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| author | The Android Open Source Project <initial-contribution@android.com> | 2008-10-21 07:00:00 -0700 |
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| committer | The Android Open Source Project <initial-contribution@android.com> | 2008-10-21 07:00:00 -0700 |
| commit | 2ad60cfc28e14ee8f0bb038720836a4696c478ad (patch) | |
| tree | 19f1bb30ab7ff96f1e3e59a60b61dcd2aeddda93 /docs/dalvik-bytecode.html | |
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Initial Contribution
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diff --git a/docs/dalvik-bytecode.html b/docs/dalvik-bytecode.html new file mode 100644 index 000000000..fc3cf0b9b --- /dev/null +++ b/docs/dalvik-bytecode.html @@ -0,0 +1,1485 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> + +<html> + +<head> +<title>Bytecode for the Dalvik VM</title> +<link rel=stylesheet href="dalvik-bytecode.css"> +</head> + +<body> + +<h1>Bytecode for the Dalvik VM</h1> +<p>Copyright © 2007 The Android Open Source Project + +<h2>General Design</h2> + +<ul> +<li>The machine model and calling conventions are meant to approximately + imitate common real architectures and C-style calling conventions: + <ul> + <li>The VM is register-based, and frames are fixed in size upon creation. + Each frame consists of a particular number of registers (specified by + the method) as well as any adjunct data needed to execute the method, + such as (but not limited to) the program counter and a reference to the + <code>.dex</code> file that contains the method. + </li> + <li>The <i>N</i> arguments to a method land in the last <i>N</i> registers + of the method's invocation frame. + </li> + <li>Registers are 32 bits wide. Adjacent register pairs are used for 64-bit + values. + </li> + <li>In terms of bitwise representation, <code>(Object) null == (int) + 0</code>. + </li> + </ul> +<li>The storage unit in the instruction stream is a 16-bit unsigned quantity. + Some bits in some instructions are ignored / must-be-zero. +</li> +<li>Instructions aren't gratuitously limited to a particular type. For + example, instructions that move 32-bit register values without interpretation + don't have to specify whether they are moving ints or floats. +</li> +<li>There are separately enumerated and indexed constant pools for + references to strings, types, fields, and methods. +</li> +<li>Bitwise literal data is represented in-line in the instruction stream.</li> +<li>Because, in practice, it is uncommon for a method to need more than + 16 registers, and because needing more than eight registers <i>is</i> + reasonably common, many instructions may only address the first 16 + registers. When reasonably possible, instructions allow references to + up to the first 256 registers. In cases where an instruction variant isn't + available to address a desired register, it is expected that the register + contents get moved from the original register to a low register (before the + operation) and/or moved from a low result register to a high register + (after the operation). +</li> +<li>When installed on a running system, some instructions may be altered, + changing their format, as an install-time static linking optimization. + This is to allow for faster execution once linkage is known. + See the associated + <a href="instruction-formats.html">instruction formats document</a> + for the suggested variants. The word "suggested" is used advisedly; + it is not mandatory to implement these. +</li> +<li>Human-syntax and mnemonics: + <ul> + <li>Dest-then-source ordering for arguments.</li> + <li>Some opcodes have a disambiguating suffix with respect to the type(s) + they operate on: Type-general 64-bit opcodes + are suffixed with <code>-wide</code>. + Type-specific opcodes are suffixed with their type (or a + straightforward abbreviation), one of: <code>-boolean</code> + <code>-byte</code> <code>-char</code> <code>-short</code> + <code>-int</code> <code>-long</code> <code>-float</code> + <code>-double</code> <code>-object</code> <code>-string</code> + <code>-class</code> <code>-void</code>. Type-general 32-bit opcodes + are unmarked. + </li> + <li>Some opcodes have a disambiguating suffix to distinguish + otherwise-identical operations that have different instruction layouts + or options. These suffixes are separated from the main names with a slash + ("<code>/</code>") and mainly exist at all to make there be a one-to-one + mapping with static constants in the code that generates and interprets + executables (that is, to reduce ambiguity for humans). + </li> + </ul> +</li> +<li>See the <a href="instruction-formats.html">instruction formats + document</a> for more details about the various instruction formats + (listed under "Op & Format") as well as details about the opcode + syntax. +</li> +</ul> + +<h2>Summary of Instruction Set</h2> + +<table class="instruc"> +<thead> +<tr> + <th>Op & Format</th> + <th>Mnemonic / Syntax</th> + <th>Arguments</th> + <th>Description</th> +</tr> +</thead> +<tbody> +<tr> + <td>00 10x</td> + <td>nop</td> + <td> </td> + <td>Waste cycles.</td> +</tr> +<tr> + <td>01 12x</td> + <td>move vA, vB</td> + <td><code>A:</code> destination register (4 bits)<br/> + <code>B:</code> source register (4 bits)</td> + <td>Move the contents of one non-object register to another.</td> +</tr> +<tr> + <td>02 22x</td> + <td>move/from16 vAA, vBBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> source register (16 bits)</td> + <td>Move the contents of one non-object register to another.