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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_COMPILER_OPTIMIZING_NODES_H_
#define ART_COMPILER_OPTIMIZING_NODES_H_
#include "utils/allocation.h"
#include "utils/arena_bit_vector.h"
#include "utils/growable_array.h"
namespace art {
class HBasicBlock;
class HInstruction;
class HIntConstant;
class HGraphVisitor;
class LocationSummary;
static const int kDefaultNumberOfBlocks = 8;
static const int kDefaultNumberOfSuccessors = 2;
static const int kDefaultNumberOfPredecessors = 2;
static const int kDefaultNumberOfBackEdges = 1;
// Control-flow graph of a method. Contains a list of basic blocks.
class HGraph : public ArenaObject {
public:
explicit HGraph(ArenaAllocator* arena)
: arena_(arena),
blocks_(arena, kDefaultNumberOfBlocks),
dominator_order_(arena, kDefaultNumberOfBlocks),
current_instruction_id_(0) { }
ArenaAllocator* GetArena() const { return arena_; }
const GrowableArray<HBasicBlock*>* GetBlocks() const { return &blocks_; }
HBasicBlock* GetEntryBlock() const { return entry_block_; }
HBasicBlock* GetExitBlock() const { return exit_block_; }
void SetEntryBlock(HBasicBlock* block) { entry_block_ = block; }
void SetExitBlock(HBasicBlock* block) { exit_block_ = block; }
void AddBlock(HBasicBlock* block);
void BuildDominatorTree();
int GetNextInstructionId() {
return current_instruction_id_++;
}
private:
HBasicBlock* FindCommonDominator(HBasicBlock* first, HBasicBlock* second) const;
void VisitBlockForDominatorTree(HBasicBlock* block,
HBasicBlock* predecessor,
GrowableArray<size_t>* visits);
void FindBackEdges(ArenaBitVector* visited) const;
void VisitBlockForBackEdges(HBasicBlock* block,
ArenaBitVector* visited,
ArenaBitVector* visiting) const;
void RemoveDeadBlocks(const ArenaBitVector& visited) const;
ArenaAllocator* const arena_;
// List of blocks in insertion order.
GrowableArray<HBasicBlock*> blocks_;
// List of blocks to perform a pre-order dominator tree traversal.
GrowableArray<HBasicBlock*> dominator_order_;
HBasicBlock* entry_block_;
HBasicBlock* exit_block_;
// The current id to assign to a newly added instruction. See HInstruction.id_.
int current_instruction_id_;
DISALLOW_COPY_AND_ASSIGN(HGraph);
};
class HLoopInformation : public ArenaObject {
public:
HLoopInformation(HBasicBlock* header, HGraph* graph)
: header_(header),
back_edges_(graph->GetArena(), kDefaultNumberOfBackEdges) { }
void AddBackEdge(HBasicBlock* back_edge) {
back_edges_.Add(back_edge);
}
int NumberOfBackEdges() const {
return back_edges_.Size();
}
private:
HBasicBlock* header_;
GrowableArray<HBasicBlock*> back_edges_;
DISALLOW_COPY_AND_ASSIGN(HLoopInformation);
};
// A block in a method. Contains the list of instructions represented
// as a double linked list. Each block knows its predecessors and
// successors.
