConnection(JdwpState* state)
-{
- JdwpNetState* netState;
-
- assert(state != NULL && state->netState != NULL);
-
- netState = state->netState;
- if (netState->clientSock < 0)
- return;
-
- ALOGV("+++ closed connection to %s:%u",
- inet_ntoa(netState->remoteAddr), netState->remotePort);
-
- close(netState->clientSock);
- netState->clientSock = -1;
-
- return;
-}
-
-/*
- * Figure out if we have a full packet in the buffer.
- */
-static bool haveFullPacket(JdwpNetState* netState)
-{
- long length;
-
- if (netState->awaitingHandshake)
- return (netState->inputCount >= (int) kMagicHandshakeLen);
-
- if (netState->inputCount < 4)
- return false;
-
- length = get4BE(netState->inputBuffer);
- return (netState->inputCount >= length);
-}
-
-/*
- * Consume bytes from the buffer.
- *
- * This would be more efficient with a circular buffer. However, we're
- * usually only going to find one packet, which is trivial to handle.
- */
-static void consumeBytes(JdwpNetState* netState, int count)
-{
- assert(count > 0);
- assert(count <= netState->inputCount);
-
- if (count == netState->inputCount) {
- netState->inputCount = 0;
- return;
- }
-
- memmove(netState->inputBuffer, netState->inputBuffer + count,
- netState->inputCount - count);
- netState->inputCount -= count;
-}
-
-/*
- * Dump the contents of a packet to stdout.
- */
-#if 0
-static void dumpPacket(const unsigned char* packetBuf)
-{
- const unsigned char* buf = packetBuf;
- u4 length, id;
- u1 flags, cmdSet, cmd;
- u2 error;
- bool reply;
- int dataLen;
-
- cmd = cmdSet = 0xcc;
-
- length = read4BE(&buf);
- id = read4BE(&buf);
- flags = read1(&buf);
- if ((flags & kJDWPFlagReply) != 0) {
- reply = true;
- error = read2BE(&buf);
- } else {
- reply = false;
- cmdSet = read1(&buf);
- cmd = read1(&buf);
- }
-
- dataLen = length - (buf - packetBuf);
-
- ALOGV("--- %s: dataLen=%u id=0x%08x flags=0x%02x cmd=%d/%d",
- reply ? "reply" : "req",
- dataLen, id, flags, cmdSet, cmd);
- if (dataLen > 0)
- dvmPrintHexDumpDbg(buf, dataLen, LOG_TAG);
-}
-#endif
-
-/*
- * Handle a packet. Returns "false" if we encounter a connection-fatal error.
- */
-static bool handlePacket(JdwpState* state)
-{
- JdwpNetState* netState = state->netState;
- const unsigned char* buf = netState->inputBuffer;
- JdwpReqHeader hdr;
- u4 length, id;
- u1 flags, cmdSet, cmd;
- u2 error;
- bool reply;
- int dataLen;
-
- cmd = cmdSet = 0; // shut up gcc
-
- /*dumpPacket(netState->inputBuffer);*/
-
- length = read4BE(&buf);
- id = read4BE(&buf);
- flags = read1(&buf);
- if ((flags & kJDWPFlagReply) != 0) {
- reply = true;
- error = read2BE(&buf);
- } else {
- reply = false;
- cmdSet = read1(&buf);
- cmd = read1(&buf);
- }
-
- assert((int) length <= netState->inputCount);
- dataLen = length - (buf - netState->inputBuffer);
-
- if (!reply) {
- ExpandBuf* pReply = expandBufAlloc();
-
- hdr.length = length;
- hdr.id = id;
- hdr.cmdSet = cmdSet;
- hdr.cmd = cmd;
- dvmJdwpProcessRequest(state, &hdr, buf, dataLen, pReply);
- if (expandBufGetLength(pReply) > 0) {
- ssize_t cc = netState->writePacket(pReply);
-
- if (cc != (ssize_t) expandBufGetLength(pReply)) {
- ALOGE("Failed sending reply to debugger: %s", strerror(errno));
- expandBufFree(pReply);
- return false;
- }
- } else {
- ALOGW("No reply created for set=%d cmd=%d", cmdSet, cmd);
- }
- expandBufFree(pReply);
- } else {
- ALOGV("reply?!");
- assert(false);
- }
-
- ALOGV("----------");
-
- consumeBytes(netState, length);
- return true;
-}
-
-/*
- * Process incoming data. If no data is available, this will block until
- * some arrives.