</td> +</tr> +<tr> + <td>03 32x</td> + <td>move/16 vAAAA, vBBBB</td> + <td><code>A:</code> destination register (16 bits)<br/> + <code>B:</code> source register (16 bits)</td> + <td>Move the contents of one non-object register to another.</td> +</tr> +<tr> + <td>04 12x</td> + <td>move-wide vA, vB</td> + <td><code>A:</code> destination register pair (4 bits)<br/> + <code>B:</code> source register pair (4 bits)</td> + <td>Move the contents of one register-pair to another. + <p><b>Note:</b> + It is legal to move from <code>v<i>N</i></code> to either + <code>v<i>N-1</i></code> or <code>v<i>N+1</i></code>, so implementations + must arrange for both halves of a register pair to be read before + anything is written.</p> + </td> +</tr> +<tr> + <td>05 22x</td> + <td>move-wide/from16 vAA, vBBBB</td> + <td><code>A:</code> destination register pair (8 bits)<br/> + <code>B:</code> source register pair (16 bits)</td> + <td>Move the contents of one register-pair to another. + <p><b>Note:</b> + Implementation considerations are the same as <code>move-wide</code>, + above.</p> + </td> +</tr> +<tr> + <td>06 32x</td> + <td>move-wide/16 vAAAA, vBBBB</td> + <td><code>A:</code> destination register pair (16 bits)<br/> + <code>B:</code> source register pair (16 bits)</td> + <td>Move the contents of one register-pair to another. + <p><b>Note:</b> + Implementation considerations are the same as <code>move-wide</code>, + above.</p> + </td> +</tr> +<tr> + <td>07 12x</td> + <td>move-object vA, vB</td> + <td><code>A:</code> destination register (4 bits)<br/> + <code>B:</code> source register (4 bits)</td> + <td>Move the contents of one object-bearing register to another.</td> +</tr> +<tr> + <td>08 22x</td> + <td>move-object/from16 vAA, vBBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> source register (16 bits)</td> + <td>Move the contents of one object-bearing register to another.</td> +</tr> +<tr> + <td>09 32x</td> + <td>move-object/16 vAAAA, vBBBB</td> + <td><code>A:</code> destination register (16 bits)<br/> + <code>B:</code> source register (16 bits)</td> + <td>Move the contents of one object-bearing register to another.</td> +</tr> +<tr> + <td>0a 11x</td> + <td>move-result vAA</td> + <td><code>A:</code> destination register (8 bits)</td> + <td>Move the single-word non-object result of the most recent + <code>invoke-<i>kind</i></code> into the indicated register. + This must be done as the instruction immediately after an + <code>invoke-<i>kind</i></code> whose (single-word, non-object) result + is not to be ignored; anywhere else is invalid.</td> +</tr> +<tr> + <td>0b 11x</td> + <td>move-result-wide vAA</td> + <td><code>A:</code> destination register pair (8 bits)</td> + <td>Move the double-word result of the most recent + <code>invoke-<i>kind</i></code> into the indicated register pair. + This must be done as the instruction immediately after an + <code>invoke-<i>kind</i></code> whose (double-word) result + is not to be ignored; anywhere else is invalid.</td> +</tr> +<tr> + <td>0c 11x</td> + <td>move-result-object vAA</td> + <td><code>A:</code> destination register (8 bits)</td> + <td>Move the object result of the most recent <code>invoke-<i>kind</i></code> + into the indicated register. This must be done as the instruction + immediately after an <code>invoke-<i>kind</i></code> or + <code>filled-new-array</code> + whose (object) result is not to be ignored; anywhere else is invalid.</td> +</tr> +<tr> + <td>0d 11x</td> + <td>move-exception vAA</td> + <td><code>A:</code> destination register (8 bits)</td> + <td>Save a just-caught exception into the given register. This should + be the first instruction of any exception handler whose caught + exception is not to be ignored, and this instruction may <i>only</i> + ever occur as the first instruction of an exception handler; anywhere + else is invalid.</td> +</tr> +<tr> + <td>0e 10x</td> + <td>return-void</td> + <td> </td> + <td>Return from a <code>void</code> method.</td> +</tr> +<tr> + <td>0f 11x</td> + <td>return vAA</td> + <td><code>A:</code> return value register (8 bits)</td> + <td>Return from a single-width (32-bit) non-object value-returning + method. + </td> +</tr> +<tr> + <td>10 11x</td> + <td>return-wide vAA</td> + <td><code>A:</code> return value register-pair (8 bits)</td> + <td>Return from a double-width (64-bit) value-returning method.</td> +</tr> +<tr> + <td>11 11x</td> + <td>return-object vAA</td> + <td><code>A:</code> return value register (8 bits)</td> + <td>Return from an object-returning method.</td> +</tr> +<tr> + <td>12 11n</td> + <td>const/4 vA, #+B</td> + <td><code>A:</code> destination register (4 bits)<br/> + <code>B:</code> signed int (4 bits)</td> + <td>Move the given literal value (sign-extended to 32 bits) into + the specified register.</td> +</tr> +<tr> + <td>13 21s</td> + <td>const/16 vAA, #+BBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> signed int (16 bits)</td> + <td>Move the given literal value (sign-extended to 32 bits) into + the specified register.</td> +</tr> +<tr> + <td>14 31i</td> + <td>const vAA, #+BBBBBBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> arbitrary 32-bit constant</td> + <td>Move the given literal value into the specified register.</td> +</tr> +<tr> + <td>15 21h</td> + <td>const/high16 vAA, #+BBBB0000</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> signed int (16 bits)</td> + <td>Move the given literal value (right-zero-extended to 32 bits) into + the specified register.</td> +</tr> +<tr> + <td>16 21s</td> + <td>const-wide/16 vAA, #+BBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> signed int (16 bits)</td> + <td>Move the given literal value (sign-extended to 64 bits) into + the specified register-pair.