class HBasicBlock : public ArenaObject {
public:
explicit HBasicBlock(HGraph* graph)
: graph_(graph),
predecessors_(graph->GetArena(), kDefaultNumberOfPredecessors),
successors_(graph->GetArena(), kDefaultNumberOfSuccessors),
first_instruction_(nullptr),
last_instruction_(nullptr),
loop_information_(nullptr),
dominator_(nullptr),
block_id_(-1) { }
const GrowableArray<HBasicBlock*>* GetPredecessors() const {
return &predecessors_;
}
const GrowableArray<HBasicBlock*>* GetSuccessors() const {
return &successors_;
}
void AddBackEdge(HBasicBlock* back_edge) {
if (loop_information_ == nullptr) {
loop_information_ = new (graph_->GetArena()) HLoopInformation(this, graph_);
}
loop_information_->AddBackEdge(back_edge);
}
HGraph* GetGraph() const { return graph_; }
int GetBlockId() const { return block_id_; }
void SetBlockId(int id) { block_id_ = id; }
HBasicBlock* GetDominator() const { return dominator_; }
void SetDominator(HBasicBlock* dominator) { dominator_ = dominator; }
int NumberOfBackEdges() const {
return loop_information_ == nullptr
? 0
: loop_information_->NumberOfBackEdges();
}
HInstruction* GetFirstInstruction() const { return first_instruction_; }
HInstruction* GetLastInstruction() const { return last_instruction_; }
void AddSuccessor(HBasicBlock* block) {
successors_.Add(block);
block->predecessors_.Add(this);
}
void RemovePredecessor(HBasicBlock* block) {
predecessors_.Delete(block);
}
void AddInstruction(HInstruction* instruction);
private:
HGraph* const graph_;
GrowableArray<HBasicBlock*> predecessors_;
GrowableArray<HBasicBlock*> successors_;
HInstruction* first_instruction_;
HInstruction* last_instruction_;
HLoopInformation* loop_information_;
HBasicBlock* dominator_;
int block_id_;
DISALLOW_COPY_AND_ASSIGN(HBasicBlock);
};
#define FOR_EACH_INSTRUCTION(M) \
M(Equal) \
M(Exit) \
M(Goto) \
M(If) \
M(IntConstant) \
M(LoadLocal) \
M(Local) \
M(Return) \
M(ReturnVoid) \
M(StoreLocal) \
#define FORWARD_DECLARATION(type) class H##type;
FOR_EACH_INSTRUCTION(FORWARD_DECLARATION)
#undef FORWARD_DECLARATION
#define DECLARE_INSTRUCTION(type) \
virtual void Accept(HGraphVisitor* visitor); \
virtual const char* DebugName() const { return #type; } \
virtual H##type* As##type() { return this; } \
class HUseListNode : public ArenaObject {
public:
HUseListNode(HInstruction* instruction, HUseListNode* tail)
: instruction_(instruction), tail_(tail) { }
HUseListNode* GetTail() const { return tail_; }
HInstruction* GetInstruction() const { return instruction_; }
private:
HInstruction* const instruction_;
HUseListNode* const tail_;
DISALLOW_COPY_AND_ASSIGN(HUseListNode);
};
class HInstruction : public ArenaObject {
public:
HInstruction()
: previous_(nullptr),
next_(nullptr),
block_(nullptr),
id_(-1),
uses_(nullptr),
locations_(nullptr) { }
virtual ~HInstruction() { }
HInstruction* GetNext() const { return next_; }
HInstruction* GetPrevious() const { return previous_; }
HBasicBlock* GetBlock() const { return block_; }
void SetBlock(HBasicBlock* block) { block_ = block; }
virtual intptr_t InputCount() const = 0;
virtual HInstruction* InputAt(intptr_t i) const = 0;
virtual void Accept(HGraphVisitor* visitor) = 0;
virtual const char* DebugName() const = 0;
void AddUse(HInstruction* user) {
uses_ = new (block_->GetGraph()->GetArena()) HUseListNode(user, uses_);
}
HUseListNode* GetUses() const { return uses_; }
bool HasUses() const { return uses_ != nullptr; }
int GetId() const { return id_; }
void SetId(int id) { id_ = id; }
LocationSummary* GetLocations() const { return locations_; }
void SetLocations(LocationSummary* locations) { locations_ = locations; }
#define INSTRUCTION_TYPE_CHECK(type) \
virtual H##type* As##type() { return nullptr; }
FOR_EACH_INSTRUCTION(INSTRUCTION_TYPE_CHECK)
#undef INSTRUCTION_TYPE_CHECK
private:
HInstruction* previous_;
HInstruction* next_;
HBasicBlock* block_;
// An instruction gets an id when it is added to the graph.
// It reflects creation order. A negative id means the instruction
// has not beed added to the graph.
int id_;
HUseListNode* uses_;
// Set by the code generator.