- *
- * If we get a full packet, handle it.
- *
- * To take some of the mystery out of life, we want to reject incoming
- * connections if we already have a debugger attached. If we don't, the
- * debugger will just mysteriously hang until it times out. We could just
- * close the listen socket, but there's a good chance we won't be able to
- * bind to the same port again, which would confuse utilities.
- *
- * Returns "false" on error (indicating that the connection has been severed),
- * "true" if things are still okay.
- */
-static bool processIncoming(JdwpState* state)
-{
- JdwpNetState* netState = state->netState;
- int readCount;
-
- assert(netState->clientSock >= 0);
-
- if (!haveFullPacket(netState)) {
- /* read some more, looping until we have data */
- errno = 0;
- while (1) {
- int selCount;
- fd_set readfds;
- int maxfd;
- int fd;
-
- maxfd = netState->listenSock;
- if (netState->clientSock > maxfd)
- maxfd = netState->clientSock;
- if (netState->wakePipe[0] > maxfd)
- maxfd = netState->wakePipe[0];
-
- if (maxfd < 0) {
- ALOGV("+++ all fds are closed");
- return false;
- }
-
- FD_ZERO(&readfds);
-
- /* configure fds; note these may get zapped by another thread */
- fd = netState->listenSock;
- if (fd >= 0)
- FD_SET(fd, &readfds);
- fd = netState->clientSock;
- if (fd >= 0)
- FD_SET(fd, &readfds);
- fd = netState->wakePipe[0];
- if (fd >= 0) {
- FD_SET(fd, &readfds);
- } else {
- ALOGI("NOTE: entering select w/o wakepipe");
- }
-
- /*
- * Select blocks until it sees activity on the file descriptors.
- * Closing the local file descriptor does not count as activity,
- * so we can't rely on that to wake us up (it works for read()
- * and accept(), but not select()).
- *
- * We can do one of three things: (1) send a signal and catch
- * EINTR, (2) open an additional fd ("wakePipe") and write to
- * it when it's time to exit, or (3) time out periodically and
- * re-issue the select. We're currently using #2, as it's more
- * reliable than #1 and generally better than #3. Wastes two fds.
- */
- selCount = select(maxfd+1, &readfds, NULL, NULL, NULL);
- if (selCount < 0) {
- if (errno == EINTR)
- continue;
- ALOGE("select failed: %s", strerror(errno));
- goto fail;
- }
-
- if (netState->wakePipe[0] >= 0 &&
- FD_ISSET(netState->wakePipe[0], &readfds))
- {
- if (netState->listenSock >= 0)
- ALOGE("Exit wake set, but not exiting?");
- else
- ALOGD("Got wake-up signal, bailing out of select");
- goto fail;
- }
- if (netState->listenSock >= 0 &&
- FD_ISSET(netState->listenSock, &readfds))
- {
- ALOGI("Ignoring second debugger -- accepting and dropping");
- union {
- struct sockaddr_in addrInet;
- struct sockaddr addrPlain;
- } addr;
- socklen_t addrlen;
- int tmpSock;
- tmpSock = accept(netState->listenSock, &addr.addrPlain,
- &addrlen);
- if (tmpSock < 0)
- ALOGI("Weird -- accept failed");
- else
- close(tmpSock);
- }
- if (netState->clientSock >= 0 &&
- FD_ISSET(netState->clientSock, &readfds))
- {
- readCount = read(netState->clientSock,
- netState->inputBuffer + netState->inputCount,
- sizeof(netState->inputBuffer) - netState->inputCount);
- if (readCount < 0) {
- /* read failed */
- if (errno != EINTR)
- goto fail;
- ALOGD("+++ EINTR hit");
- return true;
- } else if (readCount == 0) {
- /* EOF hit -- far end went away */
- ALOGD("+++ peer disconnected");
- goto fail;
- } else
- break;
- }
- }
-
- netState->inputCount += readCount;
- if (!haveFullPacket(netState))
- return true; /* still not there yet */
- }
-
- /*
- * Special-case the initial handshake. For some bizarre reason we're
- * expected to emulate bad tty settings by echoing the request back
- * exactly as it was sent. Note the handshake is always initiated by
- * the debugger, no matter who connects to whom.