</td> +</tr> +<tr> + <td>17 31i</td> + <td>const-wide/32 vAA, #+BBBBBBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> signed int (32 bits)</td> + <td>Move the given literal value (sign-extended to 64 bits) into + the specified register-pair.</td> +</tr> +<tr> + <td>18 51l</td> + <td>const-wide vAA, #+BBBBBBBBBBBBBBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> arbitrary double-width (64-bit) constant</td> + <td>Move the given literal value into + the specified register-pair.</td> +</tr> +<tr> + <td>19 21h</td> + <td>const-wide/high16 vAA, #+BBBB000000000000</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> signed int (16 bits)</td> + <td>Move the given literal value (right-zero-extended to 64 bits) into + the specified register-pair.</td> +</tr> +<tr> + <td>1a 21c</td> + <td>const-string vAA, string@BBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> string index</td> + <td>Move a reference to the string specified by the given index into the + specified register.</td> +</tr> +<tr> + <td>1b 31c</td> + <td>const-string/jumbo vAA, string@BBBBBBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> string index</td> + <td>Move a reference to the string specified by the given index into the + specified register.</td> +</tr> +<tr> + <td>1c 21c</td> + <td>const-class vAA, type@BBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> type index</td> + <td>Move a reference to the class specified by the given index into the + specified register. In the case where the indicated type is primitive, + this will store a reference to the primitive type's degenerate + class.</td> +</tr> +<tr> + <td>1d 11x</td> + <td>monitor-enter vAA</td> + <td><code>A:</code> reference-bearing register (8 bits)</td> + <td>Acquire the monitor for the indicated object.</td> +</tr> +<tr> + <td>1e 11x</td> + <td>monitor-exit vAA</td> + <td><code>A:</code> reference-bearing register (8 bits)</td> + <td>Release the monitor for the indicated object. + <p><b>Note:</b> + If this instruction needs to throw an exception, it must do + so as if the pc has already advanced past the instruction. + It may be useful to think of this as the instruction successfully + executing (in a sense), and the exception getting thrown <i>after</i> + the instruction but <i>before</i> the next one gets a chance to + run. This definition makes it possible for a method to use + a monitor cleanup catch-all (e.g., <code>finally</code>) block as + the monitor cleanup for that block itself, as a way to handle the + arbitrary exceptions that might get thrown due to the historical + implementation of <code>Thread.stop()</code>, while still managing + to have proper monitor hygiene.</p> + </td> +</tr> +<tr> + <td>1f 21c</td> + <td>check-cast vAA, type@BBBB</td> + <td><code>A:</code> reference-bearing register (8 bits)<br/> + <code>B:</code> type index (16 bits)</td> + <td>Throw if the reference in the given register cannot be cast to the + indicated type. The type must be a reference type (not a primitive + type).</td> +</tr> +<tr> + <td>20 22c</td> + <td>instance-of vA, vB, type@CCCC</td> + <td><code>A:</code> destination register (4 bits)<br/> + <code>B:</code> reference-bearing register (4 bits)<br/> + <code>C:</code> type index (16 bits)</td> + <td>Store in the given destination register <code>1</code> + if the indicated reference is an instance of the given type, + or <code>0</code> if not. The type must be a + reference type (not a primitive type).</td> +</tr> +<tr> + <td>21 12x</td> + <td>array-length vA, vB</td> + <td><code>A:</code> destination register (4 bits)<br/> + <code>B:</code> array reference-bearing register (4 bits)</td> + <td>Store in the given destination register the length of the indicated + array, in entries</td> +</tr> +<tr> + <td>22 21c</td> + <td>new-instance vAA, type@BBBB</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> type index</td> + <td>Construct a new instance of the indicated type, storing a + reference to it in the destination. The type must refer to a + non-array class.</td> +</tr> +<tr> + <td>23 22c</td> + <td>new-array vA, vB, type@CCCC</td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> size register<br/> + <code>C:</code> type index</td> + <td>Construct a new array of the indicated type and size. The type + must be an array type.</td> +</tr> +<tr> + <td>24 35c</td> + <td>filled-new-array {vD, vE, vF, vG, vA}, type@CCCC</td> + <td><code>B:</code> array size and argument word count (4 bits)<br/> + <code>C:</code> type index (16 bits)<br/> + <code>D..G, A:</code> argument registers (4 bits each)</td> + <td>Construct an array of the given type and size, filling it with the + supplied contents. The type must be an array type. The array's + contents must be single-word (that is, + no arrays of <code>long</code> or <code>double</code>). The constructed + instance is stored as a "result" in the same way that the method invocation + instructions store their results, so the constructed instance must + be moved to a register with a subsequent + <code>move-result-object</code> instruction (if it is to be used).</td> +</tr> +<tr> + <td>25 3rc</td> + <td>filled-new-array/range {vCCCC .. vNNNN}, type@BBBB</td> + <td><code>A:</code> array size and argument word count (8 bits)<br/> + <code>B:</code> type index (16 bits)<br/> + <code>C:</code> first argument register (16 bits)<br/> + <code>N = A + C - 1</code></td> + <td>Construct an array of the given type and size, filling it with + the supplied contents. Clarifications and restrictions are the same + as <code>filled-new-array</code>, described above.