LocationSummary* locations_;
friend class HBasicBlock;
DISALLOW_COPY_AND_ASSIGN(HInstruction);
};
class HUseIterator : public ValueObject {
public:
explicit HUseIterator(HInstruction* instruction) : current_(instruction->GetUses()) { }
bool Done() const { return current_ == nullptr; }
void Advance() {
DCHECK(!Done());
current_ = current_->GetTail();
}
HInstruction* Current() const {
DCHECK(!Done());
return current_->GetInstruction();
}
private:
HUseListNode* current_;
friend class HValue;
};
class HInputIterator : public ValueObject {
public:
explicit HInputIterator(HInstruction* instruction) : instruction_(instruction), index_(0) { }
bool Done() const { return index_ == instruction_->InputCount(); }
HInstruction* Current() const { return instruction_->InputAt(index_); }
void Advance() { index_++; }
private:
HInstruction* instruction_;
int index_;
DISALLOW_COPY_AND_ASSIGN(HInputIterator);
};
class HInstructionIterator : public ValueObject {
public:
explicit HInstructionIterator(HBasicBlock* block)
: instruction_(block->GetFirstInstruction()) {
next_ = Done() ? nullptr : instruction_->GetNext();
}
bool Done() const { return instruction_ == nullptr; }
HInstruction* Current() const { return instruction_; }
void Advance() {
instruction_ = next_;
next_ = Done() ? nullptr : instruction_->GetNext();
}
private:
HInstruction* instruction_;
HInstruction* next_;
};
// An embedded container with N elements of type T. Used (with partial
// specialization for N=0) because embedded arrays cannot have size 0.
template<typename T, intptr_t N>
class EmbeddedArray {
public:
EmbeddedArray() : elements_() { }
intptr_t GetLength() const { return N; }
const T& operator[](intptr_t i) const {
DCHECK_LT(i, GetLength());
return elements_[i];
}
T& operator[](intptr_t i) {
DCHECK_LT(i, GetLength());
return elements_[i];
}
const T& At(intptr_t i) const {
return (*this)[i];
}
void SetAt(intptr_t i, const T& val) {
(*this)[i] = val;
}
private:
T elements_[N];
};
template<typename T>
class EmbeddedArray<T, 0> {
public:
intptr_t length() const { return 0; }
const T& operator[](intptr_t i) const {
LOG(FATAL) << "Unreachable";
static T sentinel = 0;
return sentinel;
}
T& operator[](intptr_t i) {
LOG(FATAL) << "Unreachable";
static T sentinel = 0;
return sentinel;
}
};
template<intptr_t N>
class HTemplateInstruction: public HInstruction {
public:
HTemplateInstruction<N>() : inputs_() { }
virtual ~HTemplateInstruction() { }
virtual intptr_t InputCount() const { return N; }
virtual HInstruction* InputAt(intptr_t i) const { return inputs_[i]; }
protected:
void SetRawInputAt(intptr_t i, HInstruction* instruction) {
inputs_[i] = instruction;
}
private:
EmbeddedArray<HInstruction*, N> inputs_;
};
// Represents dex's RETURN_VOID opcode. A HReturnVoid is a control flow
// instruction that branches to the exit block.
class HReturnVoid : public HTemplateInstruction<0> {
public:
HReturnVoid() { }
DECLARE_INSTRUCTION(ReturnVoid)
private:
DISALLOW_COPY_AND_ASSIGN(HReturnVoid);
};
// Represents dex's RETURN opcodes. A HReturn is a control flow
// instruction that branches to the exit block.
class HReturn : public HTemplateInstruction<1> {
public:
explicit HReturn(HInstruction* value) {
SetRawInputAt(0, value);
}
DECLARE_INSTRUCTION(Return)
private:
DISALLOW_COPY_AND_ASSIGN(HReturn);
};
// The exit instruction is the only instruction of the exit block.