- *
- * Other than this one case, the protocol [claims to be] stateless.
- */
- if (netState->awaitingHandshake) {
- int cc;
-
- if (memcmp(netState->inputBuffer,
- kMagicHandshake, kMagicHandshakeLen) != 0)
- {
- ALOGE("ERROR: bad handshake '%.14s'", netState->inputBuffer);
- goto fail;
- }
-
- errno = 0;
- cc = TEMP_FAILURE_RETRY(write(netState->clientSock, netState->inputBuffer,
- kMagicHandshakeLen));
- if (cc != kMagicHandshakeLen) {
- ALOGE("Failed writing handshake bytes: %s (%d of %d)",
- strerror(errno), cc, (int) kMagicHandshakeLen);
- goto fail;
- }
-
- consumeBytes(netState, kMagicHandshakeLen);
- netState->awaitingHandshake = false;
- ALOGV("+++ handshake complete");
- return true;
- }
-
- /*
- * Handle this packet.
- */
- return handlePacket(state);
-
-fail:
- closeConnection(state);
- return false;
-}
-
-/*
- * Send a request.
- *
- * The entire packet must be sent with a single write() call to avoid
- * threading issues.
- *
- * Returns "true" if it was sent successfully.
- */
-static bool sendRequest(JdwpState* state, ExpandBuf* pReq)
-{
- JdwpNetState* netState = state->netState;
-
- /*dumpPacket(expandBufGetBuffer(pReq));*/
- if (netState->clientSock < 0) {
- /* can happen with some DDMS events */
- ALOGV("NOT sending request -- no debugger is attached");
- return false;
- }
-
- errno = 0;
- ssize_t cc = netState->writePacket(pReq);
-
- if (cc != (ssize_t) expandBufGetLength(pReq)) {
- ALOGE("Failed sending req to debugger: %s (%d of %d)",
- strerror(errno), (int) cc, (int) expandBufGetLength(pReq));
- return false;
- }
-
- return true;
-}
-
-/*
- * Send a request that was split into multiple buffers.
- *
- * The entire packet must be sent with a single writev() call to avoid
- * threading issues.
- *
- * Returns "true" if it was sent successfully.
- */
-static bool sendBufferedRequest(JdwpState* state, const struct iovec* iov,
- int iovcnt)
-{
- JdwpNetState* netState = state->netState;
-
- if (netState->clientSock < 0) {
- /* can happen with some DDMS events */
- ALOGV("NOT sending request -- no debugger is attached");
- return false;
- }
-
- size_t expected = 0;
- int i;
- for (i = 0; i < iovcnt; i++)
- expected += iov[i].iov_len;
-
- ssize_t actual = netState->writeBufferedPacket(iov, iovcnt);
-
- if ((size_t)actual != expected) {
- ALOGE("Failed sending b-req to debugger: %s (%d of %zu)",
- strerror(errno), (int) actual, expected);
- return false;
- }
-
- return true;
-}
-
-
-/*
- * Our functions.
- *
- * We can't generally share the implementations with other transports,
- * even if they're also socket-based, because our JdwpNetState will be
- * different from theirs.
- */
-static const JdwpTransport socketTransport = {
- prepareSocket,
- acceptConnection,
- establishConnection,
- closeConnection,
- netShutdownExtern,
- netFreeExtern,
- isConnected,
- awaitingHandshake,
- processIncoming,
- sendRequest,
- sendBufferedRequest,
-};
-
-/*
- * Return our set.
- */
-const JdwpTransport* dvmJdwpSocketTransport()
-{
- return &socketTransport;
-}