</td> +</tr> +<tr> + <td>26 31t</td> + <td>fill-array-data vAA, +BBBBBBBB <i>(with supplemental data as specified + below in "<code>fill-array-data</code> Format")</i></td> + <td><code>A:</code> array reference (8 bits)<br/> + <code>B:</code> signed "branch" offset to table data (32 bits)</td> + <td>Fill the given array with the indicated data. The reference must be + to an array of primitives, and the data table must match it in type and + size. + <p><b>Note:</b> + The address of the table is guaranteed to be even + (that is, 4-byte aligned). If the code size of the method is otherwise + odd, then an extra code unit is inserted between the main code and the + table whose value is the same as a <code>nop</code>.</p> + </td> +</tr> +<tr> + <td>27 11x</td> + <td>throw vAA</td> + <td><code>A:</code> exception-bearing register (8 bits)<br/></td> + <td>Throw the indicated exception.</td> +</tr> +<tr> + <td>28 10t</td> + <td>goto +AA</td> + <td><code>A:</code> signed branch offset (8 bits)</td> + <td>Unconditionally jump to the indicated instruction. + <p><b>Note:</b> + The branch offset may not be <code>0</code>. (A spin + loop may be legally constructed either with <code>goto/32</code> or + by including a <code>nop</code> as a target before the branch.)</p> + </td> +</tr> +<tr> + <td>29 20t</td> + <td>goto/16 +AAAA</td> + <td><code>A:</code> signed branch offset (16 bits)<br/></td> + <td>Unconditionally jump to the indicated instruction. + <p><b>Note:</b> + The branch offset may not be <code>0</code>. (A spin + loop may be legally constructed either with <code>goto/32</code> or + by including a <code>nop</code> as a target before the branch.)</p> + </td> +</tr> +<tr> + <td>2a 30t</td> + <td>goto/32 +AAAAAAAA</td> + <td><code>A:</code> signed branch offset (32 bits)<br/></td> + <td>Unconditionally jump to the indicated instruction.</td> +</tr> +<tr> + <td>2b 31t</td> + <td>packed-switch vAA, +BBBBBBBB <i>(with supplemental data as + specified below in "<code>packed-switch</code> Format")</i></td> + <td><code>A:</code> register to test<br/> + <code>B:</code> signed "branch" offset to table data (32 bits)</td> + <td>Jump to a new instruction based on the value in the + given register, using a table of offsets corresponding to each value + in a particular integral range, or fall through to the next + instruction if there is no match. + <p><b>Note:</b> + The address of the + table is guaranteed to be even (that is, 4-byte aligned). If the + code size of the method is otherwise odd, then an extra code unit + is inserted between the main code and the table whose value is + the same as a <code>nop</code>.</p> + </td> +</tr> +<tr> + <td>2c 31t</td> + <td>sparse-switch vAA, +BBBBBBBB <i>(with supplemental data as + specified below in "<code>sparse-switch</code> Format")</i></td> + <td><code>A:</code> register to test<br/> + <code>B:</code> signed "branch" offset to table data (32 bits)</td> + <td>Jump to a new instruction based on the value in the given + register, using an ordered table of value-offset pairs, or fall + through to the next instruction if there is no match. + <p><b>Note:</b> + Alignment and padding considerations are identical to + <code>packed-switch</code>, above.</p> + </td> +</tr> +<tr> + <td>2d..31 23x</td> + <td>cmp<i>kind</i> vAA, vBB, vCC<br/> + 2d: cmpl-float <i>(lt bias)</i><br/> + 2e: cmpg-float <i>(gt bias)</i><br/> + 2f: cmpl-double <i>(lt bias)</i><br/> + 30: cmpg-double <i>(gt bias)</i><br/> + 31: cmp-long + </td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> first source register or pair<br/> + <code>C:</code> second source register or pair</td> + <td>Perform the indicated floating point or <code>long</code> comparison, + storing <code>0</code> if the two arguments are equal, <code>1</code> + if the second argument is larger, or <code>-1</code> if the first + argument is larger. The "bias" listed for the floating point operations + indicates how <code>NaN</code> comparisons are treated: "Gt bias" + instructions return <code>1</code> for <code>NaN</code> comparisons, + and "lt bias" instructions return + <code>-1</code>. + <p>For example, to check to see if floating point + <code>a < b</code>, then it is advisable to use + <code>cmpg-float</code>; a result of <code>-1</code> indicates that + the test was true, and the other values indicate it was false either + due to a valid comparison or because one or the other values was + <code>NaN</code>.</p> + </td> +</tr> +<tr> + <td>32..37 22t</td> + <td>if-<i>test</i> vA, vB, +CCCC<br/> + 32: if-eq<br/> + 33: if-ne<br/> + 34: if-lt<br/> + 35: if-ge<br/> + 36: if-gt<br/> + 37: if-le<br/> + </td> + <td><code>A:</code> first register to test (4 bits)<br/> + <code>B:</code> second register to test (4 bits)<br/> + <code>C:</code> signed branch offset (16 bits)</td> + <td>Branch to the given destination if the given two registers' values + compare as specified. + <p><b>Note:</b> + The branch offset may not be <code>0</code>. (A spin + loop may be legally constructed either by branching around a + backward <code>goto</code> or by including a <code>nop</code> as + a target before the branch.)