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* Check physical device version to make sure physical device supports 1.1Greg Daniel2018-04-101-3/+9
* Add back returns that accidentally got dropped.Greg Daniel2018-04-021-1/+3
* Add tests to share sync objects in VulkanHardwareBufferTestGreg Daniel2018-03-311-69/+363
* Fix test when running as Vulkan with srcGreg Daniel2018-03-301-3/+3
* Add test for importing AHardwareBuffers in and out of Vulkan.Greg Daniel2018-03-303-15/+1251
* Make TransferPixelsTest skip unsupported configsBrian Salomon2018-03-191-0/+7
* Correctly discard or load RT when doing copies as draws in VulkanGreg Daniel2018-03-191-4/+0
* Fix Vulkan Copy as draw shaderGreg Daniel2018-03-161-2/+1
* Add unit test the explicit tests create a GrVkCopyPipelineGreg Daniel2018-03-011-0/+191
* Cherry-pick sequence of Vulkan Fixes.Hal Canary2018-02-284-4/+9
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Brian Salomon2018-02-0121-82/+91
* Fix SkSurfaceCharacterization unit test for DDLRobert Phillips2018-02-011-0/+14
* detect truncated pict streamsMike Reed2018-02-011-0/+14
* Fix DDL unit testsRobert Phillips2018-02-011-10/+10
* Revert "Redefine the meaning of sample counts in GPU backend."Brian Salomon2018-02-0120-86/+77
* updated .fp file headersEthan Nicholas2018-02-011-18/+9
* Redefine the meaning of sample counts in GPU backend.Brian Salomon2018-02-0120-77/+86
* Have lazy proxies keep their callbacks around and clean up their lambdas in t...Greg Daniel2018-02-011-3/+12
* Fix GrBackendTextureImageGenerator to hold context lock till all proxies are ...Greg Daniel2018-02-011-1/+11
* add saturate helper for float2int64Mike Reed2018-01-311-2/+24
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodRobert Phillips2018-01-3110-15/+12
* Fix mock tex rt gpu mem sizeBrian Salomon2018-01-301-1/+1
* SkQP: slim deps. Also skia_enable_fontmgr_emptyHal Canary2018-01-301-0/+6
* Simplify SkAnimatedImageLeon Scroggins III2018-01-301-77/+54
* handle paths with degenerate verbsMike Reed2018-01-301-0/+32
* don't draw images with nonfinite dst boundsMike Reed2018-01-301-0/+30
* handle clipping large trianglesMike Reed2018-01-301-0/+30
* Revert "Drop support for unused MSAA extensions"Robert Phillips2018-01-304-3/+202
* Drop support for unused MSAA extensionsChris Dalton2018-01-294-202/+3
* check that rect is finite before jamming our boundsMike Reed2018-01-291-0/+9
* Remove Ops whose lazy proxies fail to instantiate on flushGreg Daniel2018-01-292-4/+95
* Allow printf style var args for messages in REPORTER_ASSERT.Brian Salomon2018-01-2914-128/+115
* add SkPicture::MakePlaceholder()Mike Klein2018-01-281-0/+19
* Revert "hide picture virtuals (no public callers)"Mike Klein2018-01-273-4/+26
* hide picture virtuals (no public callers)Mike Reed2018-01-273-26/+4
* Make SkAndroidCodec (optionally) respect originLeon Scroggins III2018-01-261-0/+68
* Add SkAnimatedImage::getRepetitionCountLeon Scroggins III2018-01-261-0/+4
* remove SkColorSpace_BaseMike Klein2018-01-266-6/+1
* eliminate SK_BUILD_FOR_WIN32Mike Klein2018-01-261-1/+1
* Add return value to doLazyInstantiation to know if it succeedes.Greg Daniel2018-01-241-0/+4
* Add lazy proxy's for wrapping backend texturesGreg Daniel2018-01-241-0/+158
* Revert "Revert "converted vertex shaders to device coords""Robert Phillips2018-01-241-0/+67
* Added bullet proofing to WrappedProxyConversionTestRobert Phillips2018-01-231-28/+32
* Revert "converted vertex shaders to device coords"Ethan Nicholas2018-01-231-67/+0
* Make SkAnimatedImage::update return sentinel when stoppedLeon Scroggins III2018-01-231-2/+5
* move the guts of SkMaskFilter.h into SkMaskFilterBase.hMike Reed2018-01-232-4/+20
* remove unneeded SkFlattenableSerializationMike Reed2018-01-231-6/+3
* IWYU -- SkShader.hMike Reed2018-01-235-0/+5
* check for huge pathsMike Reed2018-01-221-0/+35
* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Greg Daniel2018-01-221-3/+2