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author | Hayden Gomes <haydengomes@google.com> | 2020-04-28 15:12:19 -0700 |
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committer | Hayden Gomes <haydengomes@google.com> | 2020-04-28 15:12:19 -0700 |
commit | 908a0a2d6b54d5e536fe9a357ab8d456b62e7ec5 (patch) | |
tree | 76dba9816134e293b37a2aff95049d5c6c06a191 /automotive/audiocontrol | |
parent | 02397292628705eac7c07521596197d251f20cb3 (diff) | |
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Fix AudioControl@2.0 fade check
Fade now checks isValidValue rather than !isValidValue
Bug: 155225937
Test: built ran and adjusted fade
Change-Id: I21b0dee8ebd677217b037c38cc744a77cf145709
Diffstat (limited to 'automotive/audiocontrol')
-rw-r--r-- | automotive/audiocontrol/2.0/default/AudioControl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/automotive/audiocontrol/2.0/default/AudioControl.cpp b/automotive/audiocontrol/2.0/default/AudioControl.cpp index 5bde8396f2..b7c11cdf07 100644 --- a/automotive/audiocontrol/2.0/default/AudioControl.cpp +++ b/automotive/audiocontrol/2.0/default/AudioControl.cpp @@ -69,7 +69,7 @@ Return<void> AudioControl::setBalanceTowardRight(float value) { } Return<void> AudioControl::setFadeTowardFront(float value) { - if (!isValidValue(value)) { + if (isValidValue(value)) { // Just log in this default mock implementation LOG(INFO) << "Fader set to " << value; } else { |