</p> + </td> +</tr> +<tr> + <td>38..3d 21t</td> + <td>if-<i>test</i>z vAA, +BBBB<br/> + 38: if-eqz<br/> + 39: if-nez<br/> + 3a: if-ltz<br/> + 3b: if-gez<br/> + 3c: if-gtz<br/> + 3d: if-lez<br/> + </td> + <td><code>A:</code> register to test (8 bits)<br/> + <code>B:</code> signed branch offset (16 bits)</td> + <td>Branch to the given destination if the given register's value compares + with 0 as specified. + <p><b>Note:</b> + The branch offset may not be <code>0</code>. (A spin + loop may be legally constructed either by branching around a + backward <code>goto</code> or by including a <code>nop</code> as + a target before the branch.)</p> + </td> +</tr> +<tr> + <td>3e..43 10x</td> + <td><i>(unused)</i></td> + <td> </td> + <td><i>(unused)</i></td> +</tr> +<tr> + <td>44..51 23x</td> + <td><i>arrayop</i> vAA, vBB, vCC<br/> + 44: aget<br/> + 45: aget-wide<br/> + 46: aget-object<br/> + 47: aget-boolean<br/> + 48: aget-byte<br/> + 49: aget-char<br/> + 4a: aget-short<br/> + 4b: aput<br/> + 4c: aput-wide<br/> + 4d: aput-object<br/> + 4e: aput-boolean<br/> + 4f: aput-byte<br/> + 50: aput-char<br/> + 51: aput-short + </td> + <td><code>A:</code> value register or pair; may be source or dest + (8 bits)<br/> + <code>B:</code> array register (8 bits)<br/> + <code>C:</code> index register (8 bits)</td> + <td>Perform the identified array operation at the identified index of + the given array, loading or storing into the value register.</td> +</tr> +<tr> + <td>52..5f 22c</td> + <td>i<i>instanceop</i> vA, vB, field@CCCC<br/> + 52: iget<br/> + 53: iget-wide<br/> + 54: iget-object<br/> + 55: iget-boolean<br/> + 56: iget-byte<br/> + 57: iget-char<br/> + 58: iget-short<br/> + 59: iput<br/> + 5a: iput-wide<br/> + 5b: iput-object<br/> + 5c: iput-boolean<br/> + 5d: iput-byte<br/> + 5e: iput-char<br/> + 5f: iput-short + </td> + <td><code>A:</code> value register or pair; may be source or dest + (4 bits)<br/> + <code>B:</code> object register (4 bits)<br/> + <code>C:</code> instance field reference index (16 bits)</td> + <td>Perform the identified object instance field operation with + the identified field, loading or storing into the value register. + <p><b>Note:</b> These opcodes are reasonable candidates for static linking, + altering the field argument to be a more direct offset.</p> + </td> +</tr> +<tr> + <td>60..6d 21c</td> + <td>s<i>staticop</i> vAA, field@BBBB<br/> + 60: sget<br/> + 61: sget-wide<br/> + 62: sget-object<br/> + 63: sget-boolean<br/> + 64: sget-byte<br/> + 65: sget-char<br/> + 66: sget-short<br/> + 67: sput<br/> + 68: sput-wide<br/> + 69: sput-object<br/> + 6a: sput-boolean<br/> + 6b: sput-byte<br/> + 6c: sput-char<br/> + 6d: sput-short + </td> + <td><code>A:</code> value register or pair; may be source or dest + (8 bits)<br/> + <code>B:</code> static field reference index (16 bits)</td> + <td>Perform the identified object static field operation with the identified + static field, loading or storing into the value register. + <p><b>Note:</b> These opcodes are reasonable candidates for static linking, + altering the field argument to be a more direct offset.</p> + </td> +</tr> +<tr> + <td>6e..72 35c</td> + <td>invoke-<i>kind</i> {vD, vE, vF, vG, vA}, meth@CCCC<br/> + 6e: invoke-virtual<br/> + 6f: invoke-super<br/> + 70: invoke-direct<br/> + 71: invoke-static<br/> + 72: invoke-interface + </td> + <td><code>B:</code> argument word count (4 bits)<br/> + <code>C:</code> method index (16 bits)<br/> + <code>D..G, A:</code> argument registers (4 bits each)</td> + <td>Call the indicated method. The result (if any) may be stored + with an appropriate <code>move-result*</code> variant as the immediately + subsequent instruction. + <p><code>invoke-virtual</code> is used to invoke a normal virtual + method (a method that is not <code>static</code> or <code>final</code>, + and is not a constructor).</p> + <p><code>invoke-super</code> is used to invoke the closest superclass's + virtual method (as opposed to the one with the same <code>method_id</code> + in the calling class).</p> + <p><code>invoke-direct</code> is used to invoke a non-<code>static</code> + direct method (that is, an instance method that is by its nature + non-overridable, namely either a <code>private</code> instance method + or a constructor).</p> + <p><code>invoke-static</code> is used to invoke a <code>static</code> + method (which is always considered a direct method).</p> + <p><code>invoke-interface</code> is used to invoke an + <code>interface</code> method, that is, on an object whose concrete + class isn't known, using a <code>method_id</code> that refers to + an <code>interface</code>.</p> + <p><b>Note:</b> These opcodes are reasonable candidates for static linking, + altering the method argument to be a more direct offset + (or pair thereof).</p> + </td> +</tr> +<tr> + <td>73 10x</td> + <td><i>(unused)</i></td> + <td> </td> + <td><i>(unused)</i></td> +</tr> +<tr> + <td>74..78 3rc</td> + <td>invoke-<i>kind</i>/range {vCCCC .. vNNNN}, meth@BBBB<br/> + 74: invoke-virtual/range<br/> + 75: invoke-super/range<br/> + 76: invoke-direct/range<br/> + 77: invoke-static/range<br/> + 78: invoke-interface/range + </td> + <td><code>A:</code> argument word count (8 bits)<br/> + <code>B:</code> method index (16 bits)<br/> + <code>C:</code> first argument register (16 bits)<br/> + <code>N = A + C - 1</code></td> + <td>Call the indicated method. See first <code>invoke-<i>kind</i></code> + description above for details, caveats, and suggestions. + </td> +</tr> +<tr> + <td>79..7a 10x</td> + <td><i>(unused)</i></td> + <td> </td> + <td><i>(unused)</i></td> +</tr> +<tr> + <td>7b..8f 12x</td> + <td><i>unop</i> vA, vB<br/> + 7b: neg-int<br/> + 7c: not-int<br/> + 7d: neg-long<br/> + 7e: not-long<br/> + 7f: neg-float<br/> + 80: neg-double<br/> + 81: int-to-long<br/> + 82: int-to-float<br/> + 83: int-to-double<br/> + 84: long-to-int<br/> + 85: long-to-float<br/> + 86: long-to-double<br/> + 87: float-to-int<br/> + 88: float-to-long<br/> + 89: float-to-double<br/> + 8a: double-to-int<br/> + 8b: double-to-long<br/> + 8c: double-to-float<br/> + 8d: int-to-byte<br/> + 8e: int-to-char<br/> + 8f: int-to-short + </td> + <td><code>A:</code> destination register or pair (4 bits)<br/> + <code>B:</code> source register or pair (4 bits)</td> + <td>Perform the identified unary operation on the source register, + storing the result in the destination register.