| Commit message (Collapse) | Author | Age | Files | Lines |
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Property structs can now contain slices of structs and other
non-strings as long as they are tagged with `blueprint:"mutated"`.
Test: clone_test.go
Test: unpack_test.go
Change-Id: Ib77348dc6e7314a24f17caba10040f7d3ac54e54
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Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
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Blueprint was using "replace" semantics when unpacking properties
into property structs, meaning if a module factory pre-set property
values they would be overwritten by whatever was in the Blueprint
file. This is different than what would happen if the same property
was updated using the Append*Properties functions in proptools, which
would use "append" semantics, which append strings and lists,
logically ORs booleans and replaces pointers to strings and booleans.
Replace unpack's semantics with append semantics for consistency.
Any previous users of pre-set properties can move to using a pointer
to a string or boolean if they want the old behavior.
Test: unpack_test.go
Test: extend_test.go
Change-Id: I02eebe80916e578938142f8e76889bd985223afc
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Report module name and variant and property names in errors.
Change-Id: I747f840402497b2c92bf8c565d7c50af33e6ab0e
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In Go 1.7, all generated types (including StructOf) are marked as
unexported types. This is not a problem with regular named fields, since
the whether the field is exported is based on the name, not the type.
But for unnamed (anonymous) fields, there is no name, and it falls back
to whether the type is exported or not. When the field isn't exported,
we're unable to use reflection to set the value.
Special case fields named "BlueprintEmbed" to act like exported unnamed
fields during unpacking. There is no functionality lost here, since code
can not directly access these runtime generated fields.
Structures embedded in the source shouldn't be affected by this change,
unless they happen to use the "BlueprintEmbed" field, which is not a
normal field name due to the capitalization.
Change-Id: I53f3b32b2286c47b2bb1918d6008d0180ad0605e
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unpackProperties was instantiating all nil struct pointers in any struct
that had a property set. Check if the property is set first, and only
instantiate the struct if it was set.
This has a slight behavioral change, as now structures that only exist
through nil pointers and are never set into will not be type-checked.
This should be fixed in a later patch set that moves the type checking
to be done across all property structs once per factory before blueprint
files are loaded.
Change-Id: I0dea34d7fff76bb4fc907516a2d996e4ea2408d6
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Allow primary builders to reduce allocations of empty structures by
allowing nil pointers to concrete struct types. Property readers will
not recurse into nil pointers, property writers will replace the nil
pointer with a pointer to the zero value of the pointer element type.
Allows a >50% primary builder time improvement with a trivial change in
Soong.
Change-Id: If6ad674bf7bf2a694c335378a074643a97d3c50b
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value.Type and value.Pos changed to methods, change the users that were
not caught by error checking to use Type() or Pos().
Change-Id: I295a658c007fa2de68c89fb85ee367fbea5ed1aa
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Pos is going to be part of the Node interface, rename the Pos member
of structs to be more specific.
Change-Id: Ibd31119863b96d38bf8dac216e026200a54bbe18
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It wasn't adding anything useful, and it resulted in Name.Name to get to
the identifier. Replace Name Ident with Name string; NamePos
scanner.Position.
Change-Id: Idf9b18b31dd563a18f27c602c2d14298955af371
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Refactor the blueprint parser Value object, which contained a Type enum
and members to hold every possible type, into an interface (now called
Expression). Rename the existing Expression object that represented a binary
operator Operator.
Also adds and fixes some new printer test cases with mulitline expressions.
Change-Id: Icf4a20f92c8c2a27f18df8ca515a9d7f282ff133
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Allow property structs to contain anonymous embedded structs and
interfaces. Properties in an anonymous embedded struct or interface are
treated as if they were properties in the embedding struct.
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The only append semantics for bool that result in a no-op when the zero
value is appended is to OR the two values together, but that is rarely
the desired semantics. Add support for *bool and *string as property
types, where appending a nil pointer is a no-op. For *bool, appending a
non-nil pointer replaces the destination with the value. For *string,
appending a non-nil pointer appends the value.
This also provides a more reliable replacement for
ModuleContext.ContainsProperty, as the build logic can tell that the
property was set, even if it was set by a mutator and not by the
blueprints file, by testing against nil.
[]string already provides these semantics for lists.
Setting a *bool or *string property from a blueprints file is the same
syntax as setting a bool or a string property.
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Add a test for unpacking empty list properties and fix a bug that
resulted in nil slice instead of an empty slice.
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It is common for a mutator to append or prepend property structs
together. Add helper functions to append or prepend properties in property
structs. The append operation is defined as appending string and slices
of strings normally, OR-ing bool values, and recursing into embedded
structs, pointers to structs, and interfaces containing pointers to
structs. Appending or prepending the zero value of a property will
always be a no-op.
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The primary builder will now generate a rule to call itself with
--docs=.bootstrap/docs/<name>.html to produce an automatically
generated documentation file.
The documentation generation process is:
- Call each factory once to get empty property structs associated
with the module type
- Use reflection to determine the names of the type of each property
struct
- Use the bootstrap_go_package modules from reading the Blueprints files
to find the source files for each Go package used to build the primary
builder
- Use the go/parser module to find the type declaration for each
property struct
- Extract comments for the property struct and each property declaration
- Format all the comments into HTML
Change-Id: Icae9307cc10549a30bfc14d6922824099de5a9b0
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Allow tagging a nested property structure with
`blueprint:"filter(key:\"value\")"`, which will only allow property
assignments to properites in the nested structure that are tagged
with `key:"value"`. Moving the filter into Blueprint instead of
the project build logic allows more reliable and consistent error
messages.
Change-Id: I06bc673dde647776fc5552673bdc0cdcd7216462
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Change-Id: I6f7c7374093c0745ee4aa677480376a06648b358
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Make integrating with go tools easier by putting the blueprint package
files in the top level directory of the git project instead of in a
subdirectory called blueprint.
Change-Id: I35c144c5fe7ddf34e478d0c47c50b2f6c92c2a03
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