// Instructions aborting the method (HTrow and HReturn) must branch to the
// exit block.
class HExit : public HTemplateInstruction<0> {
public:
HExit() { }
DECLARE_INSTRUCTION(Exit)
private:
DISALLOW_COPY_AND_ASSIGN(HExit);
};
// Jumps from one block to another.
class HGoto : public HTemplateInstruction<0> {
public:
HGoto() { }
HBasicBlock* GetSuccessor() const {
return GetBlock()->GetSuccessors()->Get(0);
}
DECLARE_INSTRUCTION(Goto)
private:
DISALLOW_COPY_AND_ASSIGN(HGoto);
};
// Conditional branch. A block ending with an HIf instruction must have
// two successors.
class HIf : public HTemplateInstruction<1> {
public:
explicit HIf(HInstruction* input) {
SetRawInputAt(0, input);
}
HBasicBlock* IfTrueSuccessor() const {
return GetBlock()->GetSuccessors()->Get(0);
}
HBasicBlock* IfFalseSuccessor() const {
return GetBlock()->GetSuccessors()->Get(1);
}
DECLARE_INSTRUCTION(If)
private:
DISALLOW_COPY_AND_ASSIGN(HIf);
};
// Instruction to check if two inputs are equal to each other.
class HEqual : public HTemplateInstruction<2> {
public:
HEqual(HInstruction* first, HInstruction* second) {
SetRawInputAt(0, first);
SetRawInputAt(1, second);
}
DECLARE_INSTRUCTION(Equal)
private:
DISALLOW_COPY_AND_ASSIGN(HEqual);
};
// A local in the graph. Corresponds to a Dex register.
class HLocal : public HTemplateInstruction<0> {
public:
explicit HLocal(uint16_t reg_number) : reg_number_(reg_number) { }
DECLARE_INSTRUCTION(Local)
uint16_t GetRegNumber() const { return reg_number_; }
private:
// The Dex register number.
const uint16_t reg_number_;
DISALLOW_COPY_AND_ASSIGN(HLocal);
};
// Load a given local. The local is an input of this instruction.
class HLoadLocal : public HTemplateInstruction<1> {
public:
explicit HLoadLocal(HLocal* local) {
SetRawInputAt(0, local);
}
HLocal* GetLocal() const { return reinterpret_cast<HLocal*>(InputAt(0)); }
DECLARE_INSTRUCTION(LoadLocal)
private:
DISALLOW_COPY_AND_ASSIGN(HLoadLocal);
};
// Store a value in a given local. This instruction has two inputs: the value
// and the local.
class HStoreLocal : public HTemplateInstruction<2> {
public:
HStoreLocal(HLocal* local, HInstruction* value) {
SetRawInputAt(0, local);
SetRawInputAt(1, value);
}
HLocal* GetLocal() const { return reinterpret_cast<HLocal*>(InputAt(0)); }
DECLARE_INSTRUCTION(StoreLocal)
private:
DISALLOW_COPY_AND_ASSIGN(HStoreLocal);
};
// Constants of the type int. Those can be from Dex instructions, or
// synthesized (for example with the if-eqz instruction).
class HIntConstant : public HTemplateInstruction<0> {
public:
explicit HIntConstant(int32_t value) : value_(value) { }
int32_t GetValue() const { return value_; }
DECLARE_INSTRUCTION(IntConstant)
private:
const int32_t value_;
DISALLOW_COPY_AND_ASSIGN(HIntConstant);
};
class HGraphVisitor : public ValueObject {
public:
explicit HGraphVisitor(HGraph* graph) : graph_(graph) { }
virtual ~HGraphVisitor() { }
virtual void VisitInstruction(HInstruction* instruction) { }
virtual void VisitBasicBlock(HBasicBlock* block);
void VisitInsertionOrder();
HGraph* GetGraph() const { return graph_; }
// Visit functions for instruction classes.
#define DECLARE_VISIT_INSTRUCTION(name) \
virtual void Visit##name(H##name* instr) { VisitInstruction(instr); }
FOR_EACH_INSTRUCTION(DECLARE_VISIT_INSTRUCTION)
#undef DECLARE_VISIT_INSTRUCTION
private:
HGraph* graph_;
DISALLOW_COPY_AND_ASSIGN(HGraphVisitor);
};
} // namespace art
#endif // ART_COMPILER_OPTIMIZING_NODES_H_
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