</td> +</tr> + +<tr> + <td>90..af 23x</td> + <td><i>binop</i> vAA, vBB, vCC<br/> + 90: add-int<br/> + 91: sub-int<br/> + 92: mul-int<br/> + 93: div-int<br/> + 94: rem-int<br/> + 95: and-int<br/> + 96: or-int<br/> + 97: xor-int<br/> + 98: shl-int<br/> + 99: shr-int<br/> + 9a: ushr-int<br/> + 9b: add-long<br/> + 9c: sub-long<br/> + 9d: mul-long<br/> + 9e: div-long<br/> + 9f: rem-long<br/> + a0: and-long<br/> + a1: or-long<br/> + a2: xor-long<br/> + a3: shl-long<br/> + a4: shr-long<br/> + a5: ushr-long<br/> + a6: add-float<br/> + a7: sub-float<br/> + a8: mul-float<br/> + a9: div-float<br/> + aa: rem-float<br/> + ab: add-double<br/> + ac: sub-double<br/> + ad: mul-double<br/> + ae: div-double<br/> + af: rem-double + </td> + <td><code>A:</code> destination register or pair (8 bits)<br/> + <code>B:</code> first source register or pair (8 bits)<br/> + <code>C:</code> second source register or pair (8 bits)</td> + <td>Perform the identified binary operation on the two source registers, + storing the result in the first source register.</td> +</tr> +<tr> + <td>b0..cf 12x</td> + <td><i>binop</i>/2addr vA, vB<br/> + b0: add-int/2addr<br/> + b1: sub-int/2addr<br/> + b2: mul-int/2addr<br/> + b3: div-int/2addr<br/> + b4: rem-int/2addr<br/> + b5: and-int/2addr<br/> + b6: or-int/2addr<br/> + b7: xor-int/2addr<br/> + b8: shl-int/2addr<br/> + b9: shr-int/2addr<br/> + ba: ushr-int/2addr<br/> + bb: add-long/2addr<br/> + bc: sub-long/2addr<br/> + bd: mul-long/2addr<br/> + be: div-long/2addr<br/> + bf: rem-long/2addr<br/> + c0: and-long/2addr<br/> + c1: or-long/2addr<br/> + c2: xor-long/2addr<br/> + c3: shl-long/2addr<br/> + c4: shr-long/2addr<br/> + c5: ushr-long/2addr<br/> + c6: add-float/2addr<br/> + c7: sub-float/2addr<br/> + c8: mul-float/2addr<br/> + c9: div-float/2addr<br/> + ca: rem-float/2addr<br/> + cb: add-double/2addr<br/> + cc: sub-double/2addr<br/> + cd: mul-double/2addr<br/> + ce: div-double/2addr<br/> + cf: rem-double/2addr + </td> + <td><code>A:</code> destination and first source register or pair + (4 bits)<br/> + <code>B:</code> second source register or pair (4 bits)</td> + <td>Perform the identified binary operation on the two source registers, + storing the result in the first source register.</td> +</tr> +<tr> + <td>d0..d7 22s</td> + <td><i>binop</i>/lit16 vA, vB, #+CCCC<br/> + d0: add-int/lit16<br/> + d1: rsub-int (reverse subtract)<br/> + d2: mul-int/lit16<br/> + d3: div-int/lit16<br/> + d4: rem-int/lit16<br/> + d5: and-int/lit16<br/> + d6: or-int/lit16<br/> + d7: xor-int/lit16 + </td> + <td><code>A:</code> destination register (4 bits)<br/> + <code>B:</code> source register (4 bits)<br/> + <code>C:</code> signed int constant (16 bits)</td> + <td>Perform the indicated binary op on the indicated register (first + argument) and literal value (second argument), storing the result in + the destination register. + <p><b>Note:</b> + <code>rsub-int</code> does not have a suffix since this version is the + main opcode of its family. Also, see below for details on its semantics. + </p> + </td> +</tr> +<tr> + <td>d8..e2 22b</td> + <td><i>binop</i>/lit8 vAA, vBB, #+CC<br/> + d8: add-int/lit8<br/> + d9: rsub-int/lit8<br/> + da: mul-int/lit8<br/> + db: div-int/lit8<br/> + dc: rem-int/lit8<br/> + dd: and-int/lit8<br/> + de: or-int/lit8<br/> + df: xor-int/lit8<br/> + e0: shl-int/lit8<br/> + e1: shr-int/lit8<br/> + e2: ushr-int/lit8 + </td> + <td><code>A:</code> destination register (8 bits)<br/> + <code>B:</code> source register (8 bits)<br/> + <code>C:</code> signed int constant (8 bits)</td> + <td>Perform the indicated binary op on the indicated register (first + argument) and literal value (second argument), storing the result + in the destination register. + <p><b>Note:</b> See below for details on the semantics of + <code>rsub-int</code>.</p> + </td> +</tr> +<tr> + <td>e3..ff 10x</td> + <td><i>(unused)</i></td> + <td> </td> + <td><i>(unused)</i></td> +</tr> +</tbody> +</table> + +<h2><code>packed-switch</code> Format</h2> + +<table class="supplement"> +<thead> +<tr> + <th>Name</th> + <th>Format</th> + <th>Description</th> +</tr> +</thead> +<tbody> +<tr> + <td>ident</td> + <td>ushort = 0x0100</td> + <td>identifying pseudo-opcode</td> +</tr> +<tr> + <td>size</td> + <td>ushort</td> + <td>number of entries in the table</td> +</tr> +<tr> + <td>first_key</td> + <td>int</td> + <td>first (and lowest) switch case value</td> +</tr> +<tr> + <td>targets</td> + <td>int[]</td> + <td>list of <code>size</code> relative branch targets. The targets are + relative to the address of the switch opcode, not of this table. + </td> +</tr> +</tbody> +</table> + +<p><b>Note:</b> The total number of code units for an instance of this +table is <code>(size * 2) + 4</code>.