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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMesaGLContext_DEFINED
#define SkMesaGLContext_DEFINED
#include "gl/SkGLContext.h"
#if SK_MESA
class SkMesaGLContext : public SkGLContext {
private:
typedef intptr_t Context;
public:
~SkMesaGLContext() override;
static SkMesaGLContext* Create(GrGLStandard forcedGpuAPI) {
if (kGLES_GrGLStandard == forcedGpuAPI) {
return nullptr;
}
SkMesaGLContext* ctx = new SkMesaGLContext;
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
private:
SkMesaGLContext();
void destroyGLContext();
void onPlatformMakeCurrent() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
Context fContext;
GrGLubyte *fImage;
};
#endif
#endif
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