</p> + +<h2><code>sparse-switch</code> Format</h2> + +<table class="supplement"> +<thead> +<tr> + <th>Name</th> + <th>Format</th> + <th>Description</th> +</tr> +</thead> +<tbody> +<tr> + <td>ident</td> + <td>ushort = 0x0200</td> + <td>identifying pseudo-opcode</td> +</tr> +<tr> + <td>size</td> + <td>ushort</td> + <td>number of entries in the table</td> +</tr> +<tr> + <td>keys</td> + <td>int[]</td> + <td>list of <code>size</code> key values, sorted low-to-high</td> +</tr> +<tr> + <td>targets</td> + <td>int[]</td> + <td>list of <code>size</code> relative branch targets, each corresponding + to the key value at the same index. The targets are + relative to the address of the switch opcode, not of this table. + </td> +</tr> +</tbody> +</table> + +<p><b>Note:</b> The total number of code units for an instance of this +table is <code>(size * 4) + 2</code>.</p> + +<h2><code>fill-array-data</code> Format</h2> + +<table class="supplement"> +<thead> +<tr> + <th>Name</th> + <th>Format</th> + <th>Description</th> +</tr> +</thead> +<tbody> +<tr> + <td>ident</td> + <td>ushort = 0x0300</td> + <td>identifying pseudo-opcode</td> +</tr> +<tr> + <td>element_width</td> + <td>ushort</td> + <td>number of bytes in each element</td> +</tr> +<tr> + <td>size</td> + <td>uint</td> + <td>number of elements in the table</td> +</tr> +<tr> + <td>data</td> + <td>ubyte[]</td> + <td>data values</td> +</tr> +</tbody> +</table> + +<p><b>Note:</b> The total number of code units for an instance of this +table is <code>(size * element_width + 1) / 2 + 4</code>.</p> + + +<h2>Mathematical Operation Details</h2> + +<p><b>Note:</b> Floating point operations must follow IEEE 754 rules, using +round-to-nearest and gradual underflow, except where stated otherwise.</p> + +<table class="math"> +<thead> +<tr> + <th>Opcode</th> + <th>C Semantics</th> + <th>Notes</th> +</tr> +</thead> +<tbody> +<tr> + <td>neg-int</td> + <td>int32 a;<br/> + int32 result = -a; + </td> + <td>Unary twos-complement.</td> +</tr> +<tr> + <td>not-int</td> + <td>int32 a;<br/> + int32 result = ~a; + </td> + <td>Unary ones-complement.</td> +</tr> +<tr> + <td>neg-long</td> + <td>int64 a;<br/> + int64 result = -a; + </td> + <td>Unary twos-complement.</td> +</tr> +<tr> + <td>not-long</td> + <td>int64 a;<br/> + int64 result = ~a; + </td> + <td>Unary ones-complement.</td> +</tr> +<tr> + <td>neg-float</td> + <td>float a;<br/> + float result = -a; + </td> + <td>Floating point negation.</td> +</tr> +<tr> + <td>neg-double</td> + <td>double a;<br/> + double result = -a; + </td> + <td>Floating point negation.</td> +</tr> +<tr> + <td>int-to-long</td> + <td>int32 a;<br/> + int64 result = (int64) a; + </td> + <td>Sign extension of <code>int32</code> into <code>int64</code>.</td> +</tr> +<tr> + <td>int-to-float</td> + <td>int32 a;<br/> + float result = (float) a; + </td> + <td>Conversion of <code>int32</code> to <code>float</code>, using + round-to-nearest. This loses precision for some values. + </td> +</tr> +<tr> + <td>int-to-double</td> + <td>int32 a;<br/> + double result = (double) a; + </td> + <td>Conversion of <code>int32</code> to <code>double</code>.</td> +</tr> +<tr> + <td>long-to-int</td> + <td>int64 a;<br/> + int32 result = (int32) a; + </td> + <td>Truncation of <code>int64</code> into <code>int32</code>.</td> +</tr> +<tr> + <td>long-to-float</td> + <td>int64 a;<br/> + float result = (float) a; + </td> + <td>Conversion of <code>int64</code> to <code>float</code>, using + round-to-nearest. This loses precision for some values. + </td> +</tr> +<tr> + <td>long-to-double</td> + <td>int64 a;<br/> + double result = (double) a; + </td> + <td>Conversion of <code>int64</code> to <code>double</code>, using + round-to-nearest. This loses precision for some values. + </td> +</tr> +<tr> + <td>float-to-int</td> + <td>float a;<br/> + int32 result = (int32) a; + </td> + <td>Conversion of <code>float</code> to <code>int32</code>, using + round-toward-zero. <code>NaN</code> and <code>-0.0</code> (negative zero) + convert to the integer <code>0</code>. Infinities and values with + too large a magnitude to be represented get converted to either + <code>0x7fffffff</code> or <code>-0x80000000</code> depending on sign. + </td> +</tr> +<tr> + <td>float-to-long</td> + <td>float a;<br/> + int64 result = (int64) a; + </td> + <td>Conversion of <code>float</code> to <code>int32</code>, using + round-toward-zero. The same special case rules as for + <code>float-to-int</code> apply here, except that out-of-range values + get converted to either <code>0x7fffffffffffffff</code> or + <code>-0x8000000000000000</code> depending on sign. + </td> +</tr> +<tr> + <td>float-to-double</td> + <td>float a;<br/> + double result = (double) a; + </td> + <td>Conversion of <code>float</code> to <code>double</code>, preserving + the value exactly. + </td> +</tr> +<tr> + <td>double-to-int</td> + <td>double a;<br/> + int32 result = (int32) a; + </td> + <td>Conversion of <code>double</code> to <code>int32</code>, using + round-toward-zero. The same special case rules as for + <code>float-to-int</code> apply here. + </td> +</tr> +<tr> + <td>double-to-long</td> + <td>double a;<br/> + int64 result = (int64) a; + </td> + <td>Conversion of <code>double</code> to <code>int64</code>, using + round-toward-zero. The same special case rules as for + <code>float-to-long</code> apply here. + </td> +</tr> +<tr> + <td>double-to-float</td> + <td>double a;<br/> + float result = (float) a; + </td> + <td>Conversion of <code>double</code> to <code>float</code>, using + round-to-nearest. This loses precision for some values. + </td> +</tr> +<tr> + <td>int-to-byte</td> + <td>int32 a;<br/> + int32 result = (a << 24) >> 24; + </td> + <td>Truncation of <code>int32</code> to <code>int8</code>, sign + extending the result. + </td> +</tr> +<tr> + <td>int-to-char</td> + <td>int32 a;<br/> + int32 result = a & 0xffff; + </td> + <td>Truncation of <code>int32</code> to <code>uint16</code>, without + sign extension. + </td> +</tr> +<tr> + <td>int-to-short</td> + <td>int32 a;<br/> + int32 result = (a << 16) >> 16; + </td> + <td>Truncation of <code>int32</code> to <code>int16</code>, sign + extending the result. + </td> +</tr> +<tr> + <td>add-int</td> + <td>int32 a, b;<br/> + int32 result = a + b; + </td> + <td>Twos-complement addition.</td> +</tr> +<tr> + <td>sub-int</td> + <td>int32 a, b;<br/> + int32 result = a - b; + </td> + <td>Twos-complement subtraction.</td> +</tr> +<tr> + <td>rsub-int</td> + <td>int32 a, b;<br/> + int32 result = b - a; + </td> + <td>Twos-complement reverse subtraction.</td> +</tr> +<tr> + <td>mul-int</td> + <td>int32 a, b;<br/> + int32 result = a * b; + </td> + <td>Twos-complement multiplication.</td> +</tr> +<tr> + <td>div-int</td> + <td>int32 a, b;<br/> + int32 result = a / b; + </td> + <td>Twos-complement division, rounded towards zero (that is, truncated to + integer). This throws <code>ArithmeticException</code> if + <code>b == 0</code>. + </td> +</tr> +<tr> + <td>rem-int</td> + <td>int32 a, b;<br/> + int32 result = a % b; + </td> + <td>Twos-complement remainder after division. The sign of the result + is the same as that of <code>a</code>, and it is more precisely + defined as <code>result == a - (a / b) * b</code>. This throws + <code>ArithmeticException</code> if <code>b == 0</code>. + </td> +</tr> +<tr> + <td>and-int</td> + <td>int32 a, b;<br/> + int32 result = a & b; + </td> + <td>Bitwise AND.</td> +</tr> +<tr> + <td>or-int</td> + <td>int32 a, b;<br/> + int32 result = a | b; + </td> + <td>Bitwise OR.</td> +</tr> +<tr> + <td>xor-int</td> + <td>int32 a, b;<br/> + int32 result = a ^ b; + </td> + <td>Bitwise XOR.</td> +</tr> +<tr> + <td>shl-int</td> + <td>int32 a, b;<br/> + int32 result = a << (b & 0x1f); + </td> + <td>Bitwise shift left (with masked argument).</td> +</tr> +<tr> + <td>shr-int</td> + <td>int32 a, b;<br/> + int32 result = a >> (b & 0x1f); + </td> + <td>Bitwise signed shift right (with masked argument).</td> +</tr> +<tr> + <td>ushr-int</td> + <td>uint32 a, b;<br/> + int32 result = a >> (b & 0x1f); + </td> + <td>Bitwise unsigned shift right (with masked argument).</td> +</tr> +<tr> + <td>add-long</td> + <td>int64 a, b;<br/> + int64 result = a + b; + </td> + <td>Twos-complement addition.</td> +</tr> +<tr> + <td>sub-long</td> + <td>int64 a, b;<br/> + int64 result = a - b; + </td> + <td>Twos-complement subtraction.</td> +</tr> +<tr> + <td>mul-long</td> + <td>int64 a, b;<br/> + int64 result = a * b; + </td> + <td>Twos-complement multiplication.</td> +</tr> +<tr> + <td>div-long</td> + <td>int64 a, b;<br/> + int64 result = a / b; + </td> + <td>Twos-complement division, rounded towards zero (that is, truncated to + integer). This throws <code>ArithmeticException</code> if + <code>b == 0</code>. + </td> +</tr> +<tr> + <td>rem-long</td> + <td>int64 a, b;<br/> + int64 result = a % b; + </td> + <td>Twos-complement remainder after division. The sign of the result + is the same as that of <code>a</code>, and it is more precisely + defined as <code>result == a - (a / b) * b</code>. This throws + <code>ArithmeticException</code> if <code>b == 0</code>. + </td> +</tr> +<tr> + <td>and-long</td> + <td>int64 a, b;<br/> + int64 result = a & b; + </td> + <td>Bitwise AND.</td> +</tr> +<tr> + <td>or-long</td> + <td>int64 a, b;<br/> + int64 result = a | b; + </td> + <td>Bitwise OR.</td> +</tr> +<tr> + <td>xor-long</td> + <td>int64 a, b;<br/> + int64 result = a ^ b; + </td> + <td>Bitwise XOR.</td> +</tr> +<tr> + <td>shl-long</td> + <td>int64 a, b;<br/> + int64 result = a << (b & 0x3f); + </td> + <td>Bitwise shift left (with masked argument).</td> +</tr> +<tr> + <td>shr-long</td> + <td>int64 a, b;<br/> + int64 result = a >> (b & 0x3f); + </td> + <td>Bitwise signed shift right (with masked argument).</td> +</tr> +<tr> + <td>ushr-long</td> + <td>uint64 a, b;<br/> + int64 result = a >> (b & 0x3f); + </td> + <td>Bitwise unsigned shift right (with masked argument).</td> +</tr> +<tr> + <td>add-float</td> + <td>float a, b;<br/> + float result = a + b; + </td> + <td>Floating point addition.</td> +</tr> +<tr> + <td>sub-float</td> + <td>float a, b;<br/> + float result = a - b; + </td> + <td>Floating point subtraction.</td> +</tr> +<tr> + <td>mul-float</td> + <td>float a, b;<br/> + float result = a * b; + </td> + <td>Floating point multiplication.</td> +</tr> +<tr> + <td>div-float</td> + <td>float a, b;<br/> + float result = a / b; + </td> + <td>Floating point division.</td> +</tr> +<tr> + <td>rem-float</td> + <td>float a, b;<br/> + float result = a % b; + </td> + <td>Floating point remainder after division. This function is different + than IEEE 754 remainder and is defined as + <code>result == a - roundTowardZero(a / b) * b</code>. + </td> +</tr> +<tr> + <td>add-double</td> + <td>double a, b;<br/> + double result = a + b; + </td> + <td>Floating point addition.</td> +</tr> +<tr> + <td>sub-double</td> + <td>double a, b;<br/> + double result = a - b; + </td> + <td>Floating point subtraction.</td> +</tr> +<tr> + <td>mul-double</td> + <td>double a, b;<br/> + double result = a * b; + </td> + <td>Floating point multiplication.</td> +</tr> +<tr> + <td>div-double</td> + <td>double a, b;<br/> + double result = a / b; + </td> + <td>Floating point division.</td> +</tr> +<tr> + <td>rem-double</td> + <td>double a, b;<br/> + double result = a % b; + </td> + <td>Floating point remainder after division. This function is different + than IEEE 754 remainder and is defined as + <code>result == a - roundTowardZero(a / b) * b</code>. + </td> +</tr> +</tbody> +</table> + +</body